LoCC Attack Spells
Legend of Cao Cao Walkthrough
Xun Yu and Cheng Yu Attack Spells
1. Regular fire attack. 2. More powerful but less accurate fire attack. 3. A fire formation that can attack 5 enemies with a regular fire attack. 4. Fire dragon is a shorter range fire formation using the more powerful fire attacks. 5. This fire attack can attack and entire row of enemies. As long as one enemy is in range, it’ll cause a chain of fire that’ll burn all enemy behind as well. Most powerful, but also least accurate. 6. Regular water attack 7. More powerful but less accurate water attack. 8. A water formation that can attack 5 enemies with a regular water attack 9. Water dragon is a shorter range fire formation using the more powerful water attack.10. A one hit kill water attack. Confusion doesn’t improve accuracy. 11. Regular wind attack 12. Regular rock attack 13. More powerful but less accurate rock attack. 14. A rock formation that can attack 5 enemies with a regular rock attack 15. Rock dragon is a shorter range fire formation using the more powerful rock attacks. 16. The most powerful and accurate rock attack that hits one enemy. 17. Recovers a small amount of HP. 18. Boosts YOUR OWN tactical power for a random amount of time. Only works on yourself. 19. Drains your own HP to recover MP. 20. The ultimate super fire attack. It requires the Phoenix Jade and a sunny day to use this move.
Sima Yi’s Tactics
This is Sima Yi’s tactics. They are very similar to the regular tacticans except for a few things. First of all, he has no water based tactics at all. Sima Yi does not have multi-targeting rock tactics either. He does have some wicked Wind Spells not available to other classes. I don’t need to get too in depth about these spells here, but I will cover the new ones. The Wind tactics that target multiple people hit a 3×3 square instead of the center, up, down, left, and right like all other tactics. The final Wind Tactic (one that requires 24 MP) does damage to EVERY ENEMY unit provided they’re not standing in places that wind tactics can’t hit. Sima Yi also has the paralyze tactic. It’s right above the heart icon (his regular healing tactic), and below the heart icon are 3 brand new tactics you haven’t seen before. Looking at the icons, you can probably guess what they do. The first one causes the weather to become stormy, perfect for setting up Sima Yi’s ultimate thunder spell. The next one is a sunny day, perfect for setting up the ultimate fire spell.
The last one is for using the Dark Warrior Jade tactic. Sima Yi can also boost his own tactic points and drain his own HP to restore MP. The final tactic is the thunder tactic. It is unpredictable in that it targets one enemy, but could actually move around and attack other enemies as well. The amount of time it hits, or how many it can hit is all random. Now I’ve never seen it happen, but it MIGHT actually end up hitting your own people. I’ve never seen it happen, but if you used the thunder tactic in ROTK 4 or others with this tactic, you know it can hit yourself. But this isn’t a traditional ROTK game, so I could be just being paranoid.
Actually the spell that requires a Jade for Sima Yi is the Green Dragon. It can only be used in thunderstorms and it always hit 5 times within his casting range. The targets are random though, no matter who you click. But it never hits your own guys.
It’s pretty useful in that if you only have 1 enemy in the red grid range, it hits that enemy 5 times in a row! I’ve never seen any enemy withstand more than 3 hits though. Anyway, it depends on how many enemies are in your casting range. You could randomly hit one enemy 5 times, 2 enemies for 1 + 4 or 2 +3 times or 3 enemies for 1 + 1 + 3, 2 + 1 +2 times etc. You get the idea. The only downside is that it requires the rainy weather.
I usually use him to cast the rain, then use a healer to “reactivate” him to cast the green dragon jade. Or if you let Guo Jia die and have the spell copying book, you can have someone standing next to him and copy his rain spell so he can cast green dragon after that. The second one costs less mana overall.