Head to the Lab for Irving to see the Ulna. You can now buy new Sub-Apps; Paracelsus, Surpriser and Enemy Welcome.
Enter Sector Eridanus. Go northwest and face north to search the Gate Type B wall. But nothing seems to be in here. Head east and with the Enemy Search you should be able to find Tyrant King Frost. Defeating him means you can fuse Tyrant King Frost afterward (level 40+ characters only though). He is tough to fight in battle, with Mabufudyne and Mediarahan to heal himself by 333+. Lots of Agi to put him away with group melee attacks. Anyway, head southeast and look for a Thoth. Agree to his test and he will ask for his own personal book, the Book of Thoth. First hint: A supernatural phenomenon has the first volume. It makes the book look like it’s flying on it’s own. New EX Mission: The wise man’s library.Take the east door only to see that there is a gate that you cannot unlock in the southeast corner.
Go through the north door and northeast for Dis-Stone x4. Then, head east until you can go south through a door for AC Eridite x1. Back to the far west and it will connect to the southern part of 1F that you have already explored, through that Gate Search type B door. Take the Bead x1 here. East a bit and then further north all the way for White Core x4 forma. East through the door and then northeast for Chakra Drop x3. East more and take the second south route and you will get a message about the radios acting up. Large amounts of energy going on in this area; has the Joint Project already started their destruction? Head west through the regular door to see a demon. The north door is a Terminal and then there is the stairs to Eridanus 2F. If you want to first, you can go to the southeast part of Eridanus 1F to get Recovery Core x5 forma.
Now, to those center stairs to Eridanus 2F. A dark area is ahead, and your Visualizer does not seem to work anymore. No matter, head all the way north and then all the way west for a door. Jimenez calls in to mention traps ahead. Follow the path for stairs going down to the northwest part of Eridanus 1F. The first west path leads to a palace of some sorts, but ignore that and go north more and look east for a route. Take this along with a Gate Search type b door and to the east you should find a Rare Forma, Goetite. Back to the route and straight north for what looks to be an elevator but there is no way to access it at the moment.East of here through a door and then north all the way for a treasure, Amrita Soda x2. However these light green spots cause your allies to fall asleep, and there is not much else to find in these areas besides more snooze spots and also poison spots if you explore far to the north. There is a path worth taking though. Just south of the Amrita Soda x2 treasures is a route east and slightly southeast, allowing you to head all the way north and west for a scene with Bugaboo.
Bugaboo is crying as a crewman that looks like Jimenez is on the ground. Meanwhile there is an Enemy Search here that is a Fiend Red Rider. The Fiend Red Rider is in the mid 50′s for a level and will trounce you. At the far north to examine Jimenez, who fell asleep on that light green spot. The only way to get him up is to punch and kick at him. He will thank you with Patra Stone x5. West of here for a Me Patra Stone x3 treasure. Continue to head north and east through a door until you reach a sideways T. South for the Terminal and north for the stairs going up to a new part of Eridanus 2F.
East and south through the door, and then south more. You will find a Strike Team member around here who is a bit confused. Straight west from here and look north – you can scan through the wall with Gate Search type B. Chakra Core x2 forma is here. Look for a south path as you go west, and look towards the east wall as you do. Another Gate Search type b door to unlock, but first continue south and east for Miracle Core x2. Back to that Gate Search type b door and go through to find a Phase Shifting element within. There are other Gate Search type b doors around Eridanus 2F but none are too important; take this Phase Shifter to head to an undisclosed part of Eridanus 2F.
South for a Balm of Rising x1. North and look east for a Gate Search Type b door. Nothing in here though. Further north and east for a door that leads to stairs down to 1F and a Terminal (a shortcut basically). Back in the Phase Shift area and go to the far north from the Phase Shift start, and through the door. West leads to a dead end so go east down the stairs to a new part of Eridanus 1F.
Southwest for Chakra Core x2 forma and Chakra Core x1 forma. Back north and west when you can for a door going south. Many rooms in this area. If you take the first north room you meet a Strike Team member who wants to go see his daughter. West of this room is a demon who laughs about the prospect of this human seeing his daughter. Northwest has a room full of sleep spots and southwest room is empty, so take the southeastern room. The south room has sleep spots but if you take that Gate Search Type b door you can avoid many of them. Take the east spot to see a crewman down; he hands you Dis-Poison x5 for rescuing him. Now you can go south all the way for a Soma x1 or you can go around to the west and get it and avoid more of the sleep spots. In the southwest part of this room is a Gate Search Type B door. Head south but look for Agilao Stone x3. South more for a Gate Search Type B door that connects you to the beginning part of Eridanus 1F. It would be a good time to return to rest up and drop off that Rare Forma.
