Alltrades Abbey
Well, Alltrades is still destroyed in the Real World. But go in and search the well to get back to the Dream World.
When you get back, there is no huge hole like before. Alltrades Abbey is restored thanks to your victory over Murdaw. Talk to everyone to learn the basics of the abbey. There are many vocations and you can change between them as often as you’d like. Also, you won’t lose abilities learned previously. However, your work up until this point won’t count towards any vocation, which is why it is in your best interests to get here with as low of a level as possible. Easier said than done with the last boss, but something to keep in mind. Down the stairs in the southwest or southeast.
Down here, head north through the center door. All the way north now for a Mini Medal. This room has a bunch of torches that light up as you master each class. Exit out now and let’s go to the 1st floor and talk to the guy in the north. This man is the one who changes our vocations here at Alltrades. For the record I started off with; Hero – Warrior, Carver – Martial Artist, Nevan – Priest, Milly – Dancer, Ashlynn – Mage. It’s your choice but I prefer to choose classes that seem somewhat relevant for the character (ie I’m not going to waste time turning Carver into a Mage when he is clearly best suited to be a Warrior / Gladiator). That’s something to keep in mind, that the character’s still have their natural talents / base stats regardless of class you choose.
When you are ready to continue on, check the Well at the south part of B1 in Alltrades. This takes you to the ruined Alltrades. Zoom over to Ghent, as the yellow ship will be waiting for you there.
Get on the sea and you will get your first taste of sea battle (fought like 8 Marine Mollusks). Follow the river south to the main ocean, and then go east but stick to the north coast. You should see a sign soon to the north, so land there. Go north to the town.
Scrimsley
Here is Scrimsley. Check the house to the west for a set of Rags. Now to the Inn just east of that. You can’t rest, seems these people do things ‘at their own pace’. The bard in the room seems to know things are strange here especially at night. Up the stairs to find pots and barrels on the roof. One of them is an Antidotal Herb and the other is 15 gold coins.
Jump off the Inn roof and talk to the Priest, who has nasty things to say and tells you to leave. In the center there is something flashing; a Mini Medal! The house west of this has a Mini Medal too. Go to the northwest house last. A Scale Shield is inside and also Amos. You have heard lots about Amos already, a Hero of the town but a cursed one. Amos implies you should sleep here for the night, so head over to the Inn and do so (despite the clerk trying to convince you otherwise).
At night, you wake up and hear loud steps. The Innkeeper won’t let you directly leave, and the bard is panicking in the room next door. Go upstairs and jump off to engage this monster. It’s the Scrimsley Terror. This thing has a good attack, dodges Sap well, and has a good amount of HP. Carver’s Double Up should do over to 100 damage, while using the Fire Claw will take off about 80 but leaves him better protected. Have Milly or whoever get Buff up on your allies since you can expect only physical attacks. She can use Crack for 30 damage+ if she has a free turn. Just make sure your Magicians stay healed and be conservative with them; changing vocations ruined their already-poor HP so be mindful. Still, this probably won’t be a tough battle. 310 EXP and 170 Gold Coins are your rewards.
The Innkeeper comes out afterward to defend the monster. The Monster then becomes Local Hero Amos, and he is carried away by some friends. Next day, speak with everyone except Amos. Whatever you do, do not tell Amos what really happens to him. Speaking with everyone, especially the old lady in the southern house, you will learn of the Seeds of Reason. It might be time to head north and find some of these.
On the World Map, go northeast between the mountains. Continue northeast for a long ways and in the northeast corner of this continent, you will see the Northern Mountain.
Scrimsley’s Hazy Heights
Talk to the guy here who says monsters are tough here. Head in, and then west when you are inside. Take the southwestern path for stairs up to 2F.
South through the exit. Take the left path on the outside and in the door. Head northeast here for some stairs and it leads to a Morning Star. Back up now to the outside. This time head far to the east and you will see a ladder going south. Continue on to the southeast to see an entrance into the cave area. Take this route north and slightly west and up a ramp to the stairs up. Just south and you will be on the exterior of this mountain.
West and up the ladders, and across the bridge. Eventually on this west route we come to an entrance to a cave. Go in, and then northwest in this cave. You will see you are above the area where you got the Morning Star. Continue counter-clockwise and exit out through the southwest.
Go east out here and north to see a green plant sticking out at the top. It will talk to you if you try to pull it out. Search just to the left of this plant to find a Handful of Seeds of Reason. Speak with the plant again and he says to come back if you want any pearls of wisdom. Time to Zoom back over to Scrimsley.
Scrimsley
Back to Scrimsley and head to Amos’ house. Say “Yes” to his prompt and then you will feed him the ground-up Seeds of Reason. He turns into a monster, go up to him, and he just says he has control over it now. Accept him into your party.
Just by looking at his attributes, he appears well-rounded but a bit of a brute. Return to Alltrades Abbey to give him a class (remember, go to the well to get to the Dream World first since that is where the Abbey is). Probably a physical-type class but whatever you want. Zoom back over to Scrimsley and walk south to your boat.
Travel to the east, past the shoals that are bordering the north shore. Land your boat after you pass them, and head east and slightly north. You’ll pass a bridge, and then go north past this to find a castle.
Arkbolt castle
This is Castle Arkbolt. A man and a grave following him are just leaving. Read the sign; “Love Fighting? Hate monsters? The Arkbolt Army wants you!” Head on in.
Most places here have stairs up as there are two main floors. Head to the northwest to talk to the weapon guy. The whip is expensive and for a Mage so it’s hard to justify buying. But the Battle-Axe is a decent upgrade over the Cautery Sword. The Armor Shop is more impressive though. Finally, a formidable shield for magicians with the Magic Shield. Buy as many of these as you can for your active magic users (might not be much help for Hero + Carver if they got the Dragon Shields earlier). Silver Cuirass is pretty good too, and you may need an Iron Mask too.
When you are finished at the Weapon / Armor shops, speak with the green guard in the north-center. It is Bronson and we have to battle him to get by. Bronson is very one-dimensional; just use Milly’s Kabuff once, and that should make you close to impenetrable. Use Sap on him once or twice and this won’t even be close. Carver’s Double-Up will take off a ton of damage. Not a bad battle to try out different moves because his attacks will be so poor with Kabuff up. He does have a ton of HP though. 310 EXP is your reward for besting him.
Head back to the Inn to replenish your MP. Now north up the stairs to 2F. Take the set of stairs down southeast of you for a Slime Gooniform. Back up and search the west part of 2F for a Mini Medal. South to continue on.
You are now on the top of the Castle, outside. Travel west and southwest for stairs down to the training center; search the pot for a Mini Medal. Nothing else on this side, so head to the east end. Take the first staircase, in the northeast. Some treasures here but the door is locked. Down the stairs and out on the ground level. Speak with the merchant here. Normal item shop, but he has 300+ Gold Bracers. That’s a great deal for a +15 defense accessory.
Back to the center with the two guards. Agree to test their strength, and now we have a battle with two of these goons, Brick + Brock. Another battle where Kabuff will be your best friend. Unfortunately they have Kasap so you will need to use Kabuff to stay ahead. Plus, they’ll use Oomph to increase their attack. Start off by focusing on one of them, maybe try to get Sap off (though I missed the first three turns with Hero and it won’t really matter in this battle.) Once you take out Brick, it should be easy to gang up on Brock. Your reward is only 230 EXP for this.
Now we get to see King Claymore. He has issued his challenge because he wants someone capable of defeating the beast at Wayfarer’s Pass. Agree to fight one more battle, this time against Captain Brutus. Everyone leaves for the Training Center, but go upstairs to get a Silk Robe first. Then go to the training center (southwest staircase down after leaving throne area).
Captain Brutus awaits you. His attack, defense and HP outclass his predecessors, and he can attack all allies with one attack. If you can get Sap to work, that will be a big help. Use Kabuff and he will spend turns trying to Kasap your defense back. The biggest danger is towards the end of the line for him, he has a vortex ability that takes off 50-100 damage on each ally. For this reason I would refrain from using Double-Up too much and instead use regular attacks or preferably the Fire Claw. After 1500+ HP, Brutus goes. 450 EXP as a reward.
Head to the throne room to hear the King’s plea. He has a nice reward if you can clear the northern cave of monsters; the family heirloom, Sunderbolt Sword. Better known in past Dragon Quest’s / Warrior’s as the Sword of Thunder. Speak with the chancellor to bring a Large Coffin with. Rest and head out.
Wayfarer’s Pass
You may have wandered over here before heading into town. Anyway, go northwest to find the cave (and you will see another cave on the other side of the craters).
Enter and go southwest for the stairs down to B2. A bunch of dudes in this next room, all lamenting the fact that they can’t move onward with the monsters present. The third room has three soldiers, so talk to them and move towards the demons on the map. One is a Hell Stalker, the other is a Jumping Jackal. Not exactly bosses, but tough enemies for this point. The Jumping Jackal has the Vacuum Vortex move that Brutus had (for 50-100 damage to all allies). Take him out first. The Hell Stalker has a powerful lightning attack so again, these enemies don’t have a lot of HP but have devastating moves. Rest up after the victory and push further inside.
