Home › Forums › Destiny of an Emperor › [MOD] Destiny of an Emperor; Flames of Wu
Tagged: Destiny of an Emperor, Destiny of an Emperor Mods, Destiny of an Emperor roms, Destiny of an Emperor Sun Ce, Destiny of an Emperor Sun Quan, Destiny of an Emperor Wu, Flames of Wu mod, Gan Ning, Han Dang, Huang Gai, Lu Su, Lu Xun, Pang De, sonic.penguin, Sun Ce, Sun Jian, Sun Quan, Taishi Ci, Wu, Yuan Shu, Zhang Hong, Zhou Tai, Zhuge Ke
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June 8, 2013 at 3:01 am #43664unfyModerator
Still without power at home (over 4 weeks now ? heh) … soooo… still haven't gotten to get around to it.
Another week to go or so.
June 8, 2013 at 7:28 pm #43665sonic.penguinModeratorSheesh! Do you live in Alaska and are snowed in or something? 4 weeks without power and I'd lose everything in the fridge, not to mention my mind :P
June 15, 2013 at 2:44 am #43667unfyModeratorPower restored. Need to re-sign up for 'net access.
In the mean time ….
Is the twitch game play preferred or would you prefer fceu fm2 movies or whatever ? Dunno if i can do a network chat commentary without net play enabled (if it supports it), and dunno if net chat stuff is recorded in the fm2's…
annnnndddd…
amused at 'mr happy' sticking lol
June 15, 2013 at 1:18 pm #43668sonic.penguinModeratorhe heh, glad its working again. I believe I have found a fix to the glitched officer people have been experiencing. It has to do with a person being recruited in forts on the main fort screen. Possibly all my sprite switching in terms of colors and types overloaded the engine as I think the game is only designed to incorporate so much at once. I've found that by moving that sprite say, inside a tent, eliminates that glitching bug. Will re-upload a new version with that fix momentarily.
June 16, 2013 at 4:16 am #43669unfyModeratori'll be holding off on continuing my play through (or restarting it since it's been so long) until after get net turned back on. since it's been so long, i won't remember much about early game (other than getting raped by tigers and starving) … so… should be fun :)
and no – i thought i had bill on auto pay, it wasn't … so ignored bills thinking they were being paid… this state has humane laws where ya can't kill such things in the middle of winter, so bill grew to point they wanted a testicle heh…. and was caught flat footed when it happened :P.
as far as folks having problems …. i didn't really have earth shattering impossibilities. granted, i was only just starting to enter the jin territory stuff.
maybe folks were silly and booted Gan Ning out of their party. They shouldn't do that. Gan Ning HUNGERS!^O)(@!#U$)(*@#
June 16, 2013 at 7:40 pm #43670KingGainerParticipantFinally, life stopped getting in the way of my video games, and I had a chance to finish this game.
Thank you Sonic!
Wall of text incoming, you have been warned.
Overall, I thought it was VERY good…it was well balanced and fun, generally just hard enough to make me plan ahead for tough battles and agonize over party choices a few times, but not so hard that I felt battles were impossible without grinding or save states (like Ieyasu…). I loved how you used the "less is more" philosophy with officer stats; even with their poor stats, Zhou Fang was necessary for me at points, Sun Shang was one of my most used officers, and I used a spoiler character with a 210 as his highest stat in my active party for the entire game as my all-star. The story was also entertaining for me from beginning to end, and considering that Wu is my least favorite kingdom, it's pretty awesome that you were able to make me enjoy this so much. I thought FoW did have one big problem, though.
In the Jin section, after you fight Zhong Hui and enter his camp, there's a familiar face in town who gives you access to the bonus area, and now you can Seawing to Runan. Which of course sells the best equipment. Which makes the rest of the game a joke. Even without Halberds, with 3 Steeds and a few Heaven M and Fear H, the rest of the game's battles, including the last few in the bonus area, boiled down to this:
Zeal, Attack. Rest of party focuses. Heal when necessary. Focus. Enemy uses Chaos? Focus repeatedly and heal until it wears off. Enemy uses Thwart? Focus repeatedly, my AC and troop count is high enough to endure until I can heal. Enemy uses Evade? Focus repeatedly and heal until I can attack. Enemy uses Raise on a dangerous general? 3 generals using Zeal/Steed Attack can kill anyone in a few hits, so it doesn't matter. Enemy uses Zeal then Barrages me repeatedly? I always have Protect up versus smart guys, so it doesn't do much damage. My own Barrage didn't do much and would fail against the enemies I really needed to take down, so I didn't really bother and just attacked instead.
