Home › Forums › Destiny of an Emperor › Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com )
Tagged: Battles, Destiny of an Editor, Destiny of an Emperor, Destiny of an Emperor hacking, Destiny of an Emperor Mods, Destiny of an Emperor Rom, DoaE rom, DoaE Rom hacking, FCEUX, Feidian, Graphics, hacking DoaE, Map, NES ROM hacking, nes8 template, Portraits, ROM Hacking, ROM hacking information
- This topic has 985 replies, 17 voices, and was last updated 2 years, 9 months ago by
MiDKnighT.
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AuthorPosts
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November 1, 2012 at 11:18 pm #40242
sonic.penguin
Moderatoractually, ive tried to figure out the location of those sprites and it doesn't read them like all the other townspeople. y2y1x2x1
November 9, 2012 at 12:24 am #40243sonic.penguin
ModeratorExit points for the Chapter 3 Treasure Cave are located in two places:
1CEF3-1CEF6 and 1CEFC-1CEFF
November 10, 2012 at 6:38 pm #40244sonic.penguin
Moderatorpreloading weapons section is still very confusing. What addresses do I need to modify to load stuff into the packs of officers 4/5/6/7?
November 11, 2012 at 2:40 pm #40246sonic.penguin
ModeratorOkay, so I was dueling Li Ru who challenged one of my guys (Sun Jian). He was outfought, and another person in my party (Cheng Pu) rallied…. Is that supposed to happen or is it mislinked text?
November 11, 2012 at 7:16 pm #40247sonic.penguin
ModeratorAlso, any opportunity yet on increasing officer recruitment cost without breaking the game? Trying to find where the adjustments were made to Inn price as well but I cant find the post!
January 4, 2013 at 8:23 pm #40253sonic.penguin
ModeratorBumping :P
January 10, 2013 at 2:36 am #40254sonic.penguin
ModeratorCorrection in the guide. I had it listed that LuoFengPo was at address 31688-316B3 which was a duplicate of FuShui below it. The actual address is 31420-31428
January 10, 2013 at 2:28 pm #40255sonic.penguin
Moderatorokay, for the purposes of this mod, where is the address for changing the enhanced ansha 'difficult to ansha threshold" of intelligence from 160? I can't seem to find it in the guide.
Also, read above.
January 10, 2013 at 3:12 pm #40256sonic.penguin
ModeratorAn interesting bit of information I just gleaned from some fooling around with the games events. Upon having Guan Yu/Zhang Fei leave your party, the game automatically puts Changsha into your list of warps, even if you have not visited the castle yet!
Neat huh? I discovered this while doing lots of map changes and re-placing the former ChangSha to a later point in the game and was wondering how it got into my warp menu randomly. Midknight i know you were messing around w/ those removal events. Do you think there might be a way to FF out the game from putting that warp into the menu at that point?
January 10, 2013 at 4:05 pm #40257MiDKnighT
ModeratorEasiest way to find it is a save state right before having Guan Yu / Zhang Fei leave your party. I probably have one somewhere.
I'm getting quite the "honey do" list from you sonic :P
January 10, 2013 at 5:23 pm #40258sonic.penguin
ModeratorYou have been assigned to professional gopher status!

Actually, I'm just stumbling across stuff that could really rough out those rough edges of the game and things that might deem useful with all the new stuff that's come out.
Correction in the guide. I had it listed that LuoFengPo was at address 31688-316B3 which was a duplicate of FuShui below it. The actual address is 31420-31428
January 10, 2013 at 5:31 pm #40259MiDKnighT
ModeratorOK I'll fix that. I also found a Japanese DoaE ROM Hacking guide here:
http://wildplants.es.land.to/date.html (translate from Japanese)
I had seen this before but didn't realize how much info it had.
EDIT: Wow it has DoaE2 also.
January 10, 2013 at 5:47 pm #40260MiDKnighT
ModeratorThis is from http://wildplants.es.land.to/text/tenchi1_RomMap.txt which contains a ROM map. I ran this through a japanese to english translator:
先頭に*印が付いている箇所は、ゆきだるま氏が解析されたデータです。 Places are marked * at the beginning is the data that has been analyzed Mr. Snowman.
