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Sun Gongli
Participanthuaxiong said:
Whoa! I didn’t know Sun Gongli was a member all this time. Why don’t you post that much here?
I’m a lurker.
The first beta is ready for public consumption. There are a few typos here and there, but I don’t mind you bringing them to my attention (I’m aware of – hopefully – most of them, I just want to get something out the door before interest wanes).
You’ll need to already have obtained the LoCC English release by Lady Wu in order to try the mod.
http://www.geocities.com/stevethehero/legendofsuncebeta1.zip (Right click and save as)
Known issues:
- Sun Ce and Zhou Yu have blue clothes. They’ll have red clothes in the finished product.
- A few display issues with text in the various map screens between battles.
- One of Taishi Ci’s lines has an extra exclamation point (I’m lazy).
- Duels are pretty wonky at the moment (particularly the Sun Ce vs. Zu Lang duel and the Taishi Ci duels).
Sun Ce: Warlord
Cheng Pu: Cavalry
Han Dang: Horsebow
Lu Fan: Strategist
Zhou Yu: Admiral
Huang Gai: Cavalry
Lu Meng: Archery
Jiang Qin: Pirate
Zhou Tai: Pirate
Chen Wu: Fighter
Ling Cao: Cavalry
Ling Tong: Infantry
Taishi Ci: Horsebow
This isn’t really polished yet – soldiers will be facing in the wrong direction and what not, and the battles are a bit too easy in my opinion. But I hope that this will open the floor to suggestions.
Sun Gongli
ParticipantExactly. Yuan Shu’s focuses mostly on his decision to proclaim himself Emperor. If you choose not to, then Sun Ce will join Yuan Shu’s forces, and there will actually be battles where Sun Ce will be the commander on behalf of Yuan Shu. Choose to become emperor, and Sun Ce will abandon you.
However, the first branch of the Wu storyline depends entirely on the outcome of the battle of Xiangyang (Sun Jian vs. Liu Biao) and has nothing to do with choices made.
Some smaller storyline branches (not even branches, really) include:
– Wei and Wu can both get Zhang Xun to join their forces. He’ll show up every now and then as an additional force, though he won’t play a large role, but he’s a welcome addition for either kingdom.
– You can choose which battles to participate in. Certain ones HAVE to be done, but smaller scale ones can be safely ignored, though they may have adverse effects on later battles (if Cao Cao doesn’t deal with, say, the Tai Shan rebels, then they’ll show up to fight for Yuan Shao at Guandu).
Sun Gongli
ParticipantYou can’t choose which generals you bring into battle in this game, so there’s not really any leveling up. Units, on the other hand, do gain experience and can be upgraded. And you can get items to boost general’s stats. But these items don’t make a general a lot more powerful – Liu Shan decked out with every item in the game would still not be a match for Cao Cao.
I can’t say a lot about the battles, but I will say that strategy is required for a good deal of them.
Sun Gongli
ParticipantThe duels I was thinking would be a series of passes back and forth, and you have to time your swing or parry right.
As for the raids… let’s say that Gan Ning initiates raid on, say, Li Dian’s unit. There are five levels for every skill, and Gan Ning’s Raid skill is at level 5. The battlefield disappears, and we get a close up on Gan Ning. The player now controls Gan Ning on horseback directly, attacking and slaughtering soldiers.
Level 1: You get twenty seconds (or so) to do damage. +5% chance to confuse the enemy, plus a five point morale drop for every fifty soldiers killed in the raid. You cannot hurt the enemy general, but you can stun him.
Level 2: You get thirty seconds. Confuse chance stays the same. You still cannot hurt the enemy general.
Level 3: You can now attack the enemy general directly, allowing you to injure him, but not cause him to retreat/kill him.
Level 4: You get forty seconds and the confuse chance goes up to +10%. It is now possible to cause the enemy general to retreat.
Level 5: You get fifty seconds. If you kill more than fifty enemies, the enemy WILL be confused. Morale plummets 10 for every twenty soldiers killed.
So, Gan Ning gets fifty seconds of riding on horse back, swinging his sword around and killing people. If he sees Li Dian, he can even attack him and defeat his unit simply by defeating Li Dian. However, if Gan Ning himself is defeated, not only is the raid unsuccessful, but Gan Ning will be forced to retreat.
Now, if you’re playing as Li Dian and this happens to you, you control your general and can attempt to stop the other general’s raid or defend against it by rallying your troops. Riding out among your troops will cause them to quickly reform and be more dangerous targets for the raider. Li Dian isn’t much of a match for Gan Ning in physical combat, but he can still shoot his bow from horseback and hope to defeat Gan Ning that way, or he can attack him from behind. (You can go all out, but Gan Ning’s got about twenty STR points on Li Dian.)
Now, wounding a general wound do one of several things:
– Cause his STR to go down. (If he’s nearly dead, then it’ll drop down DRASTICALLY.)
– Cause his morale to plummet even more.
– Cause his ATK and DEF to go down.
– Halt the unit’s movement.
– Push the unit back one space.
You can also wound a general during duels, of course, and health lost in a raid/duel carries over.
Sun Gongli
ParticipantI’m thinking of making the duel and raid sequences as action sequences. That way, you could play as Gan Ning when he launches his 100-man raid on Wei’s camp, or you could play as Wen Yang when he charges his way through thousands of soldiers.
Sun Gongli
ParticipantThe tutorials really don’t have anything to do with when the campaigns start. They’re simply battles that won’t really make it into the full campaigns. They don’t tie into the story, really.
The Wu campaign actually starts with Sun Jian fighting Xu Chang’s rebellion. Perhaps THAT should be the tutorial battle?
Storylines… there’s not one in which Lu Bu serves him until the end, sorry, though there is one where he discovers Wang Yun, Lu Bu, Li Su, and Shisun Rui’s plot against him.
The Nanman would be not so much a full-blown conquest as it is a quest for independence. It’s not like the Dynasty Warriors 4-ish "we’re going to take it ALL over," but it’s not like the DW5 "we’re only defending our territory from outsiders," either.
The Nanyue were led by Trieu Au, a famous female warrior, and rebelled against Wu during the latter part of Sun Quan’s reign. They were the ancestors of Vietnam.
CERTAIN officers can be recruited given certain conditions: for instance, playing as Sun Ce or Cao Cao, it’s possible to recruit Zhang Xun into your force, and playing as Yuan Shu, certain decisions will bring Sun Ce and company to your table full-time. The minor forces will be a bit sparse in terms of unique officers, but I’m being pretty forgiving on the officers’ stats, even the generics. Yuan Shu doesn’t have a lot of unique officers, but every minor officer I could include is included, and people like Qiao Rui, Yan Xiang, Yang Hong, and Yuan Yin have good stats.
Stats change over time, too: L? Meng, as in the ROTK games, starts out with pretty low INT, and his ATK and DEF aren’t too high, either. But you can level up officers using items gained in battle. Five unique officers in each of the kingdoms (plus some officers in the minor force) have unique, mandatory items that boost their stats at some point.
Sun Gongli
ParticipantI was thinking along those lines. There could be three tutorial battles, one for each kingdom:
Shu: Basic commands: fighting the Two Zhangs along with Liu Yu
Wei: Tactics: fighting Yellow Turban remnants
Wu: Duels and advanced warfare: Sun Jian besieging Huang Zu at Jiangxia before the fatal battle at Xiangyang
Sun Gongli
ParticipantOn one hand, I want to make the game accessible for everybody. On the other, I do want it to be challenging without being frustrating. I’ll probably implement difficulty levels.
Sun Gongli
ParticipantTaishi Ci said:
Looks great. I like Cheng Pu and Cao Cao the best. Why does Zhou Yu have the pheasent tail helmet instead of Lu Bu, though?
Several portraits I’ve seen of Zhou Yu have the pheasant tail, and since he’s into the elegant stuff, it seems to fit him more than L? Bu.
Hope to try the demo soon. Also, what are the first few levels for Yuan Shu? The Hu Lao battles?
Close. The Yangren/Luyang battles, whcih the Hu Lao battles are based off of. His role in them historically is limited, since Sun Jian did all of the fighting. But it quickly catapults him into the battles against Yuan Shao and Cao Cao. You have control of Sun Jian during the battles against Dong Zhuo and Yuan Shao, as well.
Sun Gongli
ParticipantThought some people might be interested in this.
I also posted this on SoSZ, but now that I have Yuan Shu’s force’s officers done, I figured I’d post it on here.
I’m making my own Three Kingdoms game. This isn’t some dream project I’ll never get started on – I actually have work done on it. (I could always use help, of course.)
The game is called "Sanguo Shishi"/"Epic of the Three Kingdoms."

