Spaceport To Zelan
The party is to go to Zelan to deal with the abnormal orders being sent out, and find the android Wren. Gryz cannot leave his home and his sister so he stays on Motavia, and Demi can’t join you quite yet either as she is busy with Nurvus. So it is Chaz, Rune and Rika.
Aiedo Guild Hunt #3 Missing Person
At the Aiedo Guild, sign up for the missing person hunt. Ryuka to Piata and go to the northwest building in town. Talk to the guy. Evidently the student who left is a part of some religion…hmm. Probably should go over to Kadary to see what is left at the church. Talk to the blonde girl, who is the student you are looking for but she passes out. You then appear at the Inn. If you bought a Perolymate from Termi like I suggested, you can just talk to the old man who tells you how nutritious they are. Talk to the girl, she revives, you go back to Piata, and your $ goes to the guild. It is only 3000 meseta, but hey, it might help you with something.
Aiedo Guild Hunt #4 Fissure of Fear
This time at the Aiedo Guild, the fourth hunt is one from Eddie in Monsen. You probably already talked to this lady about the hole in the ground, but it seems there really is more to it. Ryuka over to Monsen, and go in the eastern-most house to talk to the lady. Her son Tallas slipped and fell through the hole. Uhh, how did he survive?
The Hole in Monsen
Okay, just go to the hole and it looks like a cave. The west route leads to the World Map, so go east to see Tallas’ shoes! You will see some strange Jr Ooze enemies around here…and you will see a big peach version of these named Fract Ooze in the northeast. Take this boss out with your best spells to save Tallas. He really has quite a bit of HP, a few thousand. Cell Split does decent damage to all characters, some more than others. Use Sar to recover if this happens. Somehow this battle nets you 10559 EXP!! That’s a haul. Just use Hinas to leave, then return to the home to talk to the lady. Then to Aiedo to collect your 5000 meseta.
You have to head to Zelan, so….Northwest a tad of Zio’s Fort is the Spaceport.
Artificial Satellite Zelan
Only one destination to go, so make your way to Zelan. Travel north and go east for some treasures – Canceller, Pulse-Lasr, and Plsm-Field. The left side has PlsmDagger, Plsm-Claw, and the Plsm-Sword. The plasma sword is a +12 attack +2 defense for Chaz while you already have one plasma claw (+7 attack).
North of here to talk to Wren to get informed on the situation. Zelan is fine and is not sending bad signals to Motavia. Instead, it is Kuran that is draining Zelan from it’s power to send to Motavia.
You might think all that equipment you got in the other room goes to Wren..but it doesn’t.Wren though is a powerful specimen, a tank-type character who puts Gryz to shame with his versatility and overall statistical dominance in terms of physical stats.
Go back all the way south and make your way to Kuran. Just as you leave, a problem in the engine room so the party rushes there. A ChaosSorcr is here. Use some specials, it should take but a turn to take this punk out. 4595 EXP for your efforts though.
The party is forced to make a crash landing in Dezolis, the third planet in the Algo Solar System. It goes well. Just as you get out, you see a Dezolisian priest named Raja. A strange guy he is and he’s rightfully upset at you for crashing into his temple. Raja tells of a Parmanian town named Tyler where they used to fly, he suggests you go there. But on one condition; you have to bring him with
Heavy snowfall lately in Dezolis – a ‘malfunction in the system’ according to Wren. Raja though seems to think it has something to do with the ‘Garuberk Tower‘.
Rest up at the Inn here, and check out the bar area. Gyuna the bartender has a wealth of knowledge regarding Dezolis – soak it all up. It seems Dezolis is split into several sections due to the ice / blizzards. Gyuna has heard that the Garuberk Tower appeared overnight somewhere north of here, but not much is known of it. He also has nice things to say about Raja, a friend and a talented magician formerly of Gumbious Temple. Choose the final question about the space ship and he tells you of the grave to search in Tyler to find the underground space ship.
Not much else to do but talk to the villagers about the snow storm and Raja. At the weapon / armor shop, there is not much either. Definitely disregard the weapons but you may want a Silv-Mantl for Rune (+7 defense).
Just a tad north and west is the Parmanian Village of Tyler. Rest up and speak with all the citizens. The house in the very far north is particularly helpful. Two other similar villages are out in Dezolis somewhere, Reshel and Meese. The old man says the town was named after a traveler who came here and his grave is on the western outskirts of town. You’ll want to check this out, but first go to the armor shop. The weapon shop has nothing, but the armor shop has plenty of valuable Silver gear. This will drop your mental ability from the Psy-gear, so you may wish to keep the Psy gear on your magicians.
