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sonic.penguin
ModeratorGlad you liked it!
It would have been better had you kept it updated though as I eliminated a lot of bugs and typos (change Mulu Dousi to Mulu Dawang)
added more unique characters/portraits (Shamoke and Zhou Tai!)
not sure if the version you had was with the improved Wu maze,
upped crit. chance and attack chance,
Made the battle with the Wu Water Spirit unglitched.
Made the last battle more difficult
Made bosses beefier (ie Sun Ce w/ Scorch? Pff, now we has Inferno and Behead)
Added more generic npcish mini-boss characters
Maybe you could <cough> play through it one more time once I finish cleaning up this Beta… :D
sonic.penguin
Moderatorsince i cant get stupid feidian to work in my dos, can you upload what this would look like in game MiD?
click on pic and enlarge to get full pic, you might need to crop it slightly, if so, take off some of the bottom once its shrunk to 48×48
Oh noz, Lu Bu has turned into the incredible hulk! q.q
and yeah, it is a little large (read above)
sonic.penguin
ModeratorThese arent bitmaps, they are saved as .jpg which blurs the pictures as .jpg is a lower quality format and its in 72 dpi. Aren't the doae portraits in 96dpi?
Your link is:
http://i135.photobucket.com/albums/q133/mpolaski/doae1_8x8-1.jpg <– GUILTY!
sonic.penguin
ModeratorSaw this again on the first page:
Quote:See the post that starts with "I've looked over the level up formulas…"The old man in JiZhou also pleases to give you 3-4 levels bonus ( not just one in the original )
I would guess that you do this by repeating the level up event in the text but I haven't tested it.
I tested this and it messes up the game, trying to repeat the event. He must've done something special to it.
sonic.penguin
Moderatorthey seem small, not 48×48
sonic.penguin
Moderatorare those usable? should i save them in bmp format?
sonic.penguin
Moderatorupdate the game, I fixed that bug a few days ago. You probably missed Shamoke too ehehe
Update your game, it should be safe to overwrite
sonic.penguin
ModeratorI had the same problem as zhao yun, tons of errors and no output file. Same version of DOS as you as well. I wish you could link me to the same file you had or send me a link of the .bmp
sonic.penguin
Moderatorwhich one do I download from here?
http://windows.php.net/download/
And how am I supposed to work with a .tar on windows?
sonic.penguin
ModeratorOnly a minor update, change Mulu Dousi to Mulu Dawang to make it more correct.
sonic.penguin
ModeratorAwesome find, aren't you glad you had such nobs around giving you a million questions on how to change this stuff :D (points to self)
One question I would have would be after an expansion will it effect emulator compatibility.
Another would be to work w/ Niahak to find an easier way to upload portraits to the rom without the use of 2 or 3 programs… <cringes>
sonic.penguin
ModeratorQuote:I don't know how to do this yet. Would require some debugging but I'd rather figure out the portrait stuff first. This would be fun though. You could have "katanas" which would be another 2 hit weapon. Or maybe if we went crazy, the crossbow could hit every enemy.If I remember, doesnt the arrow storm in doae2 do this? I'm sure it would follow the same logic as a multi-hit tactic
also
UPDATED mod on the main page
sonic.penguin
ModeratorMaking an update… should be about 5 min. Make sure to patch your game (especially if you're in Shu)
sonic.penguin
ModeratorI already got it, I made a clean price of FA 00, which turned out to be 250 lol, so I forgot I had to switch it to make if 00 FA which makes it 64,000. If I change the zones ie: Wei which is 88 to Wu values of 77, wouldnt that also change the officers present in the zone in addition to exp gains and gold values? Is there any way to edit those gain values without affecting the zone encounters?
Also, what is the algorithm that makes a weapon attack twice, IE a bow. was thinking about making the weaker special weapons attack twice ie: Bo Ye and Wan Sheng to make them more or less useful.
Also, should I change Zhang Jue to Zhang Jiao?
sonic.penguin
ModeratorQuote:You can see where the Halberd is if you load the doaetable.tbl (from Destiny of an Editor) into your Hex editor (load table feature).maybe my hex editor doesnt have this? you mean open table? Or can i load the DOAE table into the already opened game file I am editing? i've been trying to figure this out the past few days and I think I'm botching something really simple ehehe
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