Home › Forums › Destiny of an Emperor › Ludmeister's Remix v2.0 Mod Released
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Zhuge Liang.
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December 8, 2011 at 8:01 pm #41287
MiDKnighT
ModeratorC7 means the bow has to be equipped (0x47 + 0x80). Use normal item IDs for unequipped items.
The problem with steeds is that they are too accessible. It wouldn't be long in the game before everybody had a steed and they all get guaranteed 2+ hits. But then again if you made steeds expensive it would be harder to recruit people early in the game.
December 8, 2011 at 8:06 pm #41288sonic.penguin
ModeratorQuote:C7 means the bow has to be equipped (0x47 + 0x80). Use normal item IDs for unequipped items.The problem with steeds is that they are too accessible. It wouldn't be long in the game before everybody had a steed and they all get guaranteed 2+ hits. But then again if you made steeds expensive it would be harder to recruit people early in the game.
Yeah, thats the idea, Im thinking 10,000-15,000 sounds about right, that would guarantee regular access around chapter 5/6. Also I'm thinking about upping the cost of recruiting officers slightly. I know this was done to an extent in DOAE 2.0.
Anyways, I have made the former "trident" purchasable in the game for a hefty 25,000 muahaha, but there are increased gold gains.
I did find that by increasing gold gains in chapter 1, it seems to subsequently affect the latter chapters… maybe im wrong on this but…
December 8, 2011 at 8:20 pm #41289sonic.penguin
ModeratorQuote:You can also use those slots to specify non-equipped items. For instance, if you want Red Hare to give his rider an extra attack, make one of those values "21".Gave this a try for a steed… doesn't seem to work though, probably doing something wrong, meh, most definitely.
Changed the value at 2f2e0 to 2C… steed isnt granting extra attack… does it use the same randomizer as regular agility based attacks now or does it grant an 'auto-bonus'
December 8, 2011 at 8:23 pm #41290ludmeister
ParticipantThere is a maximum of 1 bonus attack via items… So if you had Red Hare and an equipped bow on one officer, they would max out at one extra attack the way the algorithm currently works (ie they would not gain two automatic attacks).
Sonic- It should automatically give one bonus attack if one of the items you specify is in the officer's pack. This attack is granted before AGI comes into play.
When all else fails... manipulate the source code.
December 8, 2011 at 9:09 pm #41291sonic.penguin
ModeratorIm an idiot, i forgot to put in the new algorithm. Need to get Midknight to step on it for that one, I always mess up large hex edits q.q
right now all those values read 00 00 00 00 00 00 00.
December 14, 2011 at 4:00 am #41292Lord Yuan Shu
KeymasterDumb question, but can someone provide details how to patch? Tried to get ips.exe but it won't run on my Windows 7, and none of the emulators I have seem to be able to patch it.
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Huo Hu's Adventure started Destiny of an Emperor hackingDecember 14, 2011 at 4:11 am #41293MiDKnighT
ModeratorJust download Lunar IPS and patch it that way.
December 16, 2011 at 4:08 am #41294ludmeister
ParticipantHey ya hosers,
Just wanted to let you all know that I haven't fallen off the edge of the earth (though I have lived in Houghton, Michigan… if any of you have gone to college at Michigan Tech you understand what I mean :unibrow:). I haven't been real active in DoaE pursuits at present but I am still lurking here and interested in your exploits. I'm also interested in any other feedback that people want to share about the mod. Hit me, I can take it :wink:
When all else fails... manipulate the source code.
December 16, 2011 at 5:00 am #41295DragonAtma
ModeratorHeeeey, I was reading about upper michigan earlier! [/random]
But I know the feeling; I have my own side projects (such as Fraxy), so the Jin Xuan mod isn't getting the love and attention it should.
December 16, 2011 at 6:44 am #41296Lord Yuan Shu
KeymasterHey Lud thanks for stopping in. I was gonna play your mod and had issues getting the thing patched, then I switched over to Rise of Lu Bu, but I will get to playing this sometime soon. Might take a short break after playing through a few mods but pretty sure that will be the next one I play. Interested to see how the DoaE 2 damage scale and other battle features act.
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Huo Hu's Adventure started Destiny of an Emperor hackingDecember 17, 2011 at 12:07 am #41297sonic.penguin
ModeratorQuote:But I know the feeling; I have my own side projects (such as Fraxy), so the Jin Xuan mod isn't getting the love and attention it should.Is it ever? :cactuar:
Quote:Hey ya hosers,Just wanted to let you all know that I haven't fallen off the edge of the earth (though I have lived in Houghton, Michigan… if any of you have gone to college at Michigan Tech you understand what I mean :unibrow:). I haven't been real active in DoaE pursuits at present but I am still lurking here and interested in your exploits. I'm also interested in any other feedback that people want to share about the mod. Hit me, I can take it :wink:
at first i thought you said hoosiers from indiana? Anyways, I digress. Although many of the gameplay tweaks were nice, I felt it needed more of a personal touch to it ie: changes to story/unexpected surprises in some manner other than ai difficulty.
December 17, 2011 at 12:50 am #41298DragonAtma
ModeratorIt got enough to be done through the end of the Dong Zhuo chapter, didn't it? XD
Seriously, though, I have a chart of everyone's location and everyone's stats and even every battle's taunt; I just need to find a chance to input that data.
January 22, 2012 at 11:25 pm #41299sonic.penguin
ModeratorOkay, not sure if this is what is happening but… here goes.
Lets say an officer has 255 agility… and they use Qi Shou/Haste… with the new multi attacks, I believe their agility is being bumped OVER 255 rather than capping at 255 and/or adding attacks, however it works… anyways, they are essentially going from 255 down to like double digits aka wrapping back down to 0 and counting back up. Think you can check into this?
I noticed this when I had someone hit my 255 agility guy like 5 times after using that tactic and think this is what is happening.
January 23, 2012 at 7:03 pm #41300ludmeister
ParticipantHey Sonic,
What actually happens when an opponent uses Qi Shou is that your 255 AGI officer has their AGI halved for the purposes of striking the Hasted officer twice, AND for resisting that officer's multi-strikes as well. So for the sake of argument, let's say an enemy officer with 210 AGI uses Qi Shou… and hits your officer with 255 AGI. This exchange is like 210 AGI striking 127 AGI, and so the AGI checks are as follows:
2nd attack- 210 vs. 127
3rd attack- 150 vs. 127
4th attack- 90 vs. 127 (always fails)
So, 3 attacks are possible. Given that each attack is executed on a 60 AGI penalty, it is possible, albeit rare, that 4 attacks could be executed on a defending 255 AGI general, if the hasted attacking officer has an AGI of at least 248.
When all else fails... manipulate the source code.
January 23, 2012 at 8:22 pm #41301sonic.penguin
ModeratorOkay lets see here… I believe in Chapter 5, officer agility jumps higher than the other chapters, am I right on that?
What about this, after round of attacks, I notice that the officer w/ the highest agility does not always go first, does the -60 penalty essentially reduce their agility for the battle and not default back to what they had at the start? For example, officer attacks w/ 255 agility, hits twice, drops down to 135ish. Next turn hits twice, drops down to 15 and seems to go last on this round? I guess this is what Im fuzzy on.
BTW, since this mod is about to be released for beta, want to be a tester Lud?
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