Rest up and go to the western grave. Chaz inspects it and finds a way to get in somehow! The hanger is inside. Suth a tad when you enter but west when you can, all the way for a Dimate. Then go south a bit more and east for Zirc-Gear. Now head to the far southwest until you get to the next area.
The party comes upon the Landale. Wren makes preparations for departure to Kuran. However, go in the spaceport and take it to Motavia. You have some business to take care of at the village of Termi. Here, you should buy a few Psy-Shields and a Psy-Circlet for Raja. This ups his mental power and with two shields he becomes extremely hard to penetrate with physical attacks much like Rune. Ryuka back to Kadary and then rest. Go to the spaceport south of here to Kuran.
Artificial Satellite Kuran
This is the satellite that you need to explore. You can return back by going south, but go north for the door. West from here for another door and further west until you get to a three-way fork. North for another one of those strange android-only things that surprises Chaz. Wren ‘surmises that this is a Hyper-Jammer‘. Notice with Wren he now has 1 Hijammer skill that he can use. South all the way for a Repair Kit and northwest a bit for the elevator down.
Follow the path until you get to a T – the south path is a dead end so continue eastward. South for a bit, then an elevator up in a new room. North and you will be on the rafter-type floor. You have a LONG walk north for the elevator down. Southwest for a ways until you get the ZircoArmer (+9 defense for Wren), but back east a long ways to continue through an open door in the southeast.
Skip the nearby elevator for now and go to the northeast for 3000 meseta and southeast for a Repair Kit. Then go down the elevator, and east for a NapalmShot (+13 attack for Wren, like he needs to be more powerful). Then go south of the elevator through the door, and northwest in the new area for an elevator up. South for an elevator up again. As you walk north in this new room, Rika spots something in the shadows. Heal up and walk north.
Dark Force is here – Wren says the obvious that Dark Force is the cause of everything. Use Barrier and Blessing with Wren and Raja at the start, and have Chaz spam Crosscut. Rika can use DblSlash and heal with Gires if someone needs it (since her agility is high). Raja should be healing and definitely should get off St. Fire.Giwat is probably Rune’s best tactic to use here unless you have him at a much higher level than I do.
Dark Force will use Phononmasr for minimal damage on all, but his Burstroc ability can deal 50-100 damage on everyone. You will need Sar and you might need to have Rika do the healing with her fast agility. Dark Force generally goes last fortunately. You gain 6520 EXP for this victory. Chaz is wondering how Rune knew about Dark Force but he doesn’t want to explain. Time to restore Kuran to something functional and then the party goes to Zelan where Wren fixes that too.
However, the snow storm in Dezolis has not stopped. Something must be done of this and Raja still says it is the Garuberk Tower. You need something to get through but Wren has just the device – the ‘Ice Digger‘.
In Dezolis, hop in your new Ice Digger. Go northeast of Ryuon Village, smashing through the ice and then going east when you can for Zosa Village. Lots of penguins around here and more strange dezolisians. Check out the weapon / armor shop. The FlameSword is very nice for Chaz – +15 attack +3 defense and is strong against ice based Dezolisian enemies. Buy two ThundrClaws though they are a bit expensive (+7 attack each). Also buy a Dream-Rod – don’t bother equipping it, but with someone like Raja who does not have much to do if he is not healing, you can have him use it in battle to paralyze enemies. Quite useful actually.
Talk to everyone in town to get some good information about what’s going on. It seems a tower has been spotted east of here, and some Parmanian towns are also east of here. The northwest hut (go north out of city limits and then west) has a guy who has ‘breaking news’. The Garuberk Tower cannot be reached because of the forest of carnivorous trees.
You can go to Reshel to continue the story, or just hop in your Ice Digger and go northwest from Zosa Village to reach the Myst Vale.
Upon entry, follow the path north but go east when you can for a Trimate. North for quite a bit now until you get the Star-Dew. West now to meet some musk cats. Talk to these mysterious cats – evidently this is the only place in Dezolis that is warm! Speak to the ‘old man’, the big cat in the north. It passes on the Silver Tusk to you, which is a tad bit better than the ThundrClaw’s (+3 attack +2 defense). However, it is holy-based so in some upcoming quests it will prove very useful for enhancing Rika’s attack.
Hinas out of the Myst Vale, then Ryuka over to Zosa Village. From here, go east past the frozen lake and then further east with the Ice Digger. You will see the ClimCenter ahead.
