Home › Forums › Destiny of an Emperor › [MOD] Destiny of an Emperor Rise of Ieyasu 2.0
Tagged: Destiny of an Emperor Mods, Ieyasu, sonic.penguin
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MiDKnighT.
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March 10, 2013 at 2:25 pm #42122
MiDKnighT
ModeratorNice! The format is similar to the Wu vid but it is very well done. Definitely a good preview of the mod.
March 10, 2013 at 6:36 pm #42123sonic.penguin
ModeratorYeah. I liked how that one turned out and I wanted to keep things mostly consistent between them despite the music which was tough to pick out. I had to make lots of new pictures since I changed things around a bunch as well as pulling together some game footage, of course, I incorporated some of your techniques :D
Now the last thing about this mod is praying for that game freezing glitch fix and finishing up the second 1/2 of the game with fixes. I don't worry so much w/ people who know how to get by on savestates but its the inexperienced players that will toss the mod out if it keeps locking up on them :crybaby:
March 11, 2013 at 5:17 pm #42124RabanMaur
ParticipantNew bug found….. When i get creamed by the Hojo family and Kai my party suddendly reapppears at Osaka castle and it's been reparired and when i talk to the Major-Domo/Lieu Bei guy the games ends as if I've completed all the different areas…(i'm getting creamed by the Hojo w/o Thwart it's quite difficult to get through 5 tactic guys that keep casting evad and negating my stufff….)
New line-up
Yanamaka (233 str 145 int 205 spd)
Masamune (241 str 200 int 210 spd)
Hanzo(204 str 167 int 255 spd)
Ieyasu or Tadaoki
Kanbei w/sun fire (227 strr 252 int 255 spd)
nagamasa(tactician/ 240 int)
March 11, 2013 at 9:56 pm #42125sonic.penguin
ModeratorHmm, thats odd and I've never had that happen before. Think you could send me a copy of your savestate or savegame?
March 11, 2013 at 11:03 pm #42126sonic.penguin
ModeratorQuote:(i'm getting creamed by the Hojo w/o Thwart it's quite difficult to get through 5 tactic guys that keep casting evad and negating my stufff….)Put someone smart @ the top of your formation. Smart guys @ the top prevent negation but they usually have less troops so they take more damage/die faster
March 12, 2013 at 2:12 am #42127sonic.penguin
ModeratorSlight additional update to the mod 3/11/13 = Download on the first page.
*Lowers defense of Masamune/Shigezane/Katakura
*Lowers defense of Hojo Forces as a whole
*Tweaked attack and stats of some Shimazu officers as it was a little TOO harsh with new exp gains and leveling
More to come…
March 12, 2013 at 7:34 am #42128unfy
ModeratorTo echo sonic's advice….
How long evade and certain other things lingers is dependent on who the top active guy of the enemy force is.
IE: if you have Xu Zhu as your van (top position during a fight), enemy thwart/evades will last forever probably, but if you have Zhuge Liang, they most likely will only last for the turn in which they were cast.
I can't speak for the details of how 'first guy' affects all of the different buff/debuff skills… but it's definitely critical in the last portion of the game (default or mods).
In RoI, it's even more important to debate party order due to stuff like bushido early game — since any successful cast on a party member causes ALL subsequent members to get hit.
If ya read through many prior posts, you'll see that many/most of us have Kanbei in the top position for this reason.
March 12, 2013 at 1:56 pm #42129unfy
Moderatornote: still using the older rom i started out with, hex edited to fix steed bug but not updated elsewise with balance changes you've done.
Had to change strategy in fight that ya get a 255 AP weapon from the concession/victory speech in heaven. (avoiding spoilers heh). Most unfair fight so far. The text in town about having to have skill and luck wasn't kidding :).
Writing is still great – the 7 party member custom messaging for filling in the canal and other stuff in the area <3.
Being able to buy chituma's is interesting but i think required in late game AGI based stuff so that your party isn't nearly forced to go last by generic 20k hp rebel forces.