So for me, once you get access to Runan, the Jin section and the bonus section were much easier than almost everything else before them. I think it would've helped if the last cave did NOT have a Halberd, 2 Heaven M, and 2 Fear M in chests. That's 324500 gold of value for nothing – if that equipment wasn't there, or if there were at least less of it, then the player would acquire this ultimate equipment as he could afford it instead of all at once for free, and these last few areas wouldn't be such a cakewalk.
Speaking of cakewalks, there is a particular character that can be acquired pretty easily at this point who just might have a very high troop count (that levels up!) and two stats at max, plus Behead. Maybe…that's a mistake. I certainly laughed and cheered about it, but this guy could Behead two enemies on the first turn sometimes, and then take out a 55k+ enemy with over 200 AC in one Zealed Carnage if he got enough extra attacks afterwords. And that happened a LOT.
Overall, there are three recruitable officers with 255 Str/255 Agi. One of them broke the game but is easy to acquire, the second one broke the game even further but at least he's not available until near the very end, and the third one is available at the same time as the second, but has fewer than 30k troops at max level and a low Int, so he's not really so bad. Maybe the third one should be the only max Str/Agi character that can be recruited? Maybe…he should be recruitable a little earlier?
I have a few other comments; characters that I thought were underpowered, and even a few overpowered ones, and also some thoughts on TP costs (and no, I don't mean the 100 TP stuff), but I'll save that for later, I think I've typed enough for now.
Thanks for putting up with me ;)
June 16, 2013 at 9:47 pm #43671sonic.penguinModeratorQuote:this state has humane laws where ya can't kill such things in the middle of winter, so bill grew to point they wanted a testicle heh…. and was caught flat footed when it happened :P.Taxes are really getting high arent they?
Quote:Overall, I thought it was VERY good…it was well balanced and fun, generally just hard enough to make me plan ahead for tough battles and agonize over party choices a few times, but not so hard that I felt battles were impossible without grinding or save states (like Ieyasu…). I loved how you used the "less is more" philosophy with officer stats; even with their poor stats, Zhou Fang was necessary for me at points, Sun Shang was one of my most used officers, and I used a spoiler character with a 210 as his highest stat in my active party for the entire game as my all-star. The story was also entertaining for me from beginning to end, and considering that Wu is my least favorite kingdom, it's pretty awesome that you were able to make me enjoy this so much.Glad I accomplished this. It is VERY hard to make a balanced mod ALL the way through. Glad the story made sense also w/ all the towns mixed up and map changes.
Quote:So for me, once you get access to Runan, the Jin section and the bonus section were much easier than almost everything else before them. I think it would've helped if the last cave did NOT have a Halberd, 2 Heaven M, and 2 Fear M in chests. That's 324500 gold of value for nothing – if that equipment wasn't there, or if there were at least less of it, then the player would acquire this ultimate equipment as he could afford it instead of all at once for free, and these last few areas wouldn't be such a cakewalk.Actually, I considered this but I actually rushed the bonus section of the game so I could get it released. This helps me a lot having you play test it thoroughly like this and I will likely make those changes w/ the updated release. I just found it to be almost impossible without adding ANY of those items but then again, I never recruited those end-guys to play test it either as I always had to restart the game whenever I made recruitment/encounter changes (it makes you do that).
Quote:Speaking of cakewalks, there is a particular character that can be acquired pretty easily at this point who just might have a very high troop count (that levels up!) and two stats at max, plus Behead. Maybe…that's a mistake. I certainly laughed and cheered about it, but this guy could Behead two enemies on the first turn sometimes, and then take out a 55k+ enemy with over 200 AC in one Zealed Carnage if he got enough extra attacks afterwords. And that happened a LOT.I think I know who this is but you'll have to detail me in so I know there wasn't a mistake. I don't believe I have a character than can have both Behead and Carnage though….
