Home › Forums › Destiny of an Emperor › [MOD] Destiny of an Emperor Rise of Ieyasu 2.0
Tagged: Destiny of an Emperor Mods, Ieyasu, sonic.penguin
- This topic has 401 replies, 18 voices, and was last updated 3 years, 7 months ago by
MiDKnighT.
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March 2, 2013 at 2:44 pm #42077
MiDKnighT
ModeratorDueling is supposed to be unpredictable (just like a real duel). The idea is for it to be somewhat like the ROTK game duels. Actually unfy, if you tell me the A.I. behind the ROTK2 duels maybe sometime I can tweak my duel code to be more like that.
Quote:The addresses in the rom I'll have to search for in the threads unless MiDKnighT you know that table off the top of your head.You probably just need to re-add the steed to the agility based attacks item table. Should be easy, just look up the agility based attacks feature in the guide.
Quote:I just need MiDKnighT to find a way to make them multi-targetable.Ya… I get into phases where I don't want to look at assembly. Once I start looking at it again I start cranking stuff out. This is on the list.
Quote:Remind me to dig through the forum threads to see whoever first suggested it so can give'em kudos.Sonic was the one that first suggested it but I coded it and took some liberties in the implementation. Of course in this mod Sonic renamed "DEFEND" to "FOCUS". The main idea was to make the defend option WAY more useful. In addition to recovering TP it also cuts physical and tactic damage by half (like the old Guard tactic) but only for the person defending/focusing.
Beefing up defend first suggested (I think):
There's a whole thread about the implementation here:
March 2, 2013 at 3:04 pm #42078sonic.penguin
ModeratorQuote:You probably just need to re-add the steed to the agility based attacks item table. Should be easy, just look up the agility based attacks feature in the guide.This is all I found, and I don't think its right with the new expansion.
1. There are twelve "EA" NOPs in 0x2f226-0x2f231. These are intentionally left in, because that space is perfect for placing up to 3 extra item checks. This is what an item check looks like:
0x2f222 – 0B:B212:C9 C7– CMP #$C7 (Is it an equipped Bow?)
0x2f224 – 0B:B214:F0 10– BEQ $B226*
Rise of Ieyasu is still a 512k mod. If I remember, this agility based code got moved for something else, but can't remember if this was the case. Would you download it and see if you can find that table? You should defintely see C8 in that list
March 2, 2013 at 3:18 pm #42079MiDKnighT
ModeratorThe item table is at 0x55E0, currently it has "C7 CB" which is the equipped bow and crossbow. Just need to add "2C" after those two.
March 2, 2013 at 3:39 pm #42080sonic.penguin
ModeratorYou're right, Steeds are not in the bonus attack table! I'll change that and resubmit the mod with that fix. MiDKnight, does the IPS patch overwrite that table? I think I might have applied that to the mod in one of the last updates and that might have done it.
March 2, 2013 at 3:45 pm #42081sonic.penguin
ModeratorYes. Patch 1.2 overwrites the item ID table bonus
March 2, 2013 at 5:02 pm #42082unfy
ModeratorWu settled, starting to chip away at Wei.
Writing has returned <3. Thoroughly enjoying it <3.
I noticed it earlier, but swapping the cave entrance / exits so you proceed through them bacckwards compared to normal is great… didn't know if ya did that with just a couple or not, but seems like it's a fairly common theme. I likey for the variety.
Just picked up Keiji and took out one spiked tile beyond that… maybe two, dunno. Died, saved my game, and calling it a night / morning.
Am at level 41 (I think) and know Ce Mian / Thwart… given the stuff I see other generals have in battle, I'm curious if this isn't the last tactic to learn … or if you've just stacked things against the player heh.
Haven't changed my party any… although currently have Keiji as my pack mule. Dunno if gonna have him in the main party or not.
I liked how ya did the Sun Quan fight. The two halves of the fight complement each other nicely… and isn't silly hard or anything. Did typical buff + war edge for the first half just so I could see what the second half would be and could prep for a rematch… chuckled at the Sun Quan entrance and how the second half was setup <3. Ended up beating it in the intending-to-fail first attempt. Was able to get a guard up, then some recovery to talk about in a sec… and drag the fight out for a very long time with a few turns of focus'ing, a war edge + miracle, few turns of focusing, wash rinse repeat. Early in the second half I was down to 2 guys. Raise to the rescue (and even a ressurect item once heh)! and was eventually up to 4 guys. Since that was taking forever, raise'd Ieyasu and things progressed a bit faster due to spread out damage receiving and faster TP recovery. Reason I was down to just a couple guys was caught a few unfortunate Boshidu's heh. Focus/Miracle/Raise won that fight without a doubt.
