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Tagged: Romance of the Three Kingdoms, Romance of the Three Kingdoms 2, Romance of the Three Kingdoms II, rotk2
- This topic has 333 replies, 11 voices, and was last updated 12 years, 2 months ago by
unfy.
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August 29, 2012 at 6:00 pm #40891
unfy
ModeratorIf ROTK2 hadn't been re-released on the iOS platform, I'd be inclined to agree with fair use as a viable option. Much like DoaE mods are very squarely protected under fair use.
Quote:1. the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
2. the nature of the copyrighted work;
3. the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
4. the effect of the use upon the potential market for or value of the copyrighted work.
Clause 1's 'non profit' is connected entirely to 'educational' – there is no comma there. While the nature of the project is an homage to the series and such… it might offer competition to it if it ends up very good (knock on wood).
Clause 2: it's an entertainment piece. being based on a well known story helps some (but not as far as the art goes)
Clause 3: proportions would be legal argument crap. How much does the general portraits take up of the games graphics ? How important is facial recognition ? etc. How much of the general statistics lists could be considered derivative etc ? How important are they ?
Clause 4: i had eventual plans to release the project on iOS platform, this would make it a possible direct competitor.
…. not using koei art is just the best bet for the project. besides, being a game developer myself for my day job (and hobby) for over a decade, it's just bad mojo as well as karma etc.
August 29, 2012 at 7:37 pm #40892MiDKnighT
ModeratorI find ROTK games to be educational. At least I did when I was learning about all the historical figures.
August 29, 2012 at 9:45 pm #40893DragonAtma
ModeratorI agree; without games, the three kingdoms period would be dead to me.
Unfortunately, judges disagree.
August 30, 2012 at 12:34 am #40894unfy
ModeratorYou're grabbing at straws and y'all know it :)
If you take 'educational use' to that extreme, then what about edutainment games ? You're free to copy those as you see fit ? I think not :)
And yes, ROTK1/nes was my introduction to the three kingdoms stuff, too heh.
Oh, and why would we want to use the koei art ? because it's good ? well.. that's fairly damning in of itself heh.
Simple answer is simple: no koei art beyond this dev demo thing. The dev demo won't be posted publicly but a link will be emailed … or i'll post it without the koei art, etc.
If we got any questions about the art or any of this, feel free to bug me, unfies [at@at] gmail [dot.dot] com
Don't think a copyright discussion is vary appropriate here ? :)
August 30, 2012 at 12:55 am #40895sonic.penguin
ModeratorWhile I was studying to be a GFX designer I had a few copyright classes, but that was mostly over word usage and pictures. I'm not sure about too much with games other than the life of the product + 50 years or something to that effect…
August 30, 2012 at 1:14 am #40896unfy
ModeratorI believe within the last 10 years or so, Congress ended up pushing that to 75 years. I believe movie & music industry was behind it (dunno about book publishers).
I whole heartedly disagree with such a huge length of time, but the laws are what they are.
There was also an awesome meme-esque thing that started out with a solid color'd rectangle and slowly increased resolution over a half dozen or dozen iterations… constantly asking "is this copyright infringement yet?". 'twas a nice example piece.
I suppose this is a particular point in the project where I am being anal about it heh. Besides, in all honestly – I'd rather the project have it's own artistic feel. Can the portraits be similar to the koei art – yes… but the degree of how derivative they are would definitely be a judgement call. Thus any releases by *me* will have to pass my judgement.
Being heavily mod'able and skinable and stuff – there's no stopping someone else from doing it hehehe.
August 30, 2012 at 1:43 am #40897DragonAtma
ModeratorCopyright Act of 1976 – extended term to either 75 years or life of author plus 50 years (prior to this, "[t]he interim renewal acts of 1962 through 1974 ensured that the copyright in any work in its second term as of September 19, 1962, would not expire before Dec. 31, 1976.");[1] extended federal copyright to unpublished works; preempted state copyright laws; codified much copyright doctrine that had originated in case law
Copyright Term Extension Act of 1998 – extended terms to 95/120 years or life plus 70 years
You can thank mickey mouse (or, rather, disney) for that.
August 30, 2012 at 2:04 am #40898sonic.penguin
ModeratorLike a walking talking dictionary full of all sorts of semi-useful but otherwise useless information :)
August 30, 2012 at 2:37 am #40899DragonAtma
ModeratorYes, assuming I have access to wikipedia and/or google. XD
August 30, 2012 at 2:50 am #40900unfy
ModeratorSo in 6 years time or so, we'll see another extension. Yay. Or something.
Anyhoo, tonight will be the beginnings of the province screen gui stuff (again, all ugly and just 'hey it works'). won't be much on animation or anything, just buttons to press.
Then either later tonight or the next time I poke at the project with a stick… it'll be actually having it take ya into general selection screen and causing that to flow / work.
Lastly, after entering / leaving general selection screen works (already does?), it'll be starting to fill in the RPN equations and such. They'll just be dummy equations for now (but read from file etc).
I'll be attempting to get this stuff done in such a way that it'll handle the more complicated commands (spy, recruit, etc) as well (has to keep multiple lists of generals etc).
After all of this, it'll either be letting people poke at it and say what a pile of shit it is (which it is at the moment heh), or getting some of the battlescape stuff implemented etc.
August 30, 2012 at 2:58 am #40901DragonAtma
ModeratorNah, we'll just bug you to switch form RPN to the math system of civilized people. :Þ
August 30, 2012 at 3:25 am #40902unfy
ModeratorQuote:Nah, we'll just bug you to switch form RPN to the math system of civilized people. :ÞI might be able to do something like that. It'll be strictly left to right (no 'my dear an sha') and make use of parenthesis. Dunno how it'll handle:
"8 + 3 – 5 + 3 * 7"
With how I *think* it'd work out… it'd be:
8 + 3 – 5 + 3 * 7
11 – 5 + 3 * 7
6 + 3 * 7
9 * 7
63
It's also a bit uglier to implement in code.
Final answer: we'll see… but that comes after all of the current phase of gui work is done (ie: rpn already works, thus implementing 'normal math' would be redoing something that already exists).
And just to be snarky, "8 + 3 – 5 + 3 * 7" in left to right to eval like the above did would be rpn written:
8 3 + 5 – 3 + 7 *
hehehehe
August 30, 2012 at 10:35 am #40903unfy
Moderatorstep 1: new province screen done and it's as ugly as i had hoped :)
tomorrow: buttons.
August 30, 2012 at 12:11 pm #40904MiDKnighT
ModeratorAugust 30, 2012 at 2:59 pm #40905DragonAtma
ModeratorAwww, Liu Yan is so cute!
That said, you may be overdoing it with the chinese influences.
Also we need to decide on which stats — both for the provinces and for the officers — to use.
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