Now you are in a room with skinny paths and a lot of water. Head north and when the path splits into many little ones, take the east route as it leads to a Seed of Resilience. Back west to the main path and you’ll get to a southwest – northwest split. Go north to get 580 Gold Coins, and then go west to follow the long path. When you get to the northeast corner you see a downed monster. He talks about a silver-haired swordsman that whipped him. The chest here is empty, so just go northwest to the staircase down.
Little green balls of mist in the air down here. Take the path north above you, and then east at the T. It’s a long path but it takes you to a Battle-Axe. Back to the T, and then south a good ways. We are looking for the stairs down in the far southwest.
Lots of eggs on this floor. Some broken, some not. If you search the non-broken eggs you get in a battle with a Diethon. Just head straight north on this level to see a blue-clad soldiers and a green dragon. Terry dances left to right and just works this green dragon. Well, uh, damn. We were supposed to beat that thing. You can’t use Evac, so just walk out (no enemies at least). One of the green soldiers takes your coffin, since you don’t need it. Zoom over to Arkbolt afterward.
Arkbolt Castle
The guy in blue walks out as you get there. He has the prized Sunderbolt Blade. Back at the Castle the King and friends will be glowing over Terry’s brilliance and his new blade.
Rest up and leave. Discouraging, but at least we can go to Wayfarer’s Pass and go through now. The spot where the three green armored guards were, we can now go east all the way through.
Three Houses
Just to the northeast you will see three different houses. Enter the southeast one. Tons of cabinets here; search for a Gold Ring and a Phial of Holy Water. The west house is an Inn, get the Medicinal Herb and stay there for the night if you want. The north house is home to an interesting fellow. 7 Gold and a Mini Medal in here.
Back to the World Map, go northwest to see a staircase going up. Take it, and you’ll see we’re back in the Dream World. Don’t worry, the staircase leads you right back down to the Real World. Travel southeast a good distance (no other routes to go anyway) and you will see two caves, one on the other side of the mountains. Further south explores more of the map but it’s a dead end as we reach water. Back to the Cave.
Cave to Aridea
Take the south route at the fork to a treasure chest – another Mini Medal. The other path as you see leads to an Inn, which you probably don’t need right now. Exit out of this small cave to the west.
Aridea Town
The town here is Aridea. Depressing place. The southern house has a set of Wayfarer’s Clothes and the western one has some Holy Water. The northwest house has a Mini Medal at least. Check the weapon shop for a Lunar Fan, good for a Dancer. At this point I had talked to everyone, so after exiting the weapon shop the sky turned dark. Head out now, and west on the World Map.
Isle O Smiles
Sure enough we come to a dock with a really positive guy. Go on in and then tell the Captain to get going. The Island begins to move. Now go inside to see a huge bar.
Talk to everyone, and then talk to one of the bartenders. Take a few drinks and then go to sleep. We’ll be at the Isle O Smiles when we return, but Hero wakes up by some demons. We’ve been duped, of course.
They take you over to a Dark Keep. Evidently some fiend named Jamirus inhabits this place. You will see the villagers here that came along. They are either about to be sacrificed or already have. You are led up to Jamirus and after some chanting and talking, battle commences.
Outside of Murdaw, this battle might be the hardest. Jamirus often times attacks twice, with a devastating physical attack even after Kabuff is up. Try to get Sap off, it can work but he seems to dodge it well. The Fierce Flame is okay but with Dragon Shield’s and your increased HP, it is becoming obsolete. Still, if he uses that and one of his powerful physical attacks in the same turn, it’s going to hurt someone bad. Use Nevan’s staff to heal and have another character dedicated to healing too. Might as well be conservative as Jamirus’ HP is not much, so Carver and Hero should be able to do ample damage (don’t use Fire Claw though it only does 25-30 damage). 1050 EXP and 430 Gold Coins are your rewards.
Afterward, Jamirus realizes you are the one that took down Murdaw. Jamirus then dissolves and the monsters below are gone. The villagers are saved too.
Something is going on in the fire. King Medford Medallion comes out and thanks you. He wants your Mini Medals, but who knows where he is going. Go south to exit out after the villagers leave. Enter the green island to the south.
Talk to the Old Man. He knows how to control this rig, so off we go. Go inside after. Talk to everyone and search the barrel in the far northwest. It is a Mini Medal that we could not get previously thanks to the bartenders in the way. Speak with the merchant afterwards and agree to rest. The island then returns.
Aridea
Return to Aridea first. Speak with the villagers to hear them congratulate you, although there is not much else to glean from them. Back to the floating island that will act like your ship in the Dream World.
You are looking to head due west. Don’t get off on the first bit of land you see, instead go north and further west to look for that little island on the map. A small house is there.
The old man here tells you about four pieces of legendary equipment and an island in the southwest. Search for a Mini Medal.
Exit out and back on the Island. Travel east and when you pass the land south of you, turn south so you can split the two continents and exit out. Stick to the east end as you go and eventually you will find a river that leads east. Just north of you on the map will be Alltrades Abbey but land to the south to see a blue shack.
The barrel has a Mini Medal, and the guy inside mentions a well south of Amor Village that you can use to get to the Phantom Realm. Now it’s time to leave and go southwest on foot. This soon becomes a rocky region with mountains on all sides. You’ll get to an upside-down T. The west path leads to a dead end, go east to find a well.
Be warned, the enemies here are nasty and you’ll need to heal up after each battle to ensure you don’t get a fluky loss. Travel southeast for a Mini Medal and then northeast for 3700 Gold. Further west to see a soldier looking for the four legendary weapons, one of which is supposed to be in a cave. Evac out after this.
While we are in the area, let’s make another stop via our island boat. See the river running south of here and slightly to the west? Take the Island over there and continue south all the way until the end and you will see a cave southwest of you near the end. Get out and enter.
A soldier here is searching for the Shield of Valora. West of him to see some things shining in the graveyard. One is a Mini Medal, the other is a Medicinal Herb. Then just leave.
That’s enough adventuring for now. Back on task. Remember the message from the King of Medals after beating Jamirus? Zoom over to Haggleton. Travel west and north to where you saved the dwarf. A castle is now here.
Medal King Medford’s Manor
Rest up and speak with everyone at this great place. King Medford Medallion is at the north end of course, eager to take your Mini Medals that you have collected so far. We have 21 at this time and you should at least have 15, which nets you a Staff of Divine Wrath (Staff of Punishment).
Zoom over to the Underkeep to continue on. Get on the island and sail south and a little bit west. See all those islands? Aim for the biggest one, to see a lot of mountains and a staircase going down. Take this.
Real World
The staircase takes us to a new area in the Real World. Southeast a ways until you reach a gate. You’ll see a guard and then a Slime Knight that goes off to the nearby kingdom. Rest at the Inn in the house, and get the Mini Medal within. Exit out to the east.
Back on the World Map, go south and look for a village to the west.
Howsworth
Welcome to Howsworth. Go west to the Inn and take the east exit in the Inn to the stable. Search there for a Mini Medal. The village in the center has an old man that worked for Prince Howard and a Moonwort Bulb within. The building in the far northwest has another Mini Medal, only one more and we get a new item at the Medal King’s. Finish talking to the villagers and head west to find Howcastle.
Howcastle Castle
The guard as you enter tells you about Prince Howard and the King and how you could help them. Go north into the room to find a Seed of Magic and another Mini Medal. Take the south door to the exterior.
Out here is a man who feels bad for Prince Howard. Take the stairs in the northeast out here. Tons of paths down here. Take the southwest one for a Seed of Wisdom. The northwest stairs leads to Prince Howard’s room. Speak with him and read the books he has on the shelves. Then back down and take the northeast stairs up to get back to the main area.
This time go up the stairs in the center. Go south to the exterior before visiting with the king. There are some people to talk to out here. Then go in and speak with King Howell. Of course he has something he wants you to do with that fifteen year old Howie. Agree to help Howard with the royal rite o’ purification. But Howie is called in and he won’t come. So, we go down the stairs and then west down the stairs to the basement with all the paths. Take the northwest stairs to Howard’s room but a little kid is there. He mentions hiding in barrels so let’s go back to the main area with the stairs to the Throne Room. Take the east door with the 6 barrels and search them to find Prince Howard. Back to the throne room we go.
Speak with the king and now Prince Howard leads you off. But once you get down from the throne room, he takes those stairs down. Follow him and go all the way south to the ledge. Now we can finally leave with Howard.
But on the world map, Howard warns he doesn’t want to leave besides going to the cave. So just head straight south from Howcastle. You will see a shrine to your left across the bridge but we can’t do anything here yet, so continue south.
Hallowed Hallow Baptismal Cave
This is where Howard will undergo the royal rite o’ purification. Looks pretty cool too. Walk halfway north to the stairs down, and Prince Howard bails. What a prick. Exit out and walk northeast to Howsworth. Check the northwest building to see him hiding.