Just as you enter, that old Ladea Tower boss Gy Laguiah is here to ambush you – he is much improved from his last form. Gy Laguiah still gets critical hits at an alarming rate, so his physical attacks will do damage. Nothing else it has is really deadly, and it has poor defense. Spam Githu, DblSlash, Giwat, and Flare for 150-200 damage. This will be a long battle but one you should win easily for 2000 EXP and an opening into the ClimCenter.
North a bit to see an elevator but go east for a Repair Kit. Now go to the northwest for a PulseVulcn. This is a -28 attack differential from the Napalm Shot, BUT it attacks all enemies. Take the center elevator going down now.Go south and then west, taking the first elevator going up that you see. Grab the Compo-Gear for +2 defense for Wren. Further west now for 5000 meseta.
Back east and take that eastern elevator, which leads to another elevator that takes you to the east side of the room with the 5000 meseta. Continue northeast for a Repair Kit, then west for an elevator going down. Just follow the southwest path to another elevator down in this area. South and west for Compo-Armr (+10 defense for Wren).Walk north a bit, heal up, and further north to see the boss.
D-Elm-Lars is here! He seems to have orders from another force to dispatch you – and it seems this ClimCenter is a decoy. This boss is extremely easy, with St. Fire / Giwat / Crosscut / DblSlash and Flare, you can take him out in one turn. It seems this was just a waste of your time – but at least you got some new gear for Wren.
To get here, travel east of Zosa past the lake, and then go southeast with the Ice Digger. Reshel is just populated with zombies, it is a ghost town of sorts. The zombies don’t even yield decent EXP but at least they are killed easily. Leave here and continue south
A sickness is going around here. Go to the weapon / armor shop. The Rflc-Armor is quite powerful but 26000+ meseta. And it is only +4 more than the Silv-Mail that Chaz has had for a long time. Anyway, still worth the money if you have it for both Rika and Chaz. The RflcShield would be awesome but only Chaz and Rika can equip. And I doubt you’ve ever had a shield on either of them.
Rest and save at the Inn. The building to the east of the Inn is housing the sick. Go to the second floor and talk to the Espers – one tells of Garuberk Tower which is out of reach because of the carnivorous forest. Suddenly, Raja spins around and gets sick. The perfect party is broken up as Raja is stuck in bed here. At the same time, you hear of an esper named Kyra go northeast to the forest. Go outside and get on your Ice Digger towards the northeast.
You may or may not have visited the Carnivorous Forest, but you either died or had to run away. That’s all you can do here, but when you run you save Kyra. She is a brave esper but cannot get by this forest. She does think that Master Lutz at the Esper Mansion has an idea.
To get here, go southeast of Reshel and Meese with the Ice Digger. Again, you may have been here before too but this time you can actually go inside. Check out the east room for a Laco Rod, Rflc-Robe, Sol-Dew and 10000 meseta. Go all the way north here to the Inner Sanctuary. Kyra is not allowed in…but they make exception because of Rune. Further inside to see an old man, and then to the chamber where Lutz is.
Where you find out that actually Rune Walsh is the fifth generation Lutz. He tells Chaz of his destiny to destroy Dark Force which appears every 1000 years in the Algo Solar System.
Ryuka to Meese, and this time go southwest to find Gumbious Temple and Jut. Jut is the southern city, and a large one at that. You will hear a lot more about the weather here and the temple with the burning flame just north of here (Gumbious Temple). Check out the northeastern weapon shop – lots of powerful yet expensive Laco Gear. Buy a second LacoSlashr for Kyra.This is much better than having a shield despite being a bit more vulnerable. The Laco-Sword is more powerful than your Flame Sword but is not strong against ice creatures – so if you cannot afford it quite yet it is okay, butÂ you still probably want it at some point since it is +18 attack +4 defense upgrades. Along with a Laco-Claw to go with the Silver Tusk for Rika. Rest up, get in your Ice Digger and go southwest to find the WeaponPlnt. It is optional, so you if just want to keep going check out the Gumbious Temple just north of here. Anyway, onto the WeaponPlnt for some good stuff – you will be able to afford the Laco gear after this too.
As you enter, Rika and Wren talk about this Weapon Plant. Evidently getting Zelan under control meant that weapons ceased production here, so you can leave it as is. But inside are some goodies and tough monsters that will yield plenty of EXP. A great place to build up your characters and a very very hard non-optional dungeon looms so please take this opportunity to explore.
