Home › Forums › Destiny of an Emperor › [MOD] Destiny of an Emperor; Flames of Wu
Tagged: Destiny of an Emperor, Destiny of an Emperor Mods, Destiny of an Emperor roms, Destiny of an Emperor Sun Ce, Destiny of an Emperor Sun Quan, Destiny of an Emperor Wu, Flames of Wu mod, Gan Ning, Han Dang, Huang Gai, Lu Su, Lu Xun, Pang De, sonic.penguin, Sun Ce, Sun Jian, Sun Quan, Taishi Ci, Wu, Yuan Shu, Zhang Hong, Zhou Tai, Zhuge Ke
- This topic has 1,008 replies, 22 voices, and was last updated 12 years, 3 months ago by
sonic.penguin.
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March 26, 2013 at 4:19 am #43345
MiDKnighT
ModeratorMarch 26, 2013 at 9:30 pm #43346shifter420
Participantoh man, by the looks of the generals in that bonus battle, it looks like that one's going to be brutal 8O
March 26, 2013 at 11:12 pm #43347sonic.penguin
ModeratorSo I've gotta make it THAT perfect that I need to watch hour long documentaries to get it right :P Definately interesting though!
Quote:oh man, by the looks of the generals in that bonus battle, it looks like that one's going to be brutal 8OI just threw those other guys in there. I will probably be tweaking it once it's all set in stone. Upon completion I am going to be doing 1 final run-through to ferret out any last major imabalance issues. I know I encountered the same bug that is in Rise of Ieyasu with the last person in the party formation borking the rom.
March 27, 2013 at 1:00 am #43348ZyloWolfBane
ParticipantStill lurking, still waiting to go to war with this game :huohu:
March 27, 2013 at 1:03 am #43349sonic.penguin
ModeratorAny special requests?
March 27, 2013 at 9:51 am #43350unfy
ModeratorQuote:Any special requests?Finish it :huohu:
March 28, 2013 at 12:53 pm #43351MiDKnighT
Moderator^^^ That's probably the best suggestion. You can tweek it after some people give it a run through.
March 28, 2013 at 6:12 pm #43352sonic.penguin
ModeratorHeh, alright. Well I've got to fill in a few miscellaneous portraits then for the release and finish up the additional chapter's map areas. Also here is another friend of ours
March 28, 2013 at 8:04 pm #43353sonic.penguin
ModeratorFinished.
Well, almost! Now I have to edit the opening/ending sequences then one beta-run to get out the final kinks.
March 29, 2013 at 5:30 am #43354shifter420
ParticipantQuote:Finished.i've been waiting for you to type that word for a year ;)
March 29, 2013 at 6:34 am #43355unfy
Moderator:vine:
March 29, 2013 at 3:29 pm #43356MiDKnighT
ModeratorQuote:Finished.Well, almost! Now I have to edit the opening/ending sequences then one beta-run to get out the final kinks.
March 29, 2013 at 9:10 pm #43357sonic.penguin
ModeratorAn old enemy will be returning in the bonus section >_<
March 30, 2013 at 12:21 am #43358shifter420
Participantnobunaga looks bad ass, that really looks like snes :nod:
March 30, 2013 at 2:09 pm #43359sonic.penguin
ModeratorQuote:nobunaga looks bad ass, that really looks like snesWith the newer portraits, I've discovered a technique that makes the edges of portraits appear smoother. This is done by not placing three pixels directly next to each other in "L" shapes which is something that is easy to do with lazy, mass picture editing, but rather meeting those pixels at the corners like "" shapes which creates a smoother, more realistic shape. Not that this makes any sense to anyone except probably Atma, but meh, glad the portrait turned out nice! :finger:
On another note, the ending sequence is complete and I will be adding credits to Beta Testers once that is complete
Opening Title Screen Editing is complete w/ a shout out to lordyuanshu.com
Still need to edit the opening officer sequencing and have started a final runthrough to tweak any final balancing bugs.
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