Home › Forums › Destiny of an Emperor › Ludmeister's Remix v2.0 Mod Released
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Zhuge Liang.
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December 2, 2011 at 8:43 pm #41272
DragonAtma
ModeratorOne of these days, we should create a DoaE fangame….
And as for the large number of quality officers late in the game (Liu Bei, five tigers, Zhuge Liang, Pang Tong, Wei Yan, Jiang Wei…) we can require that the player form two teams, one handling Wu and one handling Wei!
December 2, 2011 at 9:11 pm #41273MiDKnighT
ModeratorQuote:And as for the large number of quality officers late in the game (Liu Bei, five tigers, Zhuge Liang, Pang Tong, Wei Yan, Jiang Wei…) we can require that the player form two teams, one handling Wu and one handling Wei!FFVI style where you have to lead 2 separate teams? From a coding standpoint that would probably be extremely difficult unless…you kill off most of your party after Wu. Well not kill them, just say they have to recover from their injuries or defend Wu or something then you have to grab new officers from billeting. But from a coding perspective you'd be killing them by making them unusable… :twisted:
December 3, 2011 at 12:14 am #41274DragonAtma
ModeratorThey're battling at the same time, right?
So alternate after every important battle; once Wu falls that team can turn towards Wei, and presumably they reunite shortly before they main battle! Something like this:
Anti-Wei:
Chen Cang
Tian Shui
Defending Chen Cang
Chang An
Wan Cheng
Ru Nan
Anti-Wu:
Yiling
Jiang Ling
Jiang Xia
Lu Jiang
Jianye
Xia Pi
Both:
Xu Chang
Luoyang
And it shouldn't be hard to program this; just have fourteen slots but only have some of them (presumably 1-7 or 8-14) usable.
December 3, 2011 at 12:27 am #41275MiDKnighT
ModeratorYa the whole FFVI style switching parties thing is over my head. All yours Lud… :P
And for the 1-7 8-14 slot thing you'd have to re-map a lot of memory. Also a lot harder than it may seem.
December 3, 2011 at 12:47 am #41276DragonAtma
ModeratorRemap memory? I meant this as a windows program; no need to settle for NES limitations! (although we could always stick with NES graphics…)
December 8, 2011 at 4:58 pm #41277sonic.penguin
ModeratorAh sorry Lud, I lost the page where it was posted for which items attacked twice… ie: bow and crossbow, could you repost it? Thanks
December 8, 2011 at 5:17 pm #41278MiDKnighT
ModeratorIf you're using his latest agility based attacks enhancement he set up a weapons table with the item IDs. It's in the guide now.
December 8, 2011 at 6:58 pm #41279sonic.penguin
ModeratorYeah, but I'm not looking for the weapon ID, I'm looking for the address where the two values were present, unless somehow I'm missing it in the guide or using an outdated one… It's so BIG now hehe
December 8, 2011 at 7:11 pm #41280MiDKnighT
ModeratorThis is the part I was talking about:
0x2f2e0-0x2f2e6 *New!* — Item ID table, these items grant a guaranteed bonus strike
December 8, 2011 at 7:16 pm #41281sonic.penguin
Moderatorah okay, so i can fill those 7 slots with different weapons instead of only having 2. I like it :)
December 8, 2011 at 7:27 pm #41282ludmeister
ParticipantYou can also use those slots to specify non-equipped items. For instance, if you want Red Hare to give his rider an extra attack, make one of those values "21".
When all else fails... manipulate the source code.
December 8, 2011 at 7:31 pm #41283MiDKnighT
ModeratorQuote:You can also use those slots to specify non-equipped items. For instance, if you want Red Hare to give his rider an extra attack, make one of those values "21".Holy shite that's awesome! Imagine the possibilities. A light armor that allows 2 attacks? A temporary item like the gemsword (renamed) that gives 2 attacks? Or if you wanted to go crazy the "steed" could have another purpose besides recruiting people.
December 8, 2011 at 7:43 pm #41284sonic.penguin
ModeratorSo it wouldn't even have to be equipped? Nice :)
BTW, any idea where the sprite for the guy in the house that says "search the area around me" is? His sprite is all garbled… I think it has to do with using a new sprite on some officer ID which I cant seem to locate.
December 8, 2011 at 7:46 pm #41285MiDKnighT
Moderatorlud said it doesn't have to be equipped
I know which guy you're talking about. There was a bug with him in the original game too. I think the Meteorstrike post on gamefaqs talked about that. Per that thread, this particular villager you speak of, his first pattern starts at 0x1D10 and his last pattern ends at 0x1D8F. (Since each pattern is 16 bytes)
December 8, 2011 at 7:59 pm #41286sonic.penguin
ModeratorLets see, for this to work… the item ID dont follow the weapon code IDs. IE: a bow which has an ID of 47, but in this code it uses the ID C7? Am I right on that? So… a steed which has an ID of 2C would be what for the extra attack table?
The price of steeds might be going up… inflation pfff
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