Home › Forums › Destiny of an Emperor › DoaE IPS Patch Bundle
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sonic.penguin.
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November 22, 2011 at 1:46 pm #41167
MiDKnighT
ModeratorPenguin, I forgot to ask, how is "Life" and "Raise" working for you? You said you were going to try them out but you never gave feedback. Also, have you found any new buggies with the latest patch?
http://www.4shared.com/file/9NhH3LQp/DoaE_IPS_Patch_11.html
EDIT: OK I found one minor buggy… Need to raise priority of "Remove" by 1:
0x3B8EA: 04 –> 05
November 22, 2011 at 4:07 pm #41168sonic.penguin
Moderatoronly thing I found was it kind of garbled the text upon raising someone, I believe on the 2nd screen, but nothing major. Since Im actually going through the entire mod from beginning to end w/ the updates, its taking a while to get each tactic and make modifications along the way. Why waste a perfectly good run-through? :)
November 25, 2011 at 1:36 am #41169sonic.penguin
Moderatorraise is not set correctly* probably needs an 01
November 25, 2011 at 1:39 am #41170sonic.penguin
Moderatoryeah, just checked, 3BB5C needs to be changed to 01
November 25, 2011 at 1:17 pm #41171MiDKnighT
ModeratorThanks penguin. New patch:
http://www.4shared.com/file/uDKa0RNU/DoaE_IPS_Patch_11.html
Updated: 11/26/2011
December 2, 2011 at 1:08 am #41172sonic.penguin
Moderatorrelease the latest patch. I had to update with it again since for some crazy reason agility based attacks werent working on one of the patches.
December 2, 2011 at 1:14 am #41173MiDKnighT
ModeratorDecember 2, 2011 at 1:21 am #41174sonic.penguin
ModeratorThe extended bars look much better
December 5, 2011 at 9:05 pm #41175Jiang Wei
Participantum would it be possible to remove how many enemie soldiers were left aka you have no idea how strong they are
December 5, 2011 at 9:21 pm #41176MiDKnighT
ModeratorQuote:um would it be possible to remove how many enemie soldiers were left aka you have no idea how strong they areSure, anything is possible with enough time and effort. This idea doesn't sound too exciting for me though. I'll pass :)
December 5, 2011 at 9:33 pm #41177Jiang Wei
Participantwhat it would be more realistic i mean you can set a scout to get detailed info of enemy and such based of int
December 8, 2011 at 9:50 pm #41178sonic.penguin
ModeratorWhenever you get the latest and greatest IPS with those new agility bumps make sure to post it. I think those item-based attacks arent working b/c I haven't updated Luds most recent modifications.
December 31, 2011 at 2:44 pm #41179sonic.penguin
ModeratorJust wondering a few things. Was the expanded chapters released in the IPS mod? Also in the latest release when we were moving around the Stat screen, the screen that displays the level stays at level 01? Also, were you able to remove all the changes to tactics and stuff as it really goofs up my tactic modifications as far as INT needed, level learned, targeting, etc.
I know LYS was trying to locate those sprites in towns, heres one, see if you can find me the Pirate in the little hut from Wu's address and also that Pang Tong guy from Ling Ling I think it is…
December 31, 2011 at 3:57 pm #41180Lord Yuan Shu
KeymasterQuote:Was the expanded chapters released in the IPS mod?Pretty sure that's a yes. Look at the first page for the list.
Quote:Also, were you able to remove all the changes to tactics and stuff as it really goofs up my tactic modifications as far as INT needed, level learned, targeting, etc.lol. This is why as cool as the IPS patch is I just started my new mod with the old Yuan Shu mod settings, because those were the things I already manually added that I mostly wanted.
Quote:I know LYS was trying to locate those sprites in towns, heres one, see if you can find me the Pirate in the little hut from Wu's address and also that Pang Tong guy from Ling Ling I think it is…I've bailed on this plan. Tried to find other villagers but I don't feel like randomly editing the code and seeing what happens. It's easy with the villagers in LouSang and the shopkeepers, because they are dialog bank 0 (plus the LouSang villagers are the ones Meteorstrike found).
But with the Pang Tong guy at the west house of LingLing, you might just want to give that up. Remember, that general id is all fucked up and randomly changes as you edit the game, which is why sometimes we go and see a red castle guard type, or a horse, or a glitch graphic, etc. I don't envision being able to properly edit that villager even if we were to find the LingLing villagers in the hex.
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Huo Hu's Adventure started Destiny of an Emperor hackingJanuary 18, 2012 at 2:14 am #41181sonic.penguin
ModeratorAny clues yet on:
1. Why 01 displays in main status page.
2. Still don't know about raise bugs.
3. How to change cost of food.
4. How to change cost of recruiting officers.
5. Still wondering if there is a way to tag certain battles w/certain music without changing ALL of them.
6. If you raise officers past level 50 aka level 51 or 52, some of the leveling schemes put them over the 65000 threshold which does goofy things if they get Ansha-ed
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