Back at the Red Sprite, head to Irving. He takes a look at the Goetite rare forma. The forma search function of your Demonica’s Main App has been enhanced. Forma Search B is now usable. This basically means higher-quality Forma can be found on the field so as always keep your eyes peeled. So let’s return back into Eridanus to scan the area once more.
You will find all sorts of nice Forma now. More importantly, make your way to the stairs and the phase shift area of 2F. There is a rare forma here, the Asteria Stone. Find some more forma (lots of AT Eridite) and head back to the Lab. You should be able to get things like the Tsukikage Vest, Pinlight Gun, Snake Knife, etc.
Enter Eridanus and take the stairs up just west of your starting position. Head to the west end and you will teleport into the palace of Eridanus 2F. South for a heal spot, north for the Terminal. East leads to nothing except another grey pit that sends you back from where you came. West has a Gate that you cannot open in the northwest corner, but little else, so hit the Terminal or the grey spot in the northeast.
Anyway, now that you have the Asteria Stone, head to the center part of Eridanus 1F for the Terminal and the stairs going up. Then north and west through the dark area to a staircase leading back to 1F, and then the strange red device is just north of you. It is in fact a device for teleporting. It takes you into a new area of Eridanus 1F, within the Palace. By the way, if you take those other two west paths going into the Palace, you can get Miracle Core forma (north route west) and the southern route leads you to a demon mentioning Lady Amaterasu. This is Ame no Uzume attendant to Lady Amaterasu. Agree to help. Then Ame mentions a guy named Futotama. New EX Mission; Marebito, the foreign god.
If you take the north route and go west, you see another teleporter. But a Ghoul comes out as you try to enter. Even if you try to force your way, the demon will block you. South of here for AT Eridite x1 and a staircase to Eridanus 2F. North for a Gate Search type B that allows you to connect with the heal spot and Terminal. Head south for the stairs to 3F.
Another heal spot on the floor here. Go south and you will have many areas to explore. West for a Calm Core x4 forma and a Gate Search type B door to the west. Enter this area and go north for another Gate Search but it ends in an error. Go to the center of this area for a demon, Zouchouten. Zouchouten is one of the pillars of the Four Devas. Agree to train with him and you will unlock EX Mission: The ever-steeper trial I. Equip the Frost Cannon before you try this, and anyone that can use Bufu. Protection against something like Agidyne would be nice. You cannot heal or even have a member in your party that has a healing spell. This may eliminate some of your go-to characters. Nonetheless, Frigid Shot does massive damage for you and if you have Black Frost with casting Bufudyne, you should be fine. Kishin Zouchouten can now be created through fusion! EX Mission The ever-steeper trial I is now complete and you receive Abacus x1 for your efforts.
Now to the east end of Eridanus 3F for a Divine Chain x1 forma. Another Gate Search type b door to go through. And another gate search door to the north in the room that cannot be opened. Meanwhile, Kazfiel is in the middle of the room. New EX Mission: Before the holy battle I.
We must win this battle with a group of demons that has a total magic power below 60. With the levels you are at this probably means one good spell-caster at best, if you are planning on having a three-demon party at least. If you only use two-demons you could possibly fit in two spell-casters. However you may be better off with three physically strong demons for a more powerful group melee attack. Use those who have high level Zio spells. Remember, the Frost Cannon also has Bolt Spray, a powerful bolt attack though it takes 36 MP. Herald Kazfiel will spend time buffing her defense and with regular attacks, but beware once she starts to use spells like Garudyne. What’s worse, when Kazfiel is near death she will use a Charge + Deathbound combo that will nail all allies for massive damage. You will definitely want to guard after she uses Charge. And she has a ton of HP. EX Mission: Before the holy battle I is complete, and your reward is Paper Sheet x1.
You can come back later with a better Gate Search function to be tested more. They are tough, competitive battles and is good experience with your main character. It allowed me to reach level 42 so I could fuse Asura. To fuse Asura you just need Fallen Orias, Jirae Knocker, and Spirit Pisaca. And of course be level 42.
