After the shift, we are in Sector G, code name Grus. Seems to be a haywire version of Antlia, frozen throughout with some areas that look nothing like we have seen. New Main Mission: Grus’s Exotic Matter.
As usual, to Irving we go with the boss spoils. He takes the Salt Lump. New Sub-Apps available; Tea Amity (demon will reconsider when it changes it’s mind about joining you), Long Birthday (demon item present for leveling up), and Laplace. Definitely get Laplace since it’s only 1000, takes 0 spots and raises odds of creating higher level demons than normal during fusion.
Grus Sector Code G
As always when entering a new sector, get your best demons ready for battle. As you get to Sector Grus, it is about what you saw on the monitor and at Antlia. It is now snowing in the region and we have blue flames abound.
Head to the north and through the door to see a phase shifter in the middle of the room with a Demon Angel guarding it. It mentions Master Mastema who we have no seen in a while come to think of it. Grab the Yoma Mask x1 forma in the area then further south for a Yoma Bridle x1.
Through the door in the south and a demon will begin to speak about the illusions you see. Sure enough if you take the southwest path (southeast is dead end) you will see what looks to be another dead end but the illusion lifts as you get closer. Take an east when you can for a Demon that tells you that ‘the enemy uses a rather troublesome spell’. Follow along south to an empty room and an east route to continue on. North for an AT Grusite x2 and if you go east all the way and north a long ways, you reach a Gate Search door that you cannot open unless you got Gate Search E from the EX mission with Amaterasu. If you can go in that door, grab the Detox Core x4 forma and the Bead of Life x1 treasure within.
Back south of 1F for a big square room. The west end opens up to another identical area except you can go west or south here. First Enemy Search of Grus was in this area, with Nymph Peri and level 72 Genma Heimdall. Needless to say he wasn’t easy to take down even knowing his fire weakness. Because of the level difference he will dodge your attacks extremely often but a Genma Bugle forma is worth your time. Anyway, after this fight head west to another big room and then north. Yoma Bridle x1 along the way. Two paths going north here, one to the right that is a dead end and the left one is a dead end too but with a dead crewman at the end. Check the east wall near the top of this west path and you should see a door; if you acquired the Gate Search Type E function from the Amaterasu EX Mission, you can go through. North for a rare forma: the Cornucopia.
Head straight south and probably another Genma Heimdall enemy search two squares down. West then takes you to a strange door that will not open. Take the room just east of here that you passed earlier, then you’ll go east more and then feel a presence. It is of course angel Mastema. He tells you more about the hallucinations you are having. More importantly Mastema tells you of his plan with other angels, to gather at the Sanctuary ahead. First Lieutenant Zelenin then cries to Mastema regarding her worries about the team because of their prolonged use of demons.
The Red Sprite
The group is called back to the Red Sprite. More suspicious activity from Captain Jack’s Squad HQ. Back at the HQ you get a call in from Ryan, who brags about the tech left behind by Jack and reports that he killed some of your squad members over there.
Two alignment questions ahead, one from Jimenez (top answer for Chaos, lower answer for Neutral) and the other from Zelenin (top answer for Law, lower answer for Neutral). New Main Mission: Pacify Jack’s Squad. To the Lab to return the Cornucopia and the Unlock feature of your Main App has been enhanced. You have now obtained Unlock E. Also was able to buy the Mortal Knife for 13.2 K.
Back into Grus Sector and you can use the Phase Shift. Just north for a DF Grusite X x1 forma and then to the south to see a demon, who sees it is you and Zelenin. South of here for a Fairy Helmet x1 and then you can go through the east door. An Enemy Search here with our Genma friend and then a big room ahead. No where to go but south, and then take a quick west and north for a heal spot and Detox Core x4 forma. West and north again for a Terminal to save.
The south-center room in this area has an Angel, along with the northeast room (which has a few). The southeast path leads to a pit that is by the Terminal. Continue west instead and you will reach a new pit that takes you to a new area. North and take the west route north, and you come to a door where you are rejected as a heretic. East and south for a pit back to the Terminal if you want, or go south where you entered this region and north for a pit to a new area.
Travel south until you have to go east, and then south a few spaces. Go west when you can (south for a pit that leads back), and then take that west route going south for a room with Mahama Stone x2. Back north, remembering to take the west route north to avoid the pit, and then go northeast and south when you can for a big room with another Guardian Angel. He is blocking a door at the south end. Instead, go back north and east more, looking for another south route. Calm Core x4 in here. Take the northeast route now, for a pit that leads south to a new area.
