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Tagged: Romance of the Three Kingdoms, Romance of the Three Kingdoms 2, Romance of the Three Kingdoms II, rotk2
- This topic has 333 replies, 11 voices, and was last updated 12 years, 2 months ago by
unfy.
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September 15, 2012 at 3:12 am #40951
sonic.penguin
Moderatoresteemed, lol :unibrow:
September 16, 2012 at 11:46 am #40952DragonAtma
ModeratorSelf-note for when we finally get around to adding events…
[check on a random month, once each year]
If (Lu Meng and Jiang Qin are in the same force) {
   If (both of them served for 5+ years)
      If (their ruler has 70+ Int) {
         Display text about the force's ruler convincing Lu Meng and Jiang Qin to study scholarly pursuits
         +10 Int, +10 Pol for both of them
         Any other relevant skill changes would go here
         This event is set not to trigger again
      }
   }
}
See also: http://en.wikipedia.org/wiki/Lu_Meng#Scholarly_pursuits
September 17, 2012 at 7:16 am #40953unfy
Moderatordid a bunch of laundry today as well as other cleaning…
apparently twisting / turning / lifting the heavy laundry basket wasn't the greatest idea… re-tweaked my back a bit :(
gonna take a couple days to get over it…. might mean i can get back to this…
here's hoping :)
September 17, 2012 at 9:51 am #40954DragonAtma
ModeratorOh dear.
Paging Hua Tuo, paging Hua Tuo…
EDIT: Will we be including NPCs? For example, I don't see Hua Tuo being a playable character, but he can certainly help out officers by healing them, plus his presence can reduce the effect and likelihood of disease…
September 19, 2012 at 2:21 pm #40955DragonAtma
ModeratorOkay, here's a question I should have asked but haven't. Fine, two questions.
(1) Will we be including fictional officers? As much as you may like Zhou Cang, he's believed to be 100% fictional.
(2) Will we be including jiaozhi? Given how distant it is and how underpopulated it is, some games (such as 2 and 10) include it, while others (such as 8, 9, and 11) do not. Case in point: http://www.gamefaqs.com/ps2/914672-romance-of-the-three-kingdoms-viii/images/gs_screen-7 is an example of no-jiaozhi china.
September 22, 2012 at 12:28 am #40956sonic.penguin
ModeratorHey Atma, wheres the rest of those portraits!? :D
September 22, 2012 at 5:17 am #40957DragonAtma
ModeratorThey will come when they come! Be patient, they'll get here eventually, and bugging me is more likely to delay them than speed things up. :(
September 22, 2012 at 2:06 pm #40958sonic.penguin
ModeratorOuch, felt the sting of that one. Well whenever, just wanted to send a reminder :)
September 26, 2012 at 8:07 am #40959unfy
ModeratorWork's been busting my ass (getting overtime, when even 30hrs hurts etc)…. mixed with still having to clean here at home, been icky.
… and … the next update I was wanting to do isn't exactly trivial (relates to gui / button detection for which function to call etc). Well, not so much icky but just needs to be planned a bit. it's something i can quickly just hack in a hard coded icky nasty thing, but it'd prolly take just as much to make it configurable.
i've been avoiding thinking about the more complex things mentioned in last two pages of this forum thread… basically wanting to focus on getting stuff done for the immediate 'at hand' stuff.
iirc, this would be 'button definition -> what function to call' coupling, moving button stuff to an ini / txt file rather than hard coded, and RPN stuff. an outlier thing would be changing how animations are stored (currently images that are big/tiled, kinda pita to create by hand… wanting to move to numbered thingie… such as button_idle_frameXX.png or something).
but immediately – is gui coupling, prolly ini / txt thing, and rpn.
And for a completely off topic note, past 3 days i had a game itch that i get every few years… a game that Dragon Atma is well aware of :P. Mystery game is uncharted waters (typically 2/new horizons)… and have done so this weekend. sadly, the game gets tedious after a bit due to limitations in its economy and ship selection… but its still an itch heh. i really wish that game was 20% more refined, then it'd just be down right drool. Anyhoo, i've got my 5 teks, 5 full rigged, and mostly world dominated so…. i'm pretty much done with it.