When you are ready to continue the main story route, take the south elevator to the “TOP”. At the north end of the TOP of Eridanus we see a tough demon. When you regain control, go west and search the the Gate Search type b door. Follow the path to an AT Eridite II x1 forma. Also a heal spot and a Terminal in this area. Go to the east end of this area. Another Gate Search but you cannot process this one. Look for a demon by this gate door that mentions the Snake Ouroboros and saying that no humans can defeat that demon. North through the door now.
North all the way for a Gate Search door you cannot open and a strange sequence. Arthur chimes in to order everyone back to the Red Sprite to leave the sector, as we have no means of going through the door. The others don’t like this order. Anyway, explore this area before heading back. To the northeast is a Miracle Core x2 forma, DF Eridite II x2 at the far north, and another Miracle Core x1 at the west end circling around. A little bit south of that for AT Eridite II x2.
Return to the Red Sprite now. Since we can’t do anything else in Eridanus, the mission is suspended. A strange signal has been picked up in Carina Sector Code C. Time to head there.
The plane shift to Carina begins. Seems to be a strange ship there; signals aren’t going through but could it be the Gigantic? Or some random ship in the Schwarzwelt? The location seems to be 4th floor at 9 o clock. New Main Mission: Signal Investigation. At the Lab, that Paper Sheet x1 and Abacus x1 from those previous ‘test’ battles will net you numerous sub-apps (all of which relate to leveling up demons).
While you are on 1F, check that room Mastema took residence in. Now you see a Dwarf. Take on his quest. He needs Cursed Lance x1 and AT Carite II x2. New EX Mission: Forge! Forge!! Forge!!! I.
Take the northeast elevator from here, to floor 4. Head south along that western path and look west for a door (you may already have this gate search on your map if you saw it earlier). Scan through that Gate Search type B door. South and scan through that Gate Search type B door too. VI Incense x1 at the very bottom. Check the west door to see a Goblin. A lady demon then talks to the Goblin. The lady is mother to the famous hound of Culann, Cu Chulainn. She came to see Master Cu Chulainn. New EX Mission; A formal search request.
Now go north and west through a Gate Search Type B door. A giant ship is ahead of you in this room. It is not the Gigantic but instead of a prototype model of the Red Sprite. It is called the Lightning. They seem to know about our operation but is it safe to go in? Main and Jimenez go inside. This is a small band known as Jack’s Squad, and you are talking to Captain Jack. Interesting guy. His group has been dispatched for one purpose; money. Top choice he gives you is neutral, middle is chaos and bottom is law. Captain Jack then asks Ryan about a Forma he is looking for. Hydro Apple x1, Ice-10 x1 and X Metal x1. We have none of these but evidently they are in Eridanus Sector. Jack also mentions a teleporter that had a Ghoul blocking it; we’ve seen that before. We can go through it now. Main Mission: Signal Investigation is now complete. Now a new Main Mission: Jack’s Bargain. Time to return to Eridanus (but search the north area for Fallen Feather x1 and Muscle Drink x3.
Take the stairs going up just west of you. Then go in that black pit, then south down the stairs when you get to the Palace area. You are in Eridanus 1F and just north is that teleport device that the demon was blocking earlier. Take the path this time to end up in a new area of Eridanus 1F (west end).
Straight to the south for a Gate Search Type B door that connects this route to the one just south of it. West of here is a dead end with a dead crewman, so head north and west instead through a door. Several black pits in this area. Take the south one and you end up feet from where you were. Take the north one and you end up in a new area. Chakra Pot x1 in front of you. Two pits in this room; east takes you back to the start, and the south one takes you to a third area like this.
This third area has three different black pits that send you elsewhere. The right one sends you to the southwest where there is a Chakra Core x3 forma. A Strike Team member is in the center, confused. Take the right path again to get to a Terminal. South and west, up the stairs to 2F. Go through the poison for an Anubis Stone x1. Into the black pit to return to the previous room. This time, take the left pit and grab the Caladbolg x1. South for a pit that sends you to a Hydro Apple x1. That’s one of the things we needed for Captain Jack. Three more different areas to go through here. West takes you to an AC Eridite x1 and then back to the Terminal area you were just at. North takes you southwest, and to a Luck Core x1 forma. Dropping down the pit south of it sends you to that Terminal area you were at before, so drop down just north of where that Luck Core forma was. Drop in the south-most pit. This puts you right by the Ice-10 rare forma (the 2nd of 3 that Jack requested). Look for a south gate as you go east here. Yea, only three more routes down here.
