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sonic.penguin
ModeratorMaybe it wasn’t Dian Wei, might have been Xu Chu…
At any rate, characters I plan to remove from the party are:
Starting w/ Huangfu Song and Lu Zhi which are removed after the first two boss fights (probably, maybe 3rd?), so it might be solo with Cao Cao for a few battles which I thought would be pretty cool!
After above, add Chen Gong to help w/ some battles, then lose.
Gain Xiahou Bro’s, probably knock off Xiahou Yuan at Han Zhong
Dian Wei, knocked off in battle w/ Zhang Xiu, but gain Jia Xu <--- Jia is a little overpowered w/ 250 INT though.... maybe knock down to 240 and take a Xu Shu role? Guo Jia - lose after conquering Yuan Shao, or just before. Cao Cao probably after Han Zhong and towards an invasion of Shu in which his ub3r stats will be lost... mwahahaha, anyways, the guy on the throne will be Emperor Xian, and the Cao Fang will be Emperor Ling since thats been done in so many mods where they just take the persons father as the guy on the throne (Yuan Shu Mod, I think the Yuan Shao Mod, other misc. mods I've tried) and it's just sort of tacky. Anyone else you think should die? Let me know >_< but I think there is a limit, plus I have to navigate spots where they HAVE to be recruited.sonic.penguin
ModeratorProbably by turning the other 2 IDs to FF. Of course we’d have to fix the starting equipment code too…
Yeah, that actually inserts an officer ironically, that glitches the game up. Tried it already.
January 21, 2014 at 2:59 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #53183sonic.penguin
ModeratorCool. Will test and see.
January 20, 2014 at 6:29 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #53172sonic.penguin
ModeratorOkay I used the above code… and it inserted a pirate force into my party instead of the officer that was there lol
Edit: More info on this one..
If the guy @ the top of the formation is the one that is removed then the game will insert a pirate force into your party. Even if Cao Cao is @ the top in the world map but is your strategist it will bug if the officer removed is the one @ the top during the battle. Other than that this seems to work fine. Will send you the ROM and a savestate so you can test.-
This reply was modified 12 years, 4 months ago by
sonic.penguin.
January 20, 2014 at 6:20 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #53171sonic.penguin
ModeratorTracked it down:
I’ve got it… I’ve added 12 forced officer leave events. Here’s the main things to know about it:– You add the event to the text. Example: “Lu Bu has been defeated, Song Yong ran home to his mommy.[EVENT-A83F][END]”
– This probably only works in the “after battle” text. I haven’t tested it anywhere else.
– There is a list at 0xF4200 where you would put the officer IDs for the generals you want to leave for each event.
– The events are:[EVENT-903F] (general ID: 0xF4200)
[EVENT-963F] (general ID: 0xF4201)
[EVENT-9C3F] (general ID: 0xF4202)
[EVENT-A23F] (general ID: 0xF4203)
[EVENT-A83F] (general ID: 0xF4204)
[EVENT-AE3F] (general ID: 0xF4205)
[EVENT-B43F] (general ID: 0xF4206)
[EVENT-BA3F] (general ID: 0xF4207)
[EVENT-C03F] (general ID: 0xF4208)
[EVENT-C63F] (general ID: 0xF4209)
[EVENT-CC3F] (general ID: 0xF420A)
[EVENT-D23F] (general ID: 0xF420B)So for example if you wanted Song Yong to leave on event ID A83F you’d put 36 (Song Yong’s officer ID) in 0xF4204. Hex changes are:
0x37F90:
00000000000000000000A93D2082C460
208ABF4CA6C4208ABF4CA6C4208ABF4C
A6C4208ABF4CA6C4208ABF4CA6C4208A
BF4CA6C4208ABF4CA6C4208ABF4CA6C4
208ABF4CA6C4208ABF4CA6C4208ABF4C
A6C4208ABF4CA6C478EED9FF4CC9EFFF0xF4010:
A9009D00638E1078A9FF8D1178A200BD
A860CD1078D0038E1178E8E008D0F0AD
1178C907F006AAA9009DA860A9FF8D12
78A200BD9060CD1178D0038E1278E8E0
08D0F0AD1178C9FFF017AE1278E007B0
10BD91609D9060E8E006D0F5A9FF8D96
60A9FF8D1378A200BD3060CD1078D003
8E1378E8E041D0F0AD1378C9FFF00EAE
1378BD31609D3060E8E041D0F5600000
68C992D00748AEF081200080C998D007
48AEF181200080C99ED00748AEF28120
0080C9A4D00748AEF381200080C9AAD0
0748AEF481200080C9B0D00748AEF581
200080C9B6D00748AEF681200080C9BC
D00748AEF781200080C9C2D00748AE08
81200080C9C8D00748AEF981200080C9
CED00748AEFA81200080C9D4D00748AE
FB812000804C8ABF00000000000000000xF7F90:
00000000000000000000A90D2082C44C
