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November 8, 2011 at 1:00 am in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39785
sonic.penguin
Moderatorunequipped weapons is fine, can work with that
sonic.penguin
ModeratorUpdated!
Tactics got re-arranged, now Tui Lu is acquired, then Gui han pretty much the next level, no more Fu Bing until later and only a few SPECIFIC strategists will acquire it!
New town colors too, well slightly…
Quote:ding yuan's portrait is kinda weird… his hat is flying ?As a matter of fact… it is! :D
Quote:so far, hardest fights that stick out are the scarves wizards at blacksmith's house (possibly hardest required), spirit guys at the wei shortcut, the water elementals gave me some trouble as well, tiger wang (even when doing YS first), and re-capturing jingzhou was a serious pita.Actually, I tested this myself and it wasnt actually too bad. Using Pang Tong and Fa Zheng really makes it easier.
Quote:edit: Oouummmm … is that the 'took damage' sound, btw ? just wanna make sure i got right with first guess when reading itbeat the game. stabby stab bwahahahaha! i was laughing for a while … same with the souvenir guy.
I'll definitely have to give it another play through later. See how the different changes affect things and such.
Love the writing
Hehe, glad to hear it was a good ending. It felt appropriate considering the protaganist and everything.
Ooooouuuuum! Yeah! I was trying to go for what a fanatical guy like that might say.
Ah the infamous souvenir guy, I wanted to replace a bunch of different texts in towns but was trying to stay away from stuff like "Hurrah Liu Bei" or "Go south to XY castle" which seemed rather bland and actually filled a lot of peoples text. Glad it was good choice :)
sonic.penguin
ModeratorWay to revive a 3 year old thread Midknight! Necro-posting at its finest :cactuar:
November 7, 2011 at 10:56 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39781sonic.penguin
ModeratorGot it working :) Heres the kicker though… why does it attack twice when a player uses that check, but not the enemy? IE; equpping enemy w/ a bow they only attack once. That agility thing may be worth looking into.
EDIT: found a way that enemies can attack all players. Question, where is the priority found of each tactic used by an enemy? Ie; Use Huo Shen more often than Bei Ji? Or Wan Fu more often than Jie Ce?
November 7, 2011 at 9:37 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39779sonic.penguin
ModeratorWish list:
Find out what makes bows hit twice and if we can make weapons multi-hit <– might make Bo Ye and Wan Sheng useful?
November 7, 2011 at 4:10 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27104sonic.penguin
ModeratorI'll keep you to that promise Midknight, at leats until I get dos and fed working properly. So yeah, I would suggest doing the WARP stuff IN ADDTION TO a drop down menu that lets you select the chapter for each set of tiles on screen.
On another note, but not a big deal, remember the bottom set of tiles having that strange river on the first release of the map editor? (forgot the version) Although its still workable, the bottom 1/2 of tiles arent visible like importing a 4×4 all mountain piece you can only see the top 2 mountains, but the bottom 2 still exist but aren't visible in the editor.
I was recalling back to that "un-editable" area that is visible but just helps to connect paths/ rivers/obstructions, etc and didnt know if that is still in the plans.
I was looking at the new battles function and I like it!
1. Making the menus similiar to sprite function and being able to type in a letter and it takes you to that letter IE: type Z to go to the first officer with a Z, would make it easier to search for officers.
2. Think we could give each battle some kind of generic name? I know they are appearing in order of appearance from the hex, but some kind of BOX where you could name the battle outside of just knowing the officers selected and which battle theyre in. IE: Luo Yang Dong Zhuo: First Gate or Jian Ye: Gate 2 or Lu Bu Shu Ambush. Just giving them a name might help to change them once they're edited. I always have to refer to the KONGMING.NET page for this. Just thought this would help, maybe not, just my thoughts.
sonic.penguin
ModeratorQuote:i'm still mostly getting a lot of base line stuff filled in / proof of concept-ed. then glue those parts together for an actual game.Concept and implementation really takes a lot of the hard, noggin-splitting work but is a MAJORITY of the reason people play roms of 20 year old games. New graphics and stuff are cool, but great gameplay/story makes or breaks a game. Again, awesome graphics but boring game is why we still play DOAE vs. newer stuff.
Good luck with this project unfy :LiuBei:
November 7, 2011 at 3:51 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39765sonic.penguin
ModeratorQuote:I understood perfectly, I'd like to thank you once again for wasting your precious time for such an idiot like me.Unneccessary. We've all been there and thats why were here to help people make great roms! The code is hard to grasp at first but with practice it gets easier and easier. I started all my modding skills about a month and 1/2 ago and I understand (almost) everything going on here even with 0 experience in assembly. :huohu:
November 7, 2011 at 2:38 am in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39756sonic.penguin
ModeratorYou guys are certainly on a roll with this stuff, it's nice to be inspired :)
sonic.penguin
ModeratorSlight update to fix a bug w/ the first appearance of Xiahou Yuan and some minor balance tweaks
November 6, 2011 at 10:39 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39751sonic.penguin
ModeratorFound a bug in the guan yu/zhang fei leave in party code… here is what happens
The game unequips them upon the "leaving party" script, BUT if you look in the menu, Guan yu/Zhang Fei have 255 AC with nothing equipped. This changes once you equip them but who would want to? muahahaha!
November 6, 2011 at 10:25 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39749sonic.penguin
ModeratorI like it Atma :finger:
Lol, he's got ALL the uber tactics now! Just replace Gui Han with Ji Mian :P
sonic.penguin
ModeratorQuote:I've been leaving things ugly and working on general functionality of many things. Been busy with real life as well… and got side tracked with some DoE mods…haha, but thanks so much for giving it a whirl and providing me with some invaluable feedback.
November 6, 2011 at 9:33 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27101sonic.penguin
ModeratorDEATH TO FIEDIAN/DOS/NANA/IRFANVIEW method!
I vote for the path of most resistence ie: portrait and sprite uploading support aka Uploading portrait strips and sprites via browse/load method into new banks and having them read from the ROM. Warps and taunts are so much easier to edit via hex and already existing methods.
-shoots midknights post with a bazooka-
BTW i saw your 7th saga post. The trick is to make your main char a mage like Esuna, kill the 2nd character since exp is halved with 2 people. Level up on brains/s.brains, revive the dead 2nd character only to recruit another groupie and strip their leveled up equipment off of them since their level is based off of the main character. Some people like Lejes may attack you though if you have runes. So die on Wilme, have him take your runes, recruit lejes, then kill Wilme to get your runes back. <- use winballs to get around towns.
Anyways, you can get equip for free and armor/weps WAY before you're supposed to this way :)
November 6, 2011 at 1:50 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39730sonic.penguin
ModeratorQuote:Regardless… congratulations on getting Multi-Zeal to work. Did it work just by modifying the tactic data, or did you have to dig a little deeper into code?Nah, just correct modification. The issue was the once I changed it to non-targeting it started Bei Ji'ing the enemies lol.
I'll have to check the values and post them in a bit or you can look at them yourself by just downloading the rise of lu bu mod which is kept pretty current. For some reason I dont know if they worked exactly like healing ones or not.
The big issue with switching tactics around is it totally messes up tactic learned priority. Putting Gui Han learned earlier meant players wouldnt learn doubt, escape and lose TP, but got that fixed now as well. This is a big issue I am seeing might happen be odd to figure out w/ an 8 tactic expansion is where to allocate new tactics/replace old ones/not mess up priority to learn them which would take a lot of detailed and specific changes.
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