Take the first south you see, and hang to the southeast. You will find a door to scan through, and go further south for Recovery Core x3. Check the north paths too though, one leads to a staircase up to 2F Eridanus. There is a pit to the southwest in this room; ignore it and go north, along the east wall. You will soon find a Terminal. Just southwest of this for a Garula Stone x3. Go to the far west and then southwest for a pit all by itself; and it sends you to a place all by itself on 1F. East leads to a one-way door back to where you were, while south has a Terminal and a staircase up to 2F.
Up those stairs and south for Miracle Core x1 forma. Take the Lu Incense x1 ahead, and continue to follow this route. You will go north a bit to a dead end and fall through. What is here? X Metal, the last of the three Rare Forma we need. Now we can go, though you are certainly welcome to go explore the rest of this area. You can go south and southeast to open up two Gate Search type B doors that allow for easier moving about. Last but not least we can open up a Gate Search type B door to the northwest that leads to the teleportation devices, which is where we started (if you are hankering to go through the rest of the routes for Forma). Personally I’m sick of it but the boss ahead is probably the toughest yet.
Return to Sector Carina when you are ready, and then to Jack’s Ship, the Lightning. You will then hand over the Hydro Apple, Ice-10 and the X Metal. You then open a link to Jack’s Demonica and upload the Forma Search B program for them. Main Mission: Jack’s Bargain is now complete. Return to the Red Sprite and prepare for another plane shift, back to Eridanus Sector.
Take the stairs up and then the black pit. South in this area and up the stairs to Eridanus 3F. South all the way in 3F for the elevator, which you take to the TOP. Just to the north, a strange signal comes in saying that ‘Mother’ has awakened. Who was that, a demon or someone with Jack? Probably not the latter as when we go north we see Ryan, who is a member of Captain Jack’s Squad. He hands you something very valuable, Gate Search C.
The door north of you opens with Gate Search C. But let’s not go in it. This boss battle is one you are not ready for. Head south and take the east route through the Gate Search type C door. This leads you down a narrow path that has a door and another Gate Search Type C door to the north. Enter the regular door to the west and grab the Bead Chain x1 and the Recovery Core x5 forma. North all the way for another Gate Search type C door. Hang a quick left through the door to get the AT Eridite II x3 forma.Further north along the narrow path for Spirit Acid x1 and then you will wrap around west.
Notice you already have that area to the south explored. This was from the Dis quest earlier (if you did that, that is (Yggdrasil). Sure enough, check the center of the room to see Yggdrasil hanging around quietly. Turns out with Yggdrasil recovered, the three Dis’ turned into Norn Goddess of Time. Agree to go back in time. New EX Mission: Fateful Aid. This is a tough battle at this point. With Main at 43 and most of the demons in the high 30′s low 40′s, this battle was very hard. You need to load up on fire users and hope for same-alignment group attacks. Only 1800 HP but it takes a while to get down at low levels. Arrow Rain is a devastating attack to absorb, upwards of 200 damage to each character if they are weak against projectiles. Tree Yggdrasil also has Hell Thrust that can do to one ally. You will gain a bit of EXP for this and you can now fuse Tree Yggdrasil. Yggdrasil is now tame. You go back to Norn in the present time with EX Mission: Fateful Aid complete. Nornir Ring x1 is your reward and we can also fuse Megami Norn. The Nornir Ring is a useful all-around ring, giving each stat a marginal boost.
Back to the main narrow route going west. Look for a Luck Core x1 forma and west through another Gate Search type C door. South quick for a door with Luck Core x1 within. Back to the narrow west path for Chakra Core x1 and soon you will be traveling south. Look south for a Gate Search Type C door but again, take the east door for a Miracle Core x2 forma before continuing south. The room to the south has nothing but go south out of that door and quickly east for Sword Shard x1 and also Dantalian. She wonders if you can map every inch of this land. Well actually just every inch of three different maps. New EX Mission: Tales of investigation. Dantalian would like to start off by exploring every inch of land on the first floor of Sector Bootes. Follow the path all the way south and east back to the Heal Spot and Terminal.
