This is the beginning of the Suikoden Tierkreis Walkthrough FAQ. Because of walkthroughs being so big, I split the guide into 5 or so parts. Note that all the optional recruits are recruited as early as possible, so use the ctrl F search function to find any character. All 108 Stars of Destiny are documented.
The game starts off with an unnamed Hero from Citro Village, who unfortunately talks so fast you’d think he’s on speed. Hero is very different from past Suikoden main characters, his lone comparable would be Hugo but even Hugo wasn’t as immature as our mysterious Citro Village warrior. He has some close companions with Jale and Marica, and a kid named Liu who came around mysteriously.
Hero wakes up to some shenanigans with Liu and Marica. Marica joins you while Liu follows along (meaning Liu cannot be used in battle and is in your entourage). Press Y to check out Marica and Hero if you like, then save with the blue thing nearby at the Gathering Place. Where is Jale? Elder Rajin is Marica’s father and you will need to talk to him too, but first Dirk calls you from the Town Square.
Talk to the villagers to learn about your already-capable allies, and of the strange Liu. Dirk is the blue-clad guy you first see, he’s an ordinary guy but he’s older and experienced. After some deliberating, Hero and friends decide to take on Mission 1 at the Eastern Hills, which is to quell the laggarts rebellion. Tell Dirk you are ready to go.
Leave the square and go to the Elder’s House. You meet Sisuca, Marica’s sister and Hero’s new mother. Rajin speaks with you, and they don’t want you to go, but exit out and head to the General Store to get Jale. He is a smart, quiet young man, and hands you Medicine x4 which he said he bought for you (though he received it for free). Jale is a monk-type fighter with bare fists.
Talk to the people in this area before you head out, and get used to the shop set-up. There is a trade shop where you can trade in hide from monsters or other items you come across in your adventures. This is really one of the only reasonable ways to get Potch in Suikoden Tierkreis. Different prices at different places (seasons might change things too, not sure), so try to keep a general idea so you can buy low / sell high. There is a weapon / armor / accessory shop here, but you won’t have the Potch to do much here until after Mission 1.
Speaking of, go to the town square to get the details from the elder. Some more goofiness from the kiddies, then you can head out of town with your party of four. The Laggart’s Lair seems to be on the Eastern Hill. Outside of the village, you can fight around for a few levels if you want, trying out the Defense Corps unite attack (though it doesn’t seem that powerful to me). Normal attacks should suffice most of the time, make use of the auto-normal fight tactic to speed up an already quick system. Note that your HP is restored upon gaining a new level. Dirk likely won’t gain any but getting the rest up to 2 or 3 helps.
Southeast of Citro is Farmer’s Village, where a man named Yadima greets you. Liu happens to know him. Not much you can do here but he also complains about the Laggarts. Northeast of here to reach the Eastern Hills – as you get close, Dirk gives you the run-down on how physical attacks work. There are three types – slash attacks, pierce attacks, and strike attacks. Slash attacks would be a one-handed sword, pierce attacks being bow / arrow and spears, while strike attacks would be fists or the Hero’s Cudgel.
Citro Plains – Eastern Hills
As you enter, two Laggarts come out and attack. Not to hard to mop them up, but some members sense something eerie ahead. Don’t go back, just head east in and the path will start to go northwest for a Mega Medicine. At the next intersection go west again for Cherry Incense, which is useful in that it heals all party members. Northeast to exit, but make use of the save point before you go.
In the new area, check out the nice scenery and follow the path until your party camps for the night. Time to go back, but as you reach the cliff some strange energy flows and you see a Guardian off in the forest. Hero begins to see things that the others don’t. The party decides to check out the Forest Ruins, and the party will then magically appear at Flesaria Forest East, and the Hero’s funny imagination rears it’s head again.
Save and then make your way into the west ruins. New enemies like Thorn Mushrooms are in here, and monsters like this are doing 20-25 damage now instead of the 5-10 you were dealing with earlier. Remember, all the Cotton Threads and other tradable items you are earning, you will be able to turn this into Potch (makes up for not earning any fighting enemies). Continue west in the ruins until you reach Skull Guts. Strange but powerful enemy here, doing 25 or so damage with regular attacks. Use Medicine if you need to, and just regular attack. It probably will take off more than using all 4 characters for Defense Corps unite. Iron Ore obtained.