Back to the cave we go, and we can take the northwest stairs down to B2 without Howard bailing on us. Go north up the ramp, east down the ramp, and then follow the path to a Chain Whip. Return back up the ramp and then continue northwest to see a blue monster along the way.
This is your first trial / sub-boss. Of course, his name is First Test. Ban Dance might be the best thing for you to do here because he has Fuddle Dance which can confuse you for long periods of time. So if you have a Dancer, use that on the 1st turn. Otherwise he will use weak regular attacks, Bang or Sizz, which are easy to deal with so long as half the party or more are confused.
The monster is gone but so is Prince Howard. You can see him by the treasure east of you, so circle back and get the little coward. Now go back west and north. Soon you come to a door in the northeast that is locked. But Howard says he is the son of King Howell so he gets to go in. Travel down the stairs to the north.
Huge area here. You might find Metal Slimes if you are lucky. Work your way northwest and look for a bridge west. Follow it to the northwest corner of the room and a Mini Medal. Back to the center of the room and look for the bridge going north, take that across and then east along the wall. Rest up when you see the blue demon, another test for us.
This is the Second Test, a big bull. It likes to summon a flurry of Wind Sickles, and has a strong attack. Use Kabuff a few times and don’t bother with Sap, because he has a wall of light that bounces spells away. So it will have to be done by physical attacks like Double-Up. But the Bounce effect does wear off after 5+ turns so you could use Sap and other spells then. 750 EXP and 380 gold are your rewards.
Of course, Prince Howard is gone after this fight. You will see him southeast of you in a part of this map that we didn’t need to explore. Go get him and return to the door, that again he needs to confirm his presence to open. Through the stairs down here.
The last floor is simple and you can already see the blue beast to the north. First head to the south for three treasures. From right to left – an Iron Cuirass, Mini Medal and a Cannibox. Remember Cannibox’s always drop Seeds of Agility so they are worth killing.
Rest up before the boss in the north. It is our Third Test and the hardest. 2nd Test often will go twice per round. If you have two people who can use Kabuff you might want to try that because Third Test likes to use Kasap on you and then a regular attack for 50-80 damage. Occasionally will use a horn thrust instead of a regular attack which will be slightly stronger, and will even use a Lightning attack on all allies for 30-50 damage. Again it helps to have two people casting Kabuff so you stay ahead of his Kasap’s, and then you should be okay. This boss does have less HP than the last two and you can get Sap off, so it should not take too long.
Within you get the fun scene of Howard getting baptized in the freezing cold water. He gets a Proof of Passage for his efforts. Cast Evac to get out of here quickly.
Howcastle Castle
Zoom back over to Howcastle. Head on in and visit the king, as Prince Howard presents the Proof of Passage to his father. Father is so happy he immediately has a banquet for everyone.
In the morning, get out of bed and talk to the guard. Do as the guard says and go up the stairs to visit with the King. King Howell asks about the treasures in the cave but it doesn’t matter what you say. As you try to leave, he shows his gratitude by handing over the Magic Key! Now we can open those locked red doors throughout the World.
Before leaving, head to Prince Howard’s room. Talk to him and then exit out south with the Magic Key. Speak with the Slime Knight Goowain. Say Yes to both questions and he will join you. Now before you freak out and worry that we missed other monsters, this is our first one. We can recruit Goowain here and will find other types of Slimes later on in our journey. Before departing Howcastle, look west of where Goowain was for a gold shine in the ground – it is a Mini Medal of course.
Before moving on, Zoom over to Arkbolt quickly. Head to the upper exterior right before the King’s room, and take the northeast staircase down. Open the Magic Key door to find a Mini Medal and a Poison Needle.
Back to Howcastle. Go to the World Map, and travel south and look for that western shrine. The door says “Danger Keep Out!” but enter and rest up before going down the well. As you search, a Scarewell pops out. Use Kabuff if you want but this really isn’t too tough of a fight.
After using the well, you appear in a different area (possibly different world?) Sure enough, we’re back in the Dream World on the south part of the map. Head east and southeast when you can to come to Clearvale.
Clearvale
Head east to rest at the Inn. Get the Dancer’s Costume + Set of Rags within. Go west quite a bit and enter the house with the green roof. You will find a Mini Medal here, this should make 30. I would suggest going over to the Medal King’s now that you have 30. You can get the Raging Ruby for 25 (adds +20 to your attack power) and then the Platinum Sword for 30 mini medals.
Back to exploring Clearvale. Check the Church for a Phial of Holy Water. To the northwest for a Weapon shop and Armor shop. The weapon shop has a Dream Blade and Spiked Steel Whip, but it’s hard to justify buying the latter for a Mage. Only new thing of note at the Armor Shop is the Silver Mail, which is indeed quite nice.
Not much else to do after you have talked to everyone. Exit Clearvale and we will head west of here. See the staircase going down? That takes us down right by Real World Clearvale. Just go northeast and you should find it.
Real World Clearvale
The Inn to the right has a Set of Rags + Wayfarer’s Clothes. You hear a lot about Tom Foolery in this town, a name you may recognize that name from Dragon Quest IV DS (Panon). Check the southwest house for a Mini Medal.
The weapon and armor shop have the same stuff as the Dream World. 50 Gold Coins up top in that building and the soldier by the weapon shop mentions the northeast mountain, Destiny’s Drop.
At the church you see Mrs. Tress asking about Matthew the boy who is gone. There is a Chimaera Wing on the right part of the Church after they leave, and then you can save too. Check the east part of town and the northeast house has Matthew’s parents and a Seed of Strength. Remember, the soldier at the Weapon / Armor shop was talking about the badge at Destiny’s Drop being northeast of here. Time to head on over, right?
Destiny’s Drop
Three paths to climb here, but walk through the chasm in the north first. The nun to the left will save your game and the priest near her gives you a hint about the Golden Pickaxe.
Back outside and take the left-most ladder up. Take that west ladder up and then look for a treasure west of you. Head on over for a Seed of Life. Go back up the ladder and continue going north. You will see a path west to a cave but forget about this one as we go further north until we reach a T. Travel west and up until you see another cave just east of you and soon you will be above it. You will have to guess the jump perfectly to enter the cave, but you want to do so because the Golden Pickaxe is within. Read the note and then exit out.
Now we have to jump down, so do so. You will be at the T that we went left at. Go left again and just before the path goes up, jump down. You should be in that first cave we passed. Within we see blocks barring are way west; Go up to them and “Use” the Golden Pickaxe to destroy them. Grab the Mini Medal and then exit, jump down and get to the beginning.
Take the far right path up this time. You will soon see a treasure on your right, so drop down to get 350 Gold Coins. Jump off to the left and then continue to make your way up. You will be going up for a long time, and then you will see a big chasm on the left, so enter it. Use your Golden Pickaxe to demolish your way through and take the staircase up.
In this new area you will see two more sets of stones to destroy with the Golden Pickaxe. Guess we really did need that thing. Another set of stairs to go up. Now we go south to exit out to the exterior after those two staircases. Two paths out here. Take the east one to another cave that we have to bust through, and another staircase up. Use the staircase and exit out to the south again.
Back to the exterior. Climb the rocks just east of you and to the north you will see a cave. We need to remember where this is and jump down to it shortly. Problem is, the path goes WAY east and then north and west so it’s hard to remember exactly where that cave was. Anyway, that’s why we have pictures at Lordyuanshu.com (just look at the picture above to drop right in the middle). Walk in the cave, and northwest to the stairs up. South to exit back out on the next floor. Climb all the way north from this route, ignoring any opportunity to drop down because it leads to nothing. At the top we get to use that Golden Pickaxe once more. This huge rock gives off some Shards of Courage. This is what we needed, so we can cast Zoom over to Clearvale now.
Clearvale
Head for Matt’s house. Hand over the Shard of Courage and the father will be pleased. Accept his offer to rest for the night and you will go in Matt’s bed. Gotta love how the whole party jumps in there. The parents go to sleep and you will wake up in Dream Land, with a floating bed. You are then met by Matt Tress, who says that you can keep his floating bed for your own use.
In the morning the villagers will trip out watching you floating around in Matt’s flying bed. On the World Map you officially get use of the Flying Bed to get around. But land it and re-enter Clearvale. Go northeast to Matt’s House and search his room to find a Mini Medal. Also, check behind the weapon and armor shop. You should see our old friend Healie since he hands out behind here in the Dream World. Healie the Healslime would love to fly around on the Flying Bed so he will join.
Alltrades Abbey
Head on over to Alltrades to give Healie a class. Healie is a useful guy to at least keep around in the Wagon, because he can just be used as an extra healer.
Medford’s Manor
Zoom over to Medford’s to drop off your Mini Medals if you want (33 is the count we are at, if you are following this directly).
Now that we have that Flying Bed, there is much we can do in the Dream World. First, Zoom to Somnia Castle. From here, fly on the bed to the southwest until you reach Amor village.
