Home › Forums › Destiny of an Emperor › Destiny of an Editor (permanent beta test mode active)
Tagged: Destiny of an Editor, Destiny of an Emperor, Huo Hu, Niahak, ROM Hacking, Xian Zhu Xuande, Zhuge Liang
- This topic has 1,129 replies, 26 voices, and was last updated 11 years, 1 month ago by
MiDKnighT.
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November 27, 2011 at 9:26 pm #27160
sonic.penguin
ModeratorQuestion… is the check still there if your text 'overflows' into other sections of the rom? Could this be the reason the mods are borking?
When using the old text editor, if I try to extend Huang Zhongs recuitment text it says it will overflow… but if I do it to Wei Yan's text, it doesnt… I don't know how the text editor enters these values in… it seems very line-specific…
November 28, 2011 at 3:59 am #27161Niahak
ModeratorCould be it's not checking one of the banks correctly. I'm not positive there are actually two – it has been months since I looked at text editing.
November 28, 2011 at 8:23 am #27162DragonAtma
ModeratorI'm pretty sure you said there were two and that the second had a lot more free space.
November 30, 2011 at 12:29 am #27163Niahak
ModeratorWell, it was checking both banks, but the check was a little bit weird (probably had some order of operations issue). I cleaned it up and you should now be seeing a warning, including how many bytes you're over by (and which bank it is – almost certainly bank 1).
I was able to duplicate the "freeze after brotherhood" issue by going just a bit further than the new version checks. Hopefully it's gone entirely now, would still recommend keeping backups :)
November 30, 2011 at 2:50 am #27164sonic.penguin
ModeratorQuote:would still recommend keeping backupsNoooooooooooooooooooooooooooooooooooooooooooooooooo! hehe, I have like 8 versions of backsups now, I guess it was a good way to prod me into doing it with these errors. Thanks for looking into that Niahak :) Will be sure to produce some bugs for you shortly hehe. Now, to get those customizable battle taunts… :unibrow:
November 30, 2011 at 4:37 am #27165Jiang Wei
Participantum is there a doae2 mod out yet like can some one make english versions of wei and wu mods?
November 30, 2011 at 12:52 pm #27166sonic.penguin
ModeratorDont know, I was never really a huge fan of DOAE2, maybe because of the music, but also because the game didnt flow as fast as the original.
November 30, 2011 at 1:12 pm #27167MiDKnighT
ModeratorMeteorstrike was working on DoaE2 stuff. He said he would post it here when he was done.
November 30, 2011 at 3:57 pm #27168Zhuge Liang
ParticipantQuote:Dont know, I was never really a huge fan of DOAE2, maybe because of the music, but also because the game didnt flow as fast as the original.To me, DoaE2 was just as amazing as its predecessor too. I've always hoped that someday we would do the same hacking stuffs like what we did to DoaE and maybe Niahak would be inspired to create Destiny of an Editor 2.
Ah sorry, my words aren't really relevant to the topic.
DoaE gave birth to Huo Hu.
November 30, 2011 at 11:21 pm #27169Niahak
ModeratorI'm afraid I feel the same way as sonic.penguin, so a Doa2Ed is not likely to happen.
I'd be more likely to write an editor for another game, probably for another genre – maybe one of the RTK games, Warsong, or Final Fantasy Legend games.
As for English versions of Wu/Wei, that'd take a translator and I'm not… well, okay, I've translated before, but I don't have the knowledge of Chinese that'd be necessary to make sense of the names.
Don't worry Zhuge, everyone else is going off topic too. :)
December 1, 2011 at 12:18 am #27170DragonAtma
ModeratorIf you decide on an FFL game, you should go with FFL2 or FFL3, not FFL1.
If you want to do some RotK editing, I already started work on RotK2 — http://www.gamefaqs.com/boards/588628-romance-of-the-three-kingdoms-ii/60385988 — and was actually thinking of asking Marsil to help out earlier…
December 1, 2011 at 12:53 am #27171Jiang Wei
ParticipantQuote:As for English versions of Wu/Wei, that'd take a translator and I'm not… well, okay, I've translated before, but I don't have the knowledge of Chinese that'd be necessary to make sense of the names.its in japanese kanji
and i love the game only problem with it is set officers
December 1, 2011 at 3:00 am #27172Niahak
ModeratorQuote:its in japanese kanjiand i love the game only problem with it is set officers
Yeah, unfortunately the problem is that the names we know are the based on Chinese pronunciation (or English approximations therefrom).
Japan knows Liu Bei as "Ryuubi", Cao Cao as "Sousou" – and those are fairly easy to sound out. Unfortunately, both Sun Jian and Sun Quan are "Sonken" (and Sun Qian may be too) – and there are a bunch of weird outliers, too. My kanji-fu is only at about a 3rd grade level (in fact, I shall be taking an examination to confirm that much on Sunday).
I've read a few RTK Manga, but the number of names once you start getting into DOAE skyrockets.
Quote:If you decide on an FFL game, you should go with FFL2 or FFL3, not FFL1.Haha, that's funny – because music aside, I like FFL1 better than 3. 2's far superior to both, though :)
As far as RTKs though, I'm undecided. Maybe it'd be more fun to work with Genghis Khan 2 or something…
December 1, 2011 at 3:02 am #27173DragonAtma
ModeratorAll three FFLs are good games, but it jsut feels as if there's more room in 2 & 3 than in 1…
Of course, FFL1 could always have World of Warlords, World of Shu, World of Wu, and World of Wei! XD
December 2, 2011 at 3:03 pm #27174MiDKnighT
ModeratorQuote:I'd be more likely to write an editor for another game, probably for another genreBut what about warps and moving battles? There's still plenty more than can be done with DoaEditor… :wink:
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