90800000000000000000000000000000January 20, 2014 at 5:43 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #53170sonic.penguin
ModeratorOkay no problem. At any rate, where was the code for ‘removing an officer permanently’ from the game, or in my case, the party. Redistributing the map and want to see if this is possible for me to continue down this route… I think its on the Flames of Wu thread, gonna check
sonic.penguin
ModeratorBug. Chang An has 6 slots for weapons and the current setup in DOAEditor only allows for 5 max
January 20, 2014 at 5:05 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #53167sonic.penguin
ModeratorNot going wikipedia route eh? Okay, I made a new account username: Sonic Penguin
sonic.penguin
ModeratorOkay, so here’s the setup… no longer are you going to start w/ the Xiahou bro’s they will be acquired later in Chapter 1/maybe early chapter 2. Lou Sang village has been moved west of Chang An where the Zhao Yun bar used to be. Story is going to start off by the player going to Chang An and being dispatched to destroy the Yellow Scarves with Huangfu Song/Lu Zhi which the player will promptly lose after two battles (if your remove officer code works as intended!) 1 will be lost each battle to go back and report to the emperor. After the destruction of the Yellow Scarves, Dong Zhuo’s hunt for Cao Cao will begin… allowing you to acquire Chen Gong, and shortly lose Chen after showing how evil you are by killing peasants >_>
THEN you will acquire the Xiahou Bros and begin the chapter 2 setup towards wiping out Dong Zhuo. Actually, this is going to feel a lot like DOAE2 when you wandered around just with Liu Bei for the first chapter, but I thought it would be a “different” way of doing the Yellow Turban chapter that starts this mod out with a *BANG!* Somehow I’ve gotta see if I can move the Song bro’s to Chang An (which will be the new Xu Chang)… Actually, is there any way I can have Cao Cao start by himself w/ no officers?
sonic.penguin
ModeratorLatest sprite list:
Auto-remove weapon code:
Auto-remove officer:
Was this the one where you remove an officer from the party based on an EVENT ID? If so, I don’t recall which one sorrysonic.penguin
ModeratorSomething I’ve noticed with this new weapon code is that I’m passing around weapons A LOT more which actually makes it…. make sense rather than just going out and buying everyone the latest and greatest whole-army weapons. It’s actually something I do to maximize my party’s effectiveness without spending all my money (because I’ve upped the cost of items)
sonic.penguin
ModeratorGot it. I haven’t downloaded the IPS in a bit because applying it at this point is going to overwrite a lot of stuff
sonic.penguin
ModeratorThat said, right now the IPS 1.3 bug list is clean? Can it be? We still have the raise/attack themselves bug but so far we haven’t seen that one on 1.3.
Might be a LITTLE premature at this point… but with this DP thing fixed I can finally begin going through the in-game battles and modifying them. Also, the updated soldier counts table are gone as well, just has a bunch of unknown keys:
Needs this list, but in the guide it doesn’t specify the low, medium, high, high-low, or low-high clarifiers.99 (starts with 100 soldiers)
9E (starts with 100 soldiers)
A3 (starts with 100 soldiers)
A8 (starts with 100 soldiers)
AD (starts with 100 soldiers)
B2 (starts with 150 soldiers)
B7 (starts with 150 soldiers)
BC (starts with 150 soldiers)
C1 (starts with 150 soldiers)
C6 (starts with 150 soldiers)
CB (starts with 200 soldiers)
D0 (starts with 200 soldiers)
D5 (starts with 200 soldiers)
DA (starts with 200 soldiers)
DF (starts with 200 soldiers)
E4 (starts with 250 soldiers)
E9 (starts with 250 soldiers)
EE (starts with 250 soldiers)
F3 (starts with 250 soldiers)
F8 (starts with 250 soldiers)
Will keep you informed of anything. Great work so far, I couldn’t have done it myself, I just make graphics >_>
Also, it looks like the highest tactic know is pulling from the Tactic tab? Great idea!
sonic.penguin
ModeratorSeems to be working!
Awesome… Just that I have to keep reapplying my sprite lists to the tables folder every time DOAEditor is replaced
sonic.penguin
ModeratorGot it. Testing.
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This reply was modified 12 years, 4 months ago by
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