The Plains section looks like it'll be fun. Also really liking the use of the hawkwings to teleport to a place other than the castle ya just took at the end of the previous chapter etc. Nice effect… although it's handy to make sure all your weapon shopping is done before leaving it, lest the long trek back.
Didn't bother with bows or crossbows… or at least I assume Shuriken's are crossbows.
Been a bit confused about Cannons and Cyclone. Cannons doesn't seem to really be any more powerful than Flare, and Cyclone seems like a complete waste of 30TP ? Conversely, I've noted the AI hits harder than I do with tactics. Haven't figured out why yet.
Oh… and… did make some use of Evade and Thwart… and came across a condition I remember everyone discussing a year ago or so. Had Evade's up and couldn't get a guard off…. was just a bit weirded out by it but went on. Then… after picking up thwart and thinking i had the ultimate pin-the-enemy-down-combo… noted that evade or thwart undid the other. Thus…. remembered conversation about only one thing being active at a time heh. Durrrrrr hehehe.
Steeds not working: grrrr.. woulda made life simpler and also make use of the 3 or 4 of the infernal things I've got heh.
Duel being random: I agree, and it should be. I did just have Tada Katsu take out a general with 15-20k soldiers (compared to his 15k or so) in all of a single 'duel' bout apparently. Was impressed with him heh (someone challenged, duel got redirected, etc).
ROTK2 duel AI: looking back at it, it seems to be completely random. Relative WAR/STR stats do appear to affect damage done / received to a degree, but I don't recall ever seeing patterns emerge as to a bunch of scripted plot graphs for it or anything. I even recall seeing Fan Chou making VERY QUICK work of Lu Bu once heh.
edit:
Oh, with Focus / Miracle combo, did end up treking through the last third of a cave without food, using fights to heal up from starvation damage. :P
March 2, 2013 at 5:26 pm #42083DragonAtma
ModeratorI've noticed that in RoTK2 duels, a very high war officer may have their HP go down the same amount every turn (say, 99 -> 96 -> 93 -> 90 etc.). But I've also seen fixed losses of always-10 or always-11 HP for them, which obviously means the officer is doomed.
March 2, 2013 at 5:29 pm #42084sonic.penguin
ModeratorMaking some adjustments to Rise of Ieyasu as per your input. Will have a release soon once I make sure any bugs are clean
March 2, 2013 at 5:44 pm #42085sonic.penguin
ModeratorMiDKnighT, sending you a copy of Rise of Ieyasu. Think you can figure out why, for duel denials, it is pulling up the texts that start with "Yippie" and "Kyushu was settled"?
March 2, 2013 at 5:54 pm #42086MiDKnighT
ModeratorGimme a save state too so I can get right to the duel.
March 2, 2013 at 5:57 pm #42087sonic.penguin
ModeratorSent
March 2, 2013 at 6:42 pm #42088MiDKnighT
ModeratorThe problem is it looks like you added a bug fix to 0x4FD0 that was only intended for the 1M ROM.
For non-1M ROMs it should be:
0x4FD0:
20A08EA5AD65AE20D386C955B005A962
4CDE8FC9AAB005A9764CDE8FA9776060
The fix for the 1M ROM was to have it look in the new text bank location for the taunt. We don't want to do that for a non 1M ROM.
March 2, 2013 at 6:44 pm #42089sonic.penguin
ModeratorOkay, got it. I tried expanding ROI, but it borked up everything.
March 2, 2013 at 8:36 pm #42090sonic.penguin
ModeratorCorrect me if I'm wrong, but 4357 controls officer intelligence for auto accept of duels right? This needs to be put explicitly in the guide because I know I've needed it more than once.
March 2, 2013 at 10:04 pm #42091sonic.penguin
ModeratorUploaded a temporary new version that should resolve some bugs. Still to be updated!
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