Home › Forums › Destiny of an Emperor › [MOD] Rise of Lu Bu 3.0 – Downloadable!
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- This topic has 534 replies, 19 voices, and was last updated 9 years, 5 months ago by
Meng Da.
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November 3, 2011 at 1:50 am #39125
unfy
Moderatorusing nov3rd version
re: on hire, too many stinky people – LOL
re: multi-zeal
interesting. handy for player to save TP usage, kinda interesting when enemy does it to themselves as well. them spirit riders doing zeal + guard is interesting… but… multi-zeal is prolly why i was able to mop the floor with the spirit riders ?
BUG:
after taking out the 'short cut spirit riders' … and had already gotten through the first gate towards the encampment battle… upon starting the encampment battle it flickers screen, does sfx for entering battle, fades to black, then gets froze with a stuck music note as well.
FCEUX v2.0.2
FCE Ultra re-recording-0.98.28 08:32:45 May 30 2008 gcc 4.2.4
both versions do it. i can enter spirit rider fight no prob, but the encampment battle freezes.
haven't seen any mess ups on general portraits, and have seen several of the new ones :)
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edit:
while typing this out you apparently updated, grabbing update and going to retest.
re-edit:
nope, still buggy
extra curious: entering / leaving ru-nan doesn't play foot step sounds. other places still do. has it always been this way in the game in relation to sima yi thunder double encounter stuff ?
November 3, 2011 at 8:47 am #39126Zhuge Liang
ParticipantWhen I gave Lu Bu gemsword and gaining his service, I immediately wanted to get rid of him 'cause insolent words he said to me.
DoaE gave birth to Huo Hu.
November 3, 2011 at 9:30 am #39127sonic.penguin
ModeratorQuote:both versions do it. i can enter spirit rider fight no prob, but the encampment battle freezes.haven't seen any mess ups on general portraits, and have seen several of the new ones :)
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edit:
while typing this out you apparently updated, grabbing update and going to retest.
Will fix this and re-upload, I figured this might happen and its due to a portrait bug
Quote:When I gave Lu Bu gemsword and gaining his service, I immediately wanted to get rid of him 'cause insolent words he said to me.lol
FIXED! Updated TWO instances where it would locked up due to portraits. I went around the map and tested every battle as well just to be sure, so there shouldnt be anymore…
Also fixed a slight map abnormality. Keep it current, keep it safe!
November 3, 2011 at 10:59 am #39128Zhuge Liang
Participant"Can nobody provide me with a decent challenge " , haha that's what Lu Bu said in Warriors Orochi if I'm to be correct.
DoaE gave birth to Huo Hu.
November 3, 2011 at 1:51 pm #39129unfy
Moderatorupdated.
kicked gate's ass, kicked zou ci's ass (bwahahaha?), took final castle before lou yang, working on getting to lou yang.
ding yuan's portrait is kinda weird… his hat is flying ? :)
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ran across cai yong again, he can be recruited so i'll assume he was indeed in a forced fight somewhere.
November 3, 2011 at 7:00 pm #39130sonic.penguin
ModeratorQuote:"Can nobody provide me with a decent challenge " , haha that's what Lu Bu said in Warriors Orochi if I'm to be correct.What Lu Bu mod would be complete without some good ol' Lu Bu-isms :)
Quote:kicked gate's ass, kicked zou ci's ass (bwahahaha?), took final castle before lou yang, working on getting to lou yang.How was this fight? Too easy or too hard? What strategy/tactics did you use to win? Havent really gotten around to testing it myself. bwahahaha lol.
November 4, 2011 at 12:37 am #39131sonic.penguin
ModeratorUpdate AGAIN!
*Learn Return SOONER and Negate LATER. Save on Gullwings early on :)
*Bei Ji cost upped a bit since it now targets the WHOLE party.
*Once again made Doubt available as well
*Bug fix with Tiger Wang grrrr!
*Huo Hu now once again a tactician due to popular demand in this update! :huohu:
*Higher officer INT in many areas.
*Fixed general bugs
*Change in officer tactics
*Change in areas some officers are recruited in.
*Fixed a bug where I accidentally copied over an event code (whoops!)
*Now that agility is visible and I understand how it works/some officers level up agility, it is getting a LOT more tweaking.
November 4, 2011 at 10:21 am #39132unfy
ModeratorQuote:Quote:kicked gate's ass, kicked zou ci's ass (bwahahaha?), took final castle before lou yang, working on getting to lou yang.How was this fight? Too easy or too hard? What strategy/tactics did you use to win? Havent really gotten around to testing it myself. bwahahaha lol.
The gate was still on the hard side. Think I ran out of TP on it or maybe the next one with undead slave (inferno just would NOT hit).
Zou Ci was pretty easy. He was slow as snot (agi 5 i think?)… so… took out his follower first.
