Suikoden 3 Geddoe Chapter 1 Suikoden III Index : Walkthrough/FAQ
Geddoe Chapter 1
Your group starts off in Vinay Del Zexay and you’ll get word that you need to go to the Lizard Clan to investigate this Fire Bringer stuff. When you leave the Inn check out your group. Ace and Joker have a Unite so it’s wise to keep them paired, while Jacques should be in the back row with his long-range weapon. There’s not much to do in Vinay Del Zexay. You have a decent amount of money but your armor is already sufficient. Check out the Blacksmith or get some Lottery Tickets and head out to the Zexen Forest.
Geddoe is served with the “hardest” part of the Trinity Sight System. Chris’ is the easiest while Hugo is in the middle. Anyway, what this means basically is that with Geddoe’s party you’ll have to do some heavy fighting. Fortunately you’re capable of this with your stable party of six through all three chapters.
Nothing hard here although the area boss (Papa Holly) can be pretty tough at this juncture. Next is the Yaza Plains and then the Great Hollow, although you may wish to build up and get your weapons to level 7 or 8 (again, lottery tickets help expediate this). When you’re ready head to the Great Hollow to meet Shiba. He’ll take you in and then follow him up to Chief Zepon’s room. Geddoe seems to have a connection with this particular lizard and he’ll go out and say that you have permission to hang out at the Great Hollow for now.
Go to the west of here and outside the training room is a lizard who has the Old Book Volume 3. A lizard inside the Armor Shop has Grape Seeds for you as well. East of here is another path where three lizards are convening. They say that there is an intruder in the Great Hollow and rush off through the path. Follow them and eventually they’ll fight you. They aren’t too hard and Shiba will step in after the battle. Shiba joins, but head back and train him (he has a lot of default ability points). Return and go through the route until the outside.
Chris and the Zexen Knights are here with some fallen lizards. They challenge you to a fight and it’s a tough one; if Chris uses her attack spell on her Water Rune, you’re in trouble. The Zexen’s have a good attack and good defense so that’s also an issue. Unless you won the lottery and leveled up and sharpened your weapons to level 8, you’ll probably lose this battle. If you win, you get some nice skill points.
After the battle Chris and them will leave in a strange sequence (notice that they don’t make noise when they walk). Head back to Chief Zepon’s area to see what’s going on; during the skirmish against the knights, Zepon will have been murdered. You’ll end up outside of the Great Hollow, where you’re off to the Plain Amur and eventually Karaya Village.
Upon entry you’re greeted by Aila, who attacks you with four Karayan’s. The Karayan’s take off more than her as she attacks long-range. I had trouble with this as I couldn’t get Geddoe’s third lightning spell off without being interrupted, and the Karayan’s mauled my front line. After a few rounds the battle ended and Jimba came to settle things down. Go to the far house and Geddoe will talk with the Karayan’s.
Now you will have control of Joker and Ace. Take them towards the exit and Aila will be getting threats from Sarah, saying to leave the village. Aila chases after her so you two do as well. At the Plain Amur, go to where Aila is (off to the east of the first screen) and then the scene will switch to Geddoe and Jimba. They’ll talk about the murder of Chief Zepon and the overall shadyness of things, and then Jimba will have to leave. Queen comes in to join you.
The scene again switches to Aila, Ace and Joker, with Aila catching up to Sarah. Unfortunately, Albert and Yuber show up so Joker and Ace save Aila and run back. You’ll then see the Karaya Village on fire from a long distance away, so save and start running towards the village. Inside the village, you’ll get an option with Geddoe and Queen. Hopefully you formed them in separate pairs so you can control them separately. If you choose to fight the battle (I have an inkling…) you’ll get in one with Boris and two Zexen’s on horses. Hopefully Queen can dodge the other two Zexen’s, as Boris will do some damage. If you can heal Queen and get a Soaring Bolt off with Geddoe, you should be able to take them out. Queen died but Geddoe lived and gained five levels (up to 29).
Geddoe and Queen will leave unharmed and Ace and the rest will catch up a good distance away. Aila will join the 108 Stars of Destiny and you’ll be off to Caleria; first of all though, put Jacques behind Geddoe and Aila behind Queen. On the world map, a bunch of new places will come out. The Mountain Path in the southeast leads to Caleria, your destination to advance the story. Before that though, there is the Lake Castle / Budehuc and Mt. Hei-Tou. Mt. Hei-Tou is home to the Blue Mantix and some items so let’s check that out.
Upon arrival go east until you get to a save point. North from here is a corpse, which has a Yellow Kennel if searched (watch as Geddoe puts the Yellow Kennel in his pocket). Return to the previous intersection that you skipped and go north now. Left at this intersection for yet another corpse which has Recipe 14. Take the right path twice now and you’ll be at another corpse (Recipe 5), and north of here is the Blue Mantix.
Hopefully you’ve rested although this is one of the easier area-bosses. Use Geddoe’s Soaring Bolt, Aila’s Great Blessing/Battlefield, and Joker’s Water Rune (or Fire Rune if you kept it in). In the treasure box there was 70,000 Potch, Blinking/Wall Rune, Melon Seeds, Old Book Volume 12 and some decent armor. Use an Escape Scroll or walk out and go to the Lake Castle.
