Home › Forums › Destiny of an Emperor › New Mod: Hero of Chaos (Cao Cao Mod)
- This topic has 190 replies, 8 voices, and was last updated 3 years, 1 month ago by Cao Zhang.
-
AuthorPosts
-
January 29, 2014 at 9:25 am #53336sonic.penguinModeratorJanuary 30, 2014 at 9:37 pm #53375sonic.penguinModerator
An event from the mod where Chen Gong will leave the party with an appearance by Wang the Tiger :)
Oh no, Cao Cao will be alone AGAIN!? Answer: Yes, most of chapter 1 will be spent this way. I felt it would be different than every other mod which fixes the party with 7 people almost instantaneously. It will be a slow build, your first semi-permanent officers being the Super Xiahou Bros and expanding slowly from there. Hopefully it will be around the end of Chapter 2 before you gain a 7 person party.
Cao Cao
Xiahou Dun
Xiahou Yuan
Cao Ren
Cao Hong
Yu Jin
Who can be an early tactician that’s not overpowered? Li Dian? Cheng Yu (would make him more POL based with modest INT) Xun Bro’s would be POL tanks and not so much INT people. First “true” strategist will be Guo Jia, but when did he join? Before Dong Zhuo? Before the fight w/ Lu Bu? Need some help on this one people.Gonna try and use those new “damage” tactics. Powder is just too “Powderful” so early on in the game. :nod:
January 31, 2014 at 2:05 am #53376DragonAtmaModeratorFirst were likely Cao Cao and then Chen Gong. XD
But since they probably don’t count, Xun Yu joined in 191; his recommendations included Xi Zhicai, Xun You, Chen Qun, Zhong Yao, Guo Jia, and Sima Yi.
February 1, 2014 at 1:30 pm #53393sonic.penguinModeratorBut since they probably don’t count, Xun Yu joined in 191; his recommendations included Xi Zhicai, Xun You, Chen Qun, Zhong Yao, Guo Jia, and Sima Yi.
I didn’t know he recommended Sima Yi. Hmm, might have to make some changes.
Found a bug with the officer leave code:
If you have someone leave your party using the “officer leave” event and your entire party is dead except for the guy that leaves (for example Lu Zhi leaves and Cao Cao/Huangfu Song are dead), you will be walking around with ghosts (no sprites)… if you enter a battle with these ghosts the game freezes.February 1, 2014 at 4:40 pm #53395DragonAtmaModeratorWell, people disagree about what exactly go Sima Yi to join Cao Cao; they pretty much all agree that he was recruited in 208, though.
Plus, this is your mod; if you want, you could even have Xiahou Mao recommending Sima Yi. ;)
February 1, 2014 at 8:00 pm #53396sonic.penguinModeratorPlus, this is your mod; if you want, you could even have Xiahou Mao recommending Sima Yi.
Now that’s just….
…actually… :scratch:
February 1, 2014 at 10:20 pm #53397sonic.penguinModeratorFebruary 2, 2014 at 9:34 am #53402MiDKnighTModeratorFound a bug with the officer leave code:
If you have someone leave your party using the “officer leave” event and your entire party is dead except for the guy that leaves (for example Lu Zhi leaves and Cao Cao/Huangfu Song are dead), you will be walking around with ghosts (no sprites)… if you enter a battle with these ghosts the game freezes.Hmm what do we do about that though? How does the game handle it when Lu Bu or Guan Yu and Zhang Fei leave if the yare the last alive?
February 2, 2014 at 12:54 pm #53418sonic.penguinModeratorHmm what do we do about that though? How does the game handle it when Lu Bu or Guan Yu and Zhang Fei leave if the yare the last alive?
You’re right about that. That would be what to check into.
Also, did the Huo Hu Awards get changed?
- This reply was modified 10 years, 3 months ago by sonic.penguin.
February 2, 2014 at 1:03 pm #53421MiDKnighTModeratorAlso, did the Huo Hu Awards get changed?
No, just using an external polling site so I don’t have to create 10 threads.
February 2, 2014 at 1:46 pm #53422sonic.penguinModeratorGot it. Can you upload a version w/ the sprite editor fixed? Trying to create the first chapters here is a real pain since I can’t move sprites with ease.
February 2, 2014 at 2:01 pm #53423MiDKnighTModeratorGot it. Can you upload a version w/ the sprite editor fixed?
February 2, 2014 at 4:08 pm #53426sonic.penguinModeratorDoesn’t work. Every time I click on a town, then click on another, then click back on the town, the locations for the sprites change, or I can just click on the villager number and it changes the region/location numbers automatically all randomly. Eventually got this error.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.OverflowException: Value was either too large or too small for an unsigned byte.
at System.Convert.ToByte(Int32 value)
at DoaEditor.MainForm.SaveVillager() in C:\Users\mpolaski\Documents\DOAE\DOAE_Editor_Source\DoaEditor\MainForm.Places.cs:line 1220
at DoaEditor.MainForm.villagernum_SelectedIndexChanged(Object sender, EventArgs e) in C:\Users\mpolaski\Documents\DOAE\DOAE_Editor_Source\DoaEditor\MainForm.Places.cs:line 630
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)This helped to change them manually in addition to knowing the values are Y1,Y2,X1,X2:
0 = face up, wander around
1 = face down, wander around
2 = face left, wander around
3 = face right, wander around
4 = face up, feet not moving
5 = face down, feet not moving
6 = face left, feet not moving
7 = face right, feet not moving
8 = face up, feet moving
9 = face down, feet moving
A = face left, feet moving
B = face right, feet movingFebruary 2, 2014 at 4:20 pm #53427MiDKnighTModeratorHmm, it’s working for me. What’s the exact change you are making?
February 2, 2014 at 8:08 pm #53435sonic.penguinModeratorChanging sprite location, it randomly changes values each time I click on the sprite locations, or even on the location for that matter.
-
AuthorPosts
- You must be logged in to reply to this topic.