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unfy
ModeratorSSD installed, OS re-installed, dev environment installed…. so…. hopefully get back started soonish.
unfy
ModeratorVanilla play through finished… wow. Kinda boring.
Lu Sun, Cao Zhang, Jiang Wei, Zhao Yun, Guan Xing, *Zhu Ge Liang, Zhou Yu. 154 MTP
Zhao Yun was only up to 22k soldiers.
Wu party was … mostly under powered Shu guys for the area but it did fine…
Pang Tong, Gan Ning (got him immediately by luck), Zhang Ren, Yan Yan, Ma Dai, * Zhu Ge Liang, Ma Liang
Annnndddd… as is typical of EVERY FUCKING PLAYTHROUGH, i ran into Taishi Ci before making it to the first castle (of course).
At Sun Quan it was:
Zhang Zhao, Gan Ning, Guan Xing, Zhao Yun, Zhou Yu, * Zhu Ge Liang, (some an-sha capable guy)
The use of non tiger generals was generally very awesome. By Sun Quan, their soldier counts became more useful. Pang Tong / Zhang Zhao / Lu Sun in the lead with chituma made the game quite a bit easier than what I remember as well. Zhou Yu fight was the hardest, as usual.
I am utterly amazed at how critical and game changing Focus TP regen is. In the vanilla play through with near maximizing MTP, it wasn't critical, but did cause a lot of running on the way to next spiked tile. Did an-sha my way through several of the weaker gates to save on TP.
Anyway… I'll give a revamped RoI a try starting later in the week prolly. If War Edge has been nerfed a bit or fewer ppl get it or something… it'll make Jing Zhou entirely different. I'll be attempting a no-run-ever play through btw :).
unfy
Moderatorpicked up a ssd for primary system, will get it up and running within the next week or so :) means will be back to stuff :)
unfy
ModeratorAfter my vanilla play through I'll debate a RoI repeat. 3 DoaE play throughs back to back is kinda harsh :)
unfy
ModeratorJohnny: can't help ya myself, sadly :(.
Making my way through Shu in un-modded game. Forgot about the joy of attempting to squeeze the most out of MTP gains… which is behind me now. Also forgot how easy the early to mid game was for a veteran player. For fun, I've left Zhao Yun in bulleting for the time being.
Two thoughts occur to me.
First: Given the 'warrior' and 'tactician' and '8 tactics' stuff in newer mods… newer DoaE mods don't have to worry so much about MTP gains, right ?
Second: with defend/focus, I wonder if a no-retreat play through of RoI is possible ? IE: to fight EVERY encounter ya come across ?
unfy
ModeratorFluffy becomes a general? <3
*snifffffs* of joy
unfy
ModeratorHm, for me – early game was a bit rough yes. Never had to fall back to save state abuse for the entire game, although the fight in heaven against Zhao Yun was possibly the hardest… possibly due to general selection at the time and my lack of PoH general farming.
Early on, 'rifles' was down right evil, especially spiked tiles (gates/castles) with a general or two and some riflemen. Beyond the opening of the game 'rifles' wasn't as evil (akin to how it would have been in the regular game… dangerous but not catastrophic). Being able to moderately successfully use bushido early on was helpful. I dunno if you lowered Ieyasu's INT in any of the updates, but having him and others be able to delay bushido hits to not occur against your own party so high in the line up was handy.
For me, War Edge was the end all be all from jingzhou throughout most of the rest of the game. Expensive, but focus and timing it right did well and still caused some problems if enemies got a Revive off (although not catastrophic). Surviving the first two rounds of a fight were the most tense, and but mop up after war edge's were also a bit tense.
I didn't fix Steed's until PoH, it's possible they would have changed strategy throughout the game (or rather, they would have for sure).
I did do some grinding… I believe just before or just after Echigo. This was to buy some of the over priced tridents :). Made finding an area that was safe enough to grind yet rewarding enough to get money interesting (and offset cost of food).
Mototada was perhaps the most interesting general to think about throughout the game. Decent/acceptable stats for when you get him, but the soldier growth was great during his time…. making up for the lack of tactics (the only general lacking tactics iirc?). I believe ZhouCang replaced him (muneyoshi ?).
Speaking of Zhou Cang, the multiple uses of his fake battle intro was awesome <3. I dunno if I ever came across Guan Suo though ?.
All in all, the version of the rom I played – I'd put it on par with RoLB concerning difficulty. Perhaps a bit easier. Granted, I think I finished RoLB just after an update making zeal multitargeted. Also, after of the caocao and other mods prior that had raised difficulty to insanely high… casually enjoyable mods are awesome <3 … which i think is an echo of my review of RoLB :)
After FoW, i'll prolly give RoLB another play through and then RoI again … both of which concerning the balancing tweaks you've made. Dunno how I'll feel about a dumber Lu Bu though :(. Might throw a regular play through in before just to appreciate mods all the more.
