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sonic.penguin
ModeratorIs this the DoaEditor just uploaded today? That line number in the exception doesn’t make sense for the type of error in the latest version.
The X1/X2 thing… Ugh…that’s been such a headache. Checking again.
Got this when going through the map editor and clicking through the map menu lists.
sonic.penguin
ModeratorLooks promising. X and Y region and location for sprite data still are reading wrongly and wind up changing the values based upon navigation clicks through the menu to randomized numbers.
Also, managed to create this:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at System.Int32.Parse(String s)
at DoaEditor.MainForm.TileTypesSelectedIndexChanged(Object sender, EventArgs e) in C:\Users\mpolaski\Documents\DOAE\DOAE_Editor_Source\DoaEditor\MainForm.Mapping.cs:line 1481
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)sonic.penguin
ModeratorFebruary 3, 2014 at 11:51 am in reply to: Destiny of an Editor (permanent beta test mode active) #53444sonic.penguin
ModeratorI’ts looking sharp! Are there any additional “land” pieces that weren’t categorized before? Also, have you guys discovered the “damage” tiles that are found in caves and whether or not those are specific only to caves?
sonic.penguin
ModeratorFebruary 2, 2014 at 10:21 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #53436sonic.penguin
ModeratorYang Zhou Cave Exit Warps:
1CE7E: 03 0A 0D 0C Exit for Yang Zhou Cave – BEGINNING (Top Portion)
1CE90: 03 0A 0D 0C Exit for Yang Zhou Cave – BEGINNING (Bottom Portion)
1CECF: AE 09 08 0C Exit for Yang Zhou Cave – END (Top Portion)
1CEE1: AE 09 08 0C Exit for Yang Zhou Cave – END (Bottom Portion)sonic.penguin
ModeratorChanging sprite location, it randomly changes values each time I click on the sprite locations, or even on the location for that matter.
sonic.penguin
ModeratorDoesn’t work. Every time I click on a town, then click on another, then click back on the town, the locations for the sprites change, or I can just click on the villager number and it changes the region/location numbers automatically all randomly. Eventually got this error.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.OverflowException: Value was either too large or too small for an unsigned byte.
at System.Convert.ToByte(Int32 value)
at DoaEditor.MainForm.SaveVillager() in C:\Users\mpolaski\Documents\DOAE\DOAE_Editor_Source\DoaEditor\MainForm.Places.cs:line 1220
at DoaEditor.MainForm.villagernum_SelectedIndexChanged(Object sender, EventArgs e) in C:\Users\mpolaski\Documents\DOAE\DOAE_Editor_Source\DoaEditor\MainForm.Places.cs:line 630
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)This helped to change them manually in addition to knowing the values are Y1,Y2,X1,X2:
0 = face up, wander around
1 = face down, wander around
2 = face left, wander around
3 = face right, wander around
4 = face up, feet not moving
5 = face down, feet not moving
6 = face left, feet not moving
7 = face right, feet not moving
8 = face up, feet moving
9 = face down, feet moving
A = face left, feet moving
B = face right, feet movingsonic.penguin
ModeratorGot it. Can you upload a version w/ the sprite editor fixed? Trying to create the first chapters here is a real pain since I can’t move sprites with ease.
sonic.penguin
ModeratorHmm what do we do about that though? How does the game handle it when Lu Bu or Guan Yu and Zhang Fei leave if the yare the last alive?
You’re right about that. That would be what to check into.
Also, did the Huo Hu Awards get changed?
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This reply was modified 12 years, 3 months ago by
sonic.penguin.
February 2, 2014 at 12:52 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #53417sonic.penguin
ModeratorPhew, I was able to revert back.
yeah, I have a copy of the RH guide from mid January because my biggest fear is a big delete or a website shutdown.
sonic.penguin
Moderatorsonic.penguin
ModeratorPlus, this is your mod; if you want, you could even have Xiahou Mao recommending Sima Yi.
Now that’s just….
…actually… :scratch:
sonic.penguin
ModeratorWhen scrolling through, then selecting something in the “sprite color/eap” drop down menu (try using the arrow keys) it causes palettes to randomly change. Also, whenever you get an update on that sprite moving bug, it would help out as changing sprite location and region manually is a pain in the behind.
ALso I keep getting an error that says “Item name too long. Truncating.”
‘coins’ seems to be adding letters in front of it each time I open DOAEditor. It looks like ‘cccccccoins’ even if I edit it back down to ‘coins’ it changes back. This also presents a problem when opening a treasure chest or being awarded money after a battle. The same thing with food, making it say “FFood”
sonic.penguin
ModeratorBut since they probably don’t count, Xun Yu joined in 191; his recommendations included Xi Zhicai, Xun You, Chen Qun, Zhong Yao, Guo Jia, and Sima Yi.
I didn’t know he recommended Sima Yi. Hmm, might have to make some changes.
Found a bug with the officer leave code:
If you have someone leave your party using the “officer leave” event and your entire party is dead except for the guy that leaves (for example Lu Zhi leaves and Cao Cao/Huangfu Song are dead), you will be walking around with ghosts (no sprites)… if you enter a battle with these ghosts the game freezes. -
This reply was modified 12 years, 3 months ago by
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