Home › Forums › Destiny of an Emperor › Destiny of an Editor (permanent beta test mode active)
Tagged: Destiny of an Editor, Destiny of an Emperor, Huo Hu, Niahak, ROM Hacking, Xian Zhu Xuande, Zhuge Liang
- This topic has 1,129 replies, 26 voices, and was last updated 10 years, 12 months ago by
MiDKnighT.
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January 26, 2014 at 2:58 pm #53270
MiDKnighT
ModeratorComing soon to a theater near you:
1. Soldier gain calculator / modifier:
Calculate <click>
2. Tactic learning calculator:
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This reply was modified 12 years, 2 months ago by
MiDKnighT.
January 26, 2014 at 3:06 pm #53272sonic.penguin
ModeratorAwesome, looking forward to it! Although most of the damage testing is done in game with playthroughs… At any rate, I also was tinkering around with the HOC mod, and none of the ‘Titles” are matching up with the text that is displayed. For example, the Starting Hut w/ the guy who calls you ‘son’ has the right title, right sprite, but the text is for a totally different section of the game. I don’t want to make any changes as I don’t want to wrongly overwrite text for people that shouldn’t have that text…..
AFTER FURTHER TESTING: For some reason, the text for specific people is changing in DOAEditor, much like the Merchant menu’s were being overwritten.
Also, the “Yuan Shao at Luo Yang” should be Yuan Shu at Luo Yang.
Will test more and see what else I can find.
January 26, 2014 at 3:14 pm #53275MiDKnighT
ModeratorFor example, the Starting Hut w/ the guy who calls you ‘son’ has the right title, right sprite, but the text is for a totally different section of the game.
Arg, I thought I got all the villager text bugs. Lemme chase it down.
January 26, 2014 at 3:57 pm #53276MiDKnighT
ModeratorFixed and re-uploaded. http://www.niahak.org/doaed/DoaEditor.zip
You also get to play with the new calculators.
Did we ever figure out the Inn cost thing? I was going to add an editor for that as well but I don’t see it in the guide. Are you using an adjusted inn cost in your mods?
January 26, 2014 at 5:56 pm #53278sonic.penguin
ModeratorDid we ever figure out the Inn cost thing? I was going to add an editor for that as well but I don’t see it in the guide. Are you using an adjusted inn cost in your mods?
No, but I remember in one thread this was figured out. You do need the text in there for it to calculate otherwise it asks for infinity dollars, something like [VALUE-INN] something or other.
Having something in there for INN cost, Officer Recruitment Cost, & Food Cost would be pretty nice too since you’re at it >_>
ALso, i really like how the soldier multipliers show you the amount of soldiers that they have at each level! Major props for that one!
Also, more of a request on the coding end. Is there a way that we can STOP the TP gains at 255 instead of rolling over back to 0? This way, I can up the tactic counts per level AND leave them randomized. Currently w/ the new code that gives TP per level, I have it at a static 4 TP per level which will max out at 208 @ level 52 if I allow it, but if I up it to 5, I max out at 260 which rolls it back down to 5 TP at level 52 screwing up the game essentially. So if it maxed at 255, you could hit 255 at level 40 (rare) or maybe not til 52 based off random values, but either way, keeping it from rolling over would be a major plus.
On ANOTHER note, I know we can display the enemy portrait OR omit the portrait, but since this Cao Cao mod is more or less like Cao Cao reading an autobiography, it would be AWESOME if I could have Cao Cao’s portrait show up after the battle instead of the enemy with him saying something along the lines of “I will rather I wronged all the people under the heavens than for all the people under the heavens to wrong me” after a battle with Lu Boshe of course… (this could be effective in the future if I could pick ANY officer portrait as a opener/closer portrait.)
P.S. Modified Cao Cao’s sword to make it more epic rather than a stick.
January 26, 2014 at 6:30 pm #53279sonic.penguin
ModeratorOkay, so I attempted changing the sprite for the starting person in Luo Sang Village and the game totally locked up upon starting a new game.
Also, the portrait selector is probably a TAD too big now, it takes up half my screen and every time I want to select a portrait I have to enlarge it and scroll like crazy. The original size portrait selector was probably okay.
ALSO, somehow you messed up the palette options for the sprites. It turned all my sprites one color (palette 3) no matter what palette I clicked on so every officer is currently green >_>
January 26, 2014 at 8:36 pm #53280MiDKnighT
ModeratorThe issue with Liu Bei’s mom (or whoever that is). It looks like I was missing something on the X2 coordinate bit. I didn’t think it was storing anything extra there but apparently it is. Fixed in my local copy.
Checking the sprite color thing now.
January 26, 2014 at 9:45 pm #53281sonic.penguin
ModeratorTried with an older version of HOC, everything is palette 1 colors… yeah, something in DOAEditor is fiddling with it
January 26, 2014 at 10:32 pm #53282MiDKnighT
ModeratorFixed the 2 bugs (Liu Bei’s mom and sprite issue) and re-uploaded. http://www.niahak.org/doaed/DoaEditor.zip
I’ll think about the other stuff tomorrow.
January 27, 2014 at 6:28 am #53283sonic.penguin
ModeratorDownloaded the new version… had to discard my latest version of HOC as that last bug totally toasted the sprites irreversibly even w/ the DOAEditor fix so I’m back a few squares but it’s cool, I’ll fix it.
Totally crashed DOAEditor by scrolling too fast through the profiles menu w/ mouse and also w/ arrow keys (up and down) Will keep you posted if I find something else >_>
January 27, 2014 at 7:02 am #53284MiDKnighT
Moderatorhad to discard my latest version of HOC as that last bug totally toasted the sprites irreversibly even w/ the DOAEditor fix so I’m back a few squares but it’s cool, I’ll fix it.
Should have been fixable by re-doing the sprite colors.
Totally crashed DOAEditor by scrolling too fast through the profiles menu w/ mouse and also w/ arrow keys (up and down)
I think I’ve hit that before but dismissed it as a rare thing. Will chase that down.
Also, the portrait selector is probably a TAD too big now, it takes up half my screen and every time I want to select a portrait I have to enlarge it and scroll like crazy. The original size portrait selector was probably okay.
It uses the same portrait size for the generals tab and the portrait selector. I’ll know the portrait size down to 2x. This is low hanging fruit so I’ll do this next.
January 27, 2014 at 7:09 am #53285sonic.penguin
ModeratorShould have been fixable by re-doing the sprite colors.
Just realized this feature! Awesomness. Been tinkering around with it to see how it works and its a really cool feature. By pulling from the rom it makes it super useful.
January 27, 2014 at 7:43 am #53287MiDKnighT
ModeratorAlso, the portrait selector is probably a TAD too big now, it takes up half my screen and every time I want to select a portrait I have to enlarge it and scroll like crazy. The original size portrait selector was probably okay.
New look. Portrait is at 2x size and sprites are at 3x size.
January 27, 2014 at 7:52 am #53288MiDKnighT
ModeratorTotally crashed DOAEditor by scrolling too fast through the profiles menu w/ mouse and also w/ arrow keys (up and down)
Likely solution is to stop trying to save the last profile when scrolling through profiles. There’s so much stuff going on in that page it’s not practical. So solution will be to only use the save button to save profiles (will disable saving when scrolling through menu).
January 27, 2014 at 11:04 am #53291sonic.penguin
ModeratorTried adding new text to a blank text bank and the text came up all garbled (text bank 11 after the new tactic text). Think you can label which blank slots are available to use for new text in the text section?
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