Amor Village
Head across the bridge and watch the scene with little Evgenya and Ilya. They run around and then go into the church. You can talk to them there, but then we need to get back to the Real World and return to Amor (so go to Alltrades to get back to the Real World). Then Zoom over to Amor and go to where Ilya and Evgenya were playing. You will see a yellow thing flashing – it is a Meteorite Bracer (Armband), a staple in the series since Dragon Warrior III. This will double your Agility so it completely turns the Agility stat around for a character.
Back to the Dream World via Alltrades, and then Zoom over to Somnia or Amor village. From here, get on that flying bed and go to the southwestern-most continent and then look for a blue church-type house on the north-central part of the map.
Here is Suite Dreams says the Nun. Head in and talk to everyone. Sharon Hope is the maid to the north. Here you learn about your Dream Card. Basically, this is the multi-player stuff and I never bother to do it. You will find Dreamscape’s scattered all over the world. But the dwarf mentioning the well is something relevant to us, so go outside.
First, get on your Flying Bed and circle around this continent clockwise on the water. As you are on the right side of the continent going south look for a path to the west for you to go and land. You will have to get out and walk south for a bit and then southeast for another blue church on the World Map.
Within, search on the right end of the Church for a Seed of Resilience and then a Mini Medal. The nun mentions the Armour of Orgo, one of the four legendary relics. Leave now.
Since that area has been searched over, check out some of the islands just north of this continent (on the west end). One of them has a shrine with a skeleton and a Mini Medal. Follow this larger continent as it curves east and you will see Amor. Just southeast of this is that strange well.
Turns out the underground of this well is spacious. There is also another well in this well. Enter the house and search around. You will find a Mini Medal and a Crow Central dreamscape in the bookshelf. The man here says that the well will lead to Castle Swanstone, home of the famous mirror princess. Evidently they also have a key to the floodgate that you may have came across west of here.
Exit the house and heal up. Then check out that well and a Scarewell appears. Beating it should be no problem at this point. Enter the well and we will be back in the Real World. Walk counter-clockwise on the world map, going southeast and then northeast but look to the northwest as you are traveling this route to find Swanstone.
Castle Swanstone
Enter to the north and check out the shops right in front of you. In particular the Legerdemantle is a nice upgrade for some of your magicians (and they more than anyone need it). Heavy Armour is nice too, for the brutes. Speak with the lady north of this to learn some interesting things, and then head up the stairs since we are barred from the north part of 1F.
Go to the east part of 2F to find a jar with a Seed of Magic. More people to talk to and one brings up Ra’s Mirror which you may have already been considering after hearing things around Swanstone. Mini Medal on the west end. Now go to the throne room to talk to the Chancellor, who is nice and says if it is urgent he will instruct the guard downstairs to move. Before going back down though go up the stairs behind the throne and grab the Mini Medal.
So back to 1F and go past the guard to the north. Then go east to find the staircase going down. Take the first door for a Pretty Betsy and 150 Gold Coins. The next door is where you will overhear King Ludwig talking to the princess / mirror and then he will come out and talk to you.
Return to the throne room to speak with him there. He tells you to leave, but talk to him again and he asks about Ra’s Mirror. Talk to him a third time to show him that you do indeed have the Mirror of Ra. He will be elated and then follow him down to the Mirror room. We get to see the huge cursed mirror, but the Mirror of Ra does us no good. It instead reveals an evil Sorcerer behind her. The king goes off but has an idea.
Back at the throne room again, King Ludwig will have found a book about a wicked sorcerer named Spiegel. He then concludes that Spiegel must be alive some where. Vow to kill off this evil sorcerer for him. Speak with the chancellor next to learn about Spiegel’s whereabouts; at the top of a tower surrounded by a lake, north of this castle. Evidently we have to cast Peep in front of the door to the Tower to enter, but no one has an idea where the tower north of here is (which is usually our cue to head to the other world).
Anyway, exit out to the World Map and travel north and slightly west, just to check and see what is here. You will find some poison but take that thin center peninsula and then down the well. The old man says the tower was there long ago and he has a vision of it. Grab the Mini Medal here and then leave for Alltrades Abbey, to get to the Dream World.
Zoom over to Clearvale and get in that Flying Bed. We can’t fly straight north, so hook around the west end until you pass the mountains, and then head in the desert and southeast to find the big tower.
Big Tower in the Desert – Spiegelspire
The door won’t open. Remember, we have to cast Peep. Enter and to the north you see four sets of stairs going up. Take the southwest ones and then go west on the next floor. Look for a door in the southwest to take. Now you will be on the very edge of the tower, so don’t fall off. Work your way east and then north and you will be away from the edge. Head for the northeast corner and the staircase going up.
Ignore the path going up the ramp first, and instead head west and look for a staircase going down. A Mini Medal to the right and 1300 gold coins in the chest to the south. This was our 40th Mini Medal if you are following the Walkthrough, so we’ll get a Sword of Miracles after we leave. Could be something to pick up if you are worried about dying to a tough boss ahead – the extra +40 attack power will help a bunch. Anyway, back up and then take that big structure all the way up to the top.
Enter the door, and up the stairs. Soon we are outside the Sorcerer’s house. Rest up and check the potion for a Phial of Magic Water. He mentions the Mirror Princess Miralda and says she wouldn’t be his bride so she met her fate. He’s not appreciative of you meddling in his affairs, so a battle ensues.
Spiegel is not easy. You cannot cast any spells on him, as they will bounce off as he likes to use Bound. I would advise getting Kabuff off a few times to neutralize his physical attacks. You can steal his MP with Dancer abilities if you wish, which will severely limit his prospects (not being able to cast Bound or any spells). Like most of these tough bosses he will summon allies, but just focus on taking out Spiegel first. The Low Djinks can wait. With his physical attack compromised, it is Kasizzle that you need to be wary of. He will also use Frizzle (same damage but to one of your Allies) but he only seems to use this if I have a member guarding. He also never seems to use Kasizzle if I’m guarding with a character, so that’s something to keep in mind (since your magicians likely aren’t going to hurt him much anyway). Spiegel has nearly 2500 HP and you will be spending a lot of time healing, so this will last long and could come down to the wire. Likely your toughest fight since Murdaw, so it’s a deserved win. 3500 EXP and 1145 Gold Coins are your rewards.
Spiegel will be impressed that you won, and then he bites the dust. Time to Zoom out of here – again, since we have 40 Mini Medals we can go get the powerful Sword of Miracles from King Medford. The Miracle Sword will be stronger than anything you have, by far.
Zoom over to Alltrades Abbey to get back to the Real World (or take a different route, doesn’t matter). Then Zoom over to Swanstone.
Castle Swanstone
Enter and head for King Ludwig. He will be overjoyed, and then watch the scene with the Mirror Princess Miralda. Go up and talk to them on the throne, and Ludwig will hand over the Floodgate Key.
Exit out the Castle and Zoom to a place near the center like Somnia Castle. Then walk east and get in that large body of water near the center, and go south. You will see the Floodgate that leads to the large body of water in the southwest. Just sail up to it and it will open. This opens up a whole bunch of places to check out in the southwestern seas.
First off, sail south until you can go west, and then take that until you come to the western continent. You will have to go slightly north as you go west here to work around the craters but you will then see a huge cave and a town just south of it. Head through the Cave first to find a Mermaid. She dives in and swims into the northeast cave, but forget about her for now (you may have also met a Mermaid that did this in the northeastern seas, just west of Alltrades).
Back out and check out the village to the south.
Fishing Village Pescado
Land your boat in town and someone at port will notice you. He wonders if you are looking for mermaids, but it doesn’t matter how you answer.
Now you are free to check things out. Seems this fishing town has seen better days. Check out the north house with the fish logo. A Mini Medal is within. The house south of this has a pair of Boxer Shorts. Thin building in the southwest has a Moonwort Bulb. In the far south of the village is a house with 60 Gold Coins. North of this for a house with a Seed of Resilience.
If you have talked to everyone including Rod in the southeast house, then return to the restaurant with the fish logo in the northwest part of town. The guy who was out of fish will leave. Follow him to Rod’s house. Talk to the Merchant and he leaves, then talk to Rod to get yelled at again. Leave, and Rod will leave too (albeit slowly, the poor ailing fellow). Do NOT talk to him, or else you will have to repeat this process (Rod will say “Sigh…what a pain”). Instead just watch him slowly walk to the north and through the cave in the northwest part of town, by the cat.
In the cave, we still have to be wary of Rod. At some spots he will look behind him and to the sides; not only can we not talk to him but we need to make sure he doesn’t see us, otherwise he’ll say that’s enough walkin around (he’ll head back and again you’ll have to do this all over.) Just stay behind the wall or boulders that you come across and move away from his line of vision. He’ll continue to move on until he reaches the east exit.
To the east here and you see Rod moving slowly again. This is definitely getting old, but stay patient as he looks around in the northeast corner and continues west. Follow him, hiding behind rocks and whatnot. Eventually he takes the exit far to the west.
One more room to walk through behind Rod. This area is tricky so make sure you have things to hide behind. At the end it shows him pushing a button and going through the wall; when you gain control, do the same thing with the button up north.