Quote:In the Jin section, after you fight Zhong Hui and enter his camp, there's a familiar face in town who gives you access to the bonus area, and now you can Seawing to Runan. Which of course sells the best equipment. Which makes the rest of the game a joke. Even without Halberds, with 3 Steeds and a few Heaven M and Fear H, the rest of the game's battles, including the last few in the bonus area, boiled down to this:The town that is 'formerly' Ru Nan or the one in my mod that I have replaced it with? That might be a mistake.
Quote:I have a few other comments; characters that I thought were underpowered, and even a few overpowered ones, and also some thoughts on TP costs (and no, I don't mean the 100 TP stuff), but I'll save that for later, I think I've typed enough for now.Let me know about this as I am currently modifying it.
June 20, 2013 at 6:53 am #43672unfyModeratorre: taxes
Heh, nope. Just many months of thinking it was being paid when it wasn't. Then winter coming to a close and the shut off… while I was spending money on some science'ing supplies…. *cough*. Still a bit flat footed and will be a few weeks before internet at home.
re: Sun Shang was one of my most used officers
Hm, I don't think I used Sun Shang at all ? Or very little ? Was middling stats and just didn't seem to fit in at all IIRC ? Been a while :/.
I'm still a bit upset about the thought of having to lose Hungry Nephew (er, Gan Ning) towards late game. I'll prolly insist on keeping him in the first 5 no matter what out of sheer loyalty though ;).
Mr Happy at 210 Int does need to be in the party for sure, I think. The spell he grants you isn't necessarily game destroying … which is nice in how it was balanced. Kudos. Granted, that spell used against you tends to wreck your team heh.
re: 100tp cost spells
I think those were done fairly well. But I did have complaints about a few tactics that seemed to cost too much compared to damage output. Given that these new tactic things are all experimental stages and finding balances is rough it's understandable.
re: repetitious battles
Most turn based RPG's will boil down to something like that.
The original: zeal's, then power pills. Or thwart + zeal + power pill. Or An Sha attempts with resets.
Focus and the balancing Sonic's done in FoW has done well for providing a few different ways to handle fights… and if something goes awry you *can* still recover from it. With focus, you can also have longer fights while you attempt to balance damage output vs tp regen and stuff.
In RoI, what would have been the Jing Zhou area, I basically just stampeded through with War Edge. That was definitely broken :).
My fight with the guy in the house with a girl was probably the most 'unorthodox' style fight I've had to do in any doae. Some of the ROLB had similar fights towards the end with the servant girls or whatever they were called… but yeah.
Which, I hope Sonic did at least watch that house fight in the twitch recordings ;) … it was a bit back and forth-ish, and was a fine demonstration of focus in heavy use heh.
June 20, 2013 at 6:49 pm #43673sonic.penguinModeratorSun Shang was a hard fit, especially since by that point you have officers that fit both extremes in terms of INT or STR but she is one of the few people you get that have X-bows
I still am going to fix Mr. Happy though. Probably so he doesn't have Behead.
Balancing is the hardest part and requires the most testing so weapons, tactics, and battles aren't so off kilter.
Quote:My fight with the guy in the house with a girl was probably the most 'unorthodox' style fight I've had to do in any doae. Some of the ROLB had similar fights towards the end with the servant girls or whatever they were called… but yeah.Which, I hope Sonic did at least watch that house fight in the twitch recordings ;) … it was a bit back and forth-ish, and was a fine demonstration of focus in heavy use heh. .
This one was made just for fun, I never thought anyone would win it early on, but more like a challenge battle to return to later in the game and laugh because you get smashed if you try it too early :P
June 21, 2013 at 8:57 am #43674MiDKnighTModeratorI was near the end of this when I left off (and was lost) and just picked it up again (got involved with other projects). I finally found where to go next. Discovered Ru Nan and the final battle. Both of which require major luck without Thwart. The problem is you can't stop them from using Raise and if you are unlucky with their Raise usage you're screwed. If you're gonna have 3+ enemies with Raise you gotta be able to use Thwart IMO.
Quote:lol yeah i made zhou yu have 255 because i was so sick of dying constantly from not having thwartNow I understand!
