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Paulberios
ParticipantHmm… Remember Red Cliff where the tree stump (Cao Cao himself) got his rear handed to him by an army about 1/20 his size.
Paulberios
ParticipantAt least nobody has asked for voice command yet…
Paulberios
ParticipantQuote:Acid tripTry getting the telephone version. My brother, who knew nothing about rom hacking in May, has completely cracked out for months…
But I can't wait to see what he creates with this! Good work bro.
Paulberios
ParticipantI thought that would be the case. If you know the codes for the regions, it shouldn't be too hard to see if there is an exp modifier associated with them. Good luck.
As for villages having two portal IDs, that is because they have two portals. There is a left and right side of the house. You can go in/out of either. So when you move a village, make sure you put the portals on each side.
Paulberios
ParticipantOk I didn't play the version where you gave out a staff to YS. My complaint was you took away the starting staffs AND raised the prices for everything across the board. If you try to grind out some gear up front, you run out of food before you get 3 staffs and a robe. So you either fork out more $ for food (100 min) and/or get some rezes (100ea). Bandanas at 100 now? really?
Paulberios
ParticipantSorry Niahak, my brother is t's and i's guy lol.
Paulberios
ParticipantNerd… dang man. You cracked out I think.
Nice work though. Should work for NASA? Maybe consult for BP? Way to go bro.
Paulberios
Participantseriously daggers? why give a weapon at all?!?
Paulberios
ParticipantThis is the exact thing that is happening to me. Are you on XP? 32 or 64?
Paulberios
ParticipantWhen I use nana I get an error that says "This system does not support full screen mode"
h8 vista…
Paulberios
ParticipantMS-DOS Version 5.00.500 (Vista)
Paulberios
ParticipantQuote:php feidian.php -cr nes8,6,128,0×008810 doae.nes outputWhen I put this in a get the feidian.php file script. Nothing for doae.nes at all. I have all the associated files in the same dir.
Paulberios
ParticipantHello All,
I am "Bro". Just want to start and say I loved this sight for a while. I've been giving feedback to this game via phone, but I'll put up some of my thoughts here.
From the original version: Beinging was easy, but not blow through stupid easy. Yuan Shu area was unfortunatley a blow by, but historicly speaking, I'm not sure how beefy you can make the generals since he didn't really have a great deal of talent around him. His biggest resources seemed to be his allies. I'm thinking leave the base stats alone but beef up the soldier counts and equipment.
The Guan Yu/Zhang Fei fight in Jing Zhou (Liu Bei invades) I though could use some love. I suggested adding Zhao Yun to that fight. When I went through I already had "remove" and just removed the both of them. Cake walk.
Going in to Wu was rough. The castle fights were great! Walking around was DANGEROUS! This was my favorite part of the game. The final Wu area fight (not giving it away yet to those still testing/playing) was painfully brutal but very do-able. Didn't feel right, but it was a lot of fun.
My only big beef was the original final fight with Cao Cao, Xun Yu, Guo Jia, Zhang Liao and Xu Chu. While it is possible to win this fight, I think it became more about the random number generator (luck) than skill. You have 3 Inferno guys, 2 Remove Guys, 2 Evade guys, 2 Revive and a Thwart. Not to mention the pounding you get from Chu and Liao. I know the idea was to have Evade, Thwart, Remove and a hitter in this fight, but the tripple inferno was a killer to deal with. I suggested moving Xun Yu (not An-Sha-Able) to the intro fight and putting another meat shield in the final.
Other than all that, great game. Had loads of fun. Great job brother.
Now I just need to talk you in to making/finding tools for RotK 1.
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