Home › Forums › Destiny of an Emperor › New Attributes + Tactic Expansion Project
Tagged: An Sha, Bei Ji, Destiny of an Emperor, Destiny of an Emperor Attributes, Destiny of an Emperor hacking, Destiny of an Emperor Mods, Destiny of an Emperor NES, Destiny of an Emperor Tactic, Fu Bing, Liu Bei, Tactic Expansion Project
- This topic has 119 replies, 8 voices, and was last updated 10 years, 6 months ago by sonic.penguin.
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June 11, 2013 at 8:37 pm #45184DragonAtmaModerator
True, but they let you know when you're buying a weapon that Test Entry can't equip.
June 11, 2013 at 8:54 pm #45185MiDKnighTModeratorDecent idea but a lot of trouble to implement just to prevent the player from making dumb purchases :) I'll throw it on the back burner.
The player should be able to see what weapons an officer can use by checking the status screen of that officer with the changes the way they are.
June 11, 2013 at 9:08 pm #45186MiDKnighTModeratorI need to make one more change. If you can't equip an item and you try to equip it it unequips the item you had equipped before. I'll change that.
June 14, 2013 at 2:34 pm #45188MiDKnighTModeratorComing Soon: A 6 pack of old and new tactics. They are mostly done already. They are…
Wuo Jian: Back from the dead. For use in early levels.
Shui Jian: Back from the dead. For use in early levels.
Cheng Nei: Back from the dead. For use in early levels (ya it sux but you can give it to weak guys. Plus with the A.I. they would only use it once.)
Gui Huan: Back from the dead. It was a major pain bringing it back but it's working now.
Gullwing: Like Gui Huan but it pulls up the Gullwing menu giving you an option of where to go. It looks a little strange with the battle palettes but it works just fine right now!
Scout: The coolest one… An agility based tactic where if it is successful, all tactics (other than Duel, An Sha, or POL based tactics like Mislead) will be successful for the rest of the turn. If your guy that's using scout goes last this tactic doesn't help you at all. If he goes first then all your non-Duel, non-An Sha, non-POL tactics will succeed. The tactic will write a message like "We know the enemy's position". The "scout" status will be cleared at the end of a turn. Meaning it only works for 1 turn. I'll also try to have the person using scout run across the screen to check out the enemy (like charge) with no attack.
June 14, 2013 at 2:48 pm #45189sonic.penguinModeratorQuote:Gullwing: Like Gui Huan but it pulls up the Gullwing menu giving you an option of where to go. It looks a little strange with the battle palettes but it works just fine right now!Finally! Will this one also be usable in the main menu? Maybe replace the Strategist option with this since Strategists aren't necessarily useful + there is your work around that doesn't require one.
Quote:Scout: The coolest one… An agility based tactic where if it is successful, all tactics (other than Duel, An Sha, or POL based tactics like Mislead) will be successful for the rest of the turn. If your guy that's using scout goes last this tactic doesn't help you at all. If he goes first then all your non-Duel, non-An Sha, non-POL tactics will succeed. The tactic will write a message like "We know the enemy's position". The "scout" status will be cleared at the end of a turn. Meaning it only works for 1 turn. I'll also try to have the person using scout run across the screen to check out the enemy (like charge) with no attack.Sounds game breaking… would have to be a super high TP cost, but sounds cool!
June 14, 2013 at 3:06 pm #45190MiDKnighTModeratorQuote:Finally! Will this one also be usable in the main menu? Maybe replace the Strategist option with this since Strategists aren't necessarily useful + there is your work around that doesn't require one.Like all other tactics, it is only usable in battle. Would require a whole new set of code to work outside of battle.
Quote:Sounds game breaking… would have to be a super high TP cost, but sounds cool!I don't think it's game breaking. Can you really annihilate the enemy in one turn? Plus the enemy can use it on you…OUCH. And ya, TP cost would have to be high enough to where you can't spam it on every turn.