Others have said, including myself, but I'll say it again – awesomely done on taking RoI away from a complex mod and turning it into virtually another game. Doom -> Hexen/Strife is a valid analogy for those of us who played them as they came out heh.
unfy
ModeratorComplete o/
Awesome mod <3. Five out of five Huo Hu's.
:huohu: :huohu: :huohu: :huohu: :huohu:
Last fight wasn't as bad as I was thinking it was going to be. Left my party as it was mentioned above. Thwart, Zeal, power pill frenzy with steeds. Possibly even had more than 100TP left over by the end. No save state cheese. Enemy AC wasn't as high as I remember it, just GY/ZF afaik. If hadn't hex edit in the steed bug fix … yeah… not so cool.
DoaE has come a long way in the last two years.
unfy
ModeratorAnd, at least i'm not a SKOB anymore btw o/
unfy
ModeratorJi Rou being way overpowered — I think I recall discussing this in another mod. Dunno if it was Liu Zheng or RoLB ? I remember some discussions at the time relating to one overwriting the other etc and agreeing good ideas and all that :). I was just fuzzy and couldn't recall heh.
I had to attempt the 'Lu Meng' fight a couple times, but it was workable. Your namesake cooperated which made it easier.
The pirate fight… I just dunno. I think you've forced an ambush as well. I look forward to taking several stabs at it.
Sadly, with RoI coming to a close, I'll have to find something else to do with my time. Maybe another play through of Uncharted Waters New Horizons or something, I dunno. There's always running through the original game fairly quickly again… but… I just so loathe the last few fights. Limited TP makes it soooo irksome. Might have to sit down and try to work on ROTK2 again via the netbook as well. Don't like doing so (not enough screen real estate)… but it's an option.
unfy
ModeratorThe Lu Meng equivalent fight was rough. Now up to what I suppose is the end with the Pirates. Maybe. Supposed to get a reward, kinda curious how that works out :).
For those playing, Heaven does get a hawkwing target, it's in the middle of the list… but I think it's only nearly towards the end of the game.
No comment on the stats you gave yourself btw :P
Been farming generals… and going ahead and handing out steeds while I formulate how I wanna tackle last fight. Means backtracking a fair bit to buy steeds, which is fine by me… gotta look at new generals anyway.
Tried to stack steeds on a general, it didn't work. Shucks hehe.
Did come across another 'normal attack causes bushido like hit-every-party-member-along-line' situation. My guys never get it though … only enemies :(.
Also came across a game freeze….. that I can't explain. I all-out'd against some ninja forces only and it went kaput. Only seen it once, it was weird, no other comment.
Some of the choices for folks ya can't fire seem a tad odd… many of them were never in my traveling party heh.
The rest of this contains some spoilerage.
Now… about that last fight. ORLY ?
My current line up is:
Hanbei
Shingen
Mushashi
Kenshin
Yukimura
* Hideyoshi
Ieyasu
Hanbei's speed and 255 int is just too handy. The lower soldier count is a detractor, as is the lower str for random encounters…
Shingen is a valid substitute IMHO… great stats overall with great soldier count. 253 int is prolly good enough ?
Mushashi is slightly preferred to Kenshin due to I think all of 1 point of int and 6k more soldiers.
Kenshin is my original 255 str bruiser, might go away
Yukimara was also an older bruiser picked up in heaven before what i thought was normal game ending.
Hideyoshi …. 254 int is good enough for TP's. 236/234 is my current TP-ness.
Ieyasu is the pack mule, if only because I can't get rid of him heh… although his stats kept him in the party up until now…. and sniper experimentation.
Zhao Yun is a solid replacement for Masamune.
Have Deng Ai, but doesn't seem to fit in anywhere in 'final party'.
Have Lu Xun, but I don't recall ever fighting him a castle / gate? Might have and just don't recall.
Have several other generals but they don't seem to really fit. Will farm generals a bit more and continue to ponder.
