Home › Forums › Destiny of an Emperor › Destiny of an Emperor Soldier Counts + splitting Wei in two
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MiDKnighT.
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October 26, 2011 at 3:04 pm #5235
Lord Yuan Shu
KeymasterJust some musings going through my mind as I mess with Wei.
It would be nice to have more fixed soldier counts between ~30700 + 41200. Nearly all the late-Wei generals I am putting in have either one of those two counts or high 20000's (but the high 20000's are too meager and easy to whittle down anyway). Maybe I can edit them in the hex? I know James' mods have weird high soldier totals so it's possible, guess I should consult the DoaE hacking guide though after a quick glance I didn't see anything on it.
One other thought was that it would be nice to split Wei up into Ru Nan and post-Ru Nan, in terms of where you fight enemies. Probably impossible to create a whole other region, or very hard since the game is set on the standard 8 or 9 regions (Turbans, Dong Zhuo, Yuan Shu, etc). But it just kind of gives away the coup de tat that happens at Ru Nan (I mean when you're fighting 30000-40000 soldier Shu officers in early Wei, it's pretty clear what happens with the story :P ). But that's just a minor giveaway, some may not think twice of it.
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Huo Hu's Adventure started Destiny of an Emperor hackingOctober 26, 2011 at 4:44 pm #40627MiDKnighT
ModeratorQuote:It would be nice to have more fixed soldier counts between ~30700 + 41200. Nearly all the late-Wei generals I am putting in have either one of those two counts or high 20000's (but the high 20000's are too meager and easy to whittle down anyway). Maybe I can edit them in the hex?Yes this is pretty easy to do but there is only 7F (127) fixed soldier counts so if you added more in the 30'000's it would be at the expense of other soldier counts. It should be easy to find the soldier counts in the rom but I can look it up later if you can't find it.
Quote:One other thought was that it would be nice to split Wei up into Ru Nan and post-Ru Nan, in terms of where you fight enemies. Probably impossible to create a whole other region, or very hard since the game is set on the standard 8 or 9 regions (Turbans, Dong Zhuo, Yuan Shu, etc). But it just kind of gives away the coup de tat that happens at Ru Nan (I mean when you're fighting 30000-40000 soldier Shu officers in early Wei, it's pretty clear what happens with the story ). But that's just a minor giveaway, some may not think twice of it.I talked about this with Atma before. There are 8 chapters in the game and it is fixed. If you wanted to split Wei the easiest way would be to sacrifice some other chapter. Otherwise it would take some major hacking and may not be worth the amount of effort involved.
October 26, 2011 at 4:58 pm #40628DragonAtma
ModeratorLet's see…
We have eight pirate/bandit/brigand forces (five of which are used) and eight rebel forces. Slide the rebel forces back one space (so rebel force 1 is the same space as bandit force 8, and rebel force 2 is the same space as bandit force 9). *Poof* instant space for rebel force 9! It's not like bandits/brigands/pirates show up in areas 6-9, so that shouldn't be an issue.
And as far as I can tell, every other reference (officer areas, region numbering, etc.) can handle up to either region 15 or region 255. Anyone feel like checking out if I'm correct?
EDIT: We need room for soldeirs, but that should be doable by overlapping soldier coutns or, if nothing else, by moving the table to the size-increase area.
October 26, 2011 at 5:36 pm #40629Lord Yuan Shu
KeymasterRight on. I figured they were either impossible tasks or ones not worth the effort. I'll get by with the soldier counts how they are. As for the regions, that's just another small annoyance that can be put up with.
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Huo Hu's Adventure started Destiny of an Emperor hackingOctober 26, 2011 at 6:06 pm #40630MiDKnighT
ModeratorQuote:We have eight pirate/bandit/brigand forces (five of which are used) and eight rebel forces. Slide the rebel forces back one space (so rebel force 1 is the same space as bandit force 8, and rebel force 2 is the same space as bandit force 9). *Poof* instant space for rebel force 9! It's not like bandits/brigands/pirates show up in areas 6-9, so that shouldn't be an issue.That would require moving pointers around which may be easy or may be difficult… Don't know yet.
Quote:And as far as I can tell, every other reference (officer areas, region numbering, etc.) can handle up to either region 15 or region 255. Anyone feel like checking out if I'm correct?Probably. There are still a number of unknown variables though like whether events, generals, random encounters etc…work with chapter 9 or 10 or whatever. I can test it some tonight just to see what we are up against on this. If it would require some effort or ridiculous amount of effort :)
October 27, 2011 at 12:32 am #40631MiDKnighT
ModeratorJust tested and surprisingly chapter 9 works (besides the rebel force issue). Maybe new ROM pages would be a good place to put expanded rebel forces, etc… :)
October 27, 2011 at 1:39 am #40632DragonAtma
ModeratorRememebr, just because I'm not a programmer, it doesn't prevent me from knowing how some things work! ;)
October 29, 2011 at 4:09 am #40633DragonAtma
ModeratorSplit ALL the chapters!
Seriously, though, if we're splitting some areas we may as well split more of them; something like this:
http://img411.imageshack.us/img411/1264/worldchaptersupdated.png
Dong Zhuo can be Lu Bued after Luoyang (leaving li jue, guo si, etc. for the mop-up)
Yuan Shao can die after the prison (leaving his sons for the rest)
Jingzhou gives all four leaders their own private playground
Liu Zhang is split according to the imprisoning
Wu is presumably the Zhou Yu era and the Lu Xun era
And Wei is, of course, Cao Pi and then Sima Yi.
October 29, 2011 at 5:11 am #40634Lord Yuan Shu
KeymasterThe image looks like it normally is???
Quote:Dong Zhuo can be Lu Bued after Luoyang (leaving li jue, guo si, etc. for the mop-up)Guo Si + Li Jue is a little anti-climatic, plus Dong Zhuo only having one battle would be a weakened use of one of the prime antagonists in the story (though the Lu Bu scene could be cool).
Quote:Yuan Shao can die after the prison (leaving his sons for the rest)Similar to how I feel about Dong Zhuo dying early; a little anti-climatic for a prime foe, and the lesser Yuan's aren't credible end-chapter enemies (much like Guo Si / Li Jue).
Quote:Jingzhou gives all four leaders their own private playgroundlol, you really think these rulers warrant having their own area? Han Xuan seems to me the only one worth having a few battles over, thanks to formidable opponents in Huang Zhong and Wei Yan. I know you love Jin Xuan and all, but…
Quote:Liu Zhang is split according to the imprisoningThat could be a good idea. Or post-Luo.
Quote:Wu is presumably the Zhou Yu era and the Lu Xun erapre-cave + post-cave seems like a reasonable split.
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Huo Hu's Adventure started Destiny of an Emperor hackingOctober 29, 2011 at 2:31 pm #40635MiDKnighT
ModeratorYes I was thinking about allowing 16 chapters (double). That makes the most sense to me and would probably be easiest for programming. But it would require the expanded ROM.
October 29, 2011 at 3:05 pm #40636DragonAtma
ModeratorKeep in mind that Dong Zhuo and Yuan Shao both died well before their forces were defeated (eight years for Dong Zhuo, five or so years for Yuan Shao). As for the Jing Barbershop Quartet, remember, they were separate forces; if they're running all over fighting each other, then they'd be far too weak to pose a threat for an army with Zhao Yun AND Guan Yu AND Zhang Fei.
…that, and IIRC the Jing Barbershop Quartet never ever fought battles against each other in their brief period of independence…
October 29, 2011 at 3:47 pm #40637Lord Yuan Shu
KeymasterQuote:Keep in mind that Dong Zhuo and Yuan Shao both died well before their forces were defeated (eight years for Dong Zhuo, five or so years for Yuan Shao).Fair point. But mopping up Guo Si / Li Jue and the Yuan kids was just a formality. Their forces were completely over-matched by the time they came into power. Did Guo Si / Li Jue's forces ever fight any real wars? Seems to me if they did they just ran and in general all they did was retreat after the Dong Zhuo / Lu Bu situation.
Quote:…that, and IIRC the Jing Barbershop Quartet never ever fought battles against each other in their brief period of independence…Interesting. So in reality it was a peaceful area then, until Shu's expansionism took place? That would make even more sense to have them all roaming throughout each own's area then, wouldn't it?
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Huo Hu's Adventure started Destiny of an Emperor hackingOctober 29, 2011 at 3:50 pm #40638MiDKnighT
ModeratorStarted looking at this. Once again the challenge is space. There's not even enough space on the ROM page to jump to another page. Errgg… They packed it in tight.
October 29, 2011 at 5:01 pm #40639DragonAtma
ModeratorKeep in mind that Cao Ang (Cao Cao's oldest son) and Dian Wei (Cao Cao's bodyguard) were killed in the same battle by one of those "worthless" Dong Zhuo offshoots. Furthermore, when Han Sui, Liu Yan, and Ma Teng formed an alliance to defeat Li Jue & GUo Ji, they defeated the alliance.
As for Yuan Shao's sons, even with them fighting each other it took five years; while Guandu cost Yuan Shao many troops and several skilled officers, much like Chi Bi it in no way left his force hopeless. In the Battle of Liyang (Cao Cao vs Yuan Tan & Yuan Shang), for example, Cao Cao was forced to retreat, and only escaped safely because the Yuan brothers began to distrust each other.
So no, neither one was just a formality!
October 29, 2011 at 5:10 pm #40640MiDKnighT
ModeratorQuote:Started looking at this. Once again the challenge is space. There's not even enough space on the ROM page to jump to another page. Errgg… They packed it in tight.OK I've got an idea on how to do this but it would absolutely require the expanded ROM. Hopefully Niahak is still around to get DoaEditor to support 512k ROMs soon.
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