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Jiang Wei
Participantyes it is real
Jiang Wei
Participanti meant every lvl up they gain stats
Jiang Wei
Participanti figured out my wei force
zhang bao, guan sou, ma chao, zhao yun, jiang wei, zhuge liang, huang zhong
flip in haung zhong when ever you need heal one person badly and far from town or when you think double attacks more effective
and my shu five man team is
zhang fei, zhao yun, huang zhong/wei yan(double ax only), ma su, and pang tong, i generaly switch out ma su and zhao yun for ma chao and ma dai
Jiang Wei
Participantlike i said no family
Jiang Wei
ParticipantQuote:Keep in mind that (by going form levle 1 to level 50) +5/level would take someone from a truly pathetic 10 strength to the max of 255 strength.Instead, you may wish to calculate the stats as max*(level+14)/64. Zhuge Liang, for example, would go from 59 int (at levle 1) to 255 int (at level 50).
work in progress i will keep that in mind, was trying to think how to fix this problem
Quote:You will, of course, have to lower int learning values, and TP would have to be edited as well.yes if i don't go with the skill point system(75% chance i will use), and i have each officer with own tp values and can only use their tactics but you don't need to set a strategist, this way you don't have 5 people who can an sha in one party or among the enemy,
Jiang Wei
ParticipantQuote:something to think about — do you want the party to evolve over time, or is enemy recruitment just a matter of removing annoyances from random encounters ?yes i do, micromanagement will be avalible in this mod now
liu bei- meng heng(or nanman king), lvl15, 235war, 185int, 125agi, 150leadership, 700health, 90tp(limited teir 1 tactics), 30 attribute points
zhang fei- meng you, lvl1, 45war(B growth), 35int(B growth), 35agi(B growth), 35leadership(B growth), 150health(B growth), 5tp(B growth) (limited tactics only support), 2 attribute points a lvl,
guan yu- zhu rong, lvl1, 65war(A growth), 55int(A growth), 75agi(S growth), 45leadership(B+ growth), 175health(A growth), 10tp(A growth)(limited tactics only fire), 3 attribute points a lvl
song bro 1- wu tu gu, lvl1, 83war(S growth), 32int(C growth), 25agi(D growth), 50leadership(A growth), 250health(S growth), 0tp(no tactics), 2 attribute points a lvl
song bro 2- king dousi, lvl1 35war(C growth), 75int(A+ growth), 35agi(C growth), 45leadership(B growth), 100 health(D growth), 15 tp(A+ growth), 4 attribute points a lvl
mi zhu- dong tu na, lvl1, 50 war(B+ growth), 45int(B+ growth), 25 agi(B growth), 35leadership(B growth), 150 health(B+ growth), 5tp(C growth), 2 attribute points a lvl
guy in first yellow turban fort(north one)- dali dongzhu, lvl1, 45war(B growth), 5int(D growth), 25 agi(D growth), 20leadership (C growth), 100health(B growth), 0tp(no tactics), 2 attribute points a lvl
liu feng- meng hou, lvl1, 75war(A+ growth), 37int(C growth), 50agi(C growth), 45leadership(B+growth), 225health(S growth), 5tp(C growth) (limited teir 2 tactics), 3 attribute points a lvl
growth rankings
S-godlike growth (7-8)
A+ (6-7)
A (5-6)
B+ (4-5)
B (3-4)
C (2-3)
D (1-2)
F-terrible growth (0-1points per lvl) (none here as of yet but working on it)
don't have a hp pattern yet
leadership is well importent now i added it i'll explain
atk=(war+WP+15%lead+10%int)
def=(lead+AC+15%int+10%war)
for damage formula only
damage dealt=(Attacker-Defender)lvl/2
Attacker=atk+5%troopcount+X
Defneder=def+5%troopcount+Y
X=random verible between 1-100
Y=random verible between 1-100
tactics= (((tactic power + int + 5%troop count) X lvl)/number of targets)- (target int X target lvl)
healing tactics=((tactic power + int + 5%troop count) X lvl)/number of targets
complex i know
will try to finish by christmas and have a beta ready, will add officers as i go along, thinking of adding skills unit type as well, if i do officers will gain 1 skill point a lvl, and i will do so many party skill points per battle which will be used to buy skills and tactics and change troop type
troop types
archer
crossbow
spear
sword
pike
cav
navy(yes you will be fighting ship battles)
300 skill points to change type
spoiler
1st boss fight is all five tigers of shu
Jiang Wei
Participantlol i say we just work on our mods
i have no family to spend time with
Jiang Wei
Participanti say remove an-sha i hate instant death moves, and well you could add this damage formula of mine for tactics
(((tactic power + int + 5%troop count) X lvl)/number of targets)- (target int X target lvl)
you could also adjust the troop count bonus to serve your challenge needs
and for healing
((tactic power + int + 5%troop count) X lvl)/number of targets
Jiang Wei
Participanti see, well interesting
i can't seem to figure out how to add more members to party, exp and tp is coming long nicly, tactics taking a little
Jiang Wei
Participantbefore i forget i figured out how to lvl the heros
like war and int and agi go up everylvl and i changed power to war btw added a leadership stat, and devise new damage formulas, for both attacks and tactics, and i lowered max soldier count for your party to 9999, and made the whole game like bosses and monsters were challenging yet not impossible, current project: every hero has own tp count and tactics set that can be used with out setting stratigist, and doing 7 man battle parties and 3 reserves, and each hero own exp count
Jiang Wei
Participantwhy not use that text editor then
Jiang Wei
Participantieyasu was ally of nobunaga not servent lol misread the article
if you havn't guessed i am big fan of sengoku era, hey we should do a warriors orochi mod lol
Jiang Wei
Participantok i see now, i really want to play and is tedakatsu gonna be like one of ieyasu's five tigers, and is yukimura in the game?
and do you need help with finding the officers?
and is masamune date gonna be availible to recruite?
nother thing oda and ieyasu served tadakatsu
Jiang Wei
Participanti don't mean to say anything but mitsuhide served nobunaga oda not ieyasu, your thinking of tedakatsu honda, honzo should have 255 agi i mean he is a legendary ninja, btw tedakatsu honda and keiji meadea would equal lu bu in power and guan yu in int
November 21, 2011 at 5:53 am in reply to: Destiny of an Editor (permanent beta test mode active) #27142Jiang Wei
ParticipantQuote:interesting request, and something I have considered as well aka a warriors orochi type of mod.yeah basicly
Quote:However, keep in mind that even a semi-decent mod will take weeks if not MONTHS to create and thats only if youre working daily on it for at least 4-5 hrs. The Rise of Lu Bu mod has about 500+ man hours into it. That was the time it took to learn the programs, write the script, do the battle, etclike i said i have the time just not the means, i can't get the program to work
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