But on the bright side, the castle shuffling and map changes are unbelievable. I don't know how you have the patience to do this lol. I get a little impatient with the map editor doing one region at a time out of 200 something. I hope I can become proficient enough in DoaEditor to have a "large map" option for editing. Ie…a pop up that lets you edit 6 or so regions at the same time. That said, the gullwing system is a bit confusing and I did get lost a bunch. With all the complicated map changes and tactic/weapons changes and such, these mods are going to need to come with an instruction manual. :o
The Shanyu town was great. As was the tiger's den and dragon cave. Stuff like that makes the mods really unique. Oh, and the portraits are amazing!
June 22, 2013 at 4:25 am #43676unfyModeratorSun Shang / xbows – i think i might have used her for that express purpose for a short while ? don't recall…
Mr Happy / behead – hmmm I didn't get to use him for very long before the game locked up, but behead didn't seem to be an earth shattering game changer or anything. Possibly handy, yes… but not ZOMG. Although — being on the receiving end of the behead was not cool.
Dude in a house with a chick: bwahahaha. Glad I was able to throw a curve ball and beat it early ;). I don't recall getting anything interesting of a reward… but still, heh.
The spoilers of upcoming 3 enemies with Raise and no 'thwart': are you just trying to piss off the player ? I'll have to hold judgement until I get to that point myself. If they got 'negate', then it might be rage worthy heh.
June 22, 2013 at 3:46 pm #43677sonic.penguinModeratorQuote:DoaEditor to have a "large map" option for editing. Ie…a pop up that lets you edit 6 or so regions at the same time.That would be nice. It's always been hard to piece together multiple sections. Overlapping them would be good so you could see where mountain ranges and rivers connect.
Quote:hat said, the gullwing system is a bit confusing and I did get lost a bunch.This would be easier if somehow we could change the order of the gullwing list. Currently they are only updated in a rather random order, but there's nothing I can do when I'm pushing the map-editing envelope!
Quote:Oh, and the portraits are amazing!Good to hear :)
Quote:Sun Shang / xbows – i think i might have used her for that express purpose for a short while ? don't recall…That is how I tried to make her more useful.
Quote:Mr Happy / behead – hmmm I didn't get to use him for very long before the game locked up, but behead didn't seem to be an earth shattering game changer or anything. Possibly handy, yes… but not ZOMG. Although — being on the receiving end of the behead was not cool.I honestly never played through the game by recruiting him, probably should have, as I have no clue how unbalancing that makes this.
Quote:Dude in a house with a chick: bwahahaha. Glad I was able to throw a curve ball and beat it early ;). I don't recall getting anything interesting of a reward… but still, heh.The reward is being able to recruit him later….
Quote:The spoilers of upcoming 3 enemies with Raise and no 'thwart': are you just trying to piss off the player ? I'll have to hold judgement until I get to that point myself. If they got 'negate', then it might be rage worthy heh.I'm currently modifying FOW with the new updates being released. This is a balancing issue that I will likely fix in addition to some end-game items.
IN addition to all of this, I will be making a Ling Tong fix too so players don't get that garbled text upon recruiting him.
June 23, 2013 at 6:55 pm #43678KingGainerParticipantWhew, I finally got back. Okay, here's a few more observations from me about certain playable characters:
Sun Shang: Am I really the only person who likes her a lot? 190 Int puts her out of consistent Behead range, which is important considering all of the Beheads coming at you after she joins. It also makes her more difficult to Terror, plus she doesn't automatically get hit by Flare/Phoenix, unlike every other warrior type. She has a high soldier count throughout the game, and she packs a hard-to-resist Terror herself – in the next two chapters after you get her, you face a bunch of high-Str, high-AP, low-Int guys, and you NEED that Terror to work. Basically, she's really defensive. Crossbows is icing on the cake. Whether it was intentional or not, I think it's awesome that you made a character who appears so mediocre so useful!
Mr. Happy: Two uses of Behead will usually take out everyone vulnerable to it for only 40 TP. It's good, but not game-breaking, and it's fine on the other guy you get that has it. What's game-breaking is that he has 255 Str and Agi, and no weaknesses! Even if you make the end-game equipment less available, all the player has to do is give what he does have to this guy and he can still casually stroll through the last two areas. With Zeal, a Tiger Paw, and a Halberd, it doesn't matter how many enemies have Raise, his damage outpaces potential enemy recovery.
