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cabalpapa
ParticipantIt will be fun to see how you handle the acquisition of the Lu family. Lu Su was pretty reluctant to join at first, not because he didn't like Sun Ce but because he wanted to stay out of everything while making tons of money from his huge rice plantations…
cabalpapa
ParticipantLol, so I have an entire warp field? We're turning this into an alien game! Lol…
cabalpapa
ParticipantUpon examination of this bugged out area, it seems that the tiles I have placed as all grass are bugging out. Changing them to trees, for example allows me to walk through them normally. Can anyone explain this?
cabalpapa
ParticipantSigh, and success only brings realization of another failure. Seems some of my map is whatever bug-zones you mentioned, though I am unsure as to why… it was perfectly within the parameters of the original map. I guess I will have to play with it.
cabalpapa
ParticipantSuccess!!!! We have our first achievement of hex editing! Thank you much Sonic for holding my hand thus far. I had to find all the occurances matching the hex code for the location of Luo Sang to finally figure out which one referred to the exiting warp (found at 36000, btw). I have all the others changed right now, too, so I will have to find out what they refer, to… my guess is the gullwing and resurrect locations or some such. Sigh, this is going to be a long process, but with this first success will make others much easier! I'm so happy =).
cabalpapa
ParticipantOk, this is quite helpful. Now, all I need to do is take the time to turn all encounters off for my map editing purposes and to fix them all later. Lol. Perhaps I can do it another way =). Thanks again. This will help me get started, I think. I understood most of what I was reading thus far (ok, after reading it like 5 times), but couldn't figure out how to get the info I wanted to put in. By the way, what Hex editing program are you using at this time? Not sure that the one attached to FCE actually allows me to change anything, but I have another one, too. XVI32… is that not a good one to use?
cabalpapa
ParticipantBut I don't want the value of where I am standing. I do not have the ability to be standing where I want the location of. I want to know the location code without having to stand there. How do I find that?
cabalpapa
ParticipantQuote:More to comeWhy does this battle not even look close to fair… for Yan Baihu? lol
cabalpapa
ParticipantI am studying… and comparing… I'm having a horrible time. (One notable reason of my hard time is that I can't simply walk to my location of choice to see where it is and input that code. I need a way to know what locations are by seeing them on the map and knowing what to put into the hex… and so far, I can't seem to make that connection.
cabalpapa
ParticipantI understand that, but how do I know where to change the hex to? I don't know the code for the location I want the other warps to go to… I know it by the map, but not by the code.
cabalpapa
ParticipantWell, the first step is to have the exit warp come out where I want it to on the map. I see the editor has the regions broken into numbers (horizontally) and letters (vertically). Are those the actual numbers for the location to move it to? Unfortunately, there are no such labels on the map screen where we change the tiles.
cabalpapa
ParticipantOk, I am having my first (of likely many) stumbling blocks with hex editing. I think once I get the hang of it, I can pick it up. I am trying to move warps around so that exiting Lou Sang village puts me to where I have it put on the map. DoaEditor isn't giving me information that seems to coincide with the hex editor, and thus I don't know what to change the entrance warp (or is that even what I need?) to. Sigh, this is a steep learning curve for me, but once I get going, I should learn quickly. Any help?
cabalpapa
ParticipantHmmm, I guess I will have some other options to handle, but I intend to still have this be very different than things we might have now. Like George Harrison sang… it's gonna take time! lol
cabalpapa
ParticipantSonic, how aggressively does it vary? Rebel force level of troops?
cabalpapa
ParticipantSonic, I have a really big question for you… I thought I had something figured out, but it turns out that I don't. I was trying to have (spoiler alert…………………………………….) enemy generals that leveled. However, it seems that each enemy general might have a fixed level. To test this, I set Zhang Liang in an expanded/patched but otherwise unchanged version of the mod to have a few various leveling structures, and then faced him at different levels… he stayed at the same army count. (Interestingly, some of the army counts were huge at whatever level he is at, but still low on some of the old fashioned scale [121 on MC's, 195 on ZY's, yet almost 5k on 200high]. Is there a way to execute this thought or am I back a couple steps? Maybe Niahak knows, or midknight.
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