I think I beat the fight leading up to the first 'bwahahahaha!' with jiang wei as tactician and a lot of ansha. I usually don't care for ansha much, but it was the first and only fight i've used it in so far.
The rest of the time it's been thwart + zeal + pounding.
Party is typically ZL as tactician, Lu Xun as the van, zhang liao, zhao yun, gan ning, lu bu as the rest, with jiang wei just hanging out as backup. i could prolly easily put JW in the active party (maybe even replacing lu bu), but haven't really needed to. MTP is topped out at 166.
Lu Xun's agi for me has been 255, and he's red hare'd. its *very* rare he doesn't go first, so an early and persistent thrwart isn't hard to manage. spirit riders …. and.. i think some other 255 agi enemy swarms are hit/miss naturally.
currently at the gate before lou yang, did some wei general farming and swapped out lu xun with sima yi…. since agi is 255 still and he's got just slightly better stats. haven't really felt the need to swap any other party members out although a few options have been a tad interesting.
given the cost of damage causing tactics and the relatively high int scores for everyone in the area, trying to cast damage spells to victory doesn't seem that viable a strategy. never has been in late game from original to mods anyway.
severely reducing tp cost of the damage inducing spells would make it more viable, but prolly throws the balance way out of whack… particularly for the mid to early late game.
hopefully within a day or two i can look out over Mr. Bwahahaha's mangled corpse and utter my own victorious "BWAHAHAHAHA!". gonna be busy for the next 20 hours so… dunno when i'll get to finish it off.
and yes, i remember to go find the bonus fight after the game is over :)
November 4, 2011 at 11:31 am #39133sonic.penguin
Moderatorhehe, good luck, I hope to tweak those special ones once the "regular game" gets set up right.
November 4, 2011 at 12:12 pm #39134MiDKnighT
ModeratorJust marched into Wu. The mega-zeal helped me win every battle on the first shot until…
The placement of that Gan Ning battle is evil… :twisted:
When I finally won it sapped my tactical points enough to where I had to go back. So have to go through the cave again.
The super zeal and negate add new flavor to the game and that's always good. Now with negate handy having an enemy with 'Guard' isn't a disaster when they use it.
November 4, 2011 at 3:22 pm #39135sonic.penguin
Moderatorthe zeal-all I thought would eliminate something EVERYONE does for every battle for every person, just tried to eliminate some repetetiveness since I wanted to make Jie Ce more useful by putting it as an end game tactic. Actually, I have found Gui Han to be VERY useful early on in the game which is its new placement.
Can you imagine getting everyone individually zealed only to be negated the next turn? This is the only way I could figure out to make that LESS annoying + have an actual counter to Evade rather than waiting it out turn after turn, all at the expense of TP hence the TP bonus. Might up the TP cost of zeal from 15 to 25. What do you think?
Quote:The placement of that Gan Ning battle is evil…what can i say? oh wait… bwahahahaha!
November 4, 2011 at 3:50 pm #39136MiDKnighT
ModeratorQuote:Might up the TP cost of zeal from 15 to 25. What do you think?Super zeal is a very powerful tactic.
Let's see, original cost was 10 but it only targeted one ally. If you targeted all allies originally it would cost 50 TP. I think 20 or 25 sounds reasonable. 15 is CHEAP.
November 4, 2011 at 4:24 pm #39137sonic.penguin
ModeratorYes the issue was with the intentional and now release of Jie Ce for Gui Han, costing a whopping 50 only to be negated would essentially make it unfeasable to even use. Again, providing an alternative to Anshaing everyone has been one of the main goals of this mod as you know I always found to make the game just a save-state hack fest, eliminating gameplay, but I didn't want to remove it altogether.
Plus, now I dont have to make every officer a 240 int. officer just to zeal them. The new multi-zeal now covers a lot of issues with underpowered/unintelligent officers and will get battles moving sooner/faster and make them harder. Have tried to fix a lot of issues with DOAE that were just generally slowing it down from battle menus/trading menus/tactics/unneccessary dialogue etc. I found guard to be almost overpowering especially when combined with Wan Fu/Revive. Essentially making battles near-impossible if more than 1 officer had Wan Fu.
Quote:severely reducing tp cost of the damage inducing spells would make it more viable, but prolly throws the balance way out of whack… particularly for the mid to early late game.Yeah, this one was hard to manage. Actually Huo Shen and Shui Long have been slightly reduced in TP cost ( I think 1 tp?) And AnSha has been upped to 15 which is currently the same cost as Zeal. might change that though…
November 5, 2011 at 7:09 am #39138unfy
ModeratorUsing Nov4th version.
The final (non-bonus) fight freezes when entering it.
November 6, 2011 at 12:42 am #39139sonic.penguin
ModeratorUpdated!
im assuming you mean the luo yang battle? first or second? I tried updating both, should be fixed now if that is what you meant.
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