Did hit a bug again, this time my last party member was focus'ing … not using a tactic. No save state for it (not a huge fan save states heh). Wasn't too bad, only lost two spiked tiles / gates on way to what I assume is the traditional ending (assuming its not at the end of heaven heh).
After the last fight I started post with mentioning (255 weapon get) – I did some general recruitment stuff afterward, picked up 3 generals. It's making line up choices quite difficult ;) … although will make party customization to match any particular fight youve got up ahead interesting.
I will prolly go attempt what i think is the traditional ending just to see if it is indeed so – as well as to avoid over-easy-ing it with bonus area stuff. Will save before hand naturally just in case it messes up the heaven area (no encounter stuffs).
Out of curiosity… I've noted a couple things.
a) early on brigand forces seem to crit frequently. I noted this starting out my play through, but have also noted it using the cave-area-bug (ie: getting lower chapter enemies in cave by styling encounter before cave). is this something new to mod or just always been etc ?
b) i swear i've seen it in more than one sticky tile (gate/castle) fight … but… it seems that some generals have a regular physical attack that sometimes also acts as bushido (with the first hit on whatever chosen target always works as being just a physical attack). other times, that same enemy doesn't get a bushido style attack. is this a bug, or ? no, it's not agility based attacks carrying over… they'll say, regular phys attack general #2, bushido-esues through the rest of my line up (not cool when it's doing 10-15k a hit)… then othertimes they'll attack just regularly.
March 12, 2013 at 9:05 pm #42130RabanMaur
ParticipantHi guys
Sonic, about the Osaka bug, my game is now farther along and since i,ve beaten the Hojo it stopped, but if i get it again, i'll send you the file. I'm further along the game now but it's frustrating trying to defeat both Yukimura and is father w/o thwart when the ennemy has chaos and thwart both…in rise of Lu Bu the ''only'' way to get at Cao Cao in jing when he had those tactics was to thwart them as Chaos as a uber high rate of success(as if Yukimura or Xiahou Dun don't hurt your party enough….) and now i'm at level 50 without much chance of recruitement it seems…… I've made adjustements to my party according to your advice as follows….
Kanetsugu (Str 160 Int 243 spd 188)
Yamanaka
Masamune
Kotaro (str 188 int 218 spd 252)
Kanbei
Ieyasu(reserve)
Nagamasa (tact. 240 int)
March 12, 2013 at 11:48 pm #42131sonic.penguin
ModeratorQuote:Did hit a bug again, this time my last party member was focus'ing … not using a tactic. No save state for it (not a huge fan save states heh). Wasn't too bad, only lost two spiked tiles / gates on way to what I assume is the traditional ending (assuming its not at the end of heaven heh).Yeah, still waiting on MiDKnighT to find a fix to that last person in the party bug glitching things up. Sorry for the problems with that as I don't recall when it was introduced.
Quote:a) early on brigand forces seem to crit frequently. I noted this starting out my play through, but have also noted it using the cave-area-bug (ie: getting lower chapter enemies in cave by styling encounter before cave). is this something new to mod or just always been etc ?As a note, the frequency of critical hits HAS been increased slightly, but it is non-force specific.
Quote:b) i swear i've seen it in more than one sticky tile (gate/castle) fight … but… it seems that some generals have a regular physical attack that sometimes also acts as bushido (with the first hit on whatever chosen target always works as being just a physical attack). other times, that same enemy doesn't get a bushido style attack. is this a bug, or ? no, it's not agility based attacks carrying over… they'll say, regular phys attack general #2, bushido-esues through the rest of my line up (not cool when it's doing 10-15k a hit)… then othertimes they'll attack just regularly.Sometimes the agility based attack DOES do odd things. For example, after evey attack, -60 agility is taken away to determine if the officer has enough agility left over for an additional attack. What I think happens is that before the end of the turn, officer agility is reduced to almost nothing and before it is reset @ the end of the turn, some 200+ agility guy cranks away at your guys who are depleted of agility like they have none. Odd things also happen when they kill a guy and seem to get bonus hits. I know it's odd, but I haven't addressed it because it REALLY keeps things random.