The premise is that you play as one of the many forces during the Later Han/Three Kingdoms era. The following forces/rulers are available:
- Shu
- Wei
- Wu
- Jin
- Yuan Shao/Yuan Tan/Yuan Shang
- Yuan Shu
- Gongsun Zan
- Dong Zhuo/Li Jue
- L? Bu
- Yellow Scarves
- Ma Teng/Ma Chao
- Liu Biao – No story mode planned
- Liu Zhang – No story mode planned
- Nanman
- Nanyue (Trieu Au)
As you can see, Yuan Shu is right up there. The game will play similar to the Legends of (blank) series, only mixed with a bit of Dynasty Tactics and various combat systems from ROTK. In addition, there will also be a duelling minigame.
There are over 700 officers total, 130 or so with their own portraits and sprites. The game is mostly based on history, but there are a few novel elements as well, such as the inclusion of Zhou Cang, Guan Suo, and other fictional characters. Each of the Three Kingdoms will have 33 unique officers, while the other forces will have significantly less, but still impressive rosters. In addition, there are branching storylines. (One of Yuan Shu’s storylines sees Sun Ce and his crew stick with him and become his officers.) There will also be an officer editor/creator as well as support for custom battles (no idea how complex I can make them yet though).
So, here are some portraits of the various officers, starting with Yuan Shu’s force (whose officers happen to all be completed):

Yuan Shu

Ji Ling

Zhang Xun
And now Wu (some of these guys also show up in Yuan Shu’s force in certain battles):

Sun Jian

Cheng Pu

Han Dang

Huang Gai

Sun Ce

L? Fan

Zhou Yu

Chen Wu

Lu Su

Jiang Qin

Zhou Tai

Sun Quan

Taishi Ci

L? Meng

Ling Tong

Zhu Ran

Zhuge Jin

Sun Jiao

Sun Shao

Gan Ning

Sun Hao
The following officers are left to do:
– Xu Sheng
– Ding Feng
– Quan Cong
– Zhuge Ke
– Zhu Huan
– Tao Huang
– Lu Kang
– Bu Zhi
– A few surprises
And now for Wei:

Cao Cao

Cao Hong

Cao Ren

Guo Jia

Xu Chu

Xu Huang
And Shu:

Liu Bei

Guan Yu

Zhang Fei

Zhao Yun
And finally:

L? Bu
What I need for this game are people who can draw the 32×32 tiles for terrain, etc., as well as make animated unit/soldier/general sprites based on designs I will provide.
The game is free, but it is nowhere near complete yet.
Here’s a picture of the officer editor, by the way:

(Kinda outdated. Cheng Pu’s number is different now. :p)
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