Enter this area and you see Rod. Rod + the Mermaid see you. The mermaid is named Unda, and she saved Rod when he was near-death fishing. Seems she has lost contact with her friends in the process of saving Rod. Offer to help bring her back since you’re tough and have a boat.
Where to take Unda? Well you may have already been to the place in the northeast sea (west of Alltrades) where you saw a Mermaid and a huge pink shell. This is where we want to head to, so sail all the way there as Unda follows. After Unda and Ova greet each other, Ova shows her gratitude by handing over the Harp of Lorelei. Now with Lorelei’s Harp, we can head out having completed our task in Pescado.
Back on your ship, try Lorelei’s Harp. Your ship will be engulfed with a bubble and then you will go underwater. This opens things up entirely, and we can go pretty much wherever we want on the Real World now.
Head east from where you are to reach the far northeast ocean, then surface. Head south and just southeast of Alltrades location you will see an island with a shrine. Enter to see a ton of graves and one has a Mini Medal. Back to the ship and go further south along that coast and you will see stairs going up to the Dream World. Nothing special up here though but convenient if you need to Zoom over to Alltrades or something. Back on the Real World head to the southeast continent. You can get on the land in the southeast part of this continent, and then head north to a castle.
Felonia
This is where we need to go to continue the story, but there is a ton of exploring to do. Just wanted to stop in because it was along the way and now we can just Zoom here (monsters are tough on the fields here too so good for fighting around). If you just want to continue the storyline, you can ctrl + F “Felonia” to find where we pick up here. But I would at least suggest getting the Ultimate Key first. The rest is treasure hunting with that Key + the submarine.
Zoom over to Ghent to do some more exploring underwater with the Lorelei Harp. Right down here you will see a cave, so enter.
Within you see a slime and then a priest. The priest represents Appello, the almighty naming God. This is where you can change anyone’s name. I just changed some to the old translations of their name.
Back to the ship underwater, and take it southeast of Murdaw’s Keep to find Rubiss’ Castle. Head within to see the nice rainbow and speak with Rubiss. She reassures you on your adventure, and off you go.
Just southeast of Rubiss’ Castle is Port Haven. Underwater you want to travel east down the river that is just south of Port Haven (the one that goes in-land). Check out the picture above to see where you want to rise (right in the center so you can get to the well). Inside this well is probably not want you think. Very valuable weapons and armor down here. I know the Fire Blade looks enticing but I would probably get Flowing Dress’ for your magicians. For one you already have the Sword of Miracles which is better than all the weapons here, and you’ll get another nice weapon for your other physical attack specialist. Flowing Dress’ add 25-30 defensive power from what you likely have. Thinking Cap is very nice as well especially for Nevan. Give him the Thinking Cap and Flowing Dress and that just about doubles his defensive power. I had 35,000 going in and that was gone fast. Before leaving grab the Mini Medal east of the Item Shop.
Zoom over to Amor and go underwater. Travel south to the chain is little islands down there. Underneath you will see a shack. It’s actually a wondrous Inn that you can stay at. The Shell Slime is here talking about Curie. Don’t forget to take the Mini Medal east of the Innkeeper.
Exit out and back to our Underwater adventures. Head east and northeast along the coast. You will be going north a long way until you see a Silver shrine. Enter it and the house that you see. The box has a Poison Needle and the bookshelf has the Serene Seabed Dreamscape. The old lady is a survivor from a kingdom named Sorceria, the fabled enchanted city. She talks of this potent spell – Magic Burst, and it’s one we will want to remember.
Head toward Pescado underwater. Go west a tad and directly north for a while to find a sunken ship. Ignore this for now and continue north until you reach the wall. Now follow this as it heads west and north and you will see a silver shrine around here. Enter to find an old man and a Mini Medal. He talks of a sage named Ali Kazam that knows the secret to breaking the seal above on a legendary Sword.
Return back to the Sunken Ship (or rest at Pescado first). North right as you enter the Sunken Ship for a Mini Medal and a Seed of Agility. Enter the door in the center now. Then north down the stairs.
In this bottom floor, take the left route first to get a Suit of Heavy Armour and the bookshelf has the Skeleton Crew Dreamscape. On the other side are a Pair of Glass Slippers and the Ultimate Key / Final Key, which opens every door in Dragon Quest land including the cell / prison doors. The Glass Slippers have no value as an accessory outside of their extremely high style.
Somnia Castle Underground Well
From the Sunken Ship, go north and east (clockwise) until you see the river that flows in-land all the way by Somnia Castle. Take this river underground and you will see a cave right by where Castle Somnia is. This is actually a well in Somnia. Within, go east and you will see a treasure north of you. It is 530 Gold Coins. Get back in your boat and sail north, east and north through the cave to the next area.
Stay on your boat and go slightly left but north to find an island with a blue slime on the far left. He has some information on Poseidon’s whereabouts, in a town you may have already came across (Felonia). Further north on the boat and look for a path in the northeast, and then take that counter-clockwise to the north and west to get the Mini Medal treasure. Back to the ship, and go south a bit and then west past the island where the slime is. Don’t land in the north island you see, but instead stay south as you go west and you will come to a small island with a Power Shield. These are nice. Now land northeast of this small island and work your way to the rope to go up the well.
Rest up in the town of Somnia. Then go into the castle, and take the right path north. Go down these stairs, and then south. Open the Ultimate Key doors and take the Platinum Shield.
Exit out the Castle and let’s go around the Real World and find some more Ultimate Key doors. Lots of Mini Medals to collect so I’d hold off on the visit to the Medal King’s until we get to the Dream World doors.
First, head to Port Haven. Go south as you enter and west down the stairs. You will find a hopeless prisoner and two treasures (1500 Gold Coins + a Mini Medal).
Zoom to Arkbolt Castle. We’re looking for the prison here too. Go to the second floor on the exterior, and head to the east end. Don’t take the first set of stairs going down you see, but continue south for another set of stairs and this is the jail. The pot in the west cell is a Mini Medal, and the Green Dragon has revived and is looking for Terry.
Almost done hunting in the Real World, but now to Howcastle. Head right in and northeast to see the cell door and two treasures. Another Mini Medal and a Suit of Platinum Mail.
This is all that we need here now. Time for a trip to the Dream World, so head to Alltrades Abbey and get to the other World. I would stop by the King Medford’s to drop off Mini Medals. You should have over 50 if you are following, which nets us the Sands of Time. This sets time back in battle if things don’t go your way, but to be honest I’ve never bothered to consider using this thing in this or the past games.
Go in your Floating Island and press A to get control of your characters. Head north through the door and downstairs. Northeast for stairs down and three treasures you will see past the Ultimate Key door. You will get a Suit of Hela’s Armour, Phial of Magic Water, and a Mini Medal.
Zoom over to Amor and fly on that Flying Bed to the southwest, where the two continents here connect. This is where that shrine was that we have visited before, but this time we come with the Ultimate Key. The Magma Staff is very nice for magicians, in attack power and being able to Use in battle.
Now to Somnia Castle. This is the Dream World so we can still raid the treasures in the treasury – just enter the castle and go down the stairs in the northeast. You’ll get a Mini Medal and a pair of boxer shorts.
This is it for treasures now. Dump off your Mini Medals, do any class changing you need to do, then go to the Real World. Zoom over to Felonia (or if you haven’t been there, it’s in the southeastern continent and you can get there with the Harp).
Felonia
The armor shop is right there as you enter and has some nice things (Flame Shield in particular). The house east of this has a set of Wayfarer’s Clothes. East of this for a house with a Pretty Betsy. Head to the far west now and into the church. Talk to the old man who is grieving over something that happened with a woman. Talk to everyone around town, and then head to the Gandino area.
Check the well for a Scarewell to appear. Follow the path and use the Ultimate Key to find the Gandino outfit’s secret hideout. Raid it for a Seed of Agility, Mini Medal and a Prayer Ring. Enter the Gandino hideout, and after the scene with the old man, head down the stairs in the north. Take the Mini Medal down here and 70 Gold.
Now exit and go north to Felonia Castle. Search the west room for a Seed of Wisdom, and then take the stairs going down east of here. This is the prison. The cell just to the left has an urn that is an enemy, the Frighturn. These things are not fun. Victory does net you a Seed of Resilience though. The cell west of this has a Mini Medal. Now go up the stairs in the middle of 1F to get to the King’s area in 2F.
Go west and north to find a Phial of Holy Water. The east end has a Seed of Life, Scholarly Retreat Dreamscape, and one book that tells of a cave with treasures west of Amor. Now go visit with King Benedict. Go upstairs after the talk and get a Pretty Betsy, and then go south out the door and you will see the Queen Rosaline at the top outside. Now take the west path that leads to stairs down. Mini Medal down here. Another floor down and we see the Queen Mother’s room. Check the bookshelf for the Senior Swamp Dreamscape and a Gold Bracer in the drawer.
