Home › Forums › Destiny of an Emperor › Yuan Shao’s Revenge (Mod)
Tagged: Destiny of an Emperor, Destiny of an Emperor Mods, Feng Ji, Ju Shou, Powder Men, Tian Feng, Wen Chou, Yan Liang, Yuan Shang, Yuan Shao, Yuan Tan, Zhang He, Zhuge Liang
- This topic has 600 replies, 28 voices, and was last updated 7 months, 3 weeks ago by
MiDKnighT.
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August 17, 2012 at 3:50 am #37940
MiDKnighT
ModeratorQuote:Did you add a battle on top of the iron ore box? Or in a stairwell perhaps?Nope, there's a whole new mini-chapter to get the Iron Ore.
August 17, 2012 at 3:56 am #37941MiDKnighT
ModeratorQuote:I'm finding Hu Lao gate is much more fun when *almost* every turn Lu Bu challenges you to a duelLu Bu wants to duel 37.5% of the time :D
August 17, 2012 at 2:07 pm #37942MiDKnighT
ModeratorSome new pics:
Getting the Iron Ore is a bit harder now…

What has Xu Shu done with the rock maze?

These guys must have been hanging out with Huo Hu
August 17, 2012 at 2:42 pm #37943DragonAtma
ModeratorThis just in: Ju Shou is a chef!
August 17, 2012 at 2:45 pm #37944MiDKnighT
ModeratorYa maybe I should change his sprite. I never liked the one I gave him. I'll have to go through sonic's new ones and find one I like.
EDIT: OK we have a winner:
8D=Advisor w/ Hat
August 17, 2012 at 6:10 pm #37945unfy
ModeratorPowder men!%@#$@#
August 17, 2012 at 6:16 pm #37946MiDKnighT
ModeratorIn the new version "powder" is the most powerful fire tactic targeting one enemy. So "Powder Men" give you a healthy dose of explosions.
I'm using 3 other generic characters in the last 2 chapters as well:
Bowmen – Fire arrows at your whole party
Cross Bowmen – Fire arrows for higher damage at your whole party
Monks – Heal and Raise their allies. Also use "Haste" on their allies.
The mod has changed a lot from when you played it. It has a whole new tactic system a few more twists. Because of the tactic system changes I had to re-balance the whole mod. I'm actually almost done balancing. I'm at Ru Nan now.
August 17, 2012 at 8:12 pm #37947unfy
ModeratorOut of curiosity … how long does it take you guys to play through the game ?
Just a casual play through typically takes me 3-4 days (3-6hrs/day)…. and with the non-ultra-difficult mods, that typically involves very little grinding.
Amidoingitwrong ?
You modders seem to think that people play through it in just a couple hours :scratch:
August 17, 2012 at 8:14 pm #37948unfy
Moderatorcan't edit prev post, 500 server error.
maybe it's cause i'm busy with lots of other things that i can't just sit down and play through the game ? (ie: time is a precious resource in my life heh)
i dunno ?
August 17, 2012 at 8:15 pm #37949MiDKnighT
ModeratorI've been working on it/testing it for a couple weeks now + all the "enhancements" before that. It takes talent, and addiction, to finish a DOAE game/mod in one day. But it's been done. Not by me…
It's also theoretically possible to finish a DOAE game in 81 minutes:
August 17, 2012 at 8:27 pm #37950unfy
ModeratorGiven that I frequent the speed running communities…
TAS's don't count one iota…. especially in something like DoaE that's so RNG heavy.
I dunno if the mentioned tas does any frame perfect trick / glitches outside of luck manipulation… but all in all, it's inhuman and totally bunk IMHO
:huohu:
August 17, 2012 at 8:34 pm #37951MiDKnighT
ModeratorTrue, a normal person can't finish DOAE in 81 minutes but it's hypothetically possible per the TAS but it would be a 1 in a trillion chance or something crazy like that.
August 17, 2012 at 8:47 pm #37952unfy
ModeratorI'd go way beyond 1 in a trillion personally.
I've not watched it, but I don't doubt that it luck manipulates crits and the enemy missing and such (or possibly an-sha and general capture etc).
Some people find TAS's amusing in of themselves, or some speedrunners like them for finding tricks that *are* humanly possible or just as a theoretical limit of a game…
but i don't fall into either of those categories. hate hate hate :finger:
something that might be amusing for the small community here to try is 'fastest real time completion' kind of thing. don't have to be all kinds of official about it, but some fceux recording files etc would be fine (just have to make sure no one cheats with save states / re-recording, etc).
note: i'm not interested in attempting it btw – got too many other things to do rather than attempt to speedrun doae heh.
August 17, 2012 at 8:55 pm #37953MiDKnighT
ModeratorYa I'm not interesting in attempting a speed run either. I'd rather work on DOAE enhancements or polish up this mod.
The first time my sister (yes my sister) played DOAE she totally cracked out and played it for 20 hours straight and beat it basically in one sitting (besides bathroom breaks, etc…).
August 17, 2012 at 9:09 pm #37954unfy
ModeratorA valid assertion to the greatness of the game (let alone all you mod hackers heh).
Hasn't really been a game like it since.
Along those lines, I can understand some trepidation on making changes to some of the core concepts of the game.
example TP regeneration via defend or whatever. I honestly do think that TP regen is something that really should be available, but with a quick re-think, I'm glad it wasn't made into an item that does it. in ff1, i loved the spell slot system, and i loved that ya had to seriously manage/conserve spell stuff. in the later remakes, not only do they drastically change it by moving to a mp system (booooooo!) they let you buy ethers! (way more booooooo).
doae with a tp-ether would be a bit different in that inventory space would be a bit more of a concern – but – how many people can go through the game with just 5 generals (tactician acting in the fight, i know in yuan shao, i did for most of the early game)…. or how many people use 5 fighters and have their tactician carrying the gullwings, steeds, and maintenance items ? and that still leaves one whole extra pack mule you can bring around. tp-ether would just be an excuse to fill up those extra people's inventories.
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