Go north through a few elevators until you get to a four-way stop up in the rafters. Take the north route, and you will need to make your way to one of the machines that control the floor elevators. The goal is to work your way to the north part of the screen, so you should only have to hit the switch once. Take the eastern elevator going up when you get to the north part of the room.
Take the south path until you see another one of those strange treasures. Wren says it is the Burst Roc Unit. If you rememeber, this was Dark Forces best ability in that fight at Kuran. Thus it will be an asset for Wren to use as a skill. Back down the elevator and this time take the western elevator. Just follow the path in the next room to another elevator.
More wacky electronic stuff here, this time there are lifts to the east and west. Take the eastern ones to an elevator, which leads to a PlsmLaunch weapon for Wren. This is much stronger than the NapalmShot and +47 more than the PulseVulcn, but you may wish to stick with the P-Vulcan for multiple-enemy hits. The PlsmLaunch is very powerful for a singular weapon though and should be used on bosses.
Back up the lift and take the western one this time. This ends up being a path that goes by an empty chest, but just east of this is the Elst-Armor and Elst-Gear for Wren (+4 and +10 upgrades respectively).
These monks run Dezolis.Take the east stairs down, and then go northwest. Grab the Star Dew, Sol-Dew, Trimate and Moon-Dew.
Make your way north to eventually meet a priest near the Eclipse Torch. He doesn’t even allow Lutz aka Rune to take it, but just as he refuses, some minions of Lashiec come and steal it! They hail from the Air Castle formerly on Planet Parma. Lashiec fought Lutz long ago. Wren says he can go look for it back at the spaceport in Tyler.
This is arguably the hardest castle and boss in the game. Be prepared with Laco products and hopefully your levels and combat prowess are up to speed. Run straight north through a few areas until you reach the invisible barrier set up by those three goons. Looks like you can’t enter the basement until you defeat them.
Take the east route as the west is a dead end. Follow the path all the way south for 1000 meseta, then take the northeast path until you get outside. North some more back into the castle, then east for a Trimate. Further north for a long path and stairs going up. Follow this path onto the rooftop, and eventually south back into the castle.
The stairs down is a dead end, but go south for 2000 meseta. Then take that west path going south. This goes to the rooftop where you go west back into the castle. Follow the path north and east. As you follow this upper path you will go west above those three magicians (invisible barrier). Grab the Trimate and continue west and south to exit out. Take the west door back in.
You will be at a spot with several places to go, including stairs down. South all the way for 4000 meseta.Take the southern route for a Swift-Helm. This adds 5 defense 6 agility to Chaz and you need all the agility you can get coming up with Lashiec.
Back up the stairs in the northwest. Take the north route which leads to a door and the Genocyclaw. This is the most powerful claw yet. Further north back into the castle, and follow the path for stairs down. As the path splits south, go southwest for an Escapipe and southeast to exit out.
Now that you are outside, go east and south when you can. Step on the spot – it restores your HP and TP!!! South more to see the invisible barrier – you are on the other side of it now. You are rested up so go back north to see three more invisible barriers! Travel west of them and go north when you have the option – this leads to a path west and east. East is a dead end, so we’ll go west instead. This path leads outside and to stairs going down south of you. North all the way for 8000 meseta and up the stairs. You will go east here but north when you can for stairs down. South for Sol-Dew, then back up the stairs.
This time, go south and east to the outside. Go west and north into the big building. Then you see purple checkered tiles. Rest up, then go up to see the real magicians. They are three Xe-A-Thouls to be exact. You might think because there are three of them and their HP is not that high, that these guys are pushovers. However, these guys are anything but. They like to use ThndrBolt which will tear you up if you don’t have a Barrier, even with one it does 60-100 damage. Wren will have to use Recover himself if he gets low (and he gets hit HARD) while Gisar and other healing tactics will need to be used to keep the humanoids alive. Rune and Kyra have decent defense to magic so it will be Chaz that you need to watch in particular. Use Multiple target attacks like Gigra, Hewn, Burstroc, Disrupt, Air Slash, etc. These three only have 1500 HP so it is a short but deadly battle. Again, if you don’t get Wren’s Barrier up, you have no shot. Victory nets you 4420 EXP 3000 Meseta. North of you is a place to rest as well. Might want to leave and save at this point, the next part of the Air Castle is like an entirely new dungeon.