Quote:Sonic, about the Osaka bug, my game is now farther along and since i,ve beaten the Hojo it stopped, but if i get it again, i'll send you the file. I'm further along the game now but it's frustrating trying to defeat both Yukimura and is father w/o thwart when the ennemy has chaos and thwart both…in rise of Lu Bu the ''only'' way to get at Cao Cao in jing when he had those tactics was to thwart them as Chaos as a uber high rate of success(as if Yukimura or Xiahou Dun don't hurt your party enough….) and now i'm at level 50 without much chance of recruitement it seems…… I've made adjustements to my party according to your advice as follows….I'm still running through the game to see how the changes I made flesh out in the beginning-middle-end. Currently I'm @ the beginning of the Odawara section and am trying to balance things up with the new EXP/GOLD and tactic changes so as to make things more balanced. Will let you know when the next update comes and I want to see if I can reproduce your bug.
March 13, 2013 at 1:39 am #42132sonic.penguin
ModeratorDear my, that fight with the Hojo was harder than heck! How did you guys ever beat it!?
Well at any rate, I lowered the defense of the Hojo quite a bit and lowered the soldier counts to make it a little more reasonable. I adjusted some gold gains as it seemed I gained a TON of gold in the chapter w/ the Hojo. I can't really gauge whether or not it was adjusted too much or not atm, but a new version has been uploaded on the front page :thumright:
March 13, 2013 at 10:10 am #42133unfy
ModeratorI don't recall which fight was Hojo :P.
Just beat would traditionally been the normal end of the game, and i'm so glad the 'end of game' music didn't kick in and that it's pushing ya to play through the heaven area :).
Now… having raided heaven a little bit… what would have been the final fight was easier than expected. Having a person in your line up that knows tactics that aren't traditionally known at that time made the prequel fight far easier … and for some amusing 'i have come for masamune's head! … attacks self …' :). Follow up fight wasn't as difficult either… raiding heaven truly is handy (i guess akin to raiding jingzhou in original).
Like a few other mods, or possibly even the original… had the enemy vanguard general in the second part of the 'final fight' in the middle of my line up as well… so he was fighting himself etc :P .. although my incarnation of him had more hp hehehehe.
Now to deal with heaven and the no-hawkwing targets along it's path …
March 13, 2013 at 1:51 pm #42134MiDKnighT
ModeratorQuote:Yeah, still waiting on MiDKnighT to find a fix to that last person in the party bug glitching things up.hehe… But seriously it's a nasty one. Gonna take some time to dig through it. In the meantime we should just remind people to take regular save states. It's one of those bugs that where it fails doesn't make sense and you have to keep back tracking to find out what went wrong.
March 13, 2013 at 2:05 pm #42135unfy
ModeratorThe Lu Meng equivalent fight was rough. Now up to what I suppose is the end with the Pirates. Maybe. Supposed to get a reward, kinda curious how that works out :).
For those playing, Heaven does get a hawkwing target, it's in the middle of the list… but I think it's only nearly towards the end of the game.
No comment on the stats you gave yourself btw :P
Been farming generals… and going ahead and handing out steeds while I formulate how I wanna tackle last fight. Means backtracking a fair bit to buy steeds, which is fine by me… gotta look at new generals anyway.
Tried to stack steeds on a general, it didn't work. Shucks hehe.
Did come across another 'normal attack causes bushido like hit-every-party-member-along-line' situation. My guys never get it though … only enemies :(.
Also came across a game freeze….. that I can't explain. I all-out'd against some ninja forces only and it went kaput. Only seen it once, it was weird, no other comment.
Some of the choices for folks ya can't fire seem a tad odd… many of them were never in my traveling party heh.
The rest of this contains some spoilerage.
Now… about that last fight. ORLY ?
