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April 2, 2009 at 11:18 pm in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29779
Timbuki
ParticipantYeah, they were both in Jizhou castle. I didn’t realize they were in the original DoaE script. I guess it’s been a while since I played through the original game and actually talked to everyone.
Just a quick emulation question for you. I am using Nestopia to play the mod. I started playing it at work during lunch and on my afternoon break and that is the game that I am up to Jing Zhou on. The problem is my computer at work is a PC and I have a mac at home and I haven’t been able to get my save state to work on the mac (even though I am using Nestopia on both computers). I was wondering if you guys knew of a way to make a Windows save state work on a Mac. I’ve started playing the mod again at home but if I could just pick up where I left off at work that would be great.
Also, I just got to the gate where you recruit Guo Jia (on my game at home) and he says something to the effect of, "I am an officer of meagre talent". "Meagre" is a correct spelling of the word but is an older English version of it. I was just wondering if that was intentional or not. If so, then disregard this part of the comment. I just thought I’d mention it.
And lastly, is there a way to make items dropable? Specifically I am wondering about the Gold Key or the Gemsword. In this mod, you can’t recruit Lu Bu which means if you want to get Xun You you are stuck with one of the two items for the rest of the game. Is there any way around this?
April 2, 2009 at 10:38 pm in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29777Timbuki
ParticipantJing Zhou is a dirty dirty bitch! I am on Ling Ling castle right now. I have only tried it once or twice but it’s proving to be as big of a bitch as the other 3 castles in JZ. Lu Bu at Chang Sha was the easiest for me actually and I seriously had to play the Liu Biao fight 12 to 15 times before I got it! I’ll just have to spend some more time leveling. Wow, did it get tough quick though.
I did notice a couple of dialogues that I wasn’t sure about. Both of them were in Jizhou castle. One guy says:
"A shop there has developed a new war spear. (then something about procuring some)"
and another guy says:
"The treasures in the palace used to belong to us anyway."
For the first one I was wondering if "there" was supposed to be "here". The second one just seemed kind of awkward. I wasn’t sure what he was talking about or referring to. Did Yuan Shao steal the treasure and they got the it back after I beat Yuan Shao? Anyway, they just seemed a little awkward so I thought I’d bring them up.
April 1, 2009 at 11:46 pm in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29775Timbuki
ParticipantWell, I got one more level and that did it. A combination of more troops, the Blaze tactic, recruiting Ji Ling (and switching out Li Dian for him), and luck allowed me to beat it without too much trouble today. This time around Chen Gong didn’t cast Guard once (one of the other times, I used up 2/3 of my TP trying to Negate his constant Guard casting) and only Recovered when near death twice.
I just got Ma Chao and so far, no more trouble. I’ll keep playing it and if I notice anything worth commenting on I’ll post it. So far, the mod has been pretty great! :-)
April 1, 2009 at 4:32 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29773Timbuki
ParticipantYeah, it’s closer to the beginning of the game. It’s the gate where you get the Intro Letter, in the middle of Yuan Shu’s area (right after the Ji Ling fight). I think I’m fairly close to getting Yan Re (or Blaze), so maybe that will give me the edge I need. I have been finding that a healthy number of resurrects, for certain battles, are very helpful as well. I may grab a few more of those and try again.
Thanks for the Tactic list! I was able to figure out what a lot of them were but there were some I was having to stop and do some looking at the original tactic progression to figure out. This list should help me out quite a bit, especially when it comes to reporting on enemy generals to see what tactics they have.
March 31, 2009 at 10:44 pm in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29770Timbuki
ParticipantSo I started playing this mod yesterday and it has been quite a bit of fun so far. I am currently at the gate with Lu Bu and Chen Gong and good God it’s hard! I almost beat it a couple of times but Chen Gong’s Guard and Recover tactics make it a bit difficult. I’m going to keep going at it and I think it’s beatable but I just thought I’d comment on that.
Also, I may have missed it but I’ve been looking around the forum for several days and haven’t been able to find a list of the new English tactics correlated with the old tactics names. I played the original game quite a bit back in the day and got used to the old names but am having a little bit of trouble figuring out what some of the new tactics are supposed to be.