More Skull Guts come your way. You can choose to plow through them, or run to the other end. Turns out it is a dead end, but something is shining in the light. It’s a strange book that provides a sensation for Hero, Marica and Jale. The three then have a renewed confidence from this, because they can now use the Mark of the Stars. This is essentially Rune Magic from past Suikoden’s, except of course you have a standard MP count instead of 6 level 1 spells, 3 level 2 spells, etc. Anyway, Hero can use fire magic – Fire Breath. Jale can use a Bind Flash ability for 100 points and Prlyss (low probability). Finally, Marica has Water Rune type magic, able to heal 1 ally with Healing Gleam. Use the two attack spells for 100-110 damage on these Skull Guts, and you should have no problem (use Healing Gleam if you have to). Iron Ore x3 obtained and probably will level up to around 6.
Afterwards, Liu and Dirk attempt to touch this mysterious book, but they don’t acquire the same powers the other three did. The party leaves with this Shining Legacy book, and this time the Hero and Jale seem to think the forest was a valley. The group agrees they shouldn’t talk about this in public. Mission 1 is completed.
Return all the way back to Citro Village. The village is a ruckus as a Marica lookalike stormed through asking about a Renegade. She was swinging a battle axe around though, something Marica would not do. Seems this clone has went off to the northern forest, which is Mission 2 for you now.
Before leaving though, save, and hit up the Trading Post. Sell off all that loot you can across from enemies, for 3000-4000 worth of Potch hopefully. Buy a bunch of Leather Armor for your main three combatants, and then some accessories too if you like. This should get their defense up to speed. As you leave the village, Dirk stays back. You don’t need his help anymore, he claims.
Jale says taht the Flesaria Forest just appeared out of no where. Jale also tells about the three seasons, each lasting 30 days; Sprout, Bud and Flower. It only takes two days to reach Flesaria Forest, so choose it on the main map and go there.
Just as you enter, you see a Wanderer Caravan. Talk to these merchant types, Hotupa the guy and Moana the lady. They seem to have an idea as to who this Marica clone is. Hotupa joins your entourage (not your active battle party).
The enemies within Flesaria Forest are nothing to write home about, though having that new armor from Citro Village certainly can’t hurt. The enemies only do 15-25 damage, but monsters like Fanged Baboons have a bit of HP. Googly Tree Buds, Geldi Monkeys and Saw Kingfishers are everywhere. Southeast in this initial area is a dead end, but you can talk to one of the Wanderer’s in the center to rest (this guy senses something amiss as well). Northeast to exit to a new area.
As you walk around here, strange men come about. A middle aged man and a young man are looking for something, but they stop you and mess with you for a bit, but eventually leave. Take the southeast route now until you reach a Black Monster. It is a Saw Kingfisher, but this one is different – magic takes off little on it. Physical attacks are probably best, and stay healed, though a mysterious woman dispatches the enemy eventually.
Uh, her name is Marica too. Marica? They are the same person but this Marica alludes that there is ‘another world’ out there. Hotupa knows about this multiple worlds. This Marica came from the northern Fortress Ruins. Probably worth checking out. This new ‘Marica?‘ is skilled, with a strong attack and some neat abilities – Autoshield (sometimes raises physical defense at battle start), Heavy Tremor (200% physical damage but unbalanced), and Vengeance (raises counter rate). Also Healing Gleam. Put her on the front lines.
Southeast from here is an exit to the world map, but go north and west a ways to reach a sideways blue square, meaning a new area in the forest. Follow the path but when you get a chance, go north and wrap west for a Mint. East for another fork and southeast for a Mega Medicine. Northeast now for a Save Point and a strange ruins.
Go north for the Weathered Forest Ruins. Hotupa checks things out, and then you can go west to enter these ruins. West some more through the passageway, and southwest out towards the light. South at the next upside down T leads you to where Marica? came. It is a gateway. Hotupa knows a great deal about these as evidently all Wanderer’s seem to. Different gateways lead to different worlds.
Just as you are chatting about this, a Renegade enemy comes out of the portal and right by you. You have to follow it and kill it – the second Marica tells you that only someone from the Renegade monsters original world can kill it. Which is why she went through the portal to come here in the first place. Go to the entrance of these ruins to catch up to the Renegade Saw Kingfisher. Powerful attacks at about 40-50 to front line characters, but you can dodge this somewhat frequently. Heal if you must, Heavy Tremor is nice though you become unbalanced. Regular attacks would be fine too. Mega Medicine is your reward and your level probably reaches 10.