Northeast and going north at the split leads to a pit that dumps you back, so head south instead and continue on until you reach a door going west. This leads to angel Mastema. Mastema tells of what we might be able to do with Ryan’s Squad but also mentions that he can turn humans into angels if they so desire. You can volunteer to become an angel or remain silent and Zelenin of course offers to become an angel. After this sequence you are given an alignment question: “It’s beautiful” for Law, “It’s awe-inspiring.” for Neutral and “No problems here” for Chaos.
The Red Sprite
Return to the Red Sprite via the pit in the northeast from Mastema’s room, and then you will be by a Terminal to return.
Jack’s Squad HQ
Time to return to Jack’s Squad HQ with the new Zelenin and see what happens. Head straight north to the Lightning Ship and Zelenin will do here singing. Crewman Jimenez is skeptical to say the least. They go deeper in and will release the demons that Ryan’s Squad has.
You then talk to the leader of this demon group, a Jaki Grendel. He wants to take the recovering demons to a world of illusion. The great mother who controls that world of illusion is Maya of the Night. Main Mission: Pacify Jack’s Squad is now complete.
Arthur theorizes that Zelenin will be useful despite her shady, new abilities. Also mentions that the boss of Grus is Maya. Jimenez mentions a pocket dimension you can reach within Grus with the Phase Shifter. He then passes off the Giant’s Fang to you, which you take to Irving and you can now use Phase Shifter B.
Grus Sector G
Time to re-enter Grus Sector. Go to that Phase Shifting element and choose Phase Shift Type B. New area now. You can go back north through the door to go back near the ship, but instead grab the forma near you (DF Grusite x1). South should lead to a longer path that also has an Enemy Search (Genma Heimdall). Through a door to the west and to the northwest corner here for another Enemy Search. This time it was an Avian Garuda (strong vs. fire, weak vs. ice).
South of this area is a huge route going south, with many paths. First, we’ll take the northwestern path for a Terminal door and a dead end. This dead end is where you’ll get dumped (pit area coming up).
Next, take the northeastern-most path and look north as you go that way for a heal spot. Further east for a path to drop down to a new area. Follow the path and take the west route for a pit. This takes you by a Beast Scales x1 forma, then west all the way for AC Grusite x2. South now and take the west path going south for DF Grusite x2. No other path to take besides that one on the east end leading south to a pit, so take it. This leads to a new area in the south. Enemy Search here (Gogmagog + Avian Garuda). Straight north and you will see a door; your demonica will respond if you try to enter. Says you need to value freedom to go through the door (Must be Chaos-alignment to enter, I am presuming. I am Neutral). So head back and take that middle path going west. Enter the door going south along the way.
That goofy naked thrusting demon Jaki Grendel is in this room. He knows you want to take out Maya for what she has but also mentions that he respects those with power; that is the way in the demon world. Jaki Grendel thinks for a bit and decides that if you kill those jerks that captured the demons (Captain Jack’s Squad) then Jaki Grendel will tell you how to reach Maya. Answer “Sure” for Chaos, “I refuse” for Law and “Let me think” for neutral. He also warns of the angels that are dangerous and that he is looking to squash them before they become more powerful.
Time to return to speak to your crew-mates about what to do. Out of the Jaki Grendel room and west. The door to the north you see is locked and again I think is Chaos-alignment only. Chakra Core x1 forma here as you go south and hit a pit. This takes you back to the Terminal and you will run into Crewman Jimenez. Of course he suggests you take the deal, after all, he has reason to detest their squad. He talks some more and then heads out.
You can head back or explore further within this area. Take that northeast pit again, but this time take the next northeast pit (instead of the northwest one). This leads to a room with another pit and facing to the north, a door. Scan through this Gate Search Type C door and grab the Mamudo Stone x2. Take the west pit now to return to the Terminal.
Back to the main area with the Terminal, and now take the first door on the west end as you go south. In this room you will find an AC Grusite x1 forma. An interesting demon is also in the room. The room just south of this has another demon that mentions the angels and humans are both worth stomping on. East of here for a demon that curses Jack’s Squad for beating his friends up.
Return back to your ship. As you get close, angel Zelenin seems to be talking to herself. You can watch or call out to her, doesn’t matter. But she does offer a second question; “By all means, sing” for Law, “That won’t be necessary” for Chaos and “Let me think” for Neutral.
The Red Sprite
The Red Sprite members deliberate for a while. Ultimately, everyone disagrees and Arthur pins it on you to decide. Accept the demon terms for Chaos or accept the angel terms for Law (of course, choosing “we shouldn’t” twice is Neutral).