Walk straight north in the Air Castle until you reach stairs going down. Follow the path south for stairs down and then go north for more stairs down in the next area. Take the west path for Moon-Dew, and then east for the stairs down. South for some more stairs going down. Follow this next long path for Star-Dew and stairs up. West path for stairs up in the next room, then south for stairs up in the following one. Take the east path going south and then up the stairs here.
South, west, and all the way north through the hole in the wall. Rest up and go north for the EclpsTorch. It is a fake – dispatch this Specter quickly and hopefully you don’t take much if any damage.
Because up next is Lashiec, the being who has waited years to slash Lutz and friends to death. By far this is the most challenging boss fight you have had in Phantasy Star IV. He loves to use the ThndHalbert for 50-140 damage (the high being Wren). He uses this mostly, but will waste a turn on Possession sometimes (hopefully on Wren). He also has AnothrGate which does absurd damage to even someone with Barrier. As the end is near, Lashiec busts out Reinforce which boosts all stats up! He will start going very early in the rotation and unless you’re lucky, will probably start wiping your characters out at alarming speeds. Use Gisar and pray Rika goes first, try to keep Rune alive especially for his Nafoi’s. After using Reinforce, he will be much more likely to drop AnothrGate on your ass, but still will use Possession and ThundrHalbert sometimes too.
So of course get Barrier up 1st turn with Wren, then attack with him or use Recover. Chaz should use RayBlade and then Crosscut. Rika can use DlbSlash but she will be using Sar and Gisar a lot. Try to help her with healing since she doesn’t have the most TP and her healing is not that powerful either – the Gires’ from Kyra and Chaz will help. Kyra can use Gifoi or heal, while Rune does the most damage spamming Nafoi all day. The danger in this fight is the speed up Lashiec, if he goes before your healers it will mean death, and once you lose one or two the ball will really start rolling in his favor. You really need everyone alive and contributing since you don’t have an all-world healer like Raja. If you lose characters early, you definitely won’t survive even if you manage to get him down to where he uses Reinforce – he’ll blow your party away with AnothrGate. If you can hold him off and stay healed, you will gain 7499 EXP after a long, exhausting battle. Congrats.
Rika snatches the Eclipse Torch from Lashiec, and the party flees as the Air Castle crumbles. Lashiec says so long as He is alive, Lashiec will come back later!
You appear back at Gumbious Temple in Dezolis. Of course the priest lets you go ahead and use the Eclipse Torch.Go back to the Carnivorous Forest and Chaz will cut it down with the Eclipse Torch. Now, you can enter the Garuberk Tower.
Yes, the Garubrk Tw. The place Raja has been suspicious of all this time. Strange looking place, this is. Take the path northwest and northeast for a strange opening in the north wall – search it, and the party goes through. I guess these are the elevators?
At least it’s not snowy in this next area, so you can see. Northeast and the path will wrap west – go north when you can go west no more, for a Trimate. Then go back west and look at that goofy eyeball. Search it, and the room seems to shuffle around a bit. Go east all the way now, then southeast for a Pow-Shield. Back northwest and look for that strange elevator type recess in the wall and take it up.
Travel due south for a Trimate, then east quite a ways until it starts going south and you have some options. West is an elevator, but go south from there, east, and north for a second elevator. Go south in this area for a MoonSlashr, a +12 upgrade from the LacoSlashr. Return to the previous room, and then northwest to that elevator you skipped earlier.
Take the northeast route until you reach a west / southeast fork. Wrap around the northwest corner and into the little room for a Star-Dew. Now go north and west, following this LONG path until you reach an elevator to the far northwest. Go northeast for a four-way split, then south for a Moon-Dew. North now until it goes west by an elevator,which you should take.
Wrap around to the west as y ou get out in the snowy area. Continue southwest for a while and then southeast for a bit. Stay southeast more until you are going straight east. You’ll see a north path, this just leads to an Escapipe. Further east until you can go north – but skip the first elevator and take the 2nd northern elevator. Hit the eyeball, wacky stuff happens like usual, then go back and take that elevator to the south that you skipped.
Just head west a tad, then north for quite a bit for another elevator. West to go up the next elevator, then rest up.
You are in the room of Dark Force. So there are multiple Dark Forces?! Raja was right, Dark Force is surely the one creating havoc on Dezolis and the entire Algo Solar System. Dark Force is in scorpion form this time. Hate to say it, but these two Dark Force boss battles are easy compared to Lashiec! Dark Force’s LightShowr will do very high damage on everyone, so get your barriers up right away with Wren. ShdwBreath is like the Black Energy Wave attack, but so long as you stay healed it just requires a Medice from Kyra to cure. This is dangerous with her, because Kyra is one of the few characters Dark Force will occassionally attack before. Rika or Chaz would be a safer bet to heal in that instance.