June 14, 2013 at 3:09 pm #45191sonic.penguinModeratorI would suggest giving it to a character w/ INT levels that would normally make them a heavy tactic user this way in return for guaranteed success, you sacrifice the turn of one of your best tactic users ie: Zhuge Liang types
June 14, 2013 at 4:14 pm #45192MiDKnighTModeratorOf course you have control over which attributes but how about INT + AGI ?
June 14, 2013 at 4:32 pm #45193sonic.penguinModeratorsounds fine
June 15, 2013 at 7:36 pm #45194MiDKnighTModerator6 pack of old and new tactics added!
Wuo Jian: Back from the dead. For use in early levels.
Shui Jian: Back from the dead. For use in early levels.
Cheng Nei: Back from the dead. For use in early levels (ya it sux but you can give it to weak guys. Plus with the A.I. they would only use it once.)
Gui Huan: Back from the dead. It was a major pain bringing it back but it's working now.
Gullwing: Like Gui Huan but it pulls up the Gullwing menu giving you an option of where to go.
Scout: The coolest one… An INT/agility based tactic where if it is successful, all tactics (other than Duel, An Sha, or POL based tactics like Mislead) will be successful for the rest of the turn. If your guy that's using scout goes last this tactic doesn't help you at all. If he goes first then all your non-Duel, non-An Sha, non-POL tactics will succeed. The tactic will write a message like "We know the enemy's position". The "scout" status will be cleared at the end of a turn. Meaning it only works for 1 turn. I'll also try to have the person using scout run across the screen to check out the enemy (like charge) with no attack.
Note that there is new text for this. If you have a previous IPS patch applied just change "blah" after the Duel text to something for Scout like "We know the enemy's position!".
Here's the latest default tactic attribute list:
01 Lian Huo = 10 (00010000 – INT based)
02 Ye Huo = 10 (00010000 – INT based)
03 Yan Re = 10 (00010000 – INT based)
04 Da Re = 10 (00010000 – INT based)
05 Huo Shen = 10 (00010000 – INT based)
06 Shui Tu = 10 (00010000 – INT based)
07 Shui Xing = 10 (00010000 – INT based)
08 Shui Lei = 10 (00010000 – INT based)
09 Hong Shui = 10 (00010000 – INT based)
0A Shui Long = 10 (00010000 – INT based)
0B Chi Xin = 94 (10010100 – auto succeed, INT+VIT based)
0C Tong Xian = 94 (10010100 – auto succeed, INT+VIT based)
0D Yin Xian = 94 (10010100 – auto succeed, INT+VIT based)
0E Jin Xian = 94 (10010100 – auto succeed, INT+VIT based)
0F Wan Fu = 94 (10010100 – auto succeed, INT+VIT based)
10 Ji Rou = C4 (11000100 – auto succeed, LDR+VIT based)
11 Protect = 94 (10010100 – auto succeed, INT+VIT based)
12 Duel = 20 (00100000 – STR based) ***
13 Ce Mian = 90 (10010000 – auto succeed, INT based)
14 Ji Mian = C0 (11000000 auto succeed, LDR based)
15 Charge = E0 (11100000 – auto succeed, LDR+STR based) ***
16 Yi Xin = 02 (00000010 POL based)
17 Li Jian = 12 (00010010 INT+POL based)
18 Qi Shou = C8 (11001000 – auto succeed, LDR+AGI based)
19 Jie Ce = 50 (01010000 LDR+INT based)
1A An Sha = 12 (00010010 INT+POL based) ***