Not entirely sure how wanna approach final fight.
a) do I really need Hanbei in van ? Would Shingen be fine enough ? i dunno
b) replacing Kenshin with a 230ish strategish (ie: Ieyasu) or a Zhao Yun might make some sense. protect/vigor is handy.
c) dunno how many bruisers i want compared to strats or something. i might have to fiddle with 'destroy' mechanics and stuff. might also depend a bit on trying to reduce 'barrage' likelihood of landing.
d) dunno if guard and protect can both be active at the same time. <– I'd love to know the answer to this. if so, using that instead of attempting to thwart *might* be valid… although i doubt it
e) i'm thinking thwart's gonna be required since there's 3 folks that can cast 'raise'… this also hints at Hanbei being van.
f) a single bruiser makes sense, more than one might not. given enemy's high AC.. dunno if it'd help. i'll have to recheck enemy AC – multiple bruisers may indeed make sense.
g) i'll have to fiddle with 'war edge' again to see what kind of damage output it does. if it gets 3-7k damage, might have to skip it due to ineffectiveness against 61k hp bad guys.
h) will have to see if 'sniper' is of any use, doubting it ;)
e) concerning brute vs strategist stuff… given enemy line up… i don't think int-based damage stuff will hit frequently enough to justify high tp cost/risk. war edge might not do enough dmg. need to look at 'destroy' mechanics. might have to just use bruisers and hope to get them whittled down before thwart/miracle tp stuff runs dry.a single 255 weapon makes bruisers a bit moot though.
next few days will be fun <3
unfy
ModeratorI don't recall which fight was Hojo :P.
Just beat would traditionally been the normal end of the game, and i'm so glad the 'end of game' music didn't kick in and that it's pushing ya to play through the heaven area :).
Now… having raided heaven a little bit… what would have been the final fight was easier than expected. Having a person in your line up that knows tactics that aren't traditionally known at that time made the prequel fight far easier … and for some amusing 'i have come for masamune's head! … attacks self …' :). Follow up fight wasn't as difficult either… raiding heaven truly is handy (i guess akin to raiding jingzhou in original).
Like a few other mods, or possibly even the original… had the enemy vanguard general in the second part of the 'final fight' in the middle of my line up as well… so he was fighting himself etc :P .. although my incarnation of him had more hp hehehehe.
Now to deal with heaven and the no-hawkwing targets along it's path …
unfy
Moderatornote: still using the older rom i started out with, hex edited to fix steed bug but not updated elsewise with balance changes you've done.
Had to change strategy in fight that ya get a 255 AP weapon from the concession/victory speech in heaven. (avoiding spoilers heh). Most unfair fight so far. The text in town about having to have skill and luck wasn't kidding :).
Writing is still great – the 7 party member custom messaging for filling in the canal and other stuff in the area <3.
Being able to buy chituma's is interesting but i think required in late game AGI based stuff so that your party isn't nearly forced to go last by generic 20k hp rebel forces.
Did hit a bug again, this time my last party member was focus'ing … not using a tactic. No save state for it (not a huge fan save states heh). Wasn't too bad, only lost two spiked tiles / gates on way to what I assume is the traditional ending (assuming its not at the end of heaven heh).
After the last fight I started post with mentioning (255 weapon get) – I did some general recruitment stuff afterward, picked up 3 generals. It's making line up choices quite difficult ;) … although will make party customization to match any particular fight youve got up ahead interesting.
I will prolly go attempt what i think is the traditional ending just to see if it is indeed so – as well as to avoid over-easy-ing it with bonus area stuff. Will save before hand naturally just in case it messes up the heaven area (no encounter stuffs).
Out of curiosity… I've noted a couple things.
a) early on brigand forces seem to crit frequently. I noted this starting out my play through, but have also noted it using the cave-area-bug (ie: getting lower chapter enemies in cave by styling encounter before cave). is this something new to mod or just always been etc ?
b) i swear i've seen it in more than one sticky tile (gate/castle) fight … but… it seems that some generals have a regular physical attack that sometimes also acts as bushido (with the first hit on whatever chosen target always works as being just a physical attack). other times, that same enemy doesn't get a bushido style attack. is this a bug, or ? no, it's not agility based attacks carrying over… they'll say, regular phys attack general #2, bushido-esues through the rest of my line up (not cool when it's doing 10-15k a hit)… then othertimes they'll attack just regularly.
unfy
ModeratorTo echo sonic's advice….
How long evade and certain other things lingers is dependent on who the top active guy of the enemy force is.
IE: if you have Xu Zhu as your van (top position during a fight), enemy thwart/evades will last forever probably, but if you have Zhuge Liang, they most likely will only last for the turn in which they were cast.
I can't speak for the details of how 'first guy' affects all of the different buff/debuff skills… but it's definitely critical in the last portion of the game (default or mods).
In RoI, it's even more important to debate party order due to stuff like bushido early game — since any successful cast on a party member causes ALL subsequent members to get hit.
If ya read through many prior posts, you'll see that many/most of us have Kanbei in the top position for this reason.
unfy
Moderatorlol, i remember liking / laughing at red eyed yanyan :P
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