Home › Forums › Destiny of an Emperor › Hum de dum
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March 4, 2011 at 11:14 pm #5142
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Participant

Sneak peek on my new project. No, it's not a YT mod.
March 4, 2011 at 11:20 pm #38632Lord Yuan Shu
KeymasterZhang Bao's beard was assassinated
Welcome to Lord Yuan Shu Walkthrough Guides ·
Huo Hu's Adventure started Destiny of an Emperor hackingMarch 4, 2011 at 11:24 pm #38633Link
ParticipantYou see, Deng Mao needed donations.
March 5, 2011 at 2:25 am #38634Link
ParticipantWho's this?
March 5, 2011 at 3:01 am #38635DragonAtma
ModeratorHey, it's the one of the four original shu officers that nobody ever remembers!
March 5, 2011 at 3:27 am #38636Link
ParticipantAlright, enough of the peeking, I've got enough groundwork done (I hope) to uncover the project now.
Honestly, 95% of those who play through the DoaE mods know everything, or at least everything, about DoaE. It gets repetitve. It's just a shuffle of officers and names as far as we came.
I've only recently re-read the DoaEVX thread. I assume that project's on a standstill atm? Well I've got a bit of time on my hands, so I was thinking of using RPGVX to create a… different version. Kinda like a DoaE 4.
So all I have to figure out now is how to collect the hundreds of sprite images and map tiles. D:
UPDATE: Figured out the face editing part. I assume the sprite adding works easily similar… no?

March 5, 2011 at 7:11 am #38637DragonAtma
ModeratorFortunately, RMVX is not limited to the current palettes; you can go wild and (say) give people blue helmets and green backgrounds.
March 5, 2011 at 4:20 pm #38638Link
ParticipantWell, what I was asking was how to get all the sprites together, 12 shots for each one I think?
March 5, 2011 at 4:27 pm #38639Lord Yuan Shu
KeymasterHaha nice. Using my Liu Zhang Mod Yan Yan avatar. Good work.
Welcome to Lord Yuan Shu Walkthrough Guides ·
Huo Hu's Adventure started Destiny of an Emperor hackingMarch 7, 2011 at 12:42 am #38640Link
ParticipantAlright, got portraits AND sprites rolling. Just need to figure out how to get rid of the white block around the sprites, so that it's just the character moving.
March 8, 2011 at 1:50 pm #38641Sirazrael
ParticipantHm. Sounds interesting, I look forward to testing! Got an idea for the story yet?
March 8, 2011 at 2:46 pm #38642Link
ParticipantSeeing as RMVX gives a lot of freedom, I'm intending to make this as close to the novel as possible, omitting certain parts of course.
March 8, 2011 at 4:25 pm #38643DragonAtma
ModeratorI assume that you'll be changing it to make Liu Bei win, though.
March 8, 2011 at 11:14 pm #38644Link
ParticipantQuote:omitting certain parts of courseMarch 9, 2011 at 12:50 am #38645DragonAtma
ModeratorYou mean Jin Xuan will NOT be there?
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