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ParticipantNotice how the player is able to use tactics during all-outs. >.>
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ParticipantQuote:And if someone tries to get turbans in the wei caves… awww, too bad.I'm never playing your next DoaE release
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ParticipantGod, this must suck if you're a total newb at DoaE. If you don't know how cave encounters work, then right after you run into and retreat from Yuan Shu officers outside of Yang Zhou, you walk into the cave to head to Chang An… >.> lol.
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ParticipantYeah, I have no idea who uploaded it. :p
So it looks like you can fight Jingzhou officers in Wei?
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ParticipantTook me a year to find it? lol, just recently ran across it again.
http://www.youtube.com/watch?v=9atlh8GEbcM&feature=related
^ Fighting Wei officers in Yuan Shu territory, two coastal tiles.
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ParticipantI'll have to look into that further later on.
For now I think it's more important to actually get something finished before I go back to touch it up. And yes, I'm using this as an excuse for my horrible map designing. lol.
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ParticipantOne thing to consider, though. Those who are put in billeting will NOT level up. Every character has a separate level in RMVX, so yeah.
And yes, I will be giving every recruitable officer a unique sprite. Also, I've been editing palettes so that we'll have purple for Han/Dong Zhuo officers, and actual yellow for the Turbans. :p
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ParticipantJust realized the limit of 4 officers per party at a time (pretty sure I can fix that if I'm skilled enough, but apparently I'm not lol). I'll have to go through the process of creating a loooooooong billeting list of all the officers that'll ever be available to the player, along with a whole bunch of condition statements. O_O
EDIT: Just an idea to this, instead of the usual Billeting Office with the guy just storing and pulling out officers like a bank, how about I create sort of like a "training area" for the officers-in-waiting, where there's a sprite display of stored away generals. So by walking up to the officer you want and talking to him you can "NEW MEM" him maybe? if that made any sense >_>
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ParticipantGot EVERYTHING rolling perfectly, tilesets, sprites, and faces included (thank God for Photoshop). Chapter 1 is nearly finished.
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ParticipantOh, he's definitely gonna be there to get an arrow blasted through his face. >_>
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ParticipantQuote:omitting certain parts of courseLink
ParticipantSeeing as RMVX gives a lot of freedom, I'm intending to make this as close to the novel as possible, omitting certain parts of course.
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ParticipantAlright, got portraits AND sprites rolling. Just need to figure out how to get rid of the white block around the sprites, so that it's just the character moving.
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ParticipantWell, what I was asking was how to get all the sprites together, 12 shots for each one I think?
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ParticipantAlright, enough of the peeking, I've got enough groundwork done (I hope) to uncover the project now.
Honestly, 95% of those who play through the DoaE mods know everything, or at least everything, about DoaE. It gets repetitve. It's just a shuffle of officers and names as far as we came.
I've only recently re-read the DoaEVX thread. I assume that project's on a standstill atm? Well I've got a bit of time on my hands, so I was thinking of using RPGVX to create a… different version. Kinda like a DoaE 4.
So all I have to figure out now is how to collect the hundreds of sprite images and map tiles. D:
UPDATE: Figured out the face editing part. I assume the sprite adding works easily similar… no?

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