* 0000- 400F キャラのグラフィック* 0000 – 400F graphic character
* 4010- 5A0F 漢字のグラフィック* 4010 – Kanji graphics 5A0F
* 5A10- 7E0F キャラのグラフィック* 5A10-7E0F graphic character
* 7E10- 800F 戦闘アニメーションのグラフィック* Graphic animation of combat 7E10-800F
* 8010- 880F 漢字のグラフィック* 8010 – 880F graphic Kanji
* 8810- B80F 顔グラフィック* 8810 – B80F face graphics
* B810- C80F タイトルグラフィック* B810-C80F title graphic
* C810-1000F 顔グラフィック* Graphic C810-1000F face
* 10010-1400F マップチップグラフィック* 10010-1400F map graphics chips
* 14010-1C00F マップデータ* 14010-1C00F map data
* 1C010-1C20F マップ移動イベントのデータアドレス* Address of the event data movement 1C010-1C20F map
* 1C210-1C36F データアドレス* 1C210-1C36F data address
* 1C370-1CB6D マップ移動イベントのデータ* Data for 1C370-1CB6D map move event
1D410- エンディング処理1D410-ending process
* 20010-2400F NSF * 20010-2400F NSF
24010-2480F マップチップデータ(子) 24010-2480F map chip data (child)
24810-24D0F マップチップデータとチップ属性(孫) 24810-24D0F map chip and chip attribute data (grandson)
24D10-25A0F 24D10-25A0F
25A10-2620F マップチップデータ(子) 25A10-2620F map chip data (child)
26210-2670F マップチップデータとチップ属性(孫) 26210-2670F chip and chip attribute map data (grandson)
26710-2770F 座標ごとのマップデータアドレス設定Address of each data set map coordinates 26710-2770F
27710-27A0F 27710-27A0F
* 27A10-2800F 文字のグラフィックGraphic characters * 27A10-2800F
* 28010-283EF メッセージのアドレス +20010 * Address Tasu20010 of 28010-283EF message
* 283F0-2C00F メッセージ* 283F0-2C00F message
* 2C010-2C38F メッセージのアドレス +24010 * Address Tasu24010 of 2C010-2C38F message
* 2C390-3000F メッセージ* 2C390-3000F message
30010-3080F マップデータ30010-3080F map data
30810-3088F 宝箱のアドレス下位テーブルAddress low table treasure chest 30810-3088F
30890-3090F 宝箱のアドレス上位テーブルAddress high table treasure chest 30890-3090F
30910-309E6 宝箱のデータData treasure chest 30910-309E6
309E7-30C10 未使用領域Unused space 309E7-30C10
30C10-30C67 イベント戦Y座標下位テーブル(メモリ$60) Y coordinate of the lower table game 30C10-30C67 event memory ($ 60)
30C68-30CBF イベント戦Y座標上位テーブル(メモリ$61) Y coordinate table top war 30C68-30CBF event memory ($ 61)
30CC0-30D17 イベント戦X座標下位テーブル(メモリ$62) X coordinate of the lower table game 30CC0-30D17 event memory ($ 62)
30D18-30D6F イベント戦X座標上位テーブル(メモリ$63) X coordinate of the upper table battle 30D18-30D6F event memory ($ 63)
* 30D70-30F27 敵の隊列The ranks of the enemy * 30D70-30F27
30F28-3000F 未使用領域Unused space 30F28-3000F
* 31010-3200F 町の住人のデータ* Data of the population of the town 31010-3200F
32010-32050 隠しアイテムY座標下位テーブルY coordinate of the lower table hidden items 32010-32050
32050-3208F 隠しアイテムY座標上位テーブルY coordinate of the upper table hidden item 32050-3208F
32090-320CF 隠しアイテムX座標下位テーブルX coordinate of the lower table hidden item 32090-320CF
320D0-3210F 隠しアイテムX座標上位テーブルX coordinate of the upper table items hidden 320D0-3210F
32110-3214F 隠しアイテム 中身Hidden content item 32110-3214F
* 32150-323CF 城の名前* The name of the castle 32150-323CF
* 323D0-3270F アイテムデータ(名前と値段だけ) * (Only the name and price) 323D0-3270F item data
* 32710-3280F 策略名Name * ploy 32710-3280F
* 32810-329FF 武将データのアドレス* The address of the data warlords 32810-329FF
* 32A00-33EDF 武将データ* Data warlords 32A00-33EDF
* 33EE0-33FDF 兵士数表* Number of table 33EE0-33FDF soldier
