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sonic.penguin
ModeratorYou mean Ji Rou, Jie Ce cancels any buffs.
I always found Jin Xian to be useless end game since it heals only 4500 when your guys have 10x the hp of that since usually 1 guy gets ansha'ed and the rest of them have full hp anyways. So it heals a total of 22500 which is still less HP than Wan Fu (full hp) which is learned earlier. Maybe that would just imbalance things…
sonic.penguin
ModeratorQuote:But if it's 25 TP and it doesn't work that's a giant waste. Ithink it was lower because it misses a lot. Although we *can* change how effective An Sha is. Ie…how often it works.I think 90% of people save state hack anyways to get it work <cough> lord yuan shu <cough) hehehe. Anyways, I think rate is good, but 15 TP seems more reasonable since I upped the TP pot. Also, lowering Bei Ji to 5 to make it easier to avoid the Bei Ji whole party, enemy Jie Ce's you and now battle is over since youre out of TP scenario.
sonic.penguin
ModeratorShouldn't AnSha be at like a cost of like 15 or 20 TP? I mean, Bei Ji @ 10 to wail on guys for a few minutes, or insta-death at the same cost? Maybe it should be like 25 TP q.q
Quote:I was thinking a Water-Noshore and Water-Shore category might be useful.There is only 1 tile that has no shore and I know that one is currently like the 15th one down on the "water" category in the 3rd column. All the rest have a small piece of shore.
sonic.penguin
ModeratorThanks for looking.
Just found Bei Ji and AnSha values.
Bei Ji (double attack) 0A cost @ 3BBF4
AnSha (Super hack – save state abusing – kill anything tactic) 0A Cost @ 3BBF4
sonic.penguin
ModeratorQuote:We could fix the shorline problem by re-organizing the tiles in the tablesCategories directory. Was hoping one of you guys would take that on.Just need to know what I have to change stuff to and maybe I could look into this. I don't want to error out DOAEditor with wrong names?
also
Quote:I just tested by changing the first "02" to some highnumber and now I have insufficient tactical points to do
Lian Huo. Next if we could get the order of the tactics
we would known which cost goes with which tactic. So far
it looks like it is:
Tactic – Cost
01 = Lian Huo = Cost = 0002 = 2
02 = Ye Huo = Cost = 0004 = 4
03 = Yan Re = Cost = 0006 = 6
04 = Da Re = Cost = 0008 = 8
05 = Huo Shen = Cost = 000C = 12
06 = Shui Tu = Cost = 0003 = 3
07 = Shui Xing = Cost = 0006 = 6
08 = Shui Lei = Cost = 0008 = 8
09 = Hong Shui = Cost = 000C = 12
10 = Shui Long = Cost = 000F = 15
etc…
This would be really good to find out in conjunction with how multi hits/tactics/healings work. Wouldn't that be cool if you could put Bei Ji on a multi cast which would make tactics such as Jie Ce less annoying? Or have it work in the same sense as Ji Rou. Might be helpful to lower the cost of some tactics considering some mods have battles that are long and drawn out.
sonic.penguin
ModeratorQuote:01 = Lian Huo = Damage = 003C = 6002 = Ye Huo = Damage = 008C = 140
03 = Yan Re = Damage = 00AA = 170
04 = Da Re = Damage = 0514 = 1300
05 = Huo Shen = Damage = 07D0 = 2000
06 = Shui Tu = Damage = 0064 = 100
07 = Shui Xing = Damage = 00A0 = 160
08 = Shui Lei = Damage = 00C8 = 200
09 = Hong Shui = Damage = 05DC = 1500
10 = Shui Long = Damage = 09C4 = 2500
This is not how they appear in the hex though, they more or less are grouped by
01 = Lian Huo = Damage = 003C = 60
02 = Ye Huo = Damage = 008C = 140
03 = Yan Re = Damage = 00AA = 170
06 = Shui Tu = Damage = 0064 = 100
07 = Shui Xing = Damage = 00A0 = 160
08 = Shui Lei = Damage = 00C8 = 200
and
for some reason cant find where these are unless James changed them in the 2.0 version.
04 = Da Re = Damage = 0514 = 1300
05 = Huo Shen = Damage = 07D0 = 2000
09 = Hong Shui = Damage = 05DC = 1500
10 = Shui Long = Damage = 09C4 = 2500
sonic.penguin
ModeratorQuote:You should also post this in a more relevant thread (maybe it's own thread). Or I could do it too.Relevant, schmelevant! It was relevant for our mods :)
Quote:The map layout ideas are good but some of the tiles are glitchy (shorelines in bad places again, etc…).This is a hard one due to the fact that shorelines are so hard to see, and very time consuming to lay down. Essentially, shore lines are something to put in LAST due to the fact that if you encounter something you hate, it might be totally changed around anyways. I have thought about this though.
Tell me about game difficutly though? Were the rivers and towers between Hu Lao gate and Luo Yang too much? Did you seduce Diao Chan with your charm and hex editing skills?
sonic.penguin
ModeratorOctober 17, 2011 at 12:06 am in reply to: Destiny of an Editor (permanent beta test mode active) #27042sonic.penguin
Moderatorfor some reason it only occurs on spaces that are 4/4 "non-mountain" or water
sonic.penguin
ModeratorMajor update from Hulao gate through Chang An. UPDATE YOUR GAME! :)
October 16, 2011 at 7:54 pm in reply to: I was playing in a leaf pile with my nephews and now I can't see #39535sonic.penguin
ModeratorYou can at least give up one eye, he did!

Sorry, couldn't help myself lol
October 16, 2011 at 7:49 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27040sonic.penguin
ModeratorFigure this one out. After editing with the map editor, I have a repeat issue I have run into which only occurs when a tile is placed of pure mobile terrain (ie: no mountaints in it) I had this strange warp occurring in Xu Zhou area as well. If you add a tile with say, a mountain in it, it removes the warp. Wierd huh? This occurred in region 234 aka I,17 in Cell G,2 if it were labeled.
Ahhh, we've been warped to a wierd land! I didn't even know some of these cell types existed hehe
sonic.penguin
ModeratorThanks! Now come more map edits in the future
sonic.penguin
ModeratorMajor end-game update, keep your game patched!
October 16, 2011 at 12:58 am in reply to: I was playing in a leaf pile with my nephews and now I can't see #39532sonic.penguin
Moderatorwas probably more like a Shui Lei
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