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November 28, 2011 at 3:59 am in reply to: Destiny of an Editor (permanent beta test mode active) #27161
Niahak
ModeratorCould be it's not checking one of the banks correctly. I'm not positive there are actually two – it has been months since I looked at text editing.
November 24, 2011 at 3:24 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27157Niahak
ModeratorHey guys,
I'm out of town for the long weekend, but I'll get to the bottom of this when I get back.
Right now, the editor makes the following check when it prepares to save all the text:
1. Converts to hexadecimal
2. Checks the length of that hexadecimal against a static value (here's where I think the problem is – the value's too high so it could copy over important stuff)
3. If the length is too high, it should pop up a messagebox saying so. If you are not seeing this messagebox it is probably borked.
4. It'll also refuse to save the ROM.
I've suspected for a while that this step wasn't working right. I apologize for all your ROM-brokenness. :(
November 21, 2011 at 11:33 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27145Niahak
ModeratorDo you still have a copy of this ROM? I'd be very interested in poking around with it (as well as a recent version of the mod, so I can compare what should be there with what is).
Maybe I need to look into some sort of logging system for the editor as well.
November 20, 2011 at 5:20 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27140Niahak
ModeratorQuote:I found a minor bug. If you have 2 generals with the same name (ie… if you wanna use the same general in 2 different chapters or something) and you select the general on the battles page, it reverts to the first one on the list. You can't pick the 2nd one with the same name.Unfortunately, this is a bug in the way the UI tools work… if I made it so that it displays the officer name AND hex value (or something else unique), that might do it, but I can't really do that "just" for the officers whose names aren't unique. If nobody minds that, I can fix it that way.
Quote:And another minor request. Can you allow more values in regiontable.tbl like you did with tactics and soldiers? That way we can take advantage of the 8 new chapters enhancement.Yep, this will be in the next version.
November 19, 2011 at 3:19 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27132Niahak
ModeratorI think sonic.penguin's got the right of it. You could actually make the 439 soldier Lu Bu random-encounterable elsewhere (post-Shu?) to keep things consistent – just give him a better soldier count when he joins you.
November 19, 2011 at 3:17 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39896Niahak
ModeratorQuote:ok…. i gotta know.what does this php/feidian thing do, and why hasn't someone made a doae specific tool for it ?
surely it wouldn't be difficult to whip something into shape quickly for it ?
i might volunteer.
gimme infos.
FEIDIAN is a generic tool intended to insert/extract images to any format. As long as you understand how the format is laid out, it's pretty easy to 'teach' feidian how to do it.
The reason I haven't added image insertion (other than time) is that I'm not totally sure how to handle image management on the whole. I don't want to assume everyone is going to try to insert images in a precise format, so I'd need to do some analysis on the image to determine how many colors there are… add a preview feature so the user can make sure it will look right, add cropping etc if they try to add a portrait of the incorrect size…
If you'd like to make such a quick utility, unfy, I can help describe the image format. It's pretty wild, though.
November 19, 2011 at 2:29 am in reply to: Destiny of an Editor (permanent beta test mode active) #27129Niahak
ModeratorI've re-uploaded it, give it a shot now.
November 19, 2011 at 12:31 am in reply to: Destiny of an Editor (permanent beta test mode active) #27126Niahak
ModeratorOK, I'll go ahead and release it :)
http://www.niahak.org/images/DOAE/DoaEdv097b.zip
If someone wants to mess around with the recruitability/encounterability features and verify they work right, I'd appreciate it.
November 18, 2011 at 11:04 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27124Niahak
ModeratorQuote:Wow, what does this do?If you open the drop-down box, and type in a letter ("Z") it will go to the Z section in the list.
November 18, 2011 at 10:48 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27122Niahak
ModeratorI've checked out a few guides and they all seem to agree Liu Kui can be recruited…
Maybe they all used the same source (James' guide), since he's such an awful general :)
November 18, 2011 at 10:25 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27120Niahak
ModeratorHey guys,
I'm just about ready to release a new version with the following improvements:
* Map region's chapter number can be modified on the Map tab; if you load a ROM with more than 8 chapters already it will support any new chapters
* Battle drop-down boxes now have 'auto-suggest'
* Stability improvement for penguin's text-editing issue (the crash, not the other bit)
* Random-encounterable and recruitable-after-castle flags
* Fixed soldier-count progressions and tactics table loading
Unfortunately, some of the flags just don't add up! Specifically, there's the following weirdness:
* Cao/Xiahou family all are non-recruitable. I think they're set to be somehow when Cao Pi dies – this one I'm not worried about.
* Liu Kui, of all people, is both non-encounterable and non-recruitable. James' officer guide indicates he is encounterable and recruitable.
Can any of you crazy data-hunting people verify that my math is right and he's flagged as neither? His officer ID is 0x45 (optionally also 46; he's a weirdo guy with two pointers, but neither value has both the flags set). That makes decimal equivalent 69-70, but it's zero-based indexing (so look for the 70-71st bytes).
Note that if I try one-based indexing (which makes 0x45 valid but not 0x46), I get obviously wrong info like Xiahou Dun being available to recruit immediately after beating him.
Every other officer I've double-checked against James' guide has agreed with it, so I think there's something odd.
November 16, 2011 at 4:35 am in reply to: Destiny of an Editor (permanent beta test mode active) #27117Niahak
ModeratorQuote:SOooo, I reloaded a fresh new rom WITHOUT closing DOAEditor, and it did the SAME thing to the new rom, it corrupted it in a matter where the game crashes upon loading screens after the peach garden oath or a save game.HOWEVER, I did close DOAEditor, opened a new one, did the EXACT changes that I did before as far as text (copy and paste from notepad) and outputted to the rom and it worked perfectly. It has got to be something that glitches when DOAEditor starts.
Hrm. That's weird. I'll see if I can find any data that I'm not clearing out on loading a new ROM. I'll also take a look at that exception.
MK/Lud – yes, unfortunately that's how it works right now. It's not hard to change that behavior, though :)
I'm hoping I can get some time off of work this week – half a day, or even a whole day – and such time would probably be devoted to DoaEd :)
November 15, 2011 at 1:37 am in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39877Niahak
ModeratorOnce this guide reaches a stable state, you might consider submitting it to http://www.romhacking.net/ . Somewhere, sometime, someone is going to try solving the same problems and won't be able to find LYS.com (although I'd guess we're number one for now :) ).
I plan to do the same with my editor, once it is tested to my satisfaction.
November 14, 2011 at 12:32 am in reply to: Destiny of an Editor (permanent beta test mode active) #27111Niahak
ModeratorHey guys, sorry I haven't been around over the weekend. I'll be trying to get back into the thick of things in the next few days, and hopefully have a release supporting some of these smaller features.
Quote:something has caused me to lose lots of data for the last few days and I'm pretty sure it has to do with one of the following:…Both of these have been complaints in the past. I'm sorry you lost some work :(
Next time it happens, could you provide:
* borked romfile (i.e. the rom post-save)
* what you were trying to do
* ideally, romfile pre-borking
however…
Quote:changing officers names which makes them too long in the text editor which corrupts the game.I'm not sure this could happen, since officer names are used by reference… but maybe my algorithm to select references isn't working right.
November 12, 2011 at 3:26 am in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39860Niahak
ModeratorQuote:There's a simple way around that. Just edit tactable.tbl.That's a nifty unintended side effect of my mini config files. It worked out pretty well :)
Quote:(So do you, Niahak… great software engineering, man :thumleft: )Thanks, but you probably wouldn't call it "engineered" if you saw the code :P
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