33FE0-3480F 33FE0-3480F
34810-34D2D プログラム群34810-34D2D group program
34D2E-3500F 未使用領域Unused space 34D2E-3500F
35010-35983 プログラム群35010-35983 program group
35984-35C0D 未使用領域Unused space 35984-35C0D
35C0E-35C0F 不明Unknown 35C0E-35C0F
35C10-37495 プログラム群35C10-37495 group program
37496-3770F 未使用領域Unused space 37496-3770F
* 37710-37EA7 頻出語* Word Frequency 37710-37EA7
37EA8-37F97 マップごとのランク設定Rank of each map set 37EA8-37F97
37F98-37FDF 未使用領域Unused space 37F98-37FDF
37FE0-3800F 不明Unknown 37FE0-3800F
38010- プログラム群Program group – 38 010
* 38613-38625 武器の表示上の攻撃力* Display of weapon attack power on the 38613-38625
38626- プログラム群Program group – 38 626
38FE9-39028 マップごとの武器屋の品揃えテーブルAssortment of tables for each weapon shops 38FE9-39028 map
39029-39068 マップごとの道具屋の品揃えテーブルAssortment of tool shop table for each map 39029-39068
39069-39090 店の品揃えのデータアドレス下位テーブルLower data table address of an assortment of shops 39069-39090
39091-390B8 店の品揃えのデータアドレス上位テーブルData table address in the top of the store assortment 39091-390B8
390B9-39164 品揃えのデータテーブルAssortment of data tables 390B9-39164
39165-391ED プログラム群39165-391ED group program
391EE-3922D マップごとの宿泊料テーブルRates per table 391EE-3922D map
3922E-392BD プログラム群3922E-392BD group program
392BE-392C3 兵糧の金額テーブル(2バイト刻み) Table amount of tactics 392BE-392C3 (increments of 2 bytes)
392C4-392C6 兵糧の購入数量下位テーブルPurchase quantity of tactics subordinate tables 392C4-392C6
392C7-392C9 兵糧の購入数量上位テーブルTable top purchase quantity of tactics 392C7-392C9
392CA-39569 プログラム群392CA-39569 group program
3956A-3956C 3956A-3956C
3956D-39573 隊列から外せない武将番号テーブルNumber table warlords can not be removed from the ranks 3956D-39573
39574-39584 解雇できない武将番号テーブルI can not number table warlords dismissal 39574-39584
39876:33 会心のダメージ倍率下位Lower magnification damage 39876:33 satisfaction
39888:00 通常・会心のダメージ倍率上位Satisfaction, higher magnification of normal damage 39888:00
398A3:0B 敵の防御力が無効(255)になるY座標下位(工事中の南陽城西門) (Gate Nanyang Josai under construction) Y coordinate of the lower enemy defense force 0B will be (255) Disabled: 398A3
398A9:08 敵の防御力が無効(255)になるY座標上位(工事中の南陽城西門) (Gate Nanyang Josai under construction) Y coordinate of the top 08 of the enemy defense force will be (255) Disabled: 398A9
398AF:01 敵の防御力が無効(255)になるX座標下位(工事中の南陽城西門) (Gate Nanyang Josai under construction) lower X coordinate of the enemy defense force is 01 (255) Disabled: 398AF
398B5:09 敵の防御力が無効(255)になるX座標上位(工事中の南陽城西門) (Gate Nanyang Josai under construction) X coordinate of the top 09 of the enemy defense force will be (255) Disabled: 398B5
3991C:B3 伏兵の計の攻撃力下位Lower total attack power of ambush B3: 3991C
39920:00 伏兵の計の攻撃力上位The upper meter of the ambush attack power 39920:00
39960-3996F 通常攻撃のダメージ倍率下位テーブルLower magnification of normal attack damage table 39960-3996F
39970-399C7 イベント戦の敵防御力Defense against enemy 39970-399C7 event
399C8-399D7 攻撃策略のダメージ倍率下位テーブルDamage of attack tactics backward magnification table 399C8-399D7
399D8-399E7 攻撃策略のダメージ倍率上位テーブルHigher magnification table ploy attack damage 399D8-399E7
399E8-3AE51 プログラム群399E8-3AE51 group program