Maybe the hardest part of this battle is the absurd amount of hit points Dark Force has, and a decent defense so the 7500 takes a while to whittle down. The big risk is if he uses LightShowr too much and you’ve burned all of Rika’s TP with Gisar. This will leave you scrambling with everyone to use their Gires’ or whatever. 9276 EXP for taking down this second blue scorpion version of Dark Force.
Waves of doom burn through the Gumbious Temple. Head over there and enter – it is only an underground temple now. The priest is here, speak with him. The profound darkness still exists. Dark Force was here look for Rykros. You also hear of the Aero-Prism. The party now knows where to go, and Demi is assigned to finding a method to cross the water so that you can reach the Soldier’s Temple. At the spaceport, Demi has the Hydrofoil ready. Might want to check out the re-built Reshel Village in Dezolis.
Didn’t take them long to clear out the zombies and rebuild this place. The big thing to look at here is the Armor Shop. Lots of nice Laco stuff. Get the Laco-Crown for Rika, and then a Laco-Mail for both Chaz and Rika.
Aiedo Guild Hunt #5 Stain in Life
Head to Aiedo. Now that you have the Hydrofoil, you can do the other hunts. Stain in Life is a request from the Village Chief of Uzo. Easiest way to get here is to Ryuka over to Krup, then go south to the M Center where the Land Rover was. Now, go straight west (go around the mountains of course) and you’ll reach the island with Uzo village.
Enter this remote village and rest if you want. Nothing to do here really besides talk to the townspeople. The southwest home is the chief and chief’s wife – talk to the wife to hear about the two daughters. If you remember in Aiedo there were two girls at the Inn. Go to Aiedo. Northeast of the markets is the Jail. Sure enough, those two girls are in jail, lacking the money to pay for the Inn and then they got busted. Talk to the guard a few times to post 50,000 meseta bail! Wow. If you remember, your reward for completing this is 50,000 meseta! Now it all makes sense…and you’re not going to make anything.
Aiedo Guild Hunt #6 Dying Boy
Mr Culvers of Torinco Village has sent a letter requesting aid.
Torinco is basically straight west of Uzo Village. Another isolated town, it is not doing well with the birds eating their crops. Anyway, go to the northwest house. Culvers is here – he has a hint about Termi village and the mom talks about how the son liked the heroine statue. Uh, clearly he likes Alis and probably wants the Alis Sword. If you bought an Alis Sword back when you were initially there, you will save yourself the Ryuka’s going back and forth. Chaz swings it around a little bit, and the kid feels better. Back to Aiedo to collect 10000 Meseta.
Aiedo Guild Hunt #7 Man with Twist
The next hunt is another one based in Torinco Village. Mr. Sekreas in fact. 20000 meseta to annihilate these birds that were preying on the fields, surely you heard about this if you talked to the villagers. This is the guy that was supposed to be friends with the birds, but go to Torinco and he will tell you of a ‘head honcho bird’ in a northeast cave. The dude literally says ‘head honcho bird’ 3 times in a row.
So walk northeast of town to see that cave.
Enter the Rappy Cave. Take the east route north, and then stick north (ignore the east route). You’ll reach an opening eventually. Rest before speaking with the King Rappy. This battle is not too tricky – King Rappy likes to use this supersonic attack with it’s antennae. It does around 100+ damage so you’ll need to heal up. Nafoi does a clean 300 damage, and of course use DblSlash, Crosscut, Rayblade, Flare, etc. Not a difficult fight and another absurd EXP figure for you (9963).
Aiedo Guild Hunt #8 Silver Soldier
The Silver Soldier hunt is by far the most useful one especially end game of course. ButÂ you MUST do this pretty much as soon as you get the Hydrofoil. Ryuka over to Zema to start the hunt.
As you get here, three Servants attack you. Defeat them, then talk to the villagers. Specifically the old man in the northeast house. He tells you to talk to everyone again. Turns out, these Servants only inspect Birth Valley and only attacked Wren. So humans seem to be safe. The lady in the southwest house though says that they came from the northeast. Actually, this is a little off. Just Ryuka over to Nalya, and go straight east. Vahal Fort is ahead.
Demi and Wren do their android-type thing, and then it’s time to go in. East is a Repair Kit but I’m skipping that and heading west. You will get to what looks like a sideways T, but the north path is a dead end so continue south. An elevator going down is here, but go east for a bit to find the Photnerasr. Then take the west elevator down to the rafter area.