So return to the Throne Room now, but take the northeast staircase down. South to the grass to see a yellow sparkle – it’s a Mini Medal. That’s it for exploring Felonia + Felonia’s Castle. To continue on, we go in our ship and under water to find our destination. Travel northwest from Felonia Castle and you should see a Castle down here. Check the picture of the Map here if you are having problems but exploring the underwaters is fun and rewarding anyway.
Poseidon’s Palace
Beautiful scenery here. I’ve always liked how Dragon Quest does the aquatic caves and whatnot and this is no exception. Travel down the ramps until you can go west. Continue past the king all the way west to see some beds and a lady. Check the bookshelf for a Strangers at Sea Dreamscape and a Mini Medal.
Now speak with the ruler of the deep, Poseidon. He mentions a demonic shrine east of here built on the seabed, and it is home to an evil being named Gracos. Poseidon of course wants us to take him out since the enemy is near his domain. Before leaving enter the door you passed on the way to Poseidon to find a guard and some Ultimate Key doors. Four treasures here; a Silver Platter, Kerplunk Bracer, Mini Medal and a Watermaul Wand. The Silver Platter is nice because it can be equipped by Milly and other mage-types that otherwise either can’t find a shield or can only equip extremely weak ones.
Exit out and rest up. Then we begin to search for Gracos’ shrine. Check the image below if you need help, but basically we are going in the very center of that southwestern ocean (the one we got access to with the Watergate Key). Starting at Howcastle is easiest. Get in the ship there, go south to where the shrine on land is and then continue west under-water to find Gracos’ Shrine.
Gracos’ Seabed Shrine
Sail your ship north and land in the Shrine. You may have already stopped by here if you were exploring and found this castle Underwater. Head north into the shrine entrance with the big monster mouth open.
Take the right path here. This works it’s way northeast and then up a ramp which goes west across the screen. You are now on the west end and can wind around through the opening underneath that leads further north. At the upcoming T, go left and then down to find a Mini Medal. Head all the way north, and then east past the stairs. Take the first path south you see, and it will go under a bridge and lead to 270 Gold Coins and a Seed of Wisdom. Return back north, west and north again down the stairs down that we passed.
Head to the intersection down here, and then go north into a small structure. A Pretty Betsy is within. Back to the four-way intersection and go east all the way for another building entrance. A Magical Skirt is inside. Now outside and back west a tad until you can go north. Take this path all the way east, and then down. Hook left down the first path you see and into the building. The treasure is a Mimic but it drops a Seed of Life. Back to that path you were on (going south) and take the next left path. This one goes a long way, all the way to a ramp at the west end. A staircase going down will be right by you, but instead go north all the way and east for a Pink Pearl. Obviously this is a style-only item. Back west and down the staircase down.
Go west and take the path down. This leads all the way down, east, and back north. After a long distance north, you have another choice of paths; go left and then left again when you can for a staircase up. Then left for another staircase up. Go south and you will be by the yellow switch. Hit it, and this lowers the water, creating an entryway down and a way to get to the exit. Take the path that opens up down the ladder by you. Take the stairs down within.
South all the way in this room for a yellow button that reduces the water north of you. Then return north and go east where there is now no water. You will eventually be going north and see another yellow button – do not touch this one. Instead go down the ramp to the right and take the Sand Urn. Further east and southeast to find the stairs going down. With the statues around those stairs and the music down here, we know the boss is near. Rest up.
Go speak with the purple creature wielding the Trident. He’s trying to sleep, but then wakes up to you and is mad. He wonders if you are here to defeat the mighty Gracos and unbind Sorceria. Whichever answer you choose, it will lead to battle, though if you say Yes he blurts out some things about Magic Burst and such.
Start with Kabuff because his physical attack is strong and he has one that hits all allies. Sap doesn’t seem to work, or at least is hard to get to work on him. Stick to your best attacks, like Hatchet Man, Double-up, Frizzle, etc. Gracos has a lot of HP so it definitely will take a while. His Chilly Breath only takes off ~50 to each person but Kacrackle is good for 60-80 damage to all (fortunately he only goes once per turn). If he uses Kacrackle a lot, this could be troublesome. With any luck he won’t, and you will outlast him. 3700 EXP + 900 Gold are your rewards, along with Gracos’s Trident.
With Gracos gone, you get a scene in the Dream World with Sorceria rising. Evac out of here, and go to Alltrades to get to the Dream World (you may have to change classes anyway).
Sorceria Kingdom
So where is Sorceria in the Dream World? Exactly where Gracos’ Shrine was in the Real World, just above water. Get on the Flying Bed to the southwest area (it is directly west of the well by Howcastle that sends you to the Real World). Put Ashlynn in the group before entering.
The lady within thanks you for defeating the Dread Fiend of the Sea Shrine, Gracos. The old man above mentions Ashlynn the Acolyte, hmm. Head east and talk to people, including the lady in the Inn. Many of the recognize and talk about Ashlynn. Check the kids out in the northeast, then try to go in the west house but you see an Imposter Hero. Take the stairs down in the northeast part of town and they lead to the basement of the nearby house. Then go upstairs and get the Mini Medal, Fairy-Tale Forest Dreamscape and Chilly Cavern Dreamscape. Talk with the old man who Morph’s in the Hero, and he will be looking for his wife (who happens to be one of the cats)
Back to the west part of town, and down the well. There is another well down here, take it down and then you find a Prayer Ring. In the far northwest is an older couple that create items infused with magic. Search their place for a Phial of Magic Water. Now to the central building.
Some nice things at the weapon shop and armor shop, depending on what you need. Head up the stairs at the top, after talking about the Magic Carpet. Up here is a place to restore HP + MP, and talk some more. Now back down and down the stairs in the middle. Down here you learn that Sorceress Ashmerelda was the creator of Magic Burst, the most powerful spell, but only the eldress Isnomor can use this spell now. Check the southwest here for a Seed of Magic. The stairs lead to the weapon shop and the stairs on the right side lead to the armor shop. But also on this right side is a Mini Medal so don’t forget that. Now head to the northwest of this floor for a hard-to-see staircase up.
Here is a house with a lady outside saying the Eldress is seeing no one. You can keep trying to head in, but it just repeats itself. Tricky. Give Ashlynn the Sand Urn that you found right at the end of the last cave with Gracos. Ashlynn should then Use the Sand Urn, and then the Sands of Time will be stuck in the urn (only Ashlynn can use this).
Now enter to see the Eldress. The Eldress has been waiting your Ashlynn to return and wants to discuss some of the recent events. She is dying however and tells about Magic Burst some more. Because time is scarce she immediately transfers Magic Burst over to Ashlynn, so Ashlynn can now use this devastating spell. Something bad then happens with the Eldress, but the Archfiend is late.
We can speak with the old couple in the northwest, now that Ashlynn has the power. They can create powerful, magically-infused things for us.
Not much else to do in Sorceria, but Zoom over to Medford’s Manor. We have 63 Mini Medals now and having more than 60 nets you the Sacred Armour. Next is Metal King Helm at 70, but the Sacred Armour is nice for now.
Chateau de Sass
This is where the Style contests are being held. It is a mini-game of sorts, but one that we must do a little bit of to get an important item in this game.
To get here, head to the Real World and Zoom to Wellshire. Chateau de Sass is southwest of Wellshire, but is surrounded by mountains. But use Lorelei’s Harp and then go southwest and look for a narrow path north. At the end of this is where you need to resurface, and you will see a blue house. Enter.
Mr. Seymour Sass is an important guy here, he’s the one on the throne of course. Look at the King Slime over there. After you talk to everyone, go downstairs. Before you talk to this guy, make sure you have someone with a Style rating over 180. With some of your nice equipment, this should be easy to get with someone like Ashlynn. We get ready on the west end but check the east end this time. In the drawers for a Hairband and a Mini Medal. Search the drawers on the west end for a Pair of Slime Earrings and a pretty betsy. For winning the Level 1 style contest, you get a Silver Platter.
The level 2 style contest is harder because we have to use a Male. Hero is okay though with Platinum Sword, Platinum Mail, Platinum Shield and the Thinking Cap. Your reward is a Trailblazing Bandanna.
Level 3 is tough but it’s the one we must have. You need 220 style to win. Ashlynn is who I would suggest using; Watermaul Wand, Sacred Armour, Magic Shield, Silver Tiara and Glass Slippers just put her at 220 (I’m sure there are better things available too at this time). Your reward is a Plush Rug.
The World Map opens up even more now. This part of the guide is long though, so head to the third and final part of the guide – Dragon Quest VI Walkthrough: Dread Realm, Legendary Weapons.
hi, im wondering where is the seventh mini medal after you mention the 33th in the flying bed section, coz i only found 6 based on your walk through until the spiegelspire.
thanks
Hey bro, thanks for pointing this out. I looked it over but you’re right, after I said 33 Mini Medals then I only listed 6 for 39 instead of 40. But I figured out which one I omitted and then added it into the walkthrough…
Here it is; in the Dream World with the Flying Bed go southwest of Amor and look for a shrine on one of the islands near where the Amor continent connects with the southwestern continent. There is a skeleton and a Mini Medal here.