Rest at Sickbay and then check out the Lab. Was able to produce the powerful Scanner Vest, and the Warrior Ring which provides a lot more HP.
The choice is still yours. You can accept Zelenin’s plan to sing for Law, or you can go to the Jaki Grendel and choose to go with his plan. Also, you can just choose to fight him for Neutral. It’s not a particularly hard fight, just use high-level magic to penetrate is stout physical defense. Anyway, however you decide to open up the door in Grus 1F, you can continue on south through what was once a purple barrier.
Maya will call out to you as you enter. Further south and you will have some distorted visions. Commander Gore pops into the screen and orders all to shoot each other, and points the gun at you. Someone yells and you get out of the vision and the crazy dead Gore shows up. He seems to have woken up and tells of the ubergestalt, and then of some of the tougher bosses; Maia Ouroboros, Tiamat, Maya and Mem Aleph.
When you can continue, go south through the two doors. West at the upside-down T is a dead end. East and you can go through another door, and Gore calls in. He has the coordinates for the location you need to get to, and it’s on the same floor you are on, but you’ll have to go down to B3F first and then back up. Take the stairs down to Grus B1F.
West and look north for a Terminal to save. West a bit and north for a locked door. Further west and you will come to two different water paths. North leads to a pit and Grus B1F. North and west for a dead end or just go northeast and you come to two different south paths. East path leads to a pit on Grus B1F.
You are dumped by a river to the north (but you can’t take it because it’s going at you) and further west for a Terminal (look north again). Take the west water route and you will see in this new area that you can go south to get back to where you were. So just go north and through the door. North more and you have a T but a dead end. Take the east path through the door and head north. Lots of illusions but the northwest path opens up. The path then winds a bit until you reach a door facing the south that is a water area. Don’t be hasty here; take the north route when you can and through the east door. Take the Bead x3 treasure and go back west through the door, and then north to a pit. Then go south for a pit, and this takes you to the east side of these treasures. Head north and look for a west door. Grab the Bead of Life x1. West to get on the main water route for a little backtracking to make up for the treasures. You’ll want to go to that route on the west end of this area that took you to the first treasure, and instead go west. Takes you to a pit and a new area to the north of Grus B1F.
Hmm, looks like Delphinus Sector right? New enemies here like a Wood Erlkonig. Follow the long path south, east, north and west. South path up here led to Night Torch x1 forma. You can now either go west for a pit or go south to descend the stairs (in the middle of that area). Take that south route to the stairs going to Grus 2F.
North and east for a pit (other two paths lead to nothing). North and east leads to a pit back to the previous area. Straight north and down the stairs to Grus 3F. South through the door though it’s a one-way. Tough enemies in here like Tyrant Abaddon. Ignore the east route as it just circles north and sends you through some poison. South instead for another one-way door. South again through a one-way door. Now you are in an area where you can go fifteen billion ways including a few different stairs going up. Good luck, I can only do so much. I would suggest running often so you can focus on finding a route and if you have sub-apps that make demon encounters go faster, you will want to die. I ended up taking the southwest staircase going up to Grus B2F, having to go through some lava.
In this area, take the only route you can to the pit. Then in this new area, go south and north all the way, then west when you can and look for a Terminal to save. East and north for a pit. In this area there are three paths; the west that leads to a dead end and the north and south routes that lead to pits. Take the north route for the pit. Then west a few spots for another pit. North all the way for a Gate Search Type C door. You can try to get on the water route but it sends you back. So go east and north for a Terminal. North for a pit.
This takes you back to an area in Grus 2F that looks more like Antlia. A few steps east for a pit. This room has three paths. East leads to nothing, north leads to a pit / area you’ve been to, so go south for a pit. Revival Core x4 forma to the south here. Two more pits to take, so take the east one. East a few more steps and you’re back to an area in Grus 2F that you’ve been to before. Take the south route now and then hop on the water route after you get out of the pit. Either way here you are screwed, taking you to a route you’ve been or a Terminal. Just take the west route to the Terminal. Take the northeastern pit here, and then the northern pit in the next area. A few steps west for another pit you may have been to. This time in this next area, take the east route instead of straight north. New pit and new area to the southwest. West a few squares to a new pit, setting you just to the west. Straight north to a staircase to Grus B1F.
You can go north or south and they just circle around. So go west. South is a river that sends you back and north for a pit that sends you to the beginning of Grus B1F, screwing us some more.
lol the end of Grus Sector does suck. It’s like the area in Eridanus where Captain Jack’s Squad makes you find the Forma but about 10x worse.
thanks man
Thank you for these! I found them very helpful. I guess you never finished them? Too bad… I enjoyed following these along.