Straight south for the Laco-Gear, +3 defense for Wren. Now go north all the way until you get to a T. Both paths are really long, but take the west one first for the Laco-Armor, +12 defense for Wren. Then go back to the intersection and east for the elevator down. On the new floor, hit the control panel west of you. Now go due east across two floor elevators, and then down the nearby elevator. Check the treasure – ‘I don’t believe it!’ says Wren. It’s the Positron Bolt Unit. This is a truly dangerous tactic, taking off 300+ damage on all enemies no questions asked. Head back north up the elevator.
Okay, now take the escalator going up now, and then walk west a long ways to the second conveyor you see. Ride this south, then west for the elevator down. Follow this long path, healing before going up to the big computer set.
It can talk! It says it’s name is Daughter, and any android not following it’s orders will be destroyed. Strange, considering it wants to protect Algo. Anyway, three Dominators appear. These guys have a bit of HP – use attack-all attacks like Nagra, Airslash and Disrupt. Not exactly a boss fight but a pretty tough normal fight. Afterwards, Wren sadly has to shut Daughter down. Return to Aiedo for that 80000 meseta, like you need it anymore…
Time to continue your quest at Krup / Soldier’s Temple!!
From Krup, just use the Hydrofoil across. As you get out to enter the cave, a strange archeologist comes up to you. Some Seth guy in his middle 30′s. He joins you as he wants to check the place out himself. Look at his strange abilities – Shadow, Dthspell?? Corrsion in particular is a nice one – and he has plenty of ammo for it.
East as you enter is an Escapipe. Might not want to clutter your inventory. West leads to some more paths. Continue northwest until you get to a north / east intersection. Ignore the northwest stairs and go east, then southeast until you can go north again. Go up these steps and further north to some stairs going up.
Seth kisses your ass on this floor. East for a Moon-Dew even though I have about 1000 of them right now. South a bit to another east / west T. West leads to a Star-Dew, and east to continue on. East all the way and then south to see stairs, but ignore them and instead just go west and southwest, ignoring the east and southern routes. This wraps east to the third floor and more ass kissing from Seth. East a tad and north and you will be outside of the cave! Enter the Soldier Temple (of course Seth sticks along, there may be monsters after all wink wink).
Yep, enter the Soldier TM and grab the Aero-Prism. The temple sure looked a lot bigger from the outside. Somehow, this is going to show us the way to Rykros.
Exit out the Soldier Temple. When you do, the Aero Prism lights the way to Rykros in the sky! At the same time, Seth cannot handle the blinding light. He turns into a huge android like version of Dark Force. You only have four members, so you may have to be conservative especially if you are getting his with Corrsion. This does the most damage, and to everyone. Get Barrier and Deban up. Use Nathu, Efess, DblSlash (if she’s not healing), and Posibolt or whatever else Wren has left. This version of Dark Force has over 8000 hit points, but really has a poor AI. Often times it will waste turns on ShadwBind even if it’s already used that before. Plus, Wren will absorb a lot of regular attacks, and he can handle a few of these before he has to Recover. Again, the key is Rika’s TP and making good use of Gisar when you need to after Corrsion. Continue to unload DlbSlash’s, Crosscut’s, Flare’s, NaGra and those types of abilities / skills that you can use for quite a while after the top-shelf tactics are exhausted. The agility situation could be troubling if he gets ShadwBind working on you – makes it risky as far as getting an attack off on you before you can heal.
12499 EXP for taking down the Seth version of Dark Force.
Rest at the Spaceport, then go straight north and to Rykros. The party gets near, and the Aero-Prism goes off. A planet appears – it is Rykros! Interesting looking planet indeed.
You land in some weird greenish structure called the Silence Temple, and then the scene fades to outer space? Le Roof speaks to you. You have to go to the The Tower of Courage and the Tower of Strength to prove you are the ‘protectors’, to Le Roof.
This middle part restores your HP and status when you step on it. Go south and west when you can, all the way for a GuardShild. North for a Telepipe and GuardSword. Guard Sword is +19 attack +3 defense better than the Laco-Sword. The GuardShild might be nice if they let the magicians equip it. East for a Trimate, then south to leave.
Northwest is the Strength Tower, southeast is the Courage Tower.