1B Bei Ji = C0 (11000000 auto succeed, LDR based)
1C Fu Bing = 48 (01001000 LDR+AGI based)
1D Life = 94 (10010100 – auto succeed, INT+VIT based)
1E Raise = 94 (10010100 – auto succeed, INT+VIT based)
1F New Damage tactic 1 = 10 (00010000 – INT based)
20 New Damage tactic 2 = 10 (00010000 – INT based)
21 New Damage tactic 3 = 10 (00010000 – INT based)
22 New Damage tactic 4 = 10 (00010000 – INT based)
23 New Damage tactic 5 = 10 (00010000 – INT based)
24 New Damage tactic 6 = 10 (00010000 – INT based)
25 New Damage tactic 7 = 10 (00010000 – INT based)
26 New Damage tactic 8 = 10 (00010000 – INT based)
27 New Damage tactic 9 = 10 (00010000 – INT based)
28 New Damage tactic 10 = 10 (00010000 – INT based)
29 New Damage tactic 11 = 10 (00010000 – INT based)
2A New Damage tactic 12 = 10 (00010000 – INT based)
2B New Damage tactic 13 = 10 (00010000 – INT based)
2C New Damage tactic 14 = 10 (00010000 – INT based)
2D New Damage tactic 15 = 10 (00010000 – INT based)
2E New Damage tactic 16 = 10 (00010000 – INT based)
2F New Damage tactic 17 = 10 (00010000 – INT based)
30 New Damage tactic 18 = 10 (00010000 – INT based)
31 New Damage tactic 19 = 10 (00010000 – INT based)
32 New Damage tactic 20 = 10 (00010000 – INT based)
33 New Damage tactic 21 = 10 (00010000 – INT based)
34 New Damage tactic 22 = 10 (00010000 – INT based)
35 New Damage tactic 23 = 10 (00010000 – INT based)
36 New Damage tactic 24 = 10 (00010000 – INT based)
37 New Damage tactic 25 = 10 (00010000 – INT based)
38 New Damage tactic 26 = 10 (00010000 – INT based)
39 New Damage tactic 27 = 10 (00010000 – INT based)
3A New Damage tactic 28 = 10 (00010000 – INT based)
3B New Damage tactic 29 = 10 (00010000 – INT based)
3C New Damage tactic 30 = 10 (00010000 – INT based)
3D New Heal tactic 1 = 94 (10010100 – auto succeed, INT+VIT based)
3E New Heal tactic 2 = 94 (10010100 – auto succeed, INT+VIT based)
3F New Heal tactic 3 = 94 (10010100 – auto succeed, INT+VIT based)
40 New Heal tactic 4 = 94 (10010100 – auto succeed, INT+VIT based)
41 New Heal tactic 5 = 94 (10010100 – auto succeed, INT+VIT based)
42 New Heal tactic 6 = 94 (10010100 – auto succeed, INT+VIT based)
43 New Heal tactic 7 = 94 (10010100 – auto succeed, INT+VIT based)
44 New Heal tactic 8 = 94 (10010100 – auto succeed, INT+VIT based)
45 New Heal tactic 9 = 94 (10010100 – auto succeed, INT+VIT based)
46 New Heal tactic 10 = 94 (10010100 – auto succeed, INT+VIT based)
47 Yi Xin2 = 02 (00000010 POL based)
48 Li Jian2 = 12 (00010010 INT+POL based)
49 Qi Shou2 = C8 (11001000 – auto succeed, LDR+AGI based)
4A An Sha2 = 12 (00010010 INT+POL based) ***
4B Bei Ji2 = C0 (11000000 auto succeed, LDR based)
4C Fu Bing2 = 48 (01001000 LDR+AGI based)
4D Wuo Jian = 90 (10010000 – auto succeed, INT based)
4E Shui Jian = 90 (10010000 – auto succeed, INT based)
4F Cheng Nei = 90 (10010000 – auto succeed, INT based)
50 Gui Huan = 49 (01001001 – LDR+AGI based, enemy can't learn)
51 Gullwing = 49 (01001001 – LDR+AGI based, enemy can't learn)
52 Scout = 18 (00011000 – INT+AGI based)
Hex changes:
0x4130: A88398A93C2082C4
0x4190: 83C04AD0034CB0834C3092
0x4260:
69009D2062C011D016205083C000D003
