Home › Forums › Destiny of an Emperor › New Attributes + Tactic Expansion Project
Tagged: An Sha, Bei Ji, Destiny of an Emperor, Destiny of an Emperor Attributes, Destiny of an Emperor hacking, Destiny of an Emperor Mods, Destiny of an Emperor NES, Destiny of an Emperor Tactic, Fu Bing, Liu Bei, Tactic Expansion Project
- This topic has 119 replies, 8 voices, and was last updated 10 years, 4 months ago by sonic.penguin.
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June 18, 2013 at 3:54 pm #45200MiDKnighTModerator
Billeting fix:
0x393A0: B4A20720CA
0x3B7D0:
857FA93A2082C44C12B88E31644C7CB7
June 18, 2013 at 4:05 pm #45201MiDKnighTModerator2 more bugs to fix:
1. If an item is equipped in a pack and that general leaves and a new one is added, the weapon is auto-equipped even if it's not a preferred weapon.
2. Lud's item drop enhancement overwrote the space for enemy tactic profiles. Will have to move one of them.
June 18, 2013 at 7:17 pm #45202MiDKnighTModerator^^^ Fixed:
0x35C00: A93A2082C420ACF060
0x35C40: C09D006320F09B
0xE9BF0:
8E10788C11786000AE1078AC11786000
A90D2082C420E09BB9A860A8A9F08500
A9998501B9F08ED0034C1D9CA8A50018
69109002E601850088C000D0F2A00BB1
00990078C8C010D0F6A93E2082C420E8
9B4CF09B000000000000000000000000
0xF9C30:
000000000000000000A93A2082C4AD11
780A0A0A8510A9618511A000B1109920
78C8C009D0F6A200BD2078100338E980
A8B900B08500B970B08501A002B1009D
3078E8E009D0E1A000B92078C9C09023
C9DFB01F38E9809110B93078A200DD0B
78D00AB92078EAEAEA9110B93078E8E0
06D0EBC8C009D0D14C299C0000000000
0x7A710:
034C9699180A0A0A0A85B7A9909002A9
9185B8A5B7E90F85B7A8A90185B6A5AD
Tactic Profiles have been moved from 790## to 791#
I'll cut a new IPS patch soon with all these bug fixes.
June 18, 2013 at 10:38 pm #45203MiDKnighTModeratorTactic Profile Learning Bug Fix:
0xEB7B0: C900F00399A06560
0xEB810: 73F004C91DB00920A0B7C54D
June 19, 2013 at 6:16 pm #45204MiDKnighTModeratorIdeas for profile names:
Some examples:
Officer = default profile…
Ruler = Cao Cao, Sun Ce, Dong Zhou, Yuan Shao, etc…
Commander = Cao Pi (if Cao Cao is alive), Sun Quan (if Sun Ce is alive), etc…
Brigadier = Next level commander
Advisor = Guo Jia
Strategist = Jiang Wei
Healer = Monks, etc…
Warrior = Hua Xiong, Yan Liang, Wen Chou
Vanguard = Step above officer
Guardian = Defensive general
Juggernaut = Dian Wei, Wei Yan
Master = martial arts expert
Champion (1 per kingdom) = Lu Bu, Zhang Fei, Xu Chu
Archer = Huang Zhong
Sentinel = Someone with high AGI to scout
Calvalry = Xiahou Dun, other Wei and Gongsun Zan generals
Naval = Wu generals – Huang Gai, etc…
Poltician = Dian Yuan
Civil = Mi Zhe
Engineer = someone who can re-route water, flood, etc…
Pyro = self explanatory
Theif = self explanatory
Phoenix = Zhuge Liang, Pang Tong
Tiger = Zhao Yun, Guan Yu
Dragon = Zhang Liao
Infantry = Rebel force
Barbarian = Brigand force
Peasant = Yellow scarves
June 20, 2013 at 2:22 am #45205sonic.penguinModeratorIsn't Zhuge Liang the "Sleeping Dragon" so shouldnt he be Dragon? j/w
Zhang Liao was known as the "Invincible General" so perhaps one of those terms.
June 20, 2013 at 1:44 pm #45206MiDKnighTModeratorPicky picky…they were just examples. Now the question is – should I made those profile names the default in IPS patch 1 ?
Should there be pre-packaged profiles?
Oh, and my bro liked "Admiral" over "Naval".
July 11, 2013 at 11:01 am #45208unfyModeratorFunky question.
Has there been any thoughts about counter attacks ?
If natural (constantly passive via some formula) or requires a tactic to be cast, or whatever ?
ZyloWolfBane (euh, forgot his name here on the forum) and i discussed it shortly. very shortly heh. so very shortly.
July 11, 2013 at 11:01 am #45209unfyModeratorFunky question.
Has there been any thoughts about counter attacks ?
If natural (constantly passive via some formula) or requires a tactic to be cast, or whatever ?
ZyloWolfBane (euh, forgot his name here on the forum) and i discussed it shortly. very shortly heh. so very shortly.
August 6, 2013 at 10:47 am #45238ZyloWolfBaneParticipantI'd like the counter idea, or any number of the updated statistics/text styles/colors shown in this thread.
Kind of surprised I didn't see it before.
August 6, 2013 at 3:03 pm #45239MiDKnighTModeratorThe counter attack idea sounds like it might be a great way to add a new tactic. Or 2 tactics actually…
1) Add counter attacks to one ally
2) Add counter attacks to all allies
August 6, 2013 at 5:35 pm #45240unfyModeratorCounter attacks drastically change things. Look at any SMT game :) — or I suppose any strategy rpg.
I dunno if it fits in DoaE, but it's a thought.
August 10, 2013 at 1:23 am #45241sonic.penguinModeratorQuote:The counter attack idea sounds like it might be a great way to add a new tactic. Or 2 tactics actually……and how would anyone be able to kill Lu Bu then!? :twisted:
August 11, 2013 at 1:31 am #45242unfyModeratorQuote:…and how would anyone be able to kill Lu Bu then!? :twisted:Yeah. It makes a lot of the "get the enemy high strength guys beneath nearest power-of-ten" thing a lot more dangerous and not so great.
Coincidentally – instead of physical counter, what about a magic bounce ?
August 12, 2013 at 2:29 pm #45243sonic.penguinModeratorLike a counter tactic attack or a tactic that applies a counter via a smart guy used on a dumb guy to perform smart things like counter attacking?
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