Now that you have the Gate Search Type C, you can take the south door just east of the Eridanus 1F entrance. This nets you Dis-Para x4. You can also head to the third floor of Eridanus to use the Gate Search Type C to unlock more boss battles. Aniel is on the right side as you go north, for EX Mission: Before the holy battle II. You must win within 7 turns so bring allies that are of like-alignment and can use Garu, for melee attacks. This battle is not very hard though Ziodyne can be a problem. But Herald Aniel can cast Diarama towards the end to create a problem (remember, you have to win within 7 turns). EX Mission: Before the holy battle II is now complete. Plasma Sword x1 is our reward.
On the west end we have Koumokuten one of the pillars of the Four Devas. This battle gimmick involves having a very limited amount of spirit. Limited as in 1 MP. New EX Mission: The ever-steeper trial II has commenced. It may sound difficult but Kishin Koumokuten is not too troublesome. He has tough physical attacks including True Lobotomy, but you can heal if need be. Plus, this is a battle that characters like Horkos (and more random demons like Fairy Spriggan) will excel at. After the battle you can fuse Kishin Koumokuten. With EX Mission: The ever-steeper trial II complete, we get Vajra x1. The Vajra is for Chaos users only. 1-2 strikes at 54 attack power (similar to the 1-2 attack Snake Knife but the Snake Knife has just a 42 attack power).
Once you are level 44 or higher, you can start to think about the boss ahead, Ourobos. Find a bunch of Agi users. Other things to think about; Hama protection, Zio protection and you need many allies with the same alignment (all four being the same alignment would be best). The reason is because Ourobos heals 160 HP each turn, so you’re going to want to take off 250-300 just to feel like you’re getting some progress. Otherwise you’ll run out of HP or get unlucky with his Mahama. Give the Main the Thiomoto Vest as it is strong against Wind and (more importantly) Electric. You will also want to dust off your Randall gun, if you still have it. We need that Flame Shot ability.
Go to the TOP floor of Eridanus again. Snake Ouroboros Maia awaits within that door. One good thing about this battle is that Snake Ouroboros has such a poor defense, if you have an Agidyne user like Kingu you can take off the 160+ damage in one turn with one character. Try to heal gradually and use one of your less potent allies to do so. Main’s Flame Shot is powerful so it will be a detriment to our attack when he has to heal though it is inevitable. Hope that Mahama goes your way and if you have reasonable protection for Wild Lightning, you should be okay.
After the battle, an old friend comes by. Seems to be Commander Gore who praises Ouroboros Maia once more. His prophecy comes true as Snake Ouroboros is back, in an even more grand form. Time to retreat.
Captain Jack calls in to sympathize. Turns out there are areas of energy around this TOP floor of Eridanus. You may or may not have already explored around here but it is not difficult to traverse. Head to the west end first by the terminal and rest area, and you will see a Basilisk. You will fight three of these Drake Basilisks and they are a bit harder than your average ones. After you defeat them, the presence goes away in this area.
North now and in the north-center you will see the frog Dzelarhons. Use lots of Bufu here for an easy win. The east end has the skull Kwancha. There are two of them. Last but not least are the Mandrakes south of here. That should do it, so rest up near the Terminal and Save. Then return to the point where Ouroboros was.
Others have said that the first version of Ouroboros is tough. For me, it was the second version. The first version of Ouroboros is less potent than this one; granted there is no regeneration of 161 HP for the second Ouroboros, but his attacks are much more troublesome. Again you want to gather allies that are strong against Hama, Wild Lightning (Zio) and physical attacks. Wave of Death is the new physical attack and it will slaughter you to the tune of 200+ damage unless you are strong against physical attacks. It goes without saying it’s hard to find allied demons with all of those protections and that can use Agi and also be the same alignment. For me my victory started with getting Koumokuten, who requires level 47 or so to fuse. But I was pleased to get him as he was Chaos, has lightning strength, strong against physical attacks and strong against Hama (oh, and he could use Maragi). This left me with only Kingu to heal (who has no protection but is kept along for his Agidyne). Also I was fortunate enough to see Ouroboros start off with Mahama twice and hit nobody. So the two free wins were enough to propel our group over the snake.
Victory nets you the right to fuse Snake Ouroboros. Ouroboros leaves behind a Klein Bottle and Formless Mass. After this you see Gore lamenting the loss of Ouroboros. Main Mission: Find the Vanishing Point is now complete.
Back at the ship, it’s time to get ready for the Vanishing Point. Jimenez mentions the Formless Mass, our last souvenir. The Red Sprite then heads through the Vanishing Point. However, something attacks the Red Sprite from behind. Some scenes with the Main, Zelenin and Jimenez.