Thanks again for pointing that out, hope you enjoy your way. Let me know if anything else comes up.
Walkthrough has been great. Do I need the magic carpet to complete the Game? I have first two style levels but I cannot find the Armor or glass slippers for third level Plush Rug. Can you Help
Thanks
Hi. I’m new. Just anted my comment up top. I know cruel.
I shall kill you all!- Baramos :p
i read this after I already told Amos that he turns into a monster I went and got the seeds and when I came back he was gone. What should I do?
Sorry to say, but you’re screwed as far as getting Amos. He prompts you a few times but once you tell him what really happens, he’ll be gone the next time you leave / re-enter town. Should have listened to all the villagers lol.
But, I will say that you will live without him. He’s strong but Carver and Hero do a fine job providing the physical punch for your party.
Is there any complete walkthroughs? I’m at felonia and don’t wanna continue incase I miss something. Even gamefaqs don’t have a complete one, and I don’t wanna use a snes version. *sighs**
lol, sorry bro. Yea, my walkthrough is the farthest on Gamefaqs anyway. I will say that the SNES one isn’t too bad to follow except the names all being different.
It’ll get done here, hopefully in a few days, hang in there haha…
Now that I have the Harp, there is a ton of exploration to do.
Page is getting big, might have to make a third part here soon.
hi, when you say there’s a shack ( wonderous inn) are u sure its south of amor(underwater), coz i only find the sunken ship.
thanks
Hey abhe. The Sunken Ship is by Pescado the fishing village. This Inn I was talking about is further south, down by the small chain of islands on the south part of the map. Just travel under-water by these several small islands and you will find that Inn.
Hey I noticed there wasn’t anything about finding the scroll for the dragon class, any help?
Hey Birdman. I think you are looking for the Dragonic Diligence Scroll.
We can find this Dragonic Scroll in a few different ways. The first of which is Round A of the Slimopolis, and then also at Medford’s (Medal King one of the last rewards (90 medals)) and then you can buy them for 30,000 Gold at the Reaper’s Peak.
I got the carpet but the old man who wants to see it as u said just sleeps and says eldress whoever, and I got the sand urn but still can get to see the eldress, ths makes no sence. I tried using the urn at the door by the sand but no luck, I’m lost
Took me a bit to figure this one out too. I figured the Sand Urn was what we needed, didn’t think that it HAD to be Ashlynn to use it though.
Nvm, brain fart
:)
do you know how to remove curse?
Hello again Abhe.
Removing Curses are easy, I think we just go to the House of Healing (Priests) and then one of those options gets rid of curses.
(edit – On second thought, I realized I’m wrong. We just un-equip them in this game, doesn’t require the church / benediction)
I’m stuck, did the sand urn and she the chick die. Flying carpet works, now I’m lost, and the madame ol bag don’t help me at all
Hey man, I think we need to use that new Carpet to fly to the northwestern continent. Enter it from the south end and then I think further north in that continent is a town
Wellshire is the northwestern continent isn’t?
Yea, in the far north and slightly west. The place we need to go with the Flying Carpet is in the Real World on the far west where the southwestern continent connects with the northwestern, just enter the northwestern to the south and work your way up north.
What’s the place called?
I’m still lost. U lose me everytime when u just throw directions at me, I’m so confused, everything was straight forward till now
I’m about to throw this game in the garbage. I liked 9 better lol, I been flying around for 8 hours
lmao.
Just give me a minute now, I’ll open the game up and give you better directions. Still pretty sure it’s in the far west continent of the Real World :P
Okay man, I took a picture of it. It is where the southwest continent in the Real World connects with the continent above it, but I shouldn’t have said northwest :P
Anyway, check this Dragon Quest VI screenshot out, it will show you where on the map exactly to go (I do post some images and things on facebook that I don’t on here, so for other pictures and like that, I would suggest that you ‘like’ my page on Facebook lol).
oh noo, i messed up, i sold the glass slipper :O
my ashlyn now only has 219 style.. -_- do you know where is the next betsy after chateau de sas?
Oh no Abhe…this is terrible :( I sold many things too that would have been a set, I was lucky to get 220 exactly.
The next Betsy is further in the Walkthrough, in places that we can’t get to without the Magic Carpet :( There is a Pretty Betsy in the left changing room at the Chateau, maybe you already got that though.
Other than that fight around for a bit or try to find a different combination for her that gets her to 220. I’ve heard a new Whip for her is nice (I think at Sorceria – Dream World) but the Watermaul Wand is good for Style too.
yesss thank you, the whip made my day :D
haha nice, good to hear.
You are right at the point where I am, with the Ice Grotto coming up.
Still waiting for you to catch up, I might start playing final fantasy 3 ds
Yuck, Final Fantasy III DS is a dry game :P
Yea I need to get the Legendary equipment. I’m at Castle Graceskull now.
So how come that castle keeps repeating itself? I got the armor, and helmet, and the rusty sword iss being worked on.
How do you get back to the surface once you go underwater in the bubble?
Just press a bro. Make sure ur not under any land or rocks and u should be fine
Thanks for helping him out in my absence.
Yo Lord Yuan Shu. Do you have a black berry? just wondering, would be easier to bbm u.
i have no clue what to do. ive got the armor, and the helmet thing, and the chick is fixing the sword. where do i go for the shield?
Yea I can’t put my number on here though lol, anyway, I need the computer to find the answer to these questions. Most of them aren’t off the top of my head. Sorry I didn’t get back to you earlier, was busy last night and until now.
The place with the shield is in a cave in the Real World. Zoom over to Amor, and get in the ship. Sail south until you can go east, and then go east until you can find a path north. Take this and you should see a cave that you can enter (you can see this cave with the Magic Carpet, but we need the ship to enter it).
Just got 71 Mini Medals so I got the Metal King Helm. That thing is a huge upgrade…
Also got the Armour of Orgo. Upset that they renamed Aeolus’ Shield to Tempest Shield but I think that was done in DQIV DS too.
Anyway, hopefully I get a battle soon here, I feel like I haven’t fought for 30 minutes with all that Castle Graceskull stuff.
I already got terry, how do I take the curse off him? In IX u just had to go to the church, the churchs in ths game don’t remove curses, this is the first time I’ve even seen curse on my characters. Why did terry come cursed?
What’d you equip?
Curses don’t require the church in this game (Benediction). Instead, we can just un-equip them.
Just realized I told Abhe above to go to the House of Healing for curses lol. I’ll amend that comment now so other readers aren’t confused.
Ahhh, ya, had the hela armor on him. Damn, feel dumb now
haha it’s cool.
Terry is a badass
So now the my horse flys its tme to go to the dread realm?
That’s the plan.
Good luck, the main boss is tough.
Where is Wellshire?
In the far northwest on the map.
Remember the place at the beginning where you save the Dwarf and you fall down the hole? The town there is Wellshire.
where do you find your true self after you see him argue with buddy?
Hmm…where are you man? At the beginning of the game with Tania’s offering at Weaver’s Peak?
i’ve just gotten magic burst but i hadn’t found the beginning town in the real world till i went looking for Wellshire. When i was almost to starter land i saw myself and buddy fighting over the other me staying with Tania
Well, I’m not that far in the game yet. Still getting the Legendary armour and what-not.
Having played the earlier version, I would say just go up to Weaver’s Peak and complete the events there. If you met Tania and Buddy there then keep going around talk and talking to people and doing your thing and you should be able to continue on.
I am trying to beat Spiegel but can’t, i need help, this is my active party
hero: level 27
carver:28
amos:24
nevan:25
I also have
milly:26
ashlyn:21
goowain:19
healie:16
Look for someone with Drain Magic. This removes ‘Bound’ (his magic reflect barrier). Then he tries to put Bound up so he will waste a lot of turns doing this while you take his barrier off with Drain Magic.
Also use Kabuff a few times so his physical attacks don’t do anything. Kafrizzle is the dangerous move because it takes off a ton on each ally. You probably don’t have a Sage to heal-all so you will need to use several allies to heal. But again with Drain Magic he will spend a lot of time using Bound and you should then be okay.
Level-wise, you should be fine I think.
i did that by setting my tactics for two healers on to focus on healing and it was pretty easy from there
I forgot the shiny amour in weaver’s peak cost 7000 what is it and is it worth it
Well is it an upgrade defensively for any of your characters?
Only other way it would be worth it, is if it had high style ratings for the Style contests.
i dont know it doesent say and i cant afford it
It probably is not worth it for you.
How many Mini Medals do you have Ada?
If you have 40 or more you should see the Medal King and get the Sword of Miracles, it is awesome and by far the best sword you can get at that point. Will help on Spiegel a lot if you give it to Carver, Hero or Amos.
thanks for the info and your time
No problem. Anything other comments / questions, just post.
