Home › Forums › Destiny of an Emperor › Destiny of an Editor (permanent beta test mode active)
Tagged: Destiny of an Editor, Destiny of an Emperor, Huo Hu, Niahak, ROM Hacking, Xian Zhu Xuande, Zhuge Liang
- This topic has 1,129 replies, 26 voices, and was last updated 11 years, 1 month ago by
MiDKnighT.
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AuthorPosts
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December 2, 2011 at 6:00 pm #27175
sonic.penguin
ModeratorForget warps! It is much more pertinent to make battle taunts and closers selectable from a drop down menu allowing you to pick any line from the text banks!!!!!!!!!!
on another note….
I'm still having the game borking error…GBE's :cactuar:
I think it has to do with something that happens when DOAEditor opens… because once I bork the rom, I try opening a fresh one without closing DOAEditor… it then borks the next new rom. So essentially, to stop this, I have to close doaeditor and then reopen it. Once I find it is not borking the rom, I leave DOAEditor open and consider it a "safe" opening of the program.
I checked to see between a borked and non-borked rom, and it is not extending/reducing the hex or anything… Don't know why sometimes it works and sometimes doesn't…
December 2, 2011 at 6:19 pm #27176MiDKnighT
ModeratorQuote:Forget warps!No way, lack of warp and battle moving functionality is what is stopping me from moving towns all over the place on the map. It's just too much of a pain to do this manually. I had already started to do this in the Gongsun Zan mod and gave up even before chapter 1 was done because it was too tedious. Ie…it is a royal pain in the arse. If we had this functionality moving towns around an changing the game layout would be mucho easier.
December 2, 2011 at 6:19 pm #27177MiDKnighT
ModeratorQuote:Forget warps!No way, lack of warp and battle moving functionality is what is stopping me from moving towns all over the place on the map. It's just too much of a pain to do this manually. I had already started to do this in the Gongsun Zan mod and gave up even before chapter 1 was done because it was too tedious. Ie…it is a royal pain in the arse. If we had this functionality moving towns around an changing the game layout would be mucho easier.
December 2, 2011 at 6:24 pm #27178sonic.penguin
ModeratorIve started moving towns around as well… it does take some time to draw the castle, go there in game, pull up the hex, put the hex into an editor, and test to see if you input something wrong….
BUT
customizing battle lines helps make the game flow together and makes writing a more complex story mod much easier since I don't have to work with the stock battle lines and messing around with each hex value to get them to say what I want.
December 2, 2011 at 11:42 pm #27179Niahak
ModeratorQuote:I'm still having the game borking error…GBE's :cactuar:I think it has to do with something that happens when DOAEditor opens… because once I bork the rom, I try opening a fresh one without closing DOAEditor… it then borks the next new rom. So essentially, to stop this, I have to close doaeditor and then reopen it. Once I find it is not borking the rom, I leave DOAEditor open and consider it a "safe" opening of the program.
Dang it.
http://www.niahak.org/images/DOAE/DoaEdv097d.zip
I found one list that wasn't being properly cleared (which would cause breaking ROM edits on opening a ROM while one is open).
Of course, this probably won't solve the initial borking (which I'm still curious about – was it text changes or something else?).
December 3, 2011 at 12:00 am #27180sonic.penguin
ModeratorI havent managed to get any borkenness from editing text since you updated the last time. I think it has to do with something now when DOAEditor opens, will be sure to test out the new version FLEXX
December 17, 2011 at 6:23 pm #27181Niahak
ModeratorHey everyone,
Sorry it's been a while since the last update! Work's been kind of rough lately, so I haven't felt like hitting the ol' DoaEditor in my spare time. Next year shouldn't start off as rough, so maybe I can take out all the feature requests a few weeks in :)
To make it up to you, I've got a nice release here:
http://www.niahak.org/images/DOAE/DoaEdv097f.zip
Changelog:
-Fixed two issues that would occur when loading multiple ROMs without restarting; sonic, that should fix your GBEs.
-Added support for battle display and fixed warp display to show the individual tile. Battles are red circles, warps are blue tiles, so a warp+battle will be both. My favorite little feature: warps and battles (potentially multiple!) will show up in tooltips!
-Added support for battle location modification. It's in the battle tab. An updated battle location will not show up in the map until you switch to another region, then back.
-Fixed warps to show the location you're warping to, assuming it exists.
Still planned:
-Warp location modification. I'm still not sure how I would like to do this one, since any warp will have to modify an old warp…
-Apparently I'm only getting one bank of warps, and there are multiple. Of note, Luo Sang and other two-tile locations only have one warp! MiDKnighT, I may need your assistance with figuring out where the second set is – in your ROM Hacking Guide, you note where Luo Sang's second warp is, but it seems to be a totally different format (7F is in the beginning, and the stuff surrounding it looks nothing like other warps either).
-Battle taunt/retreat dialogue support.
I'm flying 2,500 miles tomorrow. If I remember, I'll bring DoaEditor code along with me, but I may not be very active over the next couple of weeks.
December 17, 2011 at 8:32 pm #27182sonic.penguin
ModeratorHappy travels!
December 18, 2011 at 3:31 am #27183sonic.penguin
ModeratorSee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DoaEditor.MainForm.Dispose(Boolean disposing)
at System.ComponentModel.Component.Dispose()
at System.Windows.Forms.Form.WmClose(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3625 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
DoaEditor
Assembly Version: 1.0.4368.23725
Win32 Version: 1.0.4368.23725
CodeBase: file:///C:/Documents%20and%20Settings/Matt/Desktop/Editor%203.0/DoaEditor.exe
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3623 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3624 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
December 18, 2011 at 3:04 pm #27184Niahak
ModeratorMust've occurred while closing if it's during a Dispose call.
Any hints as to what you were doing? Dispose should never throw…
December 18, 2011 at 3:49 pm #27185Niahak
ModeratorFound it. Looks like this happens if you open and close without loading a ROM.
New release: http://www.niahak.org/images/DOAE/DoaEdv097g.zip
December 18, 2011 at 5:39 pm #27186Xu Yuan
ParticipantA new release! Glad to see that some of that new and old info. is being put into the tool! Keep up the great work Niahak!
December 18, 2011 at 7:10 pm #27187sonic.penguin
Moderatorarent you supposed to be on vacation? lol. Anyways, yeah, forgot to describe that instance in which that happened, yes it was closing w/out loading a rom.
December 18, 2011 at 7:29 pm #27188Lord Yuan Shu
KeymasterWith the new versions of DoaEd I particularly like how it shows a red dot if there is a battle somewhere (and I think a blue dot if you can enter a castle?) It's nice though in case I move a cave or fight and am a space or two off.
Welcome to Lord Yuan Shu Walkthrough Guides ·
Huo Hu's Adventure started Destiny of an Emperor hackingDecember 19, 2011 at 5:38 am #27189Niahak
ModeratorQuote:arent you supposed to be on vacation? lol.Yeah, it was an afternoon flight so I had a bit of spare time before throwing all my stuff together.
I never did mention what got me back into DoaEditor… started reading Three Kingdoms again. Just finished the section at Wu Zhang… always gets me a little depressed.
Glad to hear the new features are already seeing use!
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