Home › Forums › Destiny of an Emperor › [MOD] Destiny of an Emperor Rise of Ieyasu 2.0
Tagged: Destiny of an Emperor Mods, Ieyasu, sonic.penguin
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MiDKnighT.
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March 3, 2013 at 4:43 am #42092
sonic.penguin
ModeratorUpdated mod again with some changes to CORE OFFICERS:
*Tadakatsu getting a major INT decrease to make him not so 'all powerful' with no incentive to remove him. Hanzo INT decreased also.
*Ieyasu getting a STR decrease below 200
*New tactic tweaks and 'Flare' isn't so powerful anymore.
*New, higher TP gains. If you're already into the game, you wont have as high a TP as you will if you start a new game, sorry.
*Hanbei will have Thwart as soon as you get him.
*Lowered stats of officers earlier in the game as it was just TOO difficult but gave new tactics to them instead to randomize things a bit.
*Decreased gold and exp gains to adjust for endgame peaking too early
*Updated mod with newer sprite strips and portrait strips for bonus section
I'm just doing a speedrun through the game adding stuff along the way so stay tuned as I'm tweaking this mod over the course of the next few days.
March 3, 2013 at 8:44 am #42093unfy
ModeratorI'd have to play through it again to offer a truly fair opinion, but the reductions in Ieyasu and Hanzo seems like it'd make the fairly difficult early game that much harder ?
Although if ya lowered enemy stats, it might work out ;)
Haven't started playing for the night just yet…
And I won't update just yet etc :P
March 3, 2013 at 2:37 pm #42094MiDKnighT
ModeratorQuote:Correct me if I'm wrong, but 4357 controls officer intelligence for auto accept of duels right? This needs to be put explicitly in the guide because I know I've needed it more than once.Here's the quote from the old post:
Quote:When it comes to duel there are 3 INT levels:Below 150 = Only look at their own STR to decide whether or not to duel.
151-219 = Compare their STR vs their opponent and make a somewhat wise choice.
220+ = Rarely duel, see if they can send someone else in their place.
The "150" cutoff is at 0x4537.
The way it works now the only general that will never reject a duel is Lu Bu. With INT < 150 he is only looking at his own STR and he has max STR.
http://www.lordyuanshu.com/forums/topic/doae-artificial-intelligence-boost/page/30#post-30427
I had later changed the default number from 150 to 180.
March 3, 2013 at 2:37 pm #42095sonic.penguin
ModeratorWell thanks for the awesome feedback so far anyways. I honestly never realized there was that Steed bug, and MiDKnighT probably never realized his patch was overwriting that address either. (plus the tactic issues, leveling and such). Thanks unfy and RabanMaur!
March 3, 2013 at 9:28 pm #42096sonic.penguin
ModeratorUpdated again with some slight bug fixes.
March 3, 2013 at 10:13 pm #42097sonic.penguin
ModeratorMiDKnighT, sending the mod your way again. There is a bug that happens when you go all out. I think this mod has been prevalent for a while but is HARD to reproduce. It might take a minute or so of save state loading just to get it to mess up, but it glitches the game into a freeze.
I think its a stack overflow that STILL sometimes happens with the last guy in the formation going first. It's rare and doesnt happen every time.
March 4, 2013 at 3:25 pm #42098MiDKnighT
ModeratorQuote:MiDKnighT, sending the mod your way again. There is a bug that happens when you go all out. I think this mod has been prevalent for a while but is HARD to reproduce. It might take a minute or so of save state loading just to get it to mess up, but it glitches the game into a freeze.I think its a stack overflow that STILL sometimes happens with the last guy in the formation going first. It's rare and doesnt happen every time.
I just ran all out on the save state a ton of times and can't make the problem happen. Did it really happen when fighting Ninjas? I think it would be more likely to happen vs opponents using tactics?
March 4, 2013 at 11:55 pm #42099sonic.penguin
ModeratorYes, it does, like I said it is very rare. Try using attacks. Focus with EVERYONE except the last party member do an attack. Rarely when the last person goes first, some odd messaging comes up but I think that carries over into the all-out.
Try waiting a few seconds, saving another save state and then try it again. Sometimes the state preserves a situation where the bug doesnt occur.
Edit: I just tested it and within 30 seconds I was able to reproduce it. The game glitched and skipped over the bottom officer (Hanzo) and flashed his portrait + skipped over his turn. Sometimes it also displays 'Fire and Wind Protection increased' text.
Here is what happened:
March 5, 2013 at 1:21 pm #42100unfy
ModeratorTriggered the Lou Yang gate refresh near end of game, fought first battle in path to heaven stuff. Dunno if it's possible to go beat the game regularly without doing the heaven section (by visiting burnt castle, will try next time I play).
That first heaven battle with someone special and the fire spirits sets the tone for how rough the rest of the mod will be :P. And I think it's an always-ambush fight… so.. ya start off screwed (let alone enemey vanguard is downright brutal, cough).
Beat that (evade was handy) and ran around a bit without a smoke pot to see what kind of generals I'd face… this area does NOT look friendly in the slightest. Looked at the fight for the next spiked tile / gate / castle … have no idea if it's gonna be even possible to beat it heh.
