Legend of Cao Cao Class Info
Class Information
Here is info on all the classes you’ll encounter during Legend of Cao Cao.
Physical Classes
Soldier: The Soldier class is used by a large number of enemies throughout the game, and you’ll have a few of them on your own team. They often serve a defensive role on the enemy team, guarding gates and camps. Though not as mobile as the Cavalry units, they are able to move across rough terrain like forests and hills easier, as well as retain normal movement in water. Their attack power is not outstanding, but they make up for it with their high defense.
Cavalry: The Cavalry class is another class you’ll be seeing a lot. Their great attack power and high mobility make them both useful allies and dangerous enemies. The enemy armies like to use them in main attack groups and reinforcements. Their movement is hindered when walking through forests or across rough ground, though. They are also very weak against arrow attacks.
Archer: Archers are very useful units, although you only get a couple of them yourself. Obviously, the bow gives them a longer range than your normal units, and they work best when standing behind the short-range units for protection since they lack proper defense. The enemy will often have them defending camps alongside Soldiers and Catapults, and you would do well by following this formation.
Mounted Archer: A combination of the normal Archer with the Cavalry class, the Mounted Archer sacrifices some of it’s attack range for greater mobility. They are well-suited for front line combat or hit and run tactics, as long as they’re escorted by stronger units. Like the Archer, they are weak defensively, so keep them away from direct contact.
Bandit: The Bandit class is not very strong in any particular field, but is a pretty well-rounded unit. You’ll see these enemies mostly in the earlier levels (such as the Yellow Scarves version shown here). They tend to come in large groups, or else act as a distraction from a greater threat, so if you meet one you’ll want to kill him before he becomes too much of an annoyance.
Monk: Monks are a more attack-oriented counterpart of the Soldiers. Their defense is not as high, although they have decent blocking abilities, but they have solid attack power as well as a few spells. Like the Bandits, they find strength in numbers, so don’t let them overwhelm you.
Catapult: A pure attack unit, the Catapult serves mainly to deal damage from afar while being protected by stronger units or walls. They tend to be a bit inaccurate, but when they hit they deal a good whallop (especially to Cavalry). After the first class change, they become an even greater threat as their attack range changes from one square to a 3×3 plus-sign, letting them hit up to five units at once. If you have to get close to one of these, stay spread out until you can take it out of commision.
Pirate: The favored class of Wu, the Pirate works best on the water since they have a plethora of water-based spells. They function much like a powered-up Bandit, and usually come in large fleets. Since you get no Pirates on your own army, use Soldiers to counter them since you’ll more than likely be fighting them on the water.
Bear Trainer: You won’t see these guys much early on, but they along with the Tiger Trainers are the preferred unit of the Nanman. They always seem to appear in ambushes, usually behind you, so beware of your weaker units being attacked. The Bear Trainer will sometimes inflict the Don’t Move status when attacking, which can be a pain.
Tiger Trainer: Again, these units are mostly used by the Nanman. The Tiger Trainer is identical to the Bear Trainer, except that its attacks work like the Viper Blade: if they attack someone and another person is behind the target in the same direction as they attacked, the rear person will also be hit.
Chariot: Pretty much Soldiers on wheels, the Chariots are used most by Ma Chao’s group. They can quickly catch up with you, so watch out for them.
Try and hit them with spells from your mages to get the best amount of damage.
Magical Classes
Attack Mage: Your basic offensive mage. They learn most of the spells for all of the elements, and have some basic healing and status magic as well. In the hands of the enemy, this is probably the least frustrating mage since they rarely appear as generics and tend to stay near the back. Note that in levels with Wooden Soldiers, they are usually summoned by these guys.
Status Mage: A Mage who specializes in debilitating spells like Poison or Confuse. Early on, before they get the good spells, they are pretty weak, so keep them defended well. Later on in the game, their spells will be a great boon to your side. The enemy Status Mages (like Ma Su) will often cast Confuse on your people if they get close, so be cautious around them.
Healing Mage: The most useful Mage, and the one you had better train up if you hope to stand a chance in the later battles. Their healing spells are wonderful as help for your army, and eventually they can cast a large-level healing spell on any unit on the map. Beware, though, that the enemy Healing Mages will also use and abuse this spell while they hide behind their castle defenses.
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