Home › Forums › Destiny of an Emperor › Destiny of an Editor (permanent beta test mode active)
Tagged: Destiny of an Editor, Destiny of an Emperor, Huo Hu, Niahak, ROM Hacking, Xian Zhu Xuande, Zhuge Liang
- This topic has 1,129 replies, 26 voices, and was last updated 10 years, 12 months ago by
MiDKnighT.
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AuthorPosts
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January 16, 2014 at 6:42 pm #53017
MiDKnighT
ModeratorCan you upload a picture of the error ?
January 16, 2014 at 6:52 pm #53019mebusy
ParticipantJanuary 16, 2014 at 7:38 pm #53023sonic.penguin
ModeratorOkay, I ran into a crash when using a “Non-1.3 patched” rom like Flames of Wu, however, the current “Hero of Chaos” mod loaded perfectly fine and functioned properly.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of ’50’ is not valid for ‘SelectedIndex’.
Parameter name: SelectedIndex
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at DoaEditor.MainForm.list_SelectedIndexChanged(Object sender, EventArgs e) in C:\Users\mpolaski\Documents\DOAE\DOAE_Editor_Source\DoaEditor\MainForm.cs:line 1110
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)January 16, 2014 at 9:50 pm #53024sonic.penguin
ModeratorGot this error when clicking through the places tab w/ your latest release DOAEditor and the old version as well:
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DoaEditor.MainForm.SaveMerchantItems() in C:\Users\mpolaski\Documents\DOAE\DOAE_Editor_Source\DoaEditor\MainForm.Places.cs:line 397
at DoaEditor.MainForm.SavePlace(Byte[] entireRom) in C:\Users\mpolaski\Documents\DOAE\DOAE_Editor_Source\DoaEditor\MainForm.Places.cs:line 367
at DoaEditor.MainForm.placesList_SelectedIndexChanged(Object sender, EventArgs e) in C:\Users\mpolaski\Documents\DOAE\DOAE_Editor_Source\DoaEditor\MainForm.Places.cs:line 168
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)January 16, 2014 at 10:29 pm #53026mebusy
Participantsorry for my fool mistake.
I just opened a wrong Japanese version rom so that error occurs.
Now it’s ok.January 17, 2014 at 10:51 am #53038MiDKnighT
ModeratorOkay, I ran into a crash when using a “Non-1.3 patched” rom like Flames of Wu, however, the current “Hero of Chaos” mod loaded perfectly fine and functioned properly.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of ’50′ is not valid for ‘SelectedIndex’.
Parameter name: SelectedIndex
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)This one is because it doesn’t expect you to learn tactics beyond level 49. I can raise it to 52.
January 17, 2014 at 11:54 am #53041MiDKnighT
ModeratorGot this error when clicking through the places tab w/ your latest release DOAEditor and the old version as well:
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DoaEditor.MainForm.SaveMerchantItems() inThis one is a major head scratcher. I know the merchant shops were working fine before. I don’t get what happened to them in DoaEditor. It screwed up somehow. Trying to chase it down…
EDIT: Dunno how it happened but your merchant shops were corrupted. To restore them:
0x3903E: 0024002300211F1D001B001A1900171600101112140E0C000B09000000070503010101010101010101010101010101
I’m also writing in some stuff in DoaEditor to handle that kind of corruption better.
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This reply was modified 12 years, 2 months ago by
MiDKnighT.
January 17, 2014 at 12:50 pm #53045MiDKnighT
ModeratorSee the above 2 fixes. Looking for other existing DoaEditor issues documented.
January 18, 2014 at 3:30 pm #53090MiDKnighT
ModeratorNew DoaEditor with some bug fixes:
January 18, 2014 at 4:36 pm #53098sonic.penguin
ModeratorHmm, its odd, Try scrolling down, then back up using the arrow keys. It replaces the shop with whatever was the last shop you clicked in into the new one. If you scroll ALL the way to the bottom and try going back up, it replaces ALL the shops with shop 01 and if you export, now ALL of your merchants are shop 1 merchants >_>
January 18, 2014 at 4:42 pm #53099sonic.penguin
ModeratorAre you sure your dptable is correct with DOAEditor? I’m getting values that are nothing like what I’m selecting in DOAEditor? I click on 60 and the guy has 120 AC, or I click on 200 and the guy has 240 AC… Does enemy VIT play into their overall DP?
January 18, 2014 at 5:17 pm #53101MiDKnighT
ModeratorHmm, its odd, Try scrolling down, then back up using the arrow keys. It replaces the shop with whatever was the last shop you clicked in into the new one. If you scroll ALL the way to the bottom and try going back up, it replaces ALL the shops with shop 01 and if you export, now ALL of your merchants are shop 1 merchants >_>
I see it. Will check.
January 18, 2014 at 5:30 pm #53104MiDKnighT
ModeratorFixed the shop problem – it was a stupid bug. When it was saving it was saving the weapon shop ID over both the weapon shop and merchant shop.
Re-download DoaEditor (same link) and it should be fixed.
January 18, 2014 at 5:44 pm #53108sonic.penguin
ModeratorCool, glad it was simple.
January 18, 2014 at 7:03 pm #53110sonic.penguin
ModeratorAre you sure your dptable is correct with DOAEditor? I’m getting values that are nothing like what I’m selecting in DOAEditor? I click on 60 and the guy has 120 AC, or I click on 200 and the guy has 240 AC… Does enemy VIT play into their overall DP?
Ignore this. It has all likely been changed in the mod prior to us editing it. Just gotta find the tables and change everything back to normal values.
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