Home › Forums › Destiny of an Emperor › [MOD] Rise of Lu Bu 3.0 – Downloadable!
Tagged: Cai Yong, Chang'An, Destiny of an Emperor Lu Bu, Destiny of an Emperor Lu Bu mod, Destiny of an Emperor Lu Bu rom, Destiny of an Emperor Mods, DoaE 2.0, Dong Zhou, Du Yu, FCE Ultra, Guan Yu, Ji Rou, Jie Ce, King Mulu, Liu Bei, Lu Bu, Lu Bu Mod, Ma Chao, Meteorstrike Gamefaqs, Shamoke, Shui Lei, Shui Xing, sonic.penguin, Tiger Wang, Yan Re, Yuan Shu, Zhang Fei, Zhuge Liang
- This topic has 534 replies, 19 voices, and was last updated 9 years, 5 months ago by
Meng Da.
-
AuthorPosts
-
October 16, 2011 at 1:06 am #39005
Lord Yuan Shu
KeymasterGood deal. That's why I'm waiting on this for a bit, lots of updates going on. But I'll download it and upload it on here too so both versions are consistent.
Welcome to Lord Yuan Shu Walkthrough Guides ·
Huo Hu's Adventure started Destiny of an Emperor hackingOctober 16, 2011 at 3:19 am #39006sonic.penguin
ModeratorThanks! Now come more map edits in the future
October 16, 2011 at 9:44 pm #39007sonic.penguin
ModeratorMajor update from Hulao gate through Chang An. UPDATE YOUR GAME! :)
October 16, 2011 at 11:38 pm #39008MiDKnighT
ModeratorQuote:MiDKnighT can you find out where the tactic cost and damage tables are?This is another one that could be tough and time consuming to figure out. I'll add it to my wish list :)
Note to self: Tactic damage gets stored in $0010.
$0010 is loaded via:
$9903:85 10 STA $0010 = ##
October 17, 2011 at 12:07 am #39009sonic.penguin
ModeratorOctober 17, 2011 at 3:00 am #39010MiDKnighT
ModeratorWow, that's a long walk to Hulao gate now. The map layout ideas are good but some of the tiles are glitchy (shorelines in bad places again, etc…). I just beat Chang An.
October 17, 2011 at 3:10 am #39011Lord Yuan Shu
KeymasterQuote:Note to self: Tactic damage gets stored in $0010.I really want to figure out the difference between Shui Xing and Shui Lei because I swear they do the same amount of damage.
Welcome to Lord Yuan Shu Walkthrough Guides ·
Huo Hu's Adventure started Destiny of an Emperor hackingOctober 17, 2011 at 3:32 am #39012MiDKnighT
ModeratorQuote:I really want to figure out the difference between Shui Xing and Shui Lei because I swear they do the same amount of damage.Looks like Meteorstrike had already worked on this:
Quote:check the arrays at $BB8B,Y and $BBAA,Y. Here is the info in them for reference:Tactic ID = Tactic Name = Type of Tactic = Damage Potential.
01 = Lian Huo = Damage = 003C = 60
02 = Ye Huo = Damage = 008C = 140
03 = Yan Re = Damage = 00AA = 170
04 = Da Re = Damage = 0514 = 1300
05 = Huo Shen = Damage = 07D0 = 2000
06 = Shui Tu = Damage = 0064 = 100
07 = Shui Xing = Damage = 00A0 = 160
08 = Shui Lei = Damage = 00C8 = 200
09 = Hong Shui = Damage = 05DC = 1500
10 = Shui Long = Damage = 09C4 = 2500
http://www.gamefaqs.com/boards/563402-destiny-of-an-emperor/47999342?page=2
You can find these at 0x3BB9C.
The damage formula has some random numbers in it so it is possible that Shui Xing and Shui Lei could give you a similar attack but the damage potential for Shui Lei is higher.
October 17, 2011 at 3:44 am #39013MiDKnighT
ModeratorAha, just found the cost table in the same neighborhood at 0x3BBDA.
02 04 06 08 0C 03 06 08 0C 0F 03 05 0A 04 0A 05 04 03 11 07 05 05 06 04 05 0A 0A 06 05 06
I just tested by changing the first "02" to some high number and now I have insufficient tactical points to do Lian Huo. Next if we could get the order of the tactics we would known which cost goes with which tactic. So far it looks like it is:
Tactic – Cost
01 = Lian Huo = Cost = 0002 = 2
02 = Ye Huo = Cost = 0004 = 4
03 = Yan Re = Cost = 0006 = 6
04 = Da Re = Cost = 0008 = 8
05 = Huo Shen = Cost = 000C = 12
06 = Shui Tu = Cost = 0003 = 3
07 = Shui Xing = Cost = 0006 = 6
08 = Shui Lei = Cost = 0008 = 8
09 = Hong Shui = Cost = 000C = 12
10 = Shui Long = Cost = 000F = 15
etc…
October 17, 2011 at 4:54 am #39014Lord Yuan Shu
KeymasterNice work man. Makes sense that Shui Lei at best is marginally stronger, to the point where you could hardly tell the difference. You should also post this in a more relevant thread (maybe it's own thread). Or I could do it too.
