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unfy
ModeratorWould you grant permission to quote this on my portfolio?
This is probably the best endorsement my design work has ever received.
ROFL
<3
unfy
ModeratorTheme is much more workable aye. I’m not a huge fan of dark themes, but this layout doesn’t make ya sick or hurt yours like the grey on white did <3
Keep up the good work :)
unfy
ModeratorNote that I can do other instant pestering options than just AIM, but being able to have everyone coordinate via the same instant pestering system is beneficial. even if we have to club atma into getting another thing :P
unfy
ModeratorActually.
How are you running LYS.COM, LYS ?
Paid Web provider ?
VPS ?
Dedicated server ?
Since the choke point appears to be database related – either database needs to be vacuumed and tuned, or ya need to throw more money at getting more horsepower. I’m sure a few of us would be willing to throw some money at you to help out if needed maybe.

unfy
ModeratorPosting seems to be slow and the ‘page loaded after clicking submit’ will probably error – but it looks like it is indeed still getting things posted.
The lack of :huohu: bbcode needs to be fixed(!@%!@%!@)%
unfy
ModeratorAtma / Unfy discussing the project via instant pestering has done wonders for nudging it along constantly.
GUI text config stuff is at a place where I’m happy with it from a design perspective.
Think I’ve got a workable string substitution / escaping thing laid out as well, although it’s not perhaps the greatest. And the math stuff will also the same escaping system etc.
Now all I gotta do is actually implement this bastard.
unfy
ModeratorHeheheheh… caught him while he’s fiddling with theme. The current look at the time of this post is … unusual lol
unfy
Moderatorbtw, can we get to something other than grey text on white background ?
there are other requests, but that might be the most important.
unfy
ModeratorBTW, the submit button on posting a message looks broken.
unfy
ModeratorI’d ask what the point of the soldiers was… but nah.
unfy
ModeratorGUI text file configuration stuff is coming along.
Although it brought about one final need: A generic string parsing thing.
A generic string parser will fit in nicely for the GUI stuff, especially for custom messages such as stuff from advisors or when diplomacy occurs etc etc etc …
October 1, 2013 at 4:58 am in reply to: Negative topic counts in bbPress from Moderation Suite plugin #44762unfy
Moderatorhmmm
progress o/
unfy
Moderatoroi :/
unfy
ModeratorAtma and I have been quite at work on things.
Atma's been fiddling with lots of formula's (and making sure I understand what he's getting at), and he's been. going through list of people in rotk and adding birth dates and death dates… paying a lot of attention to detail to try to get things as accurate as possible. Lastly, he's also got his own view on what stats should be for generals (which do differ from what i / vanilla / etc had), which is all good / fine. We've also been discussing stuff via instant pestering, which has proven to be a good catalyst for both of us to work on stuff heh.
I've moved stuff like general stats / characteristics from hard coded structures in the code to being defined via the config / ini files. Similarly, provinces have been moved to dynamic/configurable stuff. This way modders (or us during initial dev) can change things up without having to recompile stuff. This will be immediately beneficial since it looks like we're gonna have 1 or 2 releases of the game early on (a 'remake' style and something more complicated).
Changing to configurable stats has meant needing to rewrite some of the sorting functions and tweak a lot of the other stuff that would go about referencing these stats – such as just displaying them :). The sorting functions have been done, as has much of the display referencing stuff.
My immediate todo would be:
* gui configuration via txt files
** i have a fairly …. certain way to go about this in my head
* math substitution functionality (grab so and so's intellect etc)
* start adding math substitutional phrases (province_flood_max etc)
* somehow tying math functions to game actions / gui
* optimizations for these dynamic stats
Down the line:
* the thought of being able to specify user-defined-math-functions would be neat (ie: improving flood control calls some other user defined math function too).
* or the gui being able to call some user defined math function so that it knows what to display (immediate examples: how many soldiers are in a province, although the soldiers thing doesn't have to be that way etc).
* battlescape gui and other stuff
Atma and I have also been discussing an easter egg :)
unfy
Moderatorhttp://en.wikipedia.org/wiki/Reverse_Polish_notation
Or to quote a previous message:
Quote:"8 + 3 – 5 + 3 * 7"With how I *think* it'd work out… it'd be:
8 + 3 – 5 + 3 * 7
11 – 5 + 3 * 7
6 + 3 * 7
9 * 7
63
It's also a bit uglier to implement in code.
Final answer: we'll see… but that comes after all of the current phase of gui work is done (ie: rpn already works, thus implementing 'normal math' would be redoing something that already exists).
And just to be snarky, "8 + 3 – 5 + 3 * 7" in left to right to eval like the above did would be rpn written:
8 3 + 5 – 3 + 7 *
hehehehe
Wonder if it just didn't like the post cause of two links and so short.
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