My current line up is:
Hanbei
Shingen
Mushashi
Kenshin
Yukimura
* Hideyoshi
Ieyasu
Hanbei's speed and 255 int is just too handy. The lower soldier count is a detractor, as is the lower str for random encounters…
Shingen is a valid substitute IMHO… great stats overall with great soldier count. 253 int is prolly good enough ?
Mushashi is slightly preferred to Kenshin due to I think all of 1 point of int and 6k more soldiers.
Kenshin is my original 255 str bruiser, might go away
Yukimara was also an older bruiser picked up in heaven before what i thought was normal game ending.
Hideyoshi …. 254 int is good enough for TP's. 236/234 is my current TP-ness.
Ieyasu is the pack mule, if only because I can't get rid of him heh… although his stats kept him in the party up until now…. and sniper experimentation.
Zhao Yun is a solid replacement for Masamune.
Have Deng Ai, but doesn't seem to fit in anywhere in 'final party'.
Have Lu Xun, but I don't recall ever fighting him a castle / gate? Might have and just don't recall.
Have several other generals but they don't seem to really fit. Will farm generals a bit more and continue to ponder.
Not entirely sure how wanna approach final fight.
a) do I really need Hanbei in van ? Would Shingen be fine enough ? i dunno
b) replacing Kenshin with a 230ish strategish (ie: Ieyasu) or a Zhao Yun might make some sense. protect/vigor is handy.
c) dunno how many bruisers i want compared to strats or something. i might have to fiddle with 'destroy' mechanics and stuff. might also depend a bit on trying to reduce 'barrage' likelihood of landing.
d) dunno if guard and protect can both be active at the same time. <– I'd love to know the answer to this. if so, using that instead of attempting to thwart *might* be valid… although i doubt it
e) i'm thinking thwart's gonna be required since there's 3 folks that can cast 'raise'… this also hints at Hanbei being van.
f) a single bruiser makes sense, more than one might not. given enemy's high AC.. dunno if it'd help. i'll have to recheck enemy AC – multiple bruisers may indeed make sense.
g) i'll have to fiddle with 'war edge' again to see what kind of damage output it does. if it gets 3-7k damage, might have to skip it due to ineffectiveness against 61k hp bad guys.
h) will have to see if 'sniper' is of any use, doubting it ;)
e) concerning brute vs strategist stuff… given enemy line up… i don't think int-based damage stuff will hit frequently enough to justify high tp cost/risk. war edge might not do enough dmg. need to look at 'destroy' mechanics. might have to just use bruisers and hope to get them whittled down before thwart/miracle tp stuff runs dry.a single 255 weapon makes bruisers a bit moot though.
next few days will be fun <3
March 13, 2013 at 11:44 pm #42136sonic.penguin
ModeratorQuote:hehe… But seriously it's a nasty one. Gonna take some time to dig through it. In the meantime we should just remind people to take regular save states. It's one of those bugs that where it fails doesn't make sense and you have to keep back tracking to find out what went wrong.Yeah, hopefully soon
Quote:Also came across a game freeze….. that I can't explain. I all-out'd against some ninja forces only and it went kaput. Only seen it once, it was weird, no other comment.This has to do with the bug MiDKnighT is trying to figure out. It happens when the last person in the party goes first and it tends to be rather rare as well. It occurs during 'All Out' and during normal party commands.
The ending generals in PoH is meant to be sort of an "All Star" section of the game where players can match their skills against the best of the best. It wasn't meant to be too serious but I felt it gave players an extra challenge once the game is complete. I'm currently about to start working on revising chapter 8 balancing issues but the new, updated version of the game is bound to be a lot more, well, balanced!
Quote:dunno if guard and protect can both be active at the same time.In regards to this, the answer is NO. This was made to address Ji Rou which was WAY overpowered and even better than Thwart/Evade which always seemed to run out. Ji Rou was Guard + Protect + never wore off unless negated. Now Evade/Thwart will override each other or they will override guard/protect if used afterwards.
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