March 30, 2009 at 6:42 pm in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29758Timbuki
ParticipantI’ve been searching the forums here at LYS the last couple of days and can’t seem to find what I am looking for. I just started playing this rom and I have enjoyed the mod quite a bit so far, but where I am having some problems is with the English tactics names. I played the original version enough that I got to where I knew the old names and their functions pretty well, and I can figure out some of the new names but there are some of them that are a little more obscure.
What I was wondering is if there is a list somewhere that correlates the old tactic names with the new, English tactics names and what they do. I’ll keep looking around and it could be that I just missed it, but if one of you guys knew of a list that would be quite helpful.
February 24, 2009 at 3:01 am in reply to: Destiny of an Editor (permanent beta test mode active) #26883Timbuki
ParticipantOk. As long as it doesn’t affect the game then that’s fine by me. Besides it’s kind of funny to walk into the house and find a talking horse! :-)
February 24, 2009 at 2:16 am in reply to: Destiny of an Editor (permanent beta test mode active) #26881Timbuki
ParticipantNo problem at all. I was just wondering if I had missed something or there was another link somewhere that I wasn’t seeing. By the way, great work on the editor! I just started playing around with one of the older versions last week and have been having quite a bit of fun with it. A couple of weeks ago I didn’t even know modding the game was possible and now I’m pretty psyched about all the possibilities. Thanks for all the work you’ve put in, allowing the none-computer programing types (like me) to play around with the game! Oh, one further question. I was messing around with changing officers and one of them happened to be Pang Tong. When I did this it changed the man in the house (in Ling Ling Castle I believe) to a horse. Is there a simple way to correct this or do you have any idea how that may have happened?
Tim
February 23, 2009 at 2:20 pm in reply to: Destiny of an Editor (permanent beta test mode active) #26880Timbuki
ParticipantNo problem at all. I was just wondering if I had missed something or there was another link somewhere that I wasn’t seeing. By the way, great work on the editor! I just started playing around with one of the older versions last week and have been having quite a bit of fun with it! A couple of weeks ago I didn’t even know modding the game was possible and now I’m pretty psyched about all the possibilities! Thanks for all the work you’ve put in, allowing the none-computer programing types to play around with the game!
Tim
February 23, 2009 at 2:18 pm in reply to: Destiny of an Editor (permanent beta test mode active) #26879Timbuki
ParticipantNo problem at all. I was just wondering if I had missed something or there was another link somewhere that I wasn’t seeing. By the way, great work on the editor! I just started playing around with one of the older versions last week and have been having quite a bit of fun with it! A couple of weeks ago I didn’t even know modding the game was possible and now I’m pretty psyched about all the possibilities! Thanks for all the work you’ve put in, allowing the none-computer programing types to play around with the game!
Tim
February 23, 2009 at 2:16 pm in reply to: Destiny of an Editor (permanent beta test mode active) #26878Timbuki
ParticipantNo problem at all. I was just wondering if I had missed something or there was another link somewhere that I wasn’t seeing. By the way, great work on the editor! I just started playing around with one of the older versions last week and have been having quite a bit of fun with it! A couple of weeks ago I didn’t even know modding the game was possible and now I’m pretty psyched about all the possibilities! Thanks for all the work you’ve put in, allowing the none-computer programing types to play around with the game!
Tim
February 23, 2009 at 2:15 pm in reply to: Destiny of an Editor (permanent beta test mode active) #26877Timbuki
ParticipantNo problem at all. I was just wondering if I had missed something or there was another link somewhere that I wasn’t seeing. By the way, great work on the editor! I just started playing around with one of the older versions last week and have been having quite a bit of fun with it! A couple of weeks ago I didn’t even know modding the game was possible and now I’m pretty psyched about all the possibilities! Thanks for all the work you’ve put in, allowing the none-computer programing types to play around with the game!
Tim
February 23, 2009 at 7:23 am in reply to: Destiny of an Editor (permanent beta test mode active) #26875Timbuki
ParticipantMaybe I am stupid and am the only one having this problem but when I click on the "here" link to download the newest beta version of the program I get a page that says:
"Not Found
The requested URL /images/DOAE/DoaEditorv094.zip" was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request."
What am I missing here?
Tim
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