Cecile greets you and eventually you meet the rest of the crew, including the leader Thomas. They think you’re there to open up a shop, because it’s “common land” between Zexen and Grassland here. Obviously you’re not but going here opens up the option to choose Thomas next chapter (or any chapter, you just need to do it by the end of everyone’s third chapter or you won’t get to do it at all). Also you can go in the house and see Muto, the warehouse dog. Store any Seeds, Kennels, that sort of thing here. Keep your Old Books out though because the librarian on the second floor will take them. As you leave, again, the flame burns on Thomas’ pedestal, allowing you to choose him. More importantly, Geddoe can now recruit characters. However let it be said that Geddoe always uses the same six characters until chapter four. What does this mean? Just get support characters for Geddoe and leave the in-battle Stars of Destiny to Hugo or Chris who could actually use them in their party.
So go on recruiting now, and Brass Castle is the first stop. Scott and Waurenhyte are on the outside (left side) and require a Deer Antler to recruit. If you have it, cool, talk to them and they’ll join. If not just return when you do. Further inside, go to the Tutor house. Max out Geddoe’s Lightning Magic if you can, and then talk to Ernie in the back. Imply that “Budehuc Castle has rooms…” and she’ll test you with five questions and you must get all five right. If you mess up you can just talk to her again and she asks the same questions. Most of the questions are Suikoden-related while some are just common sense. Once she joins she’ll be the tutor at Budehuc. Before you leave, visit the Rune Shop and talk to jeane. You can either ask her to “come to Budehuc” or “show me your goods”. Resist the temptation and send her packing to Thomas’s crib.
On the right side of the Brass Castle (you have to walk all the way around; you beat up Boris (either choice actually) so you can’t go in the center area here with all the knights being around) is Belle and Gadget Z. I happened to come across a Screw in the Plain Amur via the Dark Bunny so I presented this to her and she joined with Gadget Z. Note that sometimes finding a Screw can take a very, very long time, I happened to get lucky and find it naturally passing by.
Vinay del Zexay has some recruits for you as well. Guillaume will be chasing Shabon when you come in, but don’t go by them (which is near the council). Dominic at the Armor Shop will prompt you to buy a Mole Armor, which is expensive at 37,000 + but is the only thing you need to buy to recruit him. Do so and then just re-sell it (or keep it if you want) and Dominic will open up shop at Budehuc. Proceed to the Great Hollow now. They actually have a Bujutsu teacher here so be sure to do that before you leave. At the Trading Shop, talk to the human and he’ll give you the Iron Hammer. Go to Peggi the blacksmith and he’ll want the hammer, so give it to him. He will happily join you afterwards at Budehuc.
Your party should be pretty good now, with level 8 or 9 weapons and decent skills. Before you get on with things, go back to Mt. Hei Tou and fight the Blue Mantix again. Remember this in other chapters as well; those area bosses re-spawn after a certain amount of time, so check back and get the treasures. This time a Fine Armor, ? Painting, and the Medal Set 3 were procurred. Return to Budehuc one last time to upgrade with Juan and Peggi. Dump off spare items at the vault in basement one (Medal Sets can’t be used until Chapter 4 / 5). I also took this time to get Queen a Wind Rune and train her with it, and the same with Aila and the Fire Rune (for the worthless Earth Rune). Some tough fighting is ahead so try to get your weapons to level 9 before you go. The Mountain Path is where you must go, so save when you get there.
Hopefully you have some room in your inventory; there will be another treasure here. Preserve your magic too, you’ll thank yourself later. Take the northwest path at the first intersection, and then the east path in the next screen. Save and continue on to the Twin Snake. This thing has a Left and Right Head and can cast a deadly spell with all three parts that will take off roughly 100 to each member. If it pulls this off in consecutive turns, watch out. Again, abuse the Lightning Rune and the Shield Rune. Hack away at the Left or Right Head (choose one and gang up on it) to make sure they don’t cast the triple-magic attack. This is a tough fight if the AI is smart. A ? Figurine, ? Statue and the Wing Boots are your unique rewards (Wing Boots might not be unique). Talk to the Caleria-looking guy and go along the path.
In Caleria there will be a short scene and then you can explore. Somebody in town gave me Tomato Seeds. I think it was at the blacksmith, where you can sharpen your weapon to 10 by the way. The Armor Shop has some nice purchases as well. In the Trading Shop you’ll meet Mike who offers you join you if you win 20,000 Potch through his little card game. It’s not too tricky, it’s Blackjack but 21 is 9. You can take up to three cards and whoever is closest to nine wins. Remember though that you can go over (6 + 9 = 15 = 5). Mike can be a pain here but with some luck you should win and get him to join. Afterwards go towards Headquarters, where you can see the Bujutsu teacher and also the warehouse (so that you don’t have to walk all the way to Budehuc). Not much else to do so go to the Inn where you will have a scene with Duke and his buddies. The search of the True Fire Rune is what is about to commence. Shortly after this the scene will fade and you’ll have another choice at the Trinity Sight System.
The next day it s time to go outside as the soldiers are gathering. At the gate you ll trigger the scene with Thomas fleeing from the councilor and the Zexen Knights. Geddoe and friends will step in and battle a group of 5 Zexen Knights. You may wish to abuse your recently-acquired True Lightning Rune here. Run up to the manor and Thomas and friends will retreat into the house. You ll then get the scene where Thomas is fighting the impossible group of knights, and Queen throws the flash bomb or whatever. Geddoe rushes in and yet another easy fight. More scenes and the councilor and friends will flee. You ve already seen all this though, if you did Thomas quests. After this you ll be free to roam around again but when you leave a path to the Flame Champion s Hideaway appears. This is through Kuput Forest and ultimately where you ll have to go, but let s discuss a few things before we end Geddoe s final chapter.