Welcome to Lord Yuan Shu Walkthrough Guides ·
Huo Hu's Adventure started Destiny of an Emperor hackingOctober 17, 2011 at 4:58 am #39015DragonAtma
ModeratorOut of curiosity, did we ever find a way to change the levels tactics are learned? Or are they limited to the default levels?
October 17, 2011 at 11:44 am #39016sonic.penguin
ModeratorQuote:You should also post this in a more relevant thread (maybe it's own thread). Or I could do it too.Relevant, schmelevant! It was relevant for our mods :)
Quote:The map layout ideas are good but some of the tiles are glitchy (shorelines in bad places again, etc…).This is a hard one due to the fact that shorelines are so hard to see, and very time consuming to lay down. Essentially, shore lines are something to put in LAST due to the fact that if you encounter something you hate, it might be totally changed around anyways. I have thought about this though.
Tell me about game difficutly though? Were the rivers and towers between Hu Lao gate and Luo Yang too much? Did you seduce Diao Chan with your charm and hex editing skills?
October 17, 2011 at 12:02 pm #39017MiDKnighT
ModeratorWe could fix the shorline problem by re-organizing the tiles in the tablesCategories directory. Was hoping one of you guys would take that on. :lol:
As for difficulty… Chang An was hard as it should be. Diao Chan is a little bitch :-P If Lu Bu was still at Chang An it would have been impossible. The gates were winnable but hard enough to where I wanted to go back and use the inn before the next fight. I still think Hu Lao is the hardest battle in Chapter 2 in your mod.
October 17, 2011 at 12:02 pm #39018sonic.penguin
ModeratorQuote:01 = Lian Huo = Damage = 003C = 6002 = Ye Huo = Damage = 008C = 140
03 = Yan Re = Damage = 00AA = 170
04 = Da Re = Damage = 0514 = 1300
05 = Huo Shen = Damage = 07D0 = 2000
06 = Shui Tu = Damage = 0064 = 100
07 = Shui Xing = Damage = 00A0 = 160
08 = Shui Lei = Damage = 00C8 = 200
09 = Hong Shui = Damage = 05DC = 1500
10 = Shui Long = Damage = 09C4 = 2500
This is not how they appear in the hex though, they more or less are grouped by
01 = Lian Huo = Damage = 003C = 60
02 = Ye Huo = Damage = 008C = 140
03 = Yan Re = Damage = 00AA = 170
06 = Shui Tu = Damage = 0064 = 100
07 = Shui Xing = Damage = 00A0 = 160
08 = Shui Lei = Damage = 00C8 = 200
and
for some reason cant find where these are unless James changed them in the 2.0 version.
04 = Da Re = Damage = 0514 = 1300
05 = Huo Shen = Damage = 07D0 = 2000
09 = Hong Shui = Damage = 05DC = 1500
10 = Shui Long = Damage = 09C4 = 2500
October 17, 2011 at 12:10 pm #39019sonic.penguin
ModeratorQuote:We could fix the shorline problem by re-organizing the tiles in the tablesCategories directory. Was hoping one of you guys would take that on.Just need to know what I have to change stuff to and maybe I could look into this. I don't want to error out DOAEditor with wrong names?
also
Quote:I just tested by changing the first "02" to some highnumber and now I have insufficient tactical points to do
Lian Huo. Next if we could get the order of the tactics
we would known which cost goes with which tactic. So far
it looks like it is:
Tactic – Cost
01 = Lian Huo = Cost = 0002 = 2
02 = Ye Huo = Cost = 0004 = 4
03 = Yan Re = Cost = 0006 = 6
04 = Da Re = Cost = 0008 = 8
05 = Huo Shen = Cost = 000C = 12
06 = Shui Tu = Cost = 0003 = 3
07 = Shui Xing = Cost = 0006 = 6
08 = Shui Lei = Cost = 0008 = 8
09 = Hong Shui = Cost = 000C = 12
10 = Shui Long = Cost = 000F = 15
etc…
This would be really good to find out in conjunction with how multi hits/tactics/healings work. Wouldn't that be cool if you could put Bei Ji on a multi cast which would make tactics such as Jie Ce less annoying? Or have it work in the same sense as Ji Rou. Might be helpful to lower the cost of some tactics considering some mods have battles that are long and drawn out.
-
AuthorPosts
- You must be logged in to reply to this topic.