3A1FD:C7 2回攻撃する武器番号(弓 +$80) 3A1FD: weapon against time number 2 C7 (+ $ 80 bow)
3A201:CB 2回攻撃する武器番号(連弩 +$80) 3A201: weapon against time number 2 CB (+ $ 80 Crossbow Ren)
3AE52-3AE57 兵士数ゲージの色変化パターン(6段階) Color change of the number of soldiers pattern gauge 3AE52-3AE57 (step 6)
3AE58-3AE5D 兵士数ゲージの1目盛あたりの兵士数量下位テーブル(6段階) Subordinate tables quantity gauge number of soldiers per division soldiers 3AE58-3AE5D (step 6)
3AE5E-3AE63 兵士数ゲージの1目盛あたりの兵士数量上位テーブル (6段階) Table top soldier quantity gauge number of soldiers per division 3AE5E-3AE63 (step 6)
3AE64-3AE68 兵士数ゲージの色が変化する兵士数下位テーブル(6段階) Subordinate table to change color, the number of soldiers soldier gauge number 3AE64-3AE68 (step 6)
3AE69-3AE6E 兵士数ゲージの色が変化する兵士数上位テーブル(6段階) The highest number of soldiers table to change color, the number of soldiers gauge 3AE69-3AE6E (step 6)
3AE6F-3AF7A プログラム群3AE6F-3AF7A group program
3AF7B-3AFD2 戦闘前メッセージ下位テーブルSubordinate message table before the battle 3AF7B-3AFD2
3AFD3-3B02A 戦闘前メッセージ上位テーブルTable top before the battle 3AFD3-3B02A message
3B02B-3B0FC プログラム群3B02B-3B0FC group program
3B0FD-3B154 戦闘後メッセージ下位テーブルMessage after the battle subordinate tables 3B0FD-3B154
3B155-3B1AC 戦闘後メッセージ上位テーブルTable top after the battle message 3B155-3B1AC
3B1AD-3B1CC フラグテーブル(1ビット管理) 3B1AD-3B1CC flag table management (1 bit)
3B1CD-3B327 プログラム群Group program 3B1CD-3B327
3B328-3B32F 落雷コマンドCommand lightning 3B328-3B32F
3B330- 3B330-
3B575-3B58D 味方兵士数パターンごとの基本兵士数テーブルTable number for each pattern the number of basic soldier soldier ally 3B575-3B58D
3B58E-3B591 上昇パターンの変化レベルテーブル(10、20、30、40) Changes in the pattern table level rise 3B58E-3B591 (10,20,30,40)
3B683-3B692 MSPの上昇値テーブルIncrease in the value table 3B683-3B692 MSP
* 3B693-3B728 レベルアップに必要な経験値* The experience needed to level up 3B693-3B728
3B729- プログラム群3B729-program group
3B891-3B8C2 策略ごとの習得レベルテーブル(50レベルまで) Table for each level of learning tactics 3B891-3B8C2 (up to 50 levels)
3B8C3-3B8E0 策略ごとの属性番号テーブルNumber table attribute for each trick 3B8C3-3B8E0
3B8E1-3B8FF 策略ごとの習得優先度テーブルAcquisition priority table for each trick 3B8E1-3B8FF
3B890-3B1E 策略ごとの習得可能知力テーブルIntelligence can be learned for each table ploy 3B890-3B1E
3B91F-3BB4B プログラム群3B91F-3BB4B group program
3BB4C-3BB6B 策略ごとのカーソル表示設定Cursor display settings for each trick 3BB4C-3BB6B
* 3BB6C-3BB89 策略ごとの効果範囲* The effect of each maneuver range 3BB6C-3BB89
* 3BB8A-3BBA8 策略のグラフィック* Graphics ploy 3BB8A-3BBA8
* 3BBA9-3BBC7 攻撃策略の威力下位テーブル* The power of the lower table attack ploy 3BBA9-3BBC7
* 3BBC8-3BBE6 攻撃策略の威力上位テーブル* Table top power of attack tactics 3BBC8-3BBE6
* 3BBE7-3BC05 消費策略ポイント* Points ploy consumption 3BBE7-3BC05
* 3BC06-3BC24 策略の属性 回復は$80 * Recovery of attribute 3BC06-3BC24 ploy to $ 80
3BC25-3BC34 3BC25-3BC34
3BC35-3BC39 回復策略の回復量下位テーブルLower amount of recovery recovery table ploy 3BC35-3BC39
3BC3A-3BC3E 回復策略の回復量上位テーブルSignificant amount of recovery recovery table ploy 3BC3A-3BC3E
3BC3F-3BC69 3BC3F-3BC69
3BC6A-3BC71 暗殺を無効にする武将番号テーブルWarlords number table to disable the assassination 3BC6A-3BC71
3BC72-3BF9C プログラム群3BC72-3BF9C group program
