Forum Replies Created
-
AuthorPosts
-
December 19, 2011 at 4:28 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27192
Niahak
ModeratorYeah, through the early part of the book I sympathize with Wu more, but that kinda ends after they ask for Jing the third time – right about the same time Lu Su dies. When Zhang Fei + Guan Yu die Shu is almost totally doomed. I disagree about Zhang Fei being totally washed up at this point – I think it's more that Guan Yu's death sent him over the edge. Fei had a few really crafty victories beforehand, although I guess it didn't dwell on his treatment of troops much until right before he died.
Zhao Yun puts in a few more years of capable service, but once he's gone, they pretty much just have Wei Yan (and a couple lesser generals, I'm surprised at how capable Wang Ping is for example). And Wei Yan's hardly reliable.
I haven't read any SGZs or Rafe since college, maybe that's something I could start to pick up again next year :) I really did enjoy them, but reading stuff via computer just isn't as compelling.
December 19, 2011 at 5:38 am in reply to: Destiny of an Editor (permanent beta test mode active) #27189Niahak
ModeratorQuote:arent you supposed to be on vacation? lol.Yeah, it was an afternoon flight so I had a bit of spare time before throwing all my stuff together.
I never did mention what got me back into DoaEditor… started reading Three Kingdoms again. Just finished the section at Wu Zhang… always gets me a little depressed.
Glad to hear the new features are already seeing use!
December 18, 2011 at 3:49 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27185Niahak
ModeratorFound it. Looks like this happens if you open and close without loading a ROM.
New release: http://www.niahak.org/images/DOAE/DoaEdv097g.zip
December 18, 2011 at 3:04 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27184Niahak
ModeratorMust've occurred while closing if it's during a Dispose call.
Any hints as to what you were doing? Dispose should never throw…
December 17, 2011 at 6:23 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27181Niahak
ModeratorHey everyone,
Sorry it's been a while since the last update! Work's been kind of rough lately, so I haven't felt like hitting the ol' DoaEditor in my spare time. Next year shouldn't start off as rough, so maybe I can take out all the feature requests a few weeks in :)
To make it up to you, I've got a nice release here:
http://www.niahak.org/images/DOAE/DoaEdv097f.zip
Changelog:
-Fixed two issues that would occur when loading multiple ROMs without restarting; sonic, that should fix your GBEs.
-Added support for battle display and fixed warp display to show the individual tile. Battles are red circles, warps are blue tiles, so a warp+battle will be both. My favorite little feature: warps and battles (potentially multiple!) will show up in tooltips!
-Added support for battle location modification. It's in the battle tab. An updated battle location will not show up in the map until you switch to another region, then back.
-Fixed warps to show the location you're warping to, assuming it exists.
Still planned:
-Warp location modification. I'm still not sure how I would like to do this one, since any warp will have to modify an old warp…
-Apparently I'm only getting one bank of warps, and there are multiple. Of note, Luo Sang and other two-tile locations only have one warp! MiDKnighT, I may need your assistance with figuring out where the second set is – in your ROM Hacking Guide, you note where Luo Sang's second warp is, but it seems to be a totally different format (7F is in the beginning, and the stuff surrounding it looks nothing like other warps either).
-Battle taunt/retreat dialogue support.
I'm flying 2,500 miles tomorrow. If I remember, I'll bring DoaEditor code along with me, but I may not be very active over the next couple of weeks.
December 12, 2011 at 4:26 am in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39979Niahak
ModeratorYeah, that's pretty much exactly it. That's what I get for not paying enough attention, thanks.
I'll try and come up with any that aren't in that list sometime soon.
Niahak
ModeratorI got through about half of this – my patience then was not nearly what it is now.
I recall when I did watch it – which was about 10 years ago – it had still not been reprinted since the original printing, and a copy of the miniseries was worth over $100. Had to borrow it from a family friend.
I loved the book, though. It certainly deserves a reading or two! Not quite Three Kingdoms – and not historical, of course, with the primary Japanese warlord really being a mix of a couple of the historical ones. And the miniseries certainly did justice to it.
December 11, 2011 at 6:07 am in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39977Niahak
ModeratorOh yeah, one thing I didn't mention – you can mouse-over the highlighted tile to get info on where the warp goes. It's very vague right now, but better than nothing :)
If you can get me a list of the potential locations, I can wrap that up in another table, so you get "(tile 7, 5, map 3, 7, Luoyang)" instead of what it does right now.