The Guy in the House: I think he's totally balanced and a cool end-game reward, but he's overshadowed by Mr. Happy and the other guy with 255 stats in a house near the very end, both of whom have higher stats and higher soldiers. I still think that this guy – the original house man – should be the only 255/255 guy you can recruit.
Ling Tong: For a warrior-type, his Str and troop count are low. His Int is higher than Gan Ning and Ding Feng, but lower than every other warrior. And his Agi, while high, doesn't balance out his other stats. Why not give him something like a 245 Agi? That would at least guarantee that he'll go before most of the enemies, in addition to making him look better. It's not really a big deal, but I never thought that he was a viable choice compared to every other leveling general.
The guy who joins after Shu: Wow, he's great. Best Terror in the game, and he does everything else anyone would ever need for the rest of the game except use Raise and Focus for 3-6. I even won a few duels with him! Personally, he was one of my favorite things about this mod! Thanks for putting him in!
I know that's a lot of text, sorry about that ;) Thanks as always!
June 23, 2013 at 11:02 pm #43679sonic.penguinModeratorQuote:Whew, I finally got back. Okay, here's a few more observations from me about certain playable characters:Sun Shang: Am I really the only person who likes her a lot? 190 Int puts her out of consistent Behead range, which is important considering all of the Beheads coming at you after she joins. It also makes her more difficult to Terror, plus she doesn't automatically get hit by Flare/Phoenix, unlike every other warrior type. She has a high soldier count throughout the game, and she packs a hard-to-resist Terror herself – in the next two chapters after you get her, you face a bunch of high-Str, high-AP, low-Int guys, and you NEED that Terror to work. Basically, she's really defensive. Crossbows is icing on the cake. Whether it was intentional or not, I think it's awesome that you made a character who appears so mediocre so useful!
Glad someone finally realized this :)
Quote:Mr. Happy: Two uses of Behead will usually take out everyone vulnerable to it for only 40 TP. It's good, but not game-breaking, and it's fine on the other guy you get that has it. What's game-breaking is that he has 255 Str and Agi, and no weaknesses! Even if you make the end-game equipment less available, all the player has to do is give what he does have to this guy and he can still casually stroll through the last two areas. With Zeal, a Tiger Paw, and a Halberd, it doesn't matter how many enemies have Raise, his damage outpaces potential enemy recovery.I'd agree. From what I've heard, he is a bit overpowering. Will probably make him non-recruitable at this point.
Quote:The Guy in the House: I think he's totally balanced and a cool end-game reward, but he's overshadowed by Mr. Happy and the other guy with 255 stats in a house near the very end, both of whom have higher stats and higher soldiers. I still think that this guy – the original house man – should be the only 255/255 guy you can recruit.This will be easy to do.
Quote:Ling Tong: For a warrior-type, his Str and troop count are low. His Int is higher than Gan Ning and Ding Feng, but lower than every other warrior. And his Agi, while high, doesn't balance out his other stats. Why not give him something like a 245 Agi? That would at least guarantee that he'll go before most of the enemies, in addition to making him look better. It's not really a big deal, but I never thought that he was a viable choice compared to every other leveling general.I was thinking the same thing. I will probably reduce the agility of Gan Ning to make his beastly STR and soldier count more balanced with a lower agiliity. Ling Tong might get that agility bump or maybe a little higher INT
Quote:The guy who joins after Shu: Wow, he's great. Best Terror in the game, and he does everything else anyone would ever need for the rest of the game except use Raise and Focus for 3-6. I even won a few duels with him! Personally, he was one of my favorite things about this mod! Thanks for putting him in!I'm assuming you mean the guy w/ 170/210 stats? Yeah, I thought he would be a great neutral addition, but nothing TOO overpowering.
Quote:I know that's a lot of text, sorry about that ;) Thanks as always!No problem, it's what is going to make this better!=
July 22, 2013 at 3:06 pm #43680sonic.penguinModeratorFor some reason I can't reply on the DOAEditor thread… At any rate, I'm back from vacation and currently in the process of moving my residence. Anyways, I ran into my little bug simply by clikcing on a different officer name while DOAEditor was up. Nothing major.
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