September 26, 2012 at 8:14 am #40960unfy
Moderatoroh, but quick answers:
fictional characters: yup… gotta have'em (some ppl like'em etc) … and if we're possibly promoting random soldiers with random stats / names after battle or at other times… then the 'canon' fictional should be there.
jiaozhi: given that the goal for myself is to be mostly rotk2-esque, then my stuff will have it in it.. but given that the map is modable … then… it's up to whoever makes the mods ?
i'm picturing that there will be a base version of the game (perhaps 'unfy mod!'), and then the other mods that others might do. i've obviously expressed resistance to some suggestions here, but depending on how difficult things are to implement, i don't mind implementing the ability to do stuff beyond my own personal desires etc :) … hell, there are several additions that are already going to be supported that i'm not a huge fan of but makes perfect sense for the scope of the project <3
edit:
actually, concerning fictional: again, the thing is designed to be modable with as little as possible as being hard coded… and tools will be available, etc… so… :P
September 26, 2012 at 11:26 am #40961DragonAtma
ModeratorSpeaking of mods, we should have special challenges that only cover part of the map (5-10 provinces) and a time limit. Here are some challenges to consider (keep in mind that "Conquer X" means "take all of X's territory, while "Eliminate X" means "Kill the officer X"):
[184] The Yellow Turbans:
He Jin: Eliminate Zhang Jiao, Zhang Bao, and Zhang Liang.
Zhang Jiao: Capture the city with Emperor Ling.
[190] ADZC:
Dong Zhuo: Eliminate the allied forces.
Allies: Eleminate or conquer Dong Zhuo.
[191] Tempting fate:
Gongsun Zan: Control your capital, Yuan Shao's capital, and Han Fu's capital.
Yuan Shao: Control your capital, Gongsun Zan's capital, and Han Fu's capital.
Han Fu: Control your capital until time runs out.
[193] Revenge:
Cao Cao: Conquer Tao Qian's force.
Tao Qian: Control your starting provinces when time runs out, or eliminate Cao Cao.
[193] Ruling the north:
[Everyone]: Conquer at least 80% of the area.
[195] The little conqueror:
Sun Ce: Conquer the area.
Liu Yao: Control your starting provinces when time runs out, or eliminate Sun Ce.
[197] Lord Yuan Shu:
Yuan Shu: Conquer the area.
Cao Cao: Conquer Yuan Shu's force, or eliminate Yuan Shu.
Liu Bei: Conquer Yuan Shu's force, or eliminate Yuan Shu.
[198] Lu Bu's Last Stand:
Lu Bu: Survive until time runs out, or eliminate Cao Cao
Cao Cao: Conquer Lu Bu's forces, or eliminate Lu Bu.
[200] Battle of Guan Du:
Yuan Shao: Control Xu and your starting provinces.
Cao Cao: Control Ye and your starting provinces.
[202] Brotherly Hate:
Yuan Tan: Control all of your and Yuan Shang's starting provinces.
Yuan Shang: Control all of your and Yuan Tan's starting provinces.
Cao Cao: Conquer, recruit or eliminate Yuan Tan, Yuan Xi, and Yuan Shang.
[208] Flames over Chibi:
Liu Bei: Conquer or eliminate Cao Cao.
Sun Quan: Conquer or eliminate Cao Cao.
Cao Cao: Conquer the area.
[211] Ma Chao's Anger:
Ma Chao: Eliminate Cao Cao.
Cao Cao: Conquer Ma Chao.
[212] Taking Yi:
Liu Bei: Conquer Liu Zhang
Liu Zhang: Control your starting provinces when time runs out, or eliminate Liu Bei.
[219] Grabbing Jing:
Cao Cao: Conquer the area.
Sun Quan: Conquer the area.
Liu Bei: Control your starting provinces when time runs out, or eliminate Cao Cao, Cao Pi, and Sun Quan. Guan Yu must live!
[221] Liu Bei's Fury:
Liu Bei: Conquer or eliminate Sun Quan.
Sun Quan: Control your starting provinces when time runs out, or eliminate Liu Bei.
[222] Crossing the Yangtze:
Cao Pi: Conquer Sun Quan's capital, or eliminate Sun Quan.
Sun Quan: Control your starting provinces when time runs out, or eliminate Cao Pi.
[225] The Nanman Rebellion:
Liu Bei: Conquer or eliminate Yong Kai.
Yong Kai: Survive until time runs out.
[227] Northern Campaign:
Liu Bei: Conquer Cao Rui. You must control more provinces than Sun Quan.
Sun Quan: Conquer Cao Rui. You must control more provinces than Liu Bei.
[234] The eastern fork:
Sun Quan: Conquer Cao Rui.
Cao Rui: Control your starting provinces when time runs out.
[237] King of Yan:
Gongsun Yuan: Control your starting provinces when time runs out.
Cao Rui: Conquer or eliminate Gongsun Yuan.
[249] Chaos in the capital:
Sima Yi: Eliminate Cao Shuang
Cao Shaung: Eliminate Sima Yi
[263] One last hope:
Zhong Hui/Jiang Wei: Conquer the area. Jiang Wei must survive!
Sima Zhao: Conquer the area, or eliminate Zhong Hui and Jiang Wei.
Yes, events (some of them anyway) will still occur — such as Zhong Hui being killed at a random point. And yes, Yong Kai led the rebellion, not Meng Huo (who probably is either fictitious or chinese, not nanman).
September 26, 2012 at 11:43 am #40962unfy
Moderatordepending on exactly how mod-able the engine ends up being, i don't see why you couldn't have all of those possibilities (scenario defined maps, different graphics, etc, scenario ending conditions etc)…
September 26, 2012 at 3:19 pm #40963DragonAtma
ModeratorFortunately, things should be quite moddable; if the file — any moddable file — is at c:/ourgame/[path] but we're using the gemfiremod mod, then just have it check ourgame/mods/gemfiremod/[path] first.
Then we just need to figure out what's moddable; at the very minimum we should be able to do that for:
* Graphics
* Sounds
* Scenarios
* Officers
* Forces
* Map
* Map adjacencies
* Battle Maps
* Constants
* Formulas
* Challenges
September 26, 2012 at 10:48 pm #40964unfy
ModeratorIndeed… standard 'subdirectory' mod kind of thing.. that I believe was first 'made popular' by quake, and expanded by halflife ?
there are a few hard coded things currently, but there are plans to remove them all and have them exist in txt/ini files. the more difficult bits of the current plan will be abstracting province & general characteristics (ie: general: war/int/chr) into file configurable. The reason this becomes more interesting immediately is RPN needs to be a bit more dynamic for it's substitution stuffs. ie: can't just do TOTALINT / TOTALWAR etc, it'll need to be GENERALTOTAL("INT") or something etc. going a bit further from that, the GUI stuff will need to be a bit more configurable concerning these configurable attributes. That is possibly going to be the most labor intensive of the immediate plans. but the attribute abstraction is post-'demo' thing.
a few concepts are probably going to have to remain constant. province, gov'ner, ruler, advisor, general (officer, employee?, whatever to call the schmoes under your command) come to mind as easy examples.
September 26, 2012 at 11:07 pm #40965DragonAtma
ModeratorKeep in mind that normal formulas will have to be accepted; we want things user-friendly, not user-hostile.
As for the files themselves, we can list the order we use for officer info at the beginning of every data file, so it's easy for people to make their edits. For example:
Code:## !Index,Name,Face,Birth,Lifespan
## Int,War,Pol,Cha
## Compatibility,loyalty,ambition,kindness
## Item1,Item2,Item3,Item4,Item5!LiuBei,Liu Bei,liubei.png,161,62
77,84,85,99
75,50,80,90
SwordsOfFate,x,x,x,xObviously the exact format depends on what stats we're using, but nothing says we cant make it at least somewhat readable!
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