On the first floor, head north to the stairs (you can go west if you want a Moon-Dew). Just south of you on the second floor you will see a chest, but you have to work you way southeast and back north to get it. This is a Guard-Claw, which is the strongest claw you have seen yet plus it has +3 defense. You will want to pair this with the SilvrTusk or Genocyclaw, whichever you value more (defense + undead element vs. higher attack). Go back to the staircase you came from, and travel west for the stairs up.
South to the stairs to the fourth floor. East on this fourth floor to find the Guard-Rod. As with most of these rods late in the game, the most useful aspect is using it in battle. This casts GiSar! Very very helpful, and anyone can use it. A great way to save your TP. Travel all the way west, north, and east for another Guard-Claw. Return south, to the stairs down to floor 3. Down the stairs to the north to floor 2. This time, work your way to the east end of the room by the Guard-Claw. Take the northeast stairs up.
Northwest as you get out for a Moon-Dew. Southwest now for stairs up to floor 4. Southeast of here to go up the stairs to the fifth floor. You will see the Guardian De-Vars maul some contestants. Rest up, and get ready for a physical battle. Get Deban up immediately since this guy just spams DisruptArm. Use the Guard-Rod to heal, preferably with one of your faster characters. Unload your best abilities, like Tandle / Nawat for Rune, RayBlade / Nathu / Crosscut for Chaz, and Flare / Posibolt for Wren. If Rika has time she can use DblSlash or Shift to increase someone’s attack power. Otherwise she should be the dedicated healer with her high agility.Â 8750 EXP for defeating this foe. De-Vars then leaves but not before leaving the Dezo-Ring, Mota-Ring and Palma-Ring. I thought it was Parma but you can’t question this translation staff. These rings somehow act as helmets, with Wren equipping the Palma-Ring for +3 defense, Rika equipping the Mota-Ring for +2 defense +1 agility and Rune taking the Dezo-Ring for +15 defense but -2 mental from the Psy-Circlet.
Hinas out of the Strength Tower. Go to the Silence TM to rest, save, then southeast for the Courage Tower.
Having the Guard-Rod is a treat in this tower, being able to use GiSar whenever. West as you enter for a Star-Dew. North all the way, then east for stairs up. Another Star-Dew on the 2nd floor – just go south and east a tad t o see it. West from here, ignoring the stairs up and instead go north for another set of stairs going up. Northwest for the stairs to the fourth floor. Southeast in this room for Guard-Mail and GuardArmor. GuardArmor is +14 for Wren, so that’s nice. Guard Mail is +12 for Rika or Chaz, so that also is nice. Okay, back northwest to the stairs down. Then southeast for the stairs down to the 2nd floor. This time, take the southwestern stairs you skipped earlier.
East as you get out to get the Guard Robe. Another issue now since the Silv-Mantl is worse by 23 defensive points but provides a +3 in mental power. Like the Psy-Circlet, it’s probably time to dump the weaker defensive equipment so that Rune has a better chance of surviving. He will take off slightly less, but you’ll live. Now go west, north, and follow the path clockwise to the stairs up. This time, go counter-clockwise in the next room. Takes you to the fifth floor, with Sa-Lews, who blows away some enemies.
Sa-Lews is the magical opponent, the yin to the yang of De-Vars. Since it spams magic attacks, get Wren’s Barrier up as soon as possible. Then use PosiBolt and Flare with him. Flaeli, Tandle and Hewn are his attacks, and you know them from Rune using them. With Barrier up, Hewn takes off 40-100 per character and Flaeli is more like 90-140 to one person. Chaz should use RayBlade, NaThu, and Crosscut. Rune can use his usual Tandle / NaWat setup, while Rika acts as the healer, using the Guard-Rod after Hewn, and then maybe Saner / Shift to add to the attack power or to speed up your agility to ensure you go before him. Another 8750 EXP for your victory over Sa-Lews. Two more items to acquire – the Ryks-Ring (Rykros) and the Algo-Ring. The Algo Ring is interesting – adds 4 to the attack, 5 to the defense, 2 to the mental power, but you lose the +4 agility that you had with the Swift-Helm.
Take the path back to the Silence Temple. Le Roof meets you at the flashing spot in the middle of the first room, and acknowledges that you are the Protectors. Le Roof tells you a lot more about the genesis of the Algo Solar System. Every 1000 of years, the seal on the Profound Darkness threatens to break. But the Great Light and the Protectors eventually make their way to Rykros (which too is only around every 1000 years) to learn of their mission.
Chaz can’t handle all this mumbo-jumbo. He starts to have some disbelief towards this quest. Rune though suggests to go to the Esper Mansion with him – there is someone he needs to meet.