December 10, 2011 at 9:49 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39975Niahak
ModeratorI've re-uploaded, same link and all. Give the revised one a shot.
December 10, 2011 at 7:30 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39973Niahak
ModeratorI found a weird warp, and I'm not sure what to do with it…
At 0x1c865, there's a warp that refers to:
Tile Y: 137 (!)
Zone Y: 14
Tile X: 15
Zone X: 10
It appears to refer to a castle at (N, 10) whose name escapes me…
If I take the mod 16 of 137 to get a reasonable value, I get 9 (which is absolutely right), but it seems weird to use that as a general rule when this warp appears to be an exception. Is there something odd about this castle?
The region is 151 if you'd like to take a look in the editor.
And just in case you'd like a preview of this functionality, I've put a release up.
http://www.niahak.org/images/DOAE/DoaEdv097e.zip
I'd like to get individual sub-tiles implemented before a full version increment (i.e. exact tile you walk on -> warp, rather than showing the 2×2 square).
I'm also clearly missing some warps in the non-worldmap sections.
December 10, 2011 at 3:16 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39968Niahak
ModeratorHey MiDKnighT, I'm looking at implementing warps (at least "readonly" until I understand them better) in the editor, and I have a question.
There are a bunch of pointers above the warp section that are really similar to the ones used for text and general data; Have you seen warps referred to by number? It seems really weird to use pointers for such well-structured information if there isn't a use for them like that…
I'm not sure in what context they'd be referred to that way, though. Maybe that's how they're referenced on the village/castle maps? With one exception (IIRC, some guy's house on the way to Shu), you always come out exactly where you come in.
December 2, 2011 at 11:42 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27179Niahak
ModeratorQuote:I'm still having the game borking error…GBE's :cactuar:I think it has to do with something that happens when DOAEditor opens… because once I bork the rom, I try opening a fresh one without closing DOAEditor… it then borks the next new rom. So essentially, to stop this, I have to close doaeditor and then reopen it. Once I find it is not borking the rom, I leave DOAEditor open and consider it a "safe" opening of the program.
Dang it.
http://www.niahak.org/images/DOAE/DoaEdv097d.zip
I found one list that wasn't being properly cleared (which would cause breaking ROM edits on opening a ROM while one is open).
Of course, this probably won't solve the initial borking (which I'm still curious about – was it text changes or something else?).
December 1, 2011 at 3:00 am in reply to: Destiny of an Editor (permanent beta test mode active) #27172Niahak
ModeratorQuote:its in japanese kanjiand i love the game only problem with it is set officers
Yeah, unfortunately the problem is that the names we know are the based on Chinese pronunciation (or English approximations therefrom).
Japan knows Liu Bei as "Ryuubi", Cao Cao as "Sousou" – and those are fairly easy to sound out. Unfortunately, both Sun Jian and Sun Quan are "Sonken" (and Sun Qian may be too) – and there are a bunch of weird outliers, too. My kanji-fu is only at about a 3rd grade level (in fact, I shall be taking an examination to confirm that much on Sunday).
I've read a few RTK Manga, but the number of names once you start getting into DOAE skyrockets.
Quote:If you decide on an FFL game, you should go with FFL2 or FFL3, not FFL1.Haha, that's funny – because music aside, I like FFL1 better than 3. 2's far superior to both, though :)
As far as RTKs though, I'm undecided. Maybe it'd be more fun to work with Genghis Khan 2 or something…
November 30, 2011 at 11:21 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27169Niahak
ModeratorI'm afraid I feel the same way as sonic.penguin, so a Doa2Ed is not likely to happen.
I'd be more likely to write an editor for another game, probably for another genre – maybe one of the RTK games, Warsong, or Final Fantasy Legend games.
As for English versions of Wu/Wei, that'd take a translator and I'm not… well, okay, I've translated before, but I don't have the knowledge of Chinese that'd be necessary to make sense of the names.
Don't worry Zhuge, everyone else is going off topic too. :)
November 30, 2011 at 12:29 am in reply to: Destiny of an Editor (permanent beta test mode active) #27163Niahak
ModeratorWell, it was checking both banks, but the check was a little bit weird (probably had some order of operations issue). I cleaned it up and you should now be seeing a warning, including how many bytes you're over by (and which bank it is – almost certainly bank 1).
I was able to duplicate the "freeze after brotherhood" issue by going just a bit further than the new version checks. Hopefully it's gone entirely now, would still recommend keeping backups :)
-
AuthorPosts