Home › Forums › Destiny of an Emperor › [MOD] Destiny of an Emperor; Flames of Wu
Tagged: Destiny of an Emperor, Destiny of an Emperor Mods, Destiny of an Emperor roms, Destiny of an Emperor Sun Ce, Destiny of an Emperor Sun Quan, Destiny of an Emperor Wu, Flames of Wu mod, Gan Ning, Han Dang, Huang Gai, Lu Su, Lu Xun, Pang De, sonic.penguin, Sun Ce, Sun Jian, Sun Quan, Taishi Ci, Wu, Yuan Shu, Zhang Hong, Zhou Tai, Zhuge Ke
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sonic.penguin.
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May 8, 2013 at 10:01 pm #43616
sonic.penguin
ModeratorSo I'm assuming no one has had any other issues? Has anyone actually beaten this mod yet? What are the thoughts on the final areas?
Btw, Atma, are you playing this?
May 8, 2013 at 11:27 pm #43617DragonAtma
ModeratorI strongly considered it, but I realized I'd wind up unconsciously lifting things for Destiny of Jin Xuan. :(
But once that's done…
May 9, 2013 at 12:12 am #43618Grundy
ParticipantQuote:Has anyone actually beaten this mod yet? What are the thoughts on the final areas?I have just the last fight to do…but I don't think it's going to happen. I have to use too many resources during the fight to be able to stand up to the "Surprise" after…
May 9, 2013 at 12:14 am #43619Grundy
ParticipantMaybe if I had Thwart, or even Chaos. But I have yet to recruit anyone (if there is any) that have it.
May 9, 2013 at 2:44 am #43620sonic.penguin
ModeratorYou can always walk back if you are unable to survive without having to repeat the prior battle. Throwing in Thwart or Chaos might be a possibility if I give it a 100+ TP use for each time, this way it will either be Thwart and kill or Zeal and kill, but not both.
May 9, 2013 at 11:21 am #43621Grundy
ParticipantQuote:You can always walk back if you are unable to survive without having to repeat the prior battleOh? Well this changes everything. I thought I had to do both fights again If I died.
May 9, 2013 at 4:38 pm #43622cabalpapa
ParticipantMy time has been very scarce, but I still haven't made it over the bridge north of Changsha where Huang Zu awaits me…
May 10, 2013 at 11:17 pm #43623sonic.penguin
ModeratorSo… are any other changes necessary? How were the tactic changes/damage/costs? How was the story? Who was way over/under powered? Any other major bugs?
May 11, 2013 at 1:19 am #43624unfy
ModeratorDue to personal issues I won't be able to continue with play through for a few weeks. At least, I won't be able to stream it.
I can possibly start a second play through and give things another go, though.
Sorry bout that, but things are bumpy at home right now… no choice.
May 11, 2013 at 2:25 am #43625sonic.penguin
ModeratorThat's cool. You can post your findings too, but keep the peace at home :unibrow:
May 11, 2013 at 6:00 am #43626DragonAtma
ModeratorErgh… here's hoping things become nonbumpy soon!
May 12, 2013 at 4:45 am #43627ludmeister
ParticipantHey Sonic!
I dropped in a couple of days ago, all stealthy-like, to see what you were up to, and how your Flames of Wu mod is coming along. I had the in-laws in town, and they hadn't seen my son in quite awhile, so they were more than happy to watch him for a couple of days. That meant I a couple of days to play your mod!
I enjoyed it quite a lot. You are a very proficient officer-portrait designer. More than once, I made a decision to use one officer or another simply because their portrait was badass. Also, I found your map edits quite interesting. It wasn't as frustrating as Rise of Ieyasu, if only because my DoaE knowledge helped me keep my bearings a bit, since you kept some things the same. Good use of humor. Very well done. I'm humbled that you used a few of my enhancements as well.
I realized right off the bat that you, MidKnighT, and others had been very busy perfecting DoaE coding, as I was introduced with the "FOCUS" command. Love it. Every tactic seemed legitimately useful. Loved using the "Duel" tactic, especially during the early and mid game, to put enemy warriors (who has 200-220 STR) in their place. They just couldn't compete with Gan Ning FLEXX
If there was one thing that bugged me during the course of the game, it was the lack of being able to convert the defeated officers of my enemies to my cause. That's a big deal to me, though the steady trickle of converts that I picked up in town served to defray this annoyance quite a lot. The other was the difficulty of keeping food in my soldier's mouths. As such, I wouldn't recommend this mod to a novice DoaE player, even starting out. The learning curve is just too steep.
I hope I'm not belaboring points that have already been brought up here (I didn't want to wade through 50+ pages of feedback, please forgive) :oops:
As for bugs… there was one person that I recruited from one of the towns… I believe he is the one that is supposed to trigger the ability to talk to Lu Su. His name creates problems. He makes the colors go all wonky when I'm recruiting generals in billeting. He also messes up the officer's name that appears directly above his in the billeting list.
Here the general, holed up in billeting:

This is is status screen:

And this is the aftermath, after I've said "goodbye" to billeting :cactuar:

That said, as one who's played the game a few times (just a few :crown:) advanced player, I enjoyed the mod immensely. I had toyed with the prospects of making a Wu mod, now I have no need. If I want to put my own touches on a Wu mod, I may just mod yours for my own enjoyment.
If I can think of any more things to say that can help make it better, or just make you feel better about your great achievement, I'll pass them along. For now, please accept my humble "thank you" for making the last couple of days a blast.
When all else fails... manipulate the source code.
May 12, 2013 at 1:13 pm #43628sonic.penguin
ModeratorQuote:Hey Sonic!I dropped in a couple of days ago, all stealthy-like, to see what you were up to, and how your Flames of Wu mod is coming along. I had the in-laws in town, and they hadn't seen my son in quite awhile, so they were more than happy to watch him for a couple of days. That meant I a couple of days to play your mod!
I enjoyed it quite a lot. You are a very proficient officer-portrait designer. More than once, I made a decision to use one officer or another simply because their portrait was badass. Also, I found your map edits quite interesting. It wasn't as frustrating as Rise of Ieyasu, if only because my DoaE knowledge helped me keep my bearings a bit, since you kept some things the same. Good use of humor. Very well done. I'm humbled that you used a few of my enhancements as well.
I realized right off the bat that you, MidKnighT, and others had been very busy perfecting DoaE coding, as I was introduced with the "FOCUS" command. Love it. Every tactic seemed legitimately useful. Loved using the "Duel" tactic, especially during the early and mid game, to put enemy warriors (who has 200-220 STR) in their place. They just couldn't compete with Gan Ning FLEXX
If there was one thing that bugged me during the course of the game, it was the lack of being able to convert the defeated officers of my enemies to my cause. That's a big deal to me, though the steady trickle of converts that I picked up in town served to defray this annoyance quite a lot. The other was the difficulty of keeping food in my soldier's mouths. As such, I wouldn't recommend this mod to a novice DoaE player, even starting out. The learning curve is just too steep.
I hope I'm not belaboring points that have already been brought up here (I didn't want to wade through 50+ pages of feedback, please forgive) :oops:
As for bugs… there was one person that I recruited from one of the towns… I believe he is the one that is supposed to trigger the ability to talk to Lu Su. His name creates problems. He makes the colors go all wonky when I'm recruiting generals in billeting. He also messes up the officer's name that appears directly above his in the billeting list.
Welcome back Lud! Glad you had a chance to try this out and thanks for critiquing it. Hmm, more than once person has had this bug where you recruit that guy that causes things to go bad. I tried it myself and never had that issue… do you use savestates? I'll have to do a playthrough again to test it out. The person you recruit there is actually Ling Tong FYI.
Have you found officers to be more balanced in this mod? That was my main goal. I took a different route other than just recruit every guy you come across as that was A LOT more controllable in terms of officer tactics/types. Plus you actually have to fight the person to recruit them and that only worked in some cases IE: Gan Ning, although I'd agree, its definitely not for the novice but the portrait work was an epic undertaking.
Quote:That said, as one who's played the game a few times (just a few :crown:) advanced player, I enjoyed the mod immensely. I had toyed with the prospects of making a Wu mod, now I have no need. If I want to put my own touches on a Wu mod, I may just mod yours for my own enjoyment.If I can think of any more things to say that can help make it better, or just make you feel better about your great achievement, I'll pass them along. For now, please accept my humble "thank you" for making the last couple of days a blast.
Twas due to the things added by you, MiDKnighT and the other awesome contributions that helped to make this happen. There is still a bug that causes the game to lock up on all outs and such when the person @ the bottom of the formation goes first but its rare.
Thanks again for trying it and any advice you can give on that bug issue. FLEXX It's always great to hear from ya
May 12, 2013 at 5:21 pm #43629Grundy
ParticipantThat bug that Lud had is the same on I had, and it looks like it's the same officer you pick up in Shi Sui or Hu Lao, can't remember which one.
May 12, 2013 at 6:02 pm #43630sonic.penguin
ModeratorI can't seem to reproduce the issue… Upon being added to the party, there seems to be no issues. WHen you recruited him, did he go straight to your party or straight to billeting b/c you had 7 people?
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