Writing continues to be good <3
Still playing with older ROM prior to general stat tweaks and Steed bug fix. Steed fix would undoubtedly be helpful about now heh. Been debating if to use info said here in forum just to patch it in myself quickly.
First up, yeah I've hit the bugs many times throughout my play through. Usually just results in a hard lock immediately. Last one acted as described above (and i've seen it a couple times similarly)… but…. after weird flashy stuff, directional pads moved me around as if no longer in battle kinda. Even got the pushing-into-solid-wall knock knock sound effect heh. Got into a second encounter, my guys weren't drawn, and it hard locked.
Getting to level 52 (guy in first village and then priest in Yuan Shao castle) … relearned Crush tactic, which gave some extra TP and since Crush only overwrites itself… that was fine.
Looking at enemies in heaven area, looks like ya held out Chaos from the player for normal play through (none of my dudes know it). How evil of you.
Partly line up is currently:
Kanbei
Masamune
Tada Katsu
Keinji
Ieyasu
* Some 240int 4k or 5k soldier guy (don't recall name)
The guy that tells you how to beat 'thunder' (avoiding spoiler heh)
I do have a 241 and a 242 INT general floating around in billeting, I'll prolly swap them in as tactician for the extra couple TP. Was currently reducing food consumption with my low soldier 240 guy.
Dunno if I'll keep with a 7 general line up or reduce it to 6 (to again save on food, and since I haven't been power-pill-everyone.. can smoke pot everyone instead). Dunno if I'll need a pack mule or not.
I'll prolly wander around the "Plains" area a bit to see what all happens with the generals around there for recruitment possibilities… and will have to do so also if I ever beat the second fight in the heaven area. Otherwise, I really don't see my line up changing a whole lot.
Kanbei in the lead for better evade/thwart killing. Also love me some Miracle & Zeal. Masamune with protect and good stats. A couple thumpers with guard, and then Ieyasu with the evade, vigor, and spare Raise if needed.
My play style requires Kanbei.
Masamune is handy with stats and Protect.
One of the thumpers I could prolly swap out if wanted to try something else.
And Ieyasu himself can be swapped out too maybe. I imagine that 'sniper' is going to be relatively useless in the upcoming area… thus another 'war edge' user might make sense.
War Edge is still my primary damage dealer. Barrage is nice, but given end of the game smarty pants on the other side of the fence…. limited use. Same with 'Destroy'. Much of what I've seen of enemy AC values coming up…. I dunno if Blitz / power pills is gonna be useful or not.
Enemies with 'Thwart' are quite interesting. Not so much when there are 2 or 3 of them staring at you though (and that would mean they all have Miracle as well heh).
March 5, 2013 at 1:25 pm #42101unfy
ModeratorDurrrrrr
Pack mule without consuming food – some sub-1000 soldier general, such as maybe one of the first two guys ya usually pick up in that first town.
March 5, 2013 at 3:32 pm #42102MiDKnighT
ModeratorYa I remember the last 2 fights of "heaven" being damn near impossible. Way harder than the Osaka battle. More like hell than heaven :twisted:
March 6, 2013 at 12:49 am #42103sonic.penguin
ModeratorQuote:First up, yeah I've hit the bugs many times throughout my play through. Usually just results in a hard lock immediately. Last one acted as described above (and i've seen it a couple times similarly)… but…. after weird flashy stuff, directional pads moved me around as if no longer in battle kinda. Even got the pushing-into-solid-wall knock knock sound effect heh. Got into a second encounter, my guys weren't drawn, and it hard locked.Think you could take a look at this again MiDKnighT? I KNOW its happening!
March 6, 2013 at 1:10 am #42104sonic.penguin
ModeratorQuote:War Edge is still my primary damage dealer. Barrage is nice, but given end of the game smarty pants on the other side of the fence…. limited use. Same with 'Destroy'. Much of what I've seen of enemy AC values coming up…. I dunno if Blitz / power pills is gonna be useful or not.Enemies with 'Thwart' are quite interesting. Not so much when there are 2 or 3 of them staring at you though (and that would mean they all have Miracle as well heh).
This is fixed in the newer version. War Edge will come much later and there is tweaking to a lot of tactics and damage mid-game.
March 6, 2013 at 3:25 am #42105sonic.penguin
ModeratorHope this video helps troubleshoot the bugs.
March 6, 2013 at 7:07 am #42106unfy
ModeratorQuote:Ya I remember the last 2 fights of "heaven" being damn near impossible. Way harder than the Osaka battle. More like hell than heavenActually… since I've only handled 1 or 2 Heaven spiked tiles / gates / castles … and looking at the breadth of enemies available… it's looking like ALL of Heaven is going to be a royal PITA hehehe. Enemy generals have high tactic stuff (better than Kanbei even) … and most have decent STR, high AP (250/255?!) and decent AC. It looks like it'll be a fair amount of save state before encounter and then trying the fights repeatedly. I refuse to stoop to save stating mid battle.
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