Since this page was getting big, added a third and final page for this DQVI DS Walkthrough (Dread Realm, Legendary Gear, etc)
I need help winning third round of style comp. the highest i can get is milly at 206 and i on;y have 57 mini medals and no siver tiara, meaning i cant do recommendation with ashlynn
Sacred Armour, Magic Shield, Watermaul Wand (or one of her better Whips), and Glass Slippers should get Ashlynn close.
Is there any where that you can buy pretty betsy?
Unfortunately there are no places to buy them (at least to my knowledge).
ok thanks for the info
for gracos should i have 2 healers cause nevan dies before i reach him my levels are:
hero:30
carver:30
nevan:27
milly:29
Nevan dies before you get there?
I would suggest 2 healers, always best to be conservative if the bosses are tough. Kacrackle is what you have to watch out for.
Healie might be a good idea. His Multiheal will take care of your party, though he can only do it about 6-7 times before needing to re-fill his MP. But if you re-fill his MP he could keep doing it and keep you alive all by himself.
Tough luck. I FDIC it at level40 for everyone
Hi
altough i dont have the thinlking csp for nevan so should i get or is healie better?
Thinking Cap would be a big help that’s for sure. Nevan is probably better to use since he’s been around longer than Healie and a higher level than Healier – but he doesn’t have Multi-heal like Healie.
Fighting with Healie should be good enough if you have magic-restoration potions for when Healie runs out of MP. Or you could just use Healie until he runs out of MP and then switch in Ashlynn or Milly or whoever is your best back-up magician.
thanks.
got to him, got killed i cant bring more then party charecters so i cant swich healie
never mind also saved real world village and got legendary helm
cool walkthrough dude…where do you get to hook up with Terry and Lizzie??? Just curious how any one feels about this next comment…I’m a little disappointed with DQ6 due to the FREAKIN monster frequency (let me look around for a minute!)and lack of usefulness of the holy water (DQ9 was much better in this aspect) ALTHOUGH if I don’t find a high level ICE and VOLCANO grotto (to finish the monster list) and a grotto Greynarl I WIL SCREAM!!!!! any tricks for this?
Thanks bro…
Lizzie the Green Dragon is at Arkbolt Castle, in the jail cell (southeast part of the castle). If you bring Terry then Lizzie will join you.
Yea there the monster frequency seems like it has gone up per step, especially on the World Map. Thing is with how the World Map and dungeons are scaled, they also take about half the time to go through compared to the original versions. So I think the increased encounter rate was done to try to make up for.
As for end-game grotto’s, I know nothing about them at this point.
Yeah. Use frost force ALOT. Always take a priest or sage. Gladiator would help. Hope I helped
Just found Lizzie the Green Dragon…she is awesome! Cool breath ftw
Excellente amigo been using your guide the whole time, thanks it has been fun
Hi I need help finding Howie after he leaves the dungon I went up to the house were the 2 guards are he is not there talk to everyone know one ha seen him I have started this game 3 times hoping to find him please help me I would love to keep playing but until I find him I am stop. Please some one help
Get plush rug…go to old man to make a magic carpet… he does…..lose carpet..not on item list
Hmm, thanks for the tip bro…
“South all the way in this room for a yellow button that reduces the water north of you. Then return north and go east where there is now no water. You will eventually be going north and see another yellow button – do not touch this one. Instead go down the ramp to the right and take the Sand Urn.”
where you say return north and go east, there is no east to go to. what do you mean?
Hey kvmh. Wish I had a saved quest right around that spot and I could better help you, but outside of the directions there I don’t know what else to suggest. Maybe a switch is hit that shouldn’t be, or vice versa. Fortunately you are near the end of that water dungeon, so there really shouldn’t be that many other options for you to go.
Sorry I couldn’t be of more help, good luck to you and let me know.
south all the way in this room for a yellow button that reduces the water north of you. Then return north and go west where there is now no water. You will eventually be going north and see another yellow button (or just go east & cut through the room), press this button. Go back north then east through the newly drained room. Keep going along this path and do not hit anymore yellow buttons. East into the room to get the sand urn. Further east then southeast….
though it’s rather straightforward, that should clear up any confusion for that part for any1
also think a mini medal was missed
in the room that has the stairs that leads to the room that the above paragraph was talking about, upper righthand corner is a sparkle that’s a mini medal
i got through. i did a different switch first, but it still worked.
and i also killed Gracos down to the wire. I thought i was going to wipe out but then Hatchet Man actually hit and Carver got Double up in right after that.
Good to hear you got through.
Yea Gracos gave me some trouble too, wasn’t expecting him to be as difficult as he was. I was in a bad spot a number of times including towards the end.
EXCUSE ME BUT COULD U PLZ TELL ME WHERE sLIMOPOLIS IS CAUSE I REALLY WANT TO GET GOOBER
Also Im kinda lost where do u find all the sacred equipment
I found a mini medal that you did not have in your guide. I’m pretty
sure it is missable too. In the town of Aridea the people talk about
the isle o smiles. So when it gets dark you leave town and head west
and get on this little random island thing that is a ship. You go
inside and it is a big bar. !!!THIS IS WHERE IT IS!!! There is a
barrel right beside a shelf behind the bartender on the left side of
the room.
I need help. I hit the yellow button and can’t get the SAND URN. What do i do now???
is there anyway to get the sand urn after accidentally hitting the yellow switch?? :(
when u are on destiny drop how do u get the golden pickaxe becausethere is a wall blocking me from getting it
Keep looking! I’m sure you’ll find it
How do you get the flying fort?
My mag said you can get one!
Confzed:-(
How do you view your mini medals?
I accidentally pressed A to many times
And missed what it said
I went and got the seeds of reason and came back and Amos was gone. Where is he.
I told Amos what had happened. I went and got the seeds of reason and came back and Amos was gone. Where is he.
Amos is gone! There is no way to get him back if u tell him about it!
Yeah…I made the same mistake in my old load game…Sorry buddy, but if you tell Amos the truth he will be gone once you get the Seeds of Reason.
He’s not that good anyway, your not missing out on an amazing character, so don’t worry!
He does learn Megamorphosis though, which turns him into the monster. It’s a bit like Puff! actually. I know Puff! because I was a Monster Master. But back to the point, Amos Isn’t that great. Just stick to Carver (or Terry when you get him).
Bye! ^u^
how i can find the sand urn? I push the yellow botton and now i don’t take it.help me. (sorry for the english but i am an italian)
Yah I really need to know the same question I was in a hurry and I missed the sand urn what do I do.
I am currently playing this game and was searching for a complete walkthrough. I found one on another site but it wasn´t complete (covers only 1/3 of the enire game). Then I found this one, but it tells me to go to that newthingy abbey (where you can change the classes of your party members) in order to travel the other world, but it´s really troublesome to have to do that every time. So guess what? There´s a easier and quicker way!
Okay, I haven´t read ALL of the comments so someone probably already found out: Go to that fortunetelling old witch (that one that helped you turn visible in the real world near the beginning of the game) and she´ll be waiting for you outside her house. You´ll go in and after a short scene she´ll be upgrading that Teleporting-spell (Zoom?) of yours, so that you can use it to travel to the other world (from real world to dream world and vise-versa). It will transport you to that abbey whenever you use “change world” after casting the zoom-spell.
Hope I could help.
Help!!! how do i remove hela’s armor?
Visit the Church, they remove curses.
Thank you very much! I was thinking the curse was permanent, phew!
Can I have a wizard101 account?
Ok. I just found new vocation mastered it with hero. Now what?
Metal slime vocation
Hello! My name is Kiryl and Dragon Quest is my FAVOURITE EVER game! I have finished the game before and decided to do a new load game. I am at the part where I find myself at Weavers Peak, and have defeated all of the monsters exept for the Demon-at-Arms. Now I know you can merge with yourself to learn Zap and win in 3 turns, but that makes Tania upset…I want to win without merging to keep her happy, but I can’t win…Here are our vocations Kiryl(Hero)-Monster Master* (*=Mastered Vocation), Priest*, Martial Artist (I want to become a Paladin).Carver-Warrior*, Marcial Artist.Milly Mage*, Priest*, Mage.Neven (Same as Milly). Milly uses bounce on Neven first of all, and I use Kabuff (Neven just does whatever he wants because hes on Focus on Healling so he can heal someone who took damage that turn) and Carver uses Falcon Slash or Double-Edged Slash to deal about 45 damage. Now my Breath Attacks, Milly’s Spells, and Sap doesn’t affect it. I have done this a few times but I can’t beat it! Do you have any tips? Also, when do I get the Dragonic Dilligance, Because I want to become a Dragon. Also, can I become Liquid Metal, or is it only Mercury that can?
Thank you for taking your time to read this. Bye!
Kiryl
Hello! This is Kiryl again!
I would like some help, please.
Ashlynn is the only charecter that I do NOT want to use. But in my old load game, when I had gotten Terry and Lizzie, I went to Patty’s Party Planning Place and she said:
“I dunno…It looks like Ashlynn has some unfinished buissnes.”
What do I need to do to take her off? Ashlynn is useless! 3 hits and she is dead! Please help!
Are you yet able to verify or disprove the existence of an Earth Emperor?