It is now time for Marica? to return to her original world. Go to that gateway warp, and Hero gets the idea to go with her! Everyone else kind of then goes along with it. You at first reach a Corridor. This is like a purgatory of sorts on your way to a new world. Everyone then takes the path to the other Marica’s world…but Hero can’t seem to go there. He keeps ending up at the Corridor. Everyone returns to the Corridor to talk about it. Hotupa says that some unlucky individuals cannot go through gateways to different worlds, Hero must be one of these people (though it is not said exactly why).
The party then leaves as Marica 2 finally goes to her initial world. Mission 2 accomplished. Back out at your world at the Forest Ruins, Hotupa asks to touch the book. Sure enough, he sees the same vision of people fighting that Jale, Hero and Marica did. Hotupa tells you of a huge library at Cynas, north of here. Wanderers like Hotupa can also ‘seal’ these gateways so monsters and anyone else cannot enter (though they can be unsealed by other Wanderers). Hotupa joins you – he is an axe wielder who can use Earth Rune-type magic with Defense Shield (ups physical defense for 5 turns).
Leave the gateway area and Hotupa talks about the town before Cynas, Grayridge Village. Further west now but the party is reminded that they need to go report back to Marica’s dad at Citro Village. Liu tells them to go on, and that he’ll go back and tell them. Liu is no longer a companion.
After this, Moana comes by and tells you about making Potch. She sets up side quest missions to defeat monsters, fetch quests, etc. So before you leave, head back east into the Ruins area. It seems to have been cleaned up, and you can talk to Moana or save your game. Report on the two missions you have completed so far. For reporting on ‘Get Rid of Eastern Laggarts‘, you acquire 500 potch, then reporting on ‘Track Down Marica’s Double’ nets you a Bone Axe. No new quests to take on, so head out west to the front entrance (west from the gateway). Choose Flesaria Forest North.
Flesaria Forest Nth
Watch out for the Mossball’s around here, they have a slime-type magic attack for 40-45 damage, and it may cause Poison. Travel northwest as you enter, ignoring the northeast path (it leads to a beautiful dead end but a dead end nonetheless). Once you get to the middle area with a few paths, go southwest until you reach the next area.
Take the north route right away, which leads to a sign. Gineh Valley to the west, Grayridge Village to the eastern path going north, the one towards Grayridge. Exit out and you can now make your way to Grayridge.
Once a bustling mining town, Grayridge is now suffering with the mines being closed. Mining has been closed for 20 years. Go to the Inn to speak to a lady clerk, who talks about the Order of the One True Way. The people here are followers of The Order. Rest and save here if you want, then go to the Vendor / Trade Shop. It is indeed robbery here, but do make use of the trade market for cashing in your Herbal Medicine / Wool Varn and anything else you have in quantity. Interesting people at the Alley, namely the kid on the far right.
Finally, head to Outside Ch Hall. You will see Logan and Gilliam arguing, as Logan wants to see his daughter. Go up to talk to Gilliam to ask for a Pass, but evidently you have to wait 5 days for it! The party is in outrage and Secretary Macoute hears it. What a guy he is. You are also introduced to the Innkeeper’s daughter Erin. After this talk, your mission is accomplished.
Time to return to the Inn to rest. Logan is the Innkeeper and after some talking, you’ll be in your room. Erin comes in and it turns out she’s just pretending to follow Secretary Macoute. Her father is happy to hear this as he thought she really went to the dark side. Anyway, Logan joins you (in place of Hotupa). Erin tells of an abandoned mine near town. Go there once you are ready.
As you enter, Logan and Erin try to touch the book. Turns out Erin and Logan see the same images of people fighting fiercely. They both learn Mark of the Stars abilities, but since Erin is not in the party you cannot see her stats yet. Logan though learns Melt Attack, 60% physical damage + no element during turn.Up ahead you see a lift, which Logan explains. But you cannot use it until you are on your way up.
