Home › Forums › Destiny of an Emperor › DoaEd text-editing edition (Alpha 0.04 released 7/07/08)
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February 15, 2009 at 10:38 pm #34629NiahakModerator
I’ll see what I can do, but I haven’t looked at this in awhile. It seems like you have the right of it, though.
I’ll also look at the other problems you’ve mentioned.
February 16, 2009 at 12:34 am #34630NiahakModeratorJames,
What did the error message say specifically? The only place I can see where it wouldn’t give you a better explanation is also the only place where it almost certainly wouldn’t happen.
February 16, 2009 at 3:25 am #34631Xian Zhu XuandeParticipantHere’s the error. :)
February 16, 2009 at 4:26 am #34632NiahakModeratorOkay, found the problem and it is neither here nor there, oddly.
So the editor *always* expects a newline to be after a [>].
This problem arises because there isn’t one. The editor doesn’t know how to handle that (partly because a [>] without a newline isn’t possible, as the newline is implicit in the action of requiring the button press).
If you open the line in DoaTed and check, there’s a newline there – try adding one at the end of your revised line (so you have a blank line at the bottom). It should work.
Also, I’ve created a new table file for the location bug you mentioned. It’s not worth a patch to post them, so I’ve just got a zipfile – extract it to wherever your DoaTed directory goes.
What this does is replace locations (Chang An) with bracket notation ([ChangAn]). This is a quick fix for a bug where the location i.e. "Chen" would be used instead of the location "Cheng Du", which wasted several precious bytes wherever Cheng Du was mentioned.
I’d recommend a quick test to ensure it works – I tested it on an unchanged DoaE… but I’d open the ROM, Edit->"Reprocess all Lines", wait a bit until the "finished" dialog pops up, export and do a bit of quick testing.
As for the "Bytes left" change, it’d take a bit more work than I can currently do to get a dynamically updating one. I can try and get an "initial status before any edits were made" soon and then work my way up from there.
February 16, 2009 at 8:12 am #34633Xian Zhu XuandeParticipantThanks, that works wonders. It is much easier to edit place names now. I just ran into a hell of a time working with Chen Liu Fortress thanks to re-naming Chen Castle (Jin Castle) to Han Castle. So suddenly I wound up with Hanliu Fortress.
I did the Edit->Reprocess All Lines command and it was able to export properly. I skimmed and it seemed okay. I’ve always been scared of that command. What should I be looking for? Does it have potential to cause trouble?
I’m curious how many bytes I’ve got left. I ran out of space a few times when I first started, but for the past four or so chapters I haven’t encountered the error once. I think I’ve actually been saving space in many scripts.
February 16, 2009 at 1:18 pm #34634NiahakModeratorThe "Reprocess All Lines" command just tells the editor to act as if all lines had been newly entered by the user, and save them one by one. Ordinarily the editor doesn’t reprocess anything the user hasn’t changed, so it’s sort of a test of how accurately the editor works – it doesn’t do anything different from the normal save-as-you-go functionality, so it shouldn’t change anything significant.
The "initial status" bytes left shouldn’t be too tough. I’ll see what I can do over the next couple days.
February 28, 2009 at 11:48 pm #34635Lord Yuan ShuKeymasterHmm. So Cheng Du is really "Chen" + g Du? And that Chen applies to Chen Castle and Chen Cang Fortress too I presume?
Also, I’d just like to share something I found was interesting working with pointers. Anyway, I renamed Fu Shui Castle to Han Zhong Castle (at least changed the references in the Text Editor). This is a problem since Han Zhong points to the general which I named Han Xian. Anyway, it won’t act as a pointer if it’s mentioned on separate lines like
Liu Zheng was
taken to Han
Zhong Castle
So that’s how I’m evading the pointer from Han Zhong -> Han Xian. Too bad I can’t do it with that weird Tao Qian figure in Shu.
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Huo Hu's Adventure started Destiny of an Emperor hackingApril 20, 2010 at 12:30 pm #34636Zhuge LiangParticipantNiahak-san, can I ask you to re-upload the DoaE text editing tool on your host? I lost the old file and now for some reasons I can't download the program at the first page. Thank you very much !
DoaE gave birth to Huo Hu.
April 21, 2010 at 6:14 pm #34637NiahakModeratorIt was actually some artifact of me trying to be clever and use HTML on the forum.
The link will work now.
April 22, 2010 at 3:09 am #34638Zhuge LiangParticipantAhhh I can see it clearly now. Again, thank you :-)
DoaE gave birth to Huo Hu.
April 26, 2010 at 6:10 am #34639DragonAtmaModeratorI still wish we knew where the prebattle taunts were, as it'd be nice to assign new ones…
April 29, 2010 at 5:01 am #34640LinkParticipant*castle battle*
"Time to die, Atma. Time to die."
May 5, 2010 at 7:20 am #34641DragonAtmaModeratorWell, that's not the taunt that I was looking for, but I have a few words for you:
[X-Magic Life3, Quick]
[X-Magic Vanish, FallenOne]
[X-Magic Ultima, Ultima]
…it's been far too long since I played Final Fantasy THREE…
July 11, 2010 at 3:38 pm #34642Lord Yuan ShuKeymasterYou can find the pre-battle taunts. I think they're at the very bottom along with some random stuff.
Posting in here because as I said I'm having problems with DoaEd and DoaTed on my Windows 7 64 bit laptop. The Editor at least still works, just can't view the portrait. But opening a game in DoaTed and I get "Unknown Key: F0", click okay, I get "Unknown Key: 61", "Unknown Key: 90", etc, etc. It never stops and I have to use the Task Manager to close the program.
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Huo Hu's Adventure started Destiny of an Emperor hackingJuly 11, 2010 at 4:41 pm #34643NiahakModeratorHuh. Can't view the portraits? That seems like an unusual issue, certainly one I wouldn't have expected on 64-bit (W7 is generally not a big deal).
Does the endless warning always occur on any ROM, or is it a specific one? I wonder if the table files just aren't working right…
/edit: In the directory DoaTextEditor.exe is in, do you have a bunch of .tbl files? Should be 9 of them.
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