3BF9D-3BFA3 マップチップごとの音楽番号テーブルMusic for each number table 3BF9D-3BFA3 map chip
3BFA4-3BFEB マップ番号ごとのマップチップ(1マップ4ビット) Map chip per number 3BFA4-3BFEB Map (1 map 4 bits)
3BFEC-3C00F 3BFEC-3C00F
3C010-3DF52 プログラム群3C010-3DF52 group program
3DF53-3E125 敵武将の兵士数・攻撃・武装度データ読み込み • The number of data read degree assault and armed soldiers of enemy warlords 3DF53-3E125
3E126-3B18B 敵出現時の処理Treatment of enemy occurrence 3E126-3B18B
3E18C-3E195 表示位置上位Top display position 3E18C-3E195
3E196-3E19F 表示位置下位3E196-3E19F lower display position
3E1A0-3E1A7 大ボス戦の戦闘曲が流れる戦闘番号テーブルNumber table battle against big boss battle song 3E1A0-3E1A7 flows
3E1A8-3E1E7 プログラム群3E1A8-3E1E7 group program
3E1E8-3E1F1 何かのデータ下位テーブルSomething subordinate table data 3E1E8-3E1F1
3E1F2-3E1FB 何かのデータ上位テーブルTop table some data 3E1F2-3E1FB
3E1FC-3E20F 3E1FC-3E20F
3E210-3E5F3 プログラム群3E210-3E5F3 group program
3E5F4-3E6F8 3E5F4-3E6F8
* 3E6B9-3E6E0 武器の実際の攻撃力(敵攻撃力と共用) * (Shared with enemy attack power) of the actual attack power of the weapon 3E6B9-3E6E0
* 3E6E1-3E6F0 鎧の武装度(敵武装度と共用) * (Shared with the degree armed enemy) degree armed armor 3E6E1-3E6F0
* 3E6F1-3E6F8 兜の武装度* Kabuto degree armed 3E6F1-3E6F8
3E6F9-3E720 武器を使いこなすのに必要な能力値(2バイト刻み 1バイト目:武力 2バイト目:知力) (Wit: the first byte second byte increments force 2 bytes) value necessary capacity to master the weapon 3E6F9-3E720
3E721-3E79B プログラム群3E721-3E79B group program
3E777:21 素早さが上昇するアイテム番号(赤兎馬) 3E777: Item No 21 agility increases (red donkey)
3E79C-3E7A4 ランクごとに素早さが変動する武将番号テーブルVariation in the number table warlords quickness every 3E79C-3E7A4 rank
3E7A5-3E7AC ランクごとの素早さ下位テーブルSubordinate tables quickness per 3E7A5-3E7AC rank
3E7AD-3E7B5 ランクごとの素早さ上位テーブルTop of each table quickness 3E7AD-3E7B5 rank
3E7B6-3E957 プログラム群Group program 3E7B6-3E957
3E958-3EDB0 コマンドなどの文字列群Group command string such as 3E958-3EDB0
3EDB1-3EDE1 文字列のアドレス下位テーブルLower table string address 3EDB1-3EDE1
3EDE2-3EE11 文字列のアドレス上位テーブルThe upper address of the string table 3EDE2-3EE11
3EE12-3EE88 3EE12-3EE88
3EE89-3FBD5 プログラム群3EE89-3FBD5 group program
3FBD6-3FC0F 3FBD6-3FC0F
* 3FC10-40009 マップチップグラフィック* 3FC10-40009 map graphics chips
4000A-4000B NMIのアドレスAddress of the 4000A-4000B NMI
4000C-4000D リセットのアドレスAddress of the 4000C-4000D reset
4000E-4000F IRQ/BRKのアドレスAddress of the 4000E-4000F IRQ / BRK
<script>_addload(function(){_setupIW();_csi('ja','en','http://wildplants.es.land.to/text/tenchi1_RomMap.txt');});</script>
January 10, 2013 at 6:25 pm #40261sonic.penguin
Moderatorwell damn, there goes 2 years of work that was already previously discovered… just glanced over it, red donkey lol
January 10, 2013 at 6:41 pm #40262sonic.penguin
ModeratorI don't ever remember Nan Yang officers having 255 defense if you attacked the wrong gate? Although I know that girl always used to say attack from the west… anyways, what does (grandson) stand for?
and this, since it is actually past the place that assigns music to each place, maybe it assigns it per town this way like a table for towns? IDK…
3BF9D-3BFA3 マップチップごとの音楽番号テーブルMusic for each number table 3BF9D-3BFA3 map chip
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