4C9583A90E9D2062A011A9004CB086EA
EAEAEAEAEAEAEAEAEAEAEAEAEAEAEAEA
EAEAEAEAEAEAEAEAEAEAEAEAEAEAEAEA
EAEAEAEAEAEAEAEAEAEAEAEAEA4CD082
0x3BBA0:
079838E930854DA8A93B2082C44CEABA
0x3AE4B: 09–>0F
0xE8190:
034C8B83C01AD0034CAB83EAEA4CF082
0xE8300:
ADA062A64AE007B0022901E007900229
02C900F0034C1083A44DB9F0834C9081
A64DBDF0832902C902D0034C08834C8B
83
Default attributes:
0xE844D: 101010252518
0xEB8B0: 10B00285104C70B900
0xEB980:
BDF0832901C901D00BAC3164C0079004
A9008510AC3764600000000000000000
0xED250:
000000000000000000000000004C9DBB
0xEE190:
000000000000000000008A2024D14C4F
BA000000000000000000000000000000
0xEF9D0:
0000000000000000000000A90E2082C4
0xEFB80 (new tactic code):
E8E8BD2262C900F002A000E8E8BD2262
C900F002A000CACACACABD2262C90EC9
0ED002A000600000A90E2082C4C04DD0
26A200A54AC907B001E8BD226209029D
22622070BBC000D0034CCBB9A9238514
A90385154C8AA1C04ED026A200A54AC9
07B001E8BD226209049D22622070BBC0
00D0034CCBB9A9258514A90385154C8A
A1C04FD02CA200A54AC907B001E8BD22
6209089D22622070BBC000D0034CCBB9
A92AE001F002A92B8514A90385154C8A
A1C050D043A02EB939BC99507D8810F7
A200A01E844D4C507DA90E2082C42054
BC20E4C420A2C420BA9F20A6C42024F1
A90185872064E520FBC4DDBA2037A520
1FCFA2309A4C3BF1C051D060A051B97A
BC99507D8810F74C507DA90E2082C4A9
00857CA22320B8C920B3CDA67CA65B86
F1A200BDE78DA8E8B900672902F0F4C6
F110F0CA8A48A0052022C520DFCDA000
680A0AAABDF48D996000E8C8C004D0F4
2037A5201FCFA2309A4C3BF100000000
0xF0010: A91E2082C4
0xF0130:
0000000000000000BD0062C947D00FA8
AD28623D3081C900F0034CA88398C948
D00FA8AD2A623D3081C900F0034CA883
98C949D00FA8AD2C623D3081C900F003
4CA88398C94BD00FA8AD2E623D3081C9
00F0034CA88398C94DD00EA8AD226229
02C900F0034CA88398C94ED00EA8AD22
622904C900F0034CA88398C94FD00EA8
AD22622908C900F0034CA883984C9082
0xF02A0: 68C92BF004484CC080484C0080
0xF03B0:
0000000000000000E6ADA91E2082C400
0xF86D0 (tactic names):
5826643E0A1938303DFF000000000000
58223764380A1938303DFF0000000000
581237343D360A1D3438FF0000000000
521664380A1764303DFF000000000000
5216643B3B66383D36FF000000000000
5122323E642FFF000000000000000000
These have been added to IPS patch 1.3 which is now updated.
June 15, 2013 at 9:22 pm #45195sonic.penguinModeratorAwesome! Will have to figure out how to use 2 sets of Fu Bing…. Mini-Musou anyone?
June 16, 2013 at 7:43 pm #45196MiDKnighTModeratorMy preferred weapon enhancement isn't letting you equip armor or helmets right now. Oops – fixing…
June 16, 2013 at 8:01 pm #45197MiDKnighTModeratorFix for not allowing armor to equip:
0xEBC90:
C8C010D0EB4CB0BC0000000000000000
20507EA91E2082C40000000000000000
20B0C9200DD10F00A93A2082C4600000
A000B9B09BCD2278D009BD0061EAEA48
4C3EBCC8C010D0EAA00FB9A0BC99507E
8810F74C90BC00000000000000000000
0xE9BC0: 4B4C4D4E4F (this is a list of non-weapon icons that can be equipped by anyone)
June 16, 2013 at 9:42 pm #45198MiDKnighTModeratorFix for tactic level up issue:
0x3B816: D0–>10
June 17, 2013 at 4:26 am #45199MiDKnighTModeratorFix for tactic success/fail:
0x7BAC0:
98A44DC01DF004C01ED00AC98090034C
CBB94CD8B9C980B0034CCBB94C7EB900
Stomping out the buggies with the new stuff…
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