Gray Turtles lurk. They do about 30 damage with physical attacks, but also have a hide function that doubles their defense, so you’ll take off a meager 15 damage. But often times all three will use the hide function so they essentially waste a turn, even if their defense is higher. Spiked Lizards do about the same damage, maybe more like 35-40 damage. Shell Baboons aren’t much to speak of either.
Take the eastern route since you cannot use the lift, and it will wrap north and west. At the upside-down T, the south path leads to a ladder going down that you saw by the lift in the south. Silkworm Cocoons are down here, and if you attack them physically (at least hand-to-hand), you will get poisoned (or cursed?) Use magic of course. Follow this path all the way southeast until you reach an Iron Shield, which would be nice if you have a character who used a shield.
Back up the ladder and to that upside-down T. This time go west. This leads to another upside-down T. West is a dead end. Or so it looks to be. Travel west through the wall, then south, and east through another wall for a Revival Statue. You can assume what this item does – revives a member, but only in battle since the dead are restored after battle at 1 HP (not that you know though, I doubt you’ve died…) Return to the path and continue north to a T, with a ladder to the west. Take the east route though, and go east through the wall for an Iron Sword. Not really sure what to do with this since Hero should probably stay with the Cudgel, and if you got the Bone Axe for the second Mission, you might have that on Jale already (and it’s stronger than the Iron Sword). Actually though Hero can equip the Iron Shield with it (which is +20 defense) and that makes up for the lost attack from the Cudgel. Might want to put Hero on the middle part of the front line after this. Back to the T and go west down the ladder to B1.
Seems there is a gateway down a few floors according to Hotupa. He explains that with this gateway, we could simply use it and return to the one in the Forest Ruins. You cannot use it here though, even if you try Marica makes the decision for you. Take the southwest route into a glowing yellow room. Follow the path south until you reach an upside down T; north is a quick dead end, so continue east for another fork. The south route is a dead end, so go all the way east and then south for a long ways until you reach a west / south fork. Head south to grab an Iron Ore, then take that west path. Another west / south fork, but just go west for a ladder going down to B2.
Save and rest up. Since a save point is here, something important is probably coming up. It’s a big, red, Six-Eyed Worm. Don’t bother with Bind Fist, Fire Breath, and Melt Attack – physical attacks are 2 to 3 times more powerful in this fight. Six-Eyed Worm has a weaker attack for 20+ on each member that it likes to use. It will also use a physical attack but that can be dodged close to 50% of the time with the Hero, and it’s only slightly stronger (30-35 damage). Eventually you might get stunned, so be sure to have people ready to use Medicine to keep your HP up in case you cannot act when you need to heal later. Close to 1500 HP will do this monster in, and you will likely get near level 15, along with a Bone Club and Gold Ore as rewards.
Give the Bone Club to Logan (Hero still has the Iron Sword / Shield combo), then return back to save at the save point. Further east to reach the lift, but you aren’t taking it yet without going further in. Sure enough, east some more and you are in a room with a ton of treasure. This seems to be where they are hiding it. Macoute has been embezzling all the jewelry and such.
Check out the book for a vision. Grab the Noble Steel book. All of your members will gain a powerful new Mark of the Stars ability, so check it out. Hero has Masterpiece for an automatic critical hit, while Marica has the valuable Rain of Spears for water damage on all enemies. Jale’s Two-Way Strike is nice at 200% damage but does damage to himself. You’ve seen Logan’sTremor before, it leaves you unbalanced.
Ride the elevator up, then go south to exit the mine. But Macoute is here waiting with Gilliam. Gilliam doubts Macoute, but you must fight Gilliam with two Cynas Conscripts. The Cynas Conscripts use physical attacks, but take off just 15-20 HP. Gilliam is not much better, though he has a powerful attack of his own for about 50-90 damage but he becomes unbalanced from using it. Rain of Spears by Marica is nice to wear everyone down – Gilliam has a high defense, so you might want to purge the Conscripts and then work on him. He has a bit over 1000 HP I believe, but once he is alone it will go quick especially with the Bone Club carving him up. Two Revival Statues, a Broadsword and an Iron Mail are your rewards. Give the Broad Sword to Hero to go with his still awesome Iron Shield. Iron Mail is very nice, give it to Jale to improve his defense.
Macoute then has his world fall down on him. Gilliam goes to report on him, but you tell him not to. Back at Grayridge, save your game then head to the shop to sell off your tradeable items you scavenged. The stuff here is still very expensive so it’s debatable as to whether you should buy it. Go to the alley and talk to the first girl at the top that you see. This is Anya, someone who complains about Macoute.
Outside Ch Hall, you will be escorted to see Logan and Erin. Macoute finally gives you your pass to go to Cynas. Hero mentions that strange Noble Steel book, but Macoute knows nothing about it. On your way out, ‘Filthy Rich’ the Shady Man, stops you. He thanks you for going further as he won some money. Don’t worry about recruiting him yet, you’ll see him again.
Head back to the Inn to talk to Erin and Logan once more. You have a new mission – to take Erin along with you to Cynas to see exactly what this order is about. Logan wants to come with but he has to stay back and support Grayridge Village. It seems Fort Arc is before Cynas, according to Hotupa. Return to the Inn – Erin is a support member who restores HP of one ally per turn, so put her in as support. Hotupa can re-join the party, though he is underleveled compared to your other members (probably at level 9 or so).
North of Grayridge is the Order military base, Fort Arc.Not much to do here besides talk to the guards and go through. However you see that strange duo you saw at the forest earlier, and the yellow armor clad Captain rushes in to make sure they are allowed to go through.
Finally, you reach Cynas after this. Automatically you explore around, meeting a flirtatious man who runs off. Unfortunately though, since a dissident is running around they close The Tower of the Way which is what you wanted to enter. Check out the rest of town – not much to sell at the trade shop, but the Weapon Shop has much more reasonable prices than the Grayridge Shop you visited previously. Load up on new accessories for your mage types and front line fighters. The Order Bow is nice for Hotupa and / or Marica. Iron Talons can go to Jale and the Broad Sword is good on Hero. Buy some body armor (Thundergod Garb’s are fine).
Go to the Inn when you want to advance the story. In the middle of the night, an old man gets sick. Evidently, you can’t get a doctor, as the clerk stops you. It is predetermined whether the man will recover or not, and you will all get arrested if you get a doctor. Thankfully, the old man is well by the next day. However, he is upset you helped him as he doesn’t want to get labeled a dissident himself! These people are even crazier than the Grayridge folk. Anyway, the next day the party is able to get into the Tower of the Way.
Hero asks the Archivist about the strange Citro Forest Ruins book he came across, but the Archivist needs to have it for some time to know. But the strange Young Man and middled aged man are right there, so it might not be a good idea to leave it there. The Young Man mentions something about Diadora (the archivist) and then the middle aged guy says the book is a False Chronicle. The young man seems to be named Conon and the middle aged man Fergus. Fergus then knows the Mark of the Stars is in your power.
Meanwhile, the party discusses the situation. Not much else they could have done but ran with the books, as those other two guys surely know about them. Your mission is accomplished, but you have to get out of here as a new Mission is accepted.
However, as you leave the Tower, an Order Soldier tells you that Lord Chancellor Valfred is about to share some words of wisdom. Valfred addresses the followers of the Order of the One True Way. He speaks well, and lightning strikes just as he prophesizes. After the speech, you see those Archivists running after you. Neither side will budge, so these two fight you. You only do 5-10 damage on these guys no matter what you use, but their attacks are not that powerful either. Just stay rested. Note that they seem to have a Mark of the Stars themselves. After three turns, the battle is over.
General Vaslof shows up after this. He is one of the ‘Auster Folk’. They are a tribe of giants in the northeast mountains, that look similar to the FFX Ronso. He actually sympathizes with your side and allows you to run off. Not much else to do here, so bail on the town of Order and go to Fort Arc.
Just as you get by the guards, it turns out there is an emergency order from headquarters to arrest two boys, two girls, and a Wanderer. Uh oh. Just run south out of Fort Arc.
Seems Grayridge is safe, but something is amiss Outside Ch Hall. Strange indeed, the Captain says that they order troops are headed south…to subjugate Citro Village! Erin runs off to the Inn to talk to her dad, and the party follows. Afterwards, you can go talk to people down the alley. Talk to Anya with Erin in your party for some added dialogue. Back to the Inn to talk to Logan.
He doesn’t know anything since the Order Army doesn’t tell him. Gilliam might but it would be too hard to see him. Instead, the party decides to hurry to Citro Village, with use of the Gateway at the Grayridge Mine. Logan has a rope to use. Your Mission is accomplished, and you now have a new one – head back to Citro through the Forest Ruins and the mine.
At the Grayridge Mine, you bump into Semias. He bets you 100 potch that you will run into him again, as he has to leave the area because of The Order. Go up to that lift when you regain control, and take it to the cellar. From there, you have to retrace your footsteps back up to the area with the glowing gateway below (or ignore the mine elevator and just go down the northwestern stairs on the 1st floor to get there).
The party uses the rope as a ladder. The gateway indeed leads to the Forest Ruins in Flesaria Forest. When you return, ask your friends (Logan, Erin, Hotupa for help). Marica and Jale run off to Citro Village to gather warriors to fight.
Your remaining members go out of the gateway area and bump into Moana. Hotupa tells her what is going on, and then tell her to touch the book – she indeed sees the visions as well. Back in enemy camp, you see the Order soldiers with the Captain. They are told to look for strange kids using strange powers. Obviously they are talking about you, and those strange Archivists are here too to get you.
Back in the Forest Ruins, you are with Logan and Erin. Some of the wanderers standing cannot use Mark of the Stars. Marica and Jale have returned and everyone is at the grand hall. Save your game in the center, then head to the hall. In the room where Moana is, go north and then west a bit to reach the hall. Dirk, Liu and Rajim are here. The plan is to use your surrounding forest to your advantage, fighting this much larger force one unit at a time. Rajim reluctantly agrees to have you guys fight them first at the fortress. Talk to Liu when you are ready to get going.
You have 6 members so three groups of two is the best you can do. The Hero makes a confident speech and your new Mission is accepted and under way. Looks like Jale and Hotupa are about to be ganged up on, but Hero and Marica show up. You fight two Cynas Conscripts, one being an archer in the back who does terrible damage and a soldier in the front that likes to defend. Just plow through with regular attacks. A Revival Statue is your reward.
Unfortunately, Hero and Marica then come across an injured Dirk. Logan runs in too, and the Archivists are here. Dirk couldn’t handle their Mark of the Stars. Logan and Dirk flee, with Marica and Hero preparing to duel with the Archivists. This is another pointless battle where you can only do 5-10 damage on these guys. Again though, Conon and Fergus don’t do anything scary either. Three more turns of sparing, and the battle ends automatically. A flashing light allows Hero and Marica to escape. The party talks some more back at the castle, but decides to go back out there to deal with the Archivists after they learn that they’re right in front of the castle. Liu actually joins the party at level 10.
Rest, save, do whatever, then go out by the Gateway. Keep going west to the next area to meet the enemy. Fortunately, an unidentified allied force comes from the other side in a pincer attack! Another set of allies comes and uses earth magic on the Order Army. These allies show up afterwards. Asad, Captain of the Second Mage Company of the Magedom of Janam, and Chrodechild, a female from the Magedom of Janam who represents the Blades of Night’s Veil. The Archivists run off afterwards, and Hafin comes in. Mission Completed, as you meet your new friends in the Greeting Hall.
For some reason, your party is unsure about the alliance even though they are humbled. Talk to Asad to learn that there are researchers in Janam that study those mysterious books you own. Also Chrodechild will talk about the Kingdom of Astrasia, her hometown. It was taken over by The Order Army a few years back and they’ve since joined the coalition against The Order. Go out and talk to your friends – you may want to use this time to report your quests to Moana. The World’s Largest Library Mission nets you 500 potch. Expose Macoute’s Evil gives you 5000 potch! That is a little nicer. To The Library at Last! is the next Mission but it gives you just 50 potch. Escape from the Order gives you 5000 potch. Warn Citro Village nets you 5000 potch and Defend Citro Village provides 10000 potch. Talk to everyone in the castle and it is suggested you go to Citro Village to talk to Marica’s father.
As you leave the Forest Ruins, Dirk is all depressed because he let the party down. Strangely, Diadora shows up and tries to convince Dirk to switch sides. Dirk seems reluctant but interested at the same time. Now that you have visited everyone in the Forest Ruins, just go to the meeting room and accept Asad’s offer of alliance. Asad and Chrodechild join Marica and Hero as they begin their journey to Janam. Before you leave, Liu suggests naming your group – your company name. Choose whatever you like.