Forum Replies Created
-
AuthorPosts
-
unfy
ModeratorJust got the Zhuge Liang replacement.
Not knowing where different castles were by name made getting him a royal PITA.
—
Anyhoo… Flare or Tsunami made the Yuan Shao area more bareable. Or was it Fear. I dunno. Anya made the final castle rough.
When entering what would have been Jing Zhou area / chapter, I did have a couple hard locks and other weird things happen… but it's been smooth sailing sense t
War Edge made most of Jing Zhou area fairly easy. Two healers / protect, plus 3 brute force folks (or taking 1 to use guard) with War Edge….. yeah…. slaughtered everyone bwahahaha.
Haven't taken that weird Masamune castle yet. I've taken a few stabs at trying though heh. Just can't quite take it… will come back to it.
Party before entering Shu is:
Take Kage
Ieyasu
Hanzo (that agility is just too handy)
Tada Katsu
Masa Nori (just an experiment, and got him before doing the run around)
*Kanbei
Ukon (pack mule, mostly unused)
Last night I had conquered the Yuan Shao area… and swore I was gonna find you (penguin) if I had ever run into Magi Ochi ever again. With all the running around for Kanbei, I've run into him plenty of times …. щ(゚Д゚щ)
The heavy map editing is really well done. Bunch of kudos there.
Still loving it. Still liking the writing as well, although a bit less humorous through Jing Zhou. Am hopeful for Shu though :).
The less focus on recruiting random encounter generals is kind of nice.
A few of the surprise encounters were… well… scared me lol.
Something that is sorely needed is a text file that explains tactics.
For instance… you get Blitz after War Edge, but… Blitz seems pointless ?
edit: butt handed to me by Ieshia… taking a break for the day/night :)
unfy
ModeratorBeen playing this the last day or so. Download from the first post. Had gotten up to killing the monks and given a three point point plan. First attempt at the lone general + monks … the general had done vigor about 3 or 4 times in a row and oi that was brutal.
It's still DoaE kinda, but most definitely NOT DoaE. Kinda neat in that respect. I guess kinda like how Hexen is Doom, but not really.
Loving the humor / script / homages to stuff.
I think this is the first mod I've played with defend -> focus / tp regen. I really like it. Lets you use tactics a lot more casually. Particularly healing ones.
Boshido is also really interesting given a 'if it hits, it then hits every subsequent enemy in the line up'. Has had me rethinking my line-up… and also changed how I approached some fights.
Riflemen! щ(゚Д゚щ)
Royal guards fight completely caught me by surprise heh.
Difficulty has been weird. Generally hard, but not impossible.. nor save state abuse worthy. Getting ambushed on a spiked tile fight usually ends up as a game over though heh. Figuring out where to go at first was perhaps the most difficult. Trial and error to figure out which defended castle/gate had the weakest generals and all. Heal -> Salve seemed to have INCREASED the difficulty at the point you get it heh.
Having your strategist in the fight and having him killed is a definite game over in a spiked tile fight heh :P.
Readme says to keep several strategists for TP gain on level up…. I wasn't able to get bridge building traitor until level 11 or so… so it's possible I've not been able to do this or not, I dunno. The delay in bridge building guy was prolly a good thing given the difficulty ramp afterwards heh. Just came across the 8500 weapon.. so don't feel so bad for having $25000 walking into that town.
Boshidu has a bug with it I think, dunno if it's been discussed – avoiding reading the thread to avoid spoilers heh. Cast it, killed the last enemy, got a second agility attack or a Steed attack which rolled around to the top, and then it continued Boshidu from the top again 'for free'.
Dunno if Steeds are doing what they're supposed to be doing or not. I nearly sold the initial one for $$$ but decided to keep it anyway.
liking it so far! <3
unfy
ModeratorMy back hates snow.
I hate my back.
Ugh. Been popping pain pills like no tomorrow :(.
Both hard drives in main system went bai bai (was a raid-1 mirror setup even).
Hard drive in mac went bai bai.
Netbook lives on though.
And easy AI understanding document stuff is handy.
Don't mind me, going back to agonizing back pain.
edit: project is on netbook btw, all is fine :)
unfy
ModeratorSadly, with … what… a three month departure, it'll be back to figuring out where I left off etc. I think it was "finish up an interactive GUI, get basic math stuffs working, and let people start to fiddle".
I've fetched the AI stuff, will take a look at it and see if there's a possible way to make it script friendly without grabbing LUA or similar.
But, finish basic gui crap, get math shit shoveled in, let people fiddle. There's plenty of busy work for the project just in data entry to be done.
In other news, still have back problems but they're not near what they were.
I've raged against incompetent fucks at work for the last 4 weeks. Well, not coworkers, but a third party company we're interfacing with. Amateur hour extraordinaire.
I still don't like to sit at my desk at work, but I *can* do so. Right now there's a bunch of ammo reloading stuff all in the way from late November heh.
Hard drives are both dying on my main system (raid1/mirror, but still failing)… gonna prolly pick up a SSD for it. SSD in netbook has proven workable. Yes, project files are safe in multiple locations :).
My iMac bit the dust (dead hard drive, too. grrr). Need to tear it apart and replace the hard drive, or just sell it as parts for $100, I dunno. It's got an overheating graphics chip problem that needs a reflow but I dunno if I can be arsed to do it.
I've bought about 5 or 6 games on the cheap … maybe 14 games since 2012 started … and I haven't played a single of them yet. Too damn busy. Sigh.
unfy
ModeratorReal life got in the way, yet again. I'm still alive, still thinking about the project, etc.
Sorry bout the absence, it'll continue a lil while longer.
unfy
ModeratorImmediate meaningful thoughts: none.
I will say, i dislike the idea scrolling the map. I hated that in RoTK 4.
Some kind of user controllable zoom, sure… but a forced closeup all time is a no no imho.
More stuff to ponder when the time comes :)
unfy
ModeratorQuote:Out of curiosity, what will we do about minor forces?Zhang Xian, for example, rebelled against Liu Biao and was able to stay independent until his death; he died in 200, yet according to Rafe he was already independent by 197.
Yet, to my knowledge, he hasn't been in even one RoTK game.
Well, might depend on how you wanna set up your map. 2 treats things as provinces although they're not proper historical provinces. If your map is instead counties + commanderies, you'd prolly be able to show that just fine. This might also fit better into the whole 'block' thing we were discussing earlier. Later games that treat thins as cities is closer ?
This drastic of a map layout change might make the whole battle thing needing the battlescape expansion stuffs as well.
unfy
ModeratorStarted on it a little again <3
unfy
ModeratorThe hope is to be able to offer classic and updated style play… and so far so good. I'm just glad it's making slow steady progress.
BTW, Hi PA! o/
unfy
Moderatorwhat a headache :/ … progressing but yeeshed.
really dunno if i'm gonna be up for more parsing and shit this weekend heheh.
unfy
ModeratorLooking like this weekend should be a project-oriented weekend, can hopefully get a lot done! o/
Glad to have gotten uncharted waters out of my system, hate it when that itch strikes. Did some conversations years ago with someone in the big fan site about a remake they were working on, don't think he ever got anywhere tho.
edit: added time frame conversation about UW.
unfy
Moderatoranything involving token, sym, emit'ing, strings, trees, folding, sorting…….. yeah, no thanks. hopefully i'm not going to be a SKOB soon.
unfy
Moderatorbtw:
Quote:[212] Taking Yi:
Liu Bei: Conquer Liu Bei
hehehehe
unfy
Moderatorat day job, i've been fiddling with openwatcom's source… so… as you can imagine, my desire to fiddle with parsers and such is at an all time low :P
unfy
Moderatoractually, aiming for something more ini like rather than string of numbers:
[attribute]
name=name
type=string
[attribute]
name=war
type=number
[general]
name=Liu Bei
war=70
int=85
chr=99
otherstat=something
etc=ohyeah
item stuff… yeah have to figure something out for that but whatever atm heh. there's some issues with using a pure ini format though (which is handy since the 'compiler' i'm using already supports ini reading) — i don't believe you can have duplicate [header] things (else, how does it know what part of the ini tree you're pulling from) .. and you prolly can't have duplicate (key=value) [key] names within a discussion block (thus, something like item=swordsoffate item=huohupowder would cause problems). I'll prolly just have to move it away from the built-in ini processing into something of my own construct (easy enough, just was trying to avoid it).
as a side note, with the ~500 generals defined already, the ini they're in is actually [general0] [general1] [general2] etc…. kinda tedious.
normal math: yeah yeah yeah, modders being lazy. willing to learn grammar of config files and graphic file names and all of that, but totally at a loss when it comes to reorganizing their math formulas, those bastards :). normal math is on the plate… but it takes all of 15min to learn how to convert a 'normal' formula into an 'rpn' one…. so it's not foremost on the plate hehehe.
although, i'll prolly need to make it so before the the 'demo' thing… since the demo is supposed to help get others involved. formulas / stats / etc being one of the bigger things needing filling in…. 'normal' math would prolly be best there so I don't have to rewrite a bunch of formulas for ya lazy bastards :P.
-
AuthorPosts