Home › Forums › Destiny of an Emperor › DoaE / DoaEditor Prioritized Bug List
- This topic has 156 replies, 10 voices, and was last updated 10 months, 2 weeks ago by
MiDKnighT.
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January 18, 2014 at 4:21 pm #53097
sonic.penguin
ModeratorHold on, will try.
January 18, 2014 at 5:14 pm #53100sonic.penguin
ModeratorJanuary 18, 2014 at 5:19 pm #53102MiDKnighT
ModeratorOh dang, never thought about that.
January 18, 2014 at 5:25 pm #53103sonic.penguin
ModeratorIs this an appropriate “nooooooooooooooo” moment?
January 18, 2014 at 5:33 pm #53105MiDKnighT
ModeratorIt’s fixable. I’ll get to it tomorrow most likely. Going in the hot tub with beer + wifey tonight :unibrow:
January 18, 2014 at 5:43 pm #53107sonic.penguin
Moderator:thumright: Cool, no problem. Mine is watching movies while I’m fixing all these mod issues lol
January 19, 2014 at 12:58 pm #53119MiDKnighT
ModeratorThe bug I thought would happen, happened. In order for this officer profile with weapons thing to work, officers have to be de-equipped when they leave the party and go into billeting because putting someone new into the party leaves the item equipped and they maintain the same AP.
This will silently de-equip a weapon when a member joins if they can’t use it:
0x393F0: 9C60A93E2082C4
0xEBCF0:
0000000000000000000000A93E2082C4
A9F08500A9998501BDF08ED0034C11BD
A8A5001869109002E601850088C000D0
F2A00BB100991878C8C010D0F6A000B9
B09B992878C8C005D0F54CEBBC0000000xFBCF0:
0000000000000000000000A93A2082C4
4CF2930xF93F0:
0000A90E2082C4A9C09D00632010BC4C
EBBC2009BC980A0A0AA8A200B90061C9
8010034C34948C2F78E980A8B900B085
00B970B08501A002B100A000D92378D0
034C4094C8C00BD0F3AC2F78B90061E9
80990061C8E8E009D0C2EAEAEAEAEAEA
2009BC980A0A0AA8A200B90061C9C0D0
07C9DFF0034C7094E8C8E009D0EC2009
BCA90099C060EAEAEAEAEAEAEAEAEAEA
2009BC4CE293The cool part is that later on I can expand on this code and automatically have it equip the best items in their pack (that they can use) when they join :thumleft:
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This reply was modified 12 years, 2 months ago by
MiDKnighT.
January 19, 2014 at 4:40 pm #53121sonic.penguin
ModeratorThe cool part is that later on I can expand on this code and automatically have it equip the best items in their pack (that they can use) when they join :thumleft:
Ah, the old ‘Optimize’ function from RPG’s, that’s an idea! Pretty soon you’re gonna be getting elemntal defense and accessories right? Cool, I’ll try the code out here and let you know if anything breaks… knowing our current string of luck there’s bound to be something, but we might get lucky this time :P
Edit: Tried it and it seems to work very smoothly. I like also that I don’t have to click through a menu that says “so and so was de-equipped”. Might have to add a sprite somewhere though that explains to new players they’re gonna have to re-equip a weapon after billeting….
Actually, I just had an idea. Is there a way to ‘add’ a sprite to the billeting shop, like some guy who stands in the corner pawning off the new advances like Huo Hu doles out powder? It’d be fine if he was in every shop since they’re universal, no biggie, but something like that would be cool.
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This reply was modified 12 years, 2 months ago by
sonic.penguin.
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This reply was modified 4 years, 9 months ago by
MiDKnighT.
January 19, 2014 at 5:06 pm #53126MiDKnighT
ModeratorActually, I just had an idea. Is there a way to ‘add’ a sprite to the billeting shop, like some guy who stands in the corner pawning off the new advances like Huo Hu doles out powder? It’d be fine if he was in every shop since they’re universal, no biggie, but something like that would be cool.
Probably could just re-locate a villager to those coordinates. What would he say?
January 19, 2014 at 5:24 pm #53127sonic.penguin
ModeratorSomething along the lines of:
“Once an officer
is taken out of
billeting[>]
his weapons will
have to be
equipped.[END]Or maybe even
Don’t forget to
rearm your army[>]
after adding
them to your
party.[END]Was checking out the front of this thread a moment ago… WOW were there a lot of bugs found!
January 20, 2014 at 9:08 am #53132MiDKnighT
Moderator—————————————————————————————————–
Bugged item: IPS 1.2 (1.3 untested) – Enemy uses Raise and attacks their own party
Impact: : Game Functionality Loss
Discovered by: sonic.penguin and Shingen01
Description: http://www.lordyuanshu.com/forums/topic/destiny-of-an-emperor-20-rise-of-lu-bu-beta-mod/page/35
I have also sent you a link to this via email with the mod and savestate a few weeks ago. When an enemy uses raise it does weird things.
—————————————————————————————————–
I can’t find the save state for this one, do you still have it?
January 20, 2014 at 9:38 am #53133sonic.penguin
ModeratorErr, I don’t think so, sorry. But I do know that even in the Yuan Shao mod I had issues with the first guy in the formation using heal on my guys and attacking himself/his own allies.
January 20, 2014 at 10:11 am #53134MiDKnighT
ModeratorIf you see it in the Cao Cao mod in IPS 1.3 let me know and get a save state.
I also fixed this one in my local copy of DoaEditor:
DoaEditor: 3 original officers bug
Impact: Mildly Annoying
Discovered by: sonic penguin
Description: I manually changed the POL values for all the officers in game, exported and restarted DOAEditor, however, I am getting the following error upon selecting the Liu Bei, Zhang Fei, and Guan Yu officers (AA, A9, A6) and everyone else seems to be fine even the other tigers. It just seems specific to those 3 main guys.
The LDR, VIT, POL, and Profile ID will now write to all hex values for that officer. For example it would be A6, A7, and A8 for Liu Bei.
January 20, 2014 at 10:18 am #53135sonic.penguin
ModeratorThe LDR, VIT, POL, and Profile ID will now write to all hex values for that officer. For example it would be A6, A7, and A8 for Liu Bei.
Cool. I had the list of other officers that does it for here:
January 20, 2014 at 10:23 am #53136MiDKnighT
ModeratorSpeaking of that list. Does the “unbilletable” issue only happen with the Liu Bei character or does it happen with these guys too:
Officer Hex values this affects:
A6-A8 Liu Bei (referenced as A8 @ kongming.net)
39-3B Chen Deng (referenced as 3B @ kongming.net)
A1-A4 Guan Suo (referenced as A4 @ kongming.net)
9A-9D Pang Tong
55-56 Sun Ce
98-99 Zhou Cang
05-08 Zhou Chao
3C-3D MI Zhu
B5-B7 Lu Bu (Shu)
45-